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The web player handles four of the ~20 fleet commands, because a browser tab genuinely cannot do more. A BrightSign can, and was inheriting the browser's limits for no reason. screen_on/screen_off now send CEC Image View On (0x0D) / Standby (0x36) so the display actually sleeps. The overlay only painted the screen black: the panel stayed lit, drawing power and at risk of burn-in. Best effort by design — some displays ignore broadcast CEC and need direct addressing — so displayPower() returns false when unavailable and the overlay is applied either way, meaning something visible always happens. reboot was silently ignored: the dashboard button did nothing on a web player. It now goes through the host to RebootSystem, and still logs a clear "not supported" off-platform rather than failing quietly. set_volume applies to whatever is playing AND is re-applied on every subsequent 'play' event, caught in the capture phase because media events do not bubble. Media elements are created per item across fullscreen, zone and preload paths, so setting volume once would otherwise last only until the playlist advanced. Wall followers stay silent throughout — that is deliberate, not an oversight. A dual-output player addresses HDMI-N for the screen it actually paints, so output 2 sleeps its own display rather than output 1's. 954 pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
249 lines
14 KiB
Markdown
249 lines
14 KiB
Markdown
# ScreenTinker on BrightSign
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The player is the ordinary web player (`server/player/index.html`) running in an `roHtmlWidget`.
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It already runs unmodified on real hardware — a Series 5 (HD1026, BOS 9.1, Chromium 120) played
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4,723 items over 12.4h averaging 9.4s against a 10s slot. So the port is not "can it run". It is
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the four things a page cannot do for itself.
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```
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autorun.brs the host: owns the widget, identity, outputs, recovery
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| @brightsign/messageport (bidirectional)
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st-bridge.js the page's half of the same contract
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server/player/index.html the unmodified player
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```
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## Files
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| file | role |
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|---|---|
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| `autorun.brs` | BrightScript host. Builds the widget, supervises it, persists identity, drives a second output, executes what the page cannot. |
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| `st-bridge.js` | Loaded by the player on this platform. Registry identity, restart-instead-of-reload, heartbeat, sync-backend reporting. Degrades to no-ops everywhere else, so it is safe to load unconditionally. |
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| `st-sync.js` | Native SyncManager adapter. Inert without the platform module, so the player falls back to its own group sync. |
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| `probe.html` | The original capability probe. Still useful on a new model/OS build. |
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| `offline.html` | Local fallback page — names the server, keeps probing it, and asks the host to restart the player the moment it answers. |
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## The four things the host exists for
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**1. It owns the widget lifecycle.** A page-initiated `location.reload()` does not reliably bring
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an `roHtmlWidget` back. On 2026-07-28 a ScreenTinker deploy reloaded every connected player;
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the BrightSign was the only one that never returned, and a browser on the same deploy reloaded and
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was heartbeating minutes later. So the page never reloads itself here — it posts
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`{type:"restart"}` and the host tears the widget down and builds a new one. Without this, every
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deploy silently darkens every BrightSign panel until someone power-cycles it.
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**2. It recovers.** `load-error` retries with backoff (5s → 15s → 30s → 60s) and after three
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failures falls back to a local page, so a dead server shows something truthful instead of white.
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On top of that, a watchdog: the page beats every 30s and three missed beats rebuild the widget.
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That covers the case `load-error` never reports — a page that loaded fine and then wedged on a
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dead socket, a JS exception, or a stalled decoder.
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**3. Identity lives in the registry.** `localStorage` is tied to the page's origin and quota; the
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registry survives reboots, content updates and origin changes. The hardware serial is the stable
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id, so two panels imaged from the same card never collide — which is exactly how the web player's
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hardware-only fingerprint once merged two identical panels into a single device row.
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**4. It reaches BrightScript-only capabilities** — video mode, a second output, and native
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BrightWall sync — on the page's behalf, over `@brightsign/messageport`.
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## Where the files go — card OR internal flash
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```
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autorun.brs the host
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offline.html local fallback, used after three failed loads
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screentinker.json optional — server URL, sync backend, output mode
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```
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**A player will boot `autorun.brs` from internal flash, not just from a card.** Confirmed on real
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hardware (XT245, BOS 9.0.189) whose microSD interface is physically dead:
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```
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Loading 'FLASH:/autorun.brs'
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BSPLAY: https://screentinker.com/player?platform=brightsign&serial=…&model=XT245
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```
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That matters far beyond one broken unit — it means a player with no card, or a failed card slot,
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is still fully deployable. Push the files over SFTP to `/storage/flash` (user `brightsign`, blank
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password, once SSH is enabled) and reboot.
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`StorageRoot()` in `autorun.brs` therefore refuses to assume: it probes for `FLASH:/autorun.brs`
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and falls back to `SD:`. Hard-coding `SD:` is exactly the bug that made the first flash boot fail —
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the script loaded and then could not find its own `index.html`.
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**`st-bridge.js` and `st-sync.js` do NOT go on the card.** The player pulls them from the server
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(`/player/st-bridge.js`, `/player/st-sync.js`) so they can never skew from the player that uses
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them. A stale copy on a card is precisely the version skew that would leave a panel unable to
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restart itself.
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## autorun.zip — one file instead of four
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`scripts/build-autorun-zip.sh` packages the host, the fallback page and the config into a single
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`autorun.zip`, attached to every GitHub release:
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```bash
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scripts/build-autorun-zip.sh --server https://your-server
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```
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Drop it on the root of a player's storage and power-cycle. `autozip.brs` unpacks it in place,
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renames it `autorun.zip.done` so it never re-extracts, and reboots into the player.
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Two rules the format imposes, both of which fail silently if broken:
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- **The archive must expand to files at its ROOT**, with no wrapper directory — a player extracts
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to the storage root, so a nested folder puts `autorun.brs` somewhere the player never looks and
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the card appears to do nothing. The build script zips from *inside* the staging directory and
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then asserts the layout rather than trusting it.
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- **`autorun.brs` must NOT sit next to `autorun.zip`** on the storage root; its presence stops the
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zip being processed at all. It belongs inside the archive.
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The rename is what makes it idempotent. Without it the player extracts, reboots, extracts, reboots
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— a loop that looks exactly like a hardware fault. An extraction *failure* deliberately does not
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rename, so a truncated copy is retried after someone replaces it rather than skipped forever.
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Requires BrightSignOS 7.0.60+ (`roUnzip`).
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## Provisioning
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Config resolves `screentinker.json` on the card **>** registry **>** built-in default. The JSON
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file is how a batch gets imaged without touching each box:
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```json
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{ "server_url": "https://screentinker.com", "sync_backend": "auto", "output_mode": "single" }
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```
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## Dual output
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`output_mode` is `single` | `dual` | `clone`.
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- **dual** — a second widget loads the same player with `&screen=2`, so the server can hand it its
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own playlist. Two independent displays from one player.
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- **clone** — the second widget loads `&screen=1`: the same content on both outputs.
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Confirmed multi-output: **XC2055** (dual HDMI) and **XC4055** (quad).
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⚠️ **Do not trust the series-level spec blurb.** It credits the whole XT5 family — XT245, XT1145,
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XT2145 — with "dual HDMI outputs", but an **XT245 in hand is single-output**; that phrase appears
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to cover HDMI *in* plus *out*. Verify the individual model before enabling `dual`.
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Every other model is single-output, so the second widget is only ever created when the config asks
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for it — an unsupported model keeps working as a normal single-screen player rather than failing to
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start.
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## Synchronisation — ours or theirs
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Both, chosen per group. `server/lib/sync-backend.js` decides and `resolveSyncBackend()` is pure,
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so the decision is tested without a fleet (`server/test/sync-backend.test.js`).
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| backend | reach | accuracy |
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| `screentinker` | Android, web, Tizen, BrightSign — any mix | to the second; clock-derived, no leader, survives a server outage |
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| `brightsign` | BrightSign only | frame-accurate (BrightWall) |
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`auto` picks native sync when **every** member is a BrightSign and ours otherwise. Explicit
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settings are honoured, with one refusal: native sync selected for a group containing a
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non-BrightSign display **downgrades and reports why**. A group that half-syncs is worse than one
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that syncs to the second everywhere — and the failure would be invisible from the dashboard,
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because the BrightSigns would look perfectly synchronised while the odd panel drifted alone.
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A player paired before this port is still recognised, by its BrightSign user agent.
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## Command parity
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The web player handles four of the ~20 fleet commands — `launch`, `refresh`, `screen_on`,
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`screen_off` — because a browser tab genuinely cannot do more. A BrightSign can, through the host
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and the platform APIs:
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| command | web player | BrightSign |
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| `screen_on` / `screen_off` | black overlay; panel stays lit | **CEC** Image View On / Standby — the display actually sleeps |
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| `reboot` | ignored | **real reboot** via `RebootSystem` in the host |
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| `set_volume` | — | applied to current and future media |
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| `refresh` | `location.reload()` | widget rebuilt by the host (reload is unreliable here) |
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`displayPower()` is best effort and returns false when CEC is unavailable, so the overlay is
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applied either way and something visible always happens — some displays ignore broadcast CEC and
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need direct addressing. Volume is re-applied on every `play` event in the capture phase, because
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media elements are created per item across several code paths and setting it once would otherwise
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last only until the playlist advanced.
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Still Android-only, and correctly inert here: the Tier-2 device-owner commands (`kiosk_lock`,
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`install_apk`, `shell`, `block_uninstall`, …) and `set_brightness` / `set_screen_timeout`, which
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have no BrightSign equivalent — a signage player has no per-window brightness or screen timeout.
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## What is NOT done yet
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Stated plainly so nobody reads this as finished:
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- **No server-side plumbing**: no `sync_backend` column, no dashboard control, nothing sends
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`set-sync-backend` down, and nothing consumes the `bs_model` / `bs_serial` / `bs_screen` fields
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the player now reports. The resolver is ready for all of it.
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- **Native sync is implemented but not yet driven by the playlist engine.** `st-sync.js` wraps
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SyncManager and is tested (`server/test/brightsign-sync.test.js`), but nothing in the player
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calls `announce()` on item advance or binds `attachVideo()` yet, and no leader is designated.
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That wiring is the next step and wants hardware to validate.
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```js
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const SyncManager = require('@brightsign/syncmanager'); // BrightSignOS 8.2.10+
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const sync = new SyncManager('', 'ScreenTinkerSync', '224.0.126.10', 1539);
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sync.leader = true; // followers just omit this
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sync.addEventListener('syncevent', (e) => { // BOTH roles listen
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if (e.id === lastId) return; // 1Hz rebroadcast — dedupe!
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lastId = e.id;
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video.setSyncParams(e.domain, e.id, e.iso_timestamp); // extension on <video>
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video.load(); video.play();
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});
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sync.synchronize('item_' + Date.now(), 1000); // leader only; msDelay to prep
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```
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Three properties that shaped the design: it is **leader/follower** where ours is leaderless (and
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the leader starts from its OWN broadcast, or it runs ahead of the group); it synchronises
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**video only**, so images and widgets get item-boundary alignment at best; and it is
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**multicast**, so the whole group must share one L2 network — the resolver now treats differing
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subnets as evidence against it.
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Also: MP4/MOV are fine, MPEG-TS needs its presentation timestamp starting at 0, MPEG-PS is
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unsupported. `synchronize()` rebroadcasts at 1Hz so late-powered players still join, which is
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why the dedupe above is mandatory rather than an optimisation — without it every player reloads
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its video once a second, forever.
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- **Addressing a specific HDMI connector from JS is unverified.** `@brightsign/videooutput`
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documents `setMode({width,height,refreshRate})` with no output index. Dual output above assumes
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a second widget maps to the second connector; that needs hardware confirmation.
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- **Registry from a remote origin is still unproven** — the original probe question. If injection
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turns out to be origin-dependent, identity moves to a local shim page that owns the registry and
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passes it to the hosted player in an iframe via `postMessage`.
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- **Nothing here has run on hardware.** It is written against the BrightDeveloper docs and
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checked line-by-line against the `brightsign/dev-cookbook` examples, which corrected four
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config keys, the registry API and a hard SyncManager requirement (see below).
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## Verified against the dev-cookbook
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`autorun.brs` and `st-bridge.js` were reviewed against the real examples rather than the prose:
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- **`brightsign_js_objects_enabled: true` is required** alongside `nodejs_enabled` for
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`require("@brightsign/*")` (`syncmanager-js/autorun.brs`). Without it the bridge degrades to
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no-ops and the player silently loses identity *and* restart delegation — the failure would look
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like "BrightSign just doesn't work" rather than a missing flag.
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- **`storage_path` is a directory name** (`"/cache"`), not a volume, and **`storage_quota` is a
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string** (`indexeddb-caching/autorun.brs`).
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- **`security_params: { websecurity: true }`** and `hwz_default: "on"` are the shapes the examples
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use; local URLs carry the volume (`file:/SD:/index.html`).
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- **The registry API is asynchronous and section-oriented**: `read(section, key)` returns a
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**Promise** and writes take an object — `write(section, {k: v})`. The bridge prefetches into a
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cache and exposes `onReady()`; the player waits for it before its first connect, because
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registering early would pair the panel as a new display and strand its real row.
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- **SyncManager needs `networking/ptp_domain = "0"`, applied by a reboot**
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(`syncmanager-js/autorun.brs`). Done only when this player is configured for native sync, and
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read-before-write so it reboots at most once rather than every boot.
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- Confirmed correct as written: `@brightsign/messageport` (`new`, `addEventListener('bsmessage')`,
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`PostBSMessage`), the `roHtmlWidgetEvent` loop, and `RebootSystem()`.
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- The notes state a widget URL may be **"an externally hosted page"** with the same access to the
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BrightSign JS APIs, which is the answer the original probe was built to get — still worth
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confirming on hardware, but the documented answer is the favourable one.
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## Model notes
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Target **Series 5** (Chromium 120) or newer. **Series 4 is pinned to Chromium 87**, and Series 4
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and older have fixed graphics/JS memory splits (XTx43/44: 512MB/512MB; HDx23: 256MB/128MB) where
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Series 5 allocates dynamically. Image size defaults to 2048x1280x32bpp (3840x2160 on XT/4K models)
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and is raised with `roVideoMode.SetImageSizeThreshold()`.
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