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Documents the #142 changes and tells operators with an already-bloated device_status_log to reclaim space with a one-time manual VACUUM in a maintenance window (retention now bounds further growth). Explains why auto-VACUUM is not enabled. New doc: docs/maintenance-device-status-log.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
9 KiB
9 KiB
Changelog
1.9.2-beta1 — unreleased
Fixed — server resilience (#142)
- A single flapping device can no longer saturate the event loop. A new
load-aware, per-device reconnect throttle (
lib/reconnect-throttle.js) gates genuine reconnects before the heavy register work (DB writes + playlist build). The verdict is per-device; global event-loop lag only multiplies an already-flagged device's backoff and never throttles a healthy one. Hard ceiling- cold-start warm-up so a full-fleet reconnect after a deploy is never throttled.
device_status_loggrowth is bounded. Addedidx_device_status_log_device_ts, a global retention sweep (pruneStatusLog,STATUS_LOG_RETENTION_DAYSdefault 3) covering removed/idle devices and theoffline_timeoutpath, and de-duplicated the table'sCREATE TABLE.content-ackspam de-duplicated. Repeated identical(device_id, content_id, status)reports are suppressed withinCONTENT_ACK_DEDUP_MS(default 10s).- Provisioning cleanup window corrected. Unclaimed provisioning devices are now
swept after 24h (the code used
365 * 86400— a year — contradicting its own comment).
Added — observability (#142)
- Event-loop lag telemetry via
perf_hooks.monitorEventLoopDelay(). Sampled to a boundedevent_loop_lagtable (indexed + pruned,LAG_TELEMETRY_RETENTION_DAYS) and surfaced on/api/statusasloop_lag(mean/p50/p99/max + band).
Maintenance
- Operators whose
device_status_logis already bloated from a pre-1.9.2 deployment should reclaim disk with a one-time manualVACUUMin a maintenance window; retention now bounds further growth. Auto-VACUUM is intentionally not enabled. Seedocs/maintenance-device-status-log.md.
1.9.1-beta3 — unreleased
Fixed — Tizen player
- #118 Sticky "Not authenticated" banner. On TV sleep/wake the socket reconnects and
a heartbeat could fire on the fresh, not-yet-registered socket; the server rejected it
with
device:auth-error, which the player showed as a sticky toast over still-playing content (and, worse, dropped its saved credentials and re-paired). Heartbeats are now gated on a per-connectionauthenticatedflag (set only betweendevice:registeredanddisconnect/auth-error), the heartbeat timer is stopped onconnect/disconnect/auth-error, the stale banner is cleared ondevice:registered, and theauth-errortoast is non-sticky so any transient case self-clears. - #119
app_versionstuck at1.0.0. The hardcoded constant made every Tizen device report1.0.0regardless of the installed.wgt. The version now resolves at runtime fromconfig.xmlvia the Tizen application API, with a fallback constant thatbuild-wgt.shstamps fromconfig.xml'sversion="".
Added — Tizen player
- Video walls (
wall:sync). The Tizen player now supports wall membership: when the payload carrieswall_config, a newWallControllerpositions the stage (vw/vh) as this screen's slice of the wall and drives the single-zone player as leader or follower. The leader broadcastswall:syncat 4Hz; followers align their index and keep their video locked to the leader's clock with a latency-compensated drift controller (hard-seek past 0.3s, gentle ±3% playbackRate nudge past 0.05s), and request an immediate position on (re)connect viawall:sync-request. Mirrors the web player (the Android player has no wall support). Per-tilerotationis not applied yet (web-player parity). Wall emits are gated on auth + connection so a pre-register tick can't tripdevice:auth-error. - Multi-zone layouts (Android parity). The Tizen player now renders assigned layouts,
not just fullscreen single-zone. A new
ZoneRenderer(ports the AndroidZoneManager) positions zones by percent geometry withz_index/fit_mode/background, groups assignments byzone_id(unassigned content goes to the first zone), and rotates each zone independently with the same per-item schedule gating (#74/#75).app.jsselects the renderer frompayload.layout; single-zone playback is unchanged. (Video wallswall:syncare still Android-only.) - #121 Remote commands. Added a
device:commandhandler (refresh,launch,screen_on,screen_off, plus honest no-op toasts forupdate/reboot/shutdown, which need B2B/MDM privileges a sideloaded app lacks). Removed the deaddevice:reloadlistener (the server never emitted it) in favour ofdevice:commandrefresh. - #120 Dashboard preview. Added
device:screenshot-request/device:remote-start/device:remote-stop. Images capture for real;<video>/YouTube fall back to a status card because the TV's hardware video plane and cross-origin iframes can't be read into a<canvas>. Seetizen/README.mdfor the support matrix. - #122 Updates / boot. Documented the supported paths —
.wgtre-sideload or URL Launcher/MDM refresh for updates, and display-level kiosk/URL-Launcher settings for auto-launch on boot (there is no in-app OTA orconfig.xmlautostart for a sideloaded consumer TV web app).
1.9.0 — 2026-06-11
Added
- Per-playlist-item schedules. Each playlist item can carry one or more schedule
blocks — active days, a start/end time-of-day, and optional start/end dates. An item
plays when the screen's local "now" matches at least one block; an item with no
blocks always plays. Edit per item via the clock icon in the playlist editor (a badge
summarises the schedule on each row).
- #74 dayparting: time-of-day + day-of-week windows, including overnight windows that cross midnight (a Fri 22:00–02:00 block is active Sat 01:00).
- #75 auto-expire: inclusive start/end dates; an item past its end date stops showing automatically — even on offline screens, because evaluation is on-device.
- All three players (web, Android, Tizen) evaluate schedules client-side against their
own clock, so dayparting and expiry work offline. They share one evaluator contract,
shared/schedule-vectors.json— 39 conformance vectors covering DST (US + AU), overnight-wrap day anchoring, timezone correctness, and date boundaries. CI runs the vectors against the JS evaluator (node) and the Kotlin port (Gradle/JUnit); the Tizen copy is byte-identical to the JS source and checked under node. - Device detail now shows the screen's reported timezone and clock, with a clock-skew warning when the device clock differs from the server by more than 2 minutes (a bad device clock makes schedules fire at the wrong local time).
Changed — device-level schedule timezone (behaviour change)
- Device/group schedule overrides (the existing calendar feature) are now evaluated
in each device's effective timezone instead of the server's local time. Previously the
schedules.timezonefield was never applied and "07:00" meant the server's 07:00. Now "07:00" means the screen's 07:00 — which is what was intended.- Who is affected: self-hosters whose server timezone differs from their screens' timezone — their existing device schedules will shift to fire at the screens' local time. Single-timezone deployments (server and screens in the same zone) are unaffected. A device with no timezone set and not reporting one falls back to the server clock (unchanged from before).
Fixed
- #81 — release APK is now v1 + v2 + v3 signed. With
minSdk 26, the Android Gradle Plugin defaulted the v1 (JAR) signature off, producing a v2-only APK that some MDM-managed commercial signage (e.g. MAXHUB via the Pivot MDM) silently removes on the next reboot — so screens that power-cycle nightly lost the app and fell back to the setup screen. SettingenableV1Signing = truehad no effect at minSdk ≥ 24; the release build now re-signs withapksignerand a low--min-sdk-versionto emit the JAR signature alongside v2/v3. Verified to install and run on Android 14+/API 36 as well.
Notes
- Scheduling fails open. If the on-device evaluator ever errors (bad timezone id, malformed block), the item plays rather than being hidden. A blank screen is worse than an over-running promo — this is a guarantee, enforced in all three players.
- Windows are enforced at item boundaries: a long item finishes before the schedule is re-checked, so it can overshoot its window by up to its own duration.
- A single video with a schedule now re-renders at each loop boundary so its window can be re-evaluated; seamless native looping still applies to unscheduled single videos. Deliberate tradeoff — a brief seam each loop for a scheduled lone video, in exchange for its daypart/expiry actually being honoured.
- Re-publish required: editing a schedule puts the playlist into draft; publish to push schedules to devices. Existing published playlists keep playing unchanged until re-published.
- Players that predate this release ignore the new fields and keep playing everything (graceful degradation) — update players to honour schedules.