A BrightSign consultant ran our v1.9.29-rc2 autorun.zip through BSN.cloud's
automated deployment. The archive reached the player and then could not be
opened — reported as invalid. Two causes, both ours.
1. COMPRESSION. We built with default deflate. The player bootstrap extracts
autozip.brs by itself before any script runs, and roBrightPackage supports a
specific set of methods, of which "no compression" is the universally safe
one. Both builders now store: scripts/build-autorun-zip.sh passes -0, and the
server-side package builder used archiver level 9 — maximum deflate — so
EVERY self-update package it produced would have failed the same way, silently
and in the field.
2. THE UNPACK API. We used roUnzip; BrightSign's own tooling uses
roBrightPackage. Converted in autozip.brs and in the self-update path.
This is the failure mode worth naming: a compressed package uploads, downloads
and deploys perfectly, then fails to open on the player. It reads as a broken
deployment rather than a broken zip, so it gets debugged everywhere except where
the bug is. Both builders now ASSERT the property rather than trusting the flag —
the build script walks `unzip -v` and refuses a compressed member, and a test
walks the local file headers of the server-built package checking method 0.
Verified by negative control: re-enabling compression fails the test.
Also adopted the shipped volume-discovery pattern in autozip.brs — probe
USB1:/SD:/SSD:/FLASH: for the archive instead of guessing two volumes. The unit
that drove this port boots from FLASH because its card interface is dead, and
extracting to a volume that does not exist fails silently.
1056 pass.
Reported by giyokun, who was right about both.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Muting was implemented three times and agreed nowhere. A YouTube item is a
cross-origin iframe, so `el.muted` reaches nothing; only the IFrame API can
touch it. Both browser-family players got this wrong, in opposite directions:
web playerVars.mute was `userHasInteracted ? 0 : 1` — autoplay policy and
NOTHING else. An item an operator muted in the admin console played
WITH SOUND, a wall follower blared alongside its leader, and the
real-time device:mute-changed toggle only ever touched `<video>`.
onReady then unmuted unconditionally, and the click-to-unmute overlay
appeared on deliberately-muted items and undid the operator's setting.
tizen the embed URL hardcoded `mute=1`, so YouTube there was PERMANENTLY
silent: the per-item flag was never read and nothing could unmute it.
device:mute-changed did nothing at all, because it dereferenced a
<video> that is null for a YouTube item.
Android was already correct and is unchanged — it is the reference here.
The rule now lives once, in server/lib/media-mute.js, served to the web player
from its single source the same way schedule-eval.js is, and mirrored in Tizen
(which ships inside the .wgt and cannot import it). The ORDER is the substance:
a wall follower is always silent (one wall, one audio source) > autoplay policy,
which is a hard constraint rather than a preference because unmuted playback
without a gesture is refused outright and costs the VIDEO > a live operator
toggle, who is looking at the screen > the item's stored flag.
shouldOfferUnmute() exists so the prompt only appears when a gesture is the ONLY
thing in the way. Prompting on a muted item trains viewers to click a button
that undoes an operator's decision.
Tizen gains enablejsapi + a postMessage bridge so a live toggle flips the embed
without reloading it — reloading would restart the video from zero every time
someone touched the control.
11 new tests pinning each precedence step separately; 1055 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
isBrightSignDevice() fell back to device.user_agent to catch panels paired
before this port existed, which registered as "Chrome 120" with a BrightSign
user agent. `devices` has no user_agent column, so the field is always undefined
on a row read from the database. The branch was unreachable in production and
passed only in a test that fabricated the field — which is precisely how dead
code survives review.
Two agents flagged it independently while working on unrelated areas, and the
schema confirms it: zero matches for user_agent in the devices table.
Those pre-port panels are recognised the moment they re-register on a build
carrying the host, which every one of them gets on its next update. Identifying
them sooner would mean persisting the user agent, and a column added solely to
track a population that disappears on its own is not worth carrying.
The test now asserts the honest behaviour: a fabricated user_agent does NOT
create a match, and a group containing such a panel reads as mixed until it
re-registers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two gaps that both end the same way — a panel nobody can fix without a van.
OFFLINE. Content bytes were never persistently cached. The service worker
skipped /uploads/content/ and leaned on the browser's HTTP cache, which is
reasonable on a desktop and is not a documented-persistent store here:
BrightSign guarantees survival across reboots for IndexedDB, localStorage and
SQLite, and their own answer for offline video is to cache the bytes explicitly.
A panel could come back from a power cut with its playlist intact — that lives in
localStorage — and no media to play it with.
The reason content was skipped is real, and player-cache-policy.js is what makes
intercepting it safe. Seeking video issues range requests, and naive caching is
worse than none: storing a 206 as the whole file means every later full request
gets a fragment, and answering a range request with a 200 makes some media stacks
fail outright. So only complete 200s are stored, and ranges are served by slicing
the stored body into a correct 206. The content cache survives shell
re-versioning, or every deploy would re-download the playlist over a link that may
be exactly what is broken.
SELF-UPDATE. The package can replace autorun.brs, so a truncated file is a dark
panel with no app underneath. The safety is the ordering: download to .part,
verify sha256 AND size, then delete the .done marker, rename, reboot. Marker
first is not stylistic — leaving it makes the next boot skip the archive and the
update silently never happens. A failed extract parks the zip as .bad instead of
retrying every boot, which would be a loop indistinguishable from a hardware
fault. sha256 because that is what roMessageDigest can compute; a checksum the
player cannot verify is an unverifiable package.
The decision lives on the server and is unit-tested, and the host only executes
it — re-implementing the version comparison in BrightScript would put the
prerelease trap somewhere untestable. That trap is honoured directly: a player on
1.9.29-rc1 is running something semver-OLDER than 1.9.29, so an opted-in player
HOLDS a prerelease of its own core rather than being pulled off the build it was
given to test. Narrowly — a newer core still lands, so opting in never means
never updating again.
Both loop conditions are closed by construction. The manifest and the download
come from one buffer hashed once, so a checksum cannot describe bytes we are not
serving. And the version is stamped into autorun.brs at build time by both
builders, so the script reports the version it actually is — otherwise the player
applies the update, still reports the old version, and is offered the same
package forever.
Failure always degrades to "keep running the old version": an unreachable
manifest, a missing checksum, a failed verification, a full attempt counter and
an unbuildable package all resolve to skip.
998 tests pass (was 954).
st-sync.js wrapped SyncManager but nothing drove it. The player now does: the
leader opens a new sync session on each advance, and every member — the leader
included — binds the video with attachVideo() on a NEW id only.
The leader binds from its own broadcast rather than at announce() time on
purpose. Starting when it announces would put it ahead of its followers by the
width of the network, which is the one desync nobody would think to look for
because the leader always looks correct.
Item selection stays clock-derived under both backends. Native sync replaces
only the seek/nudge drift correction, because setSyncParams has the element hold
its own alignment and correcting it ourselves would fight the platform — every
frame we moved is one it then has to undo. Keeping selection on the shared clock
is also what keeps images and widgets, which have no setSyncParams, advancing
with the videos instead of drifting off alone.
LEADER RULE: reuse the existing election (resolveGroupLeader) rather than adding
a column. It already resolves pinned-if-online, else first online member on the
shared playlist, else first by id — deterministic, stable, and already what the
group-sync payload reports. A second mechanism could only disagree with it.
Added on top: a group whose elected leader is OFFLINE falls back to our
protocol. Ours is leaderless and carries on; native sync has exactly one
broadcaster, so those members would sit waiting for an announcement that never
comes, with the dashboard showing a healthy group throughout.
device_groups.sync_backend ('auto'|'screentinker'|'brightsign') is the operator's
REQUEST; the answer comes from the existing pure resolveSyncBackend() so the
players, the dashboard and the stored setting cannot disagree. The resolved
backend, reason and downgraded flag ride in the group_sync payload and in the
group API, and the dashboard shows the refusal reason instead of a setting that
quietly isn't in force. An unrecognised value is rejected rather than stored,
because the resolver reads anything unknown as 'auto' — a typo would otherwise
return 200 and run a different protocol than the UI displayed.
FIXED WHILE HERE: the player re-entered group sync only when the group ID
changed, with a comment noting the clock protocol has no leader role. Native
sync has one, and neither a protocol switch nor leadership moving alters the
group id — so a player promoted to leader kept behaving as a follower, nobody
announced, and the group sat unsynchronised. The re-enter key now includes the
backend and the leader flag.
971 pass (+17).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player sent battery/storage/RAM/CPU as nulls and 'Web Player' in the
wifi_ssid column, and the bs_model / bs_os_version / bs_serial / bs_screen fields
the player already reported at registration were consumed by nothing. A browser
tab genuinely has none of that. A BrightSign has some of it, and was reporting
none.
Telemetry comes from a CACHE the heartbeat reads synchronously. The beat builds
its payload every 15s without awaiting, but the one real sensor here —
deviceInfo.getTemperature() — returns a promise; awaiting inside the beat would
either block it or serialise a pending Promise into the payload, which is exactly
how device_id once became "[object Promise]". The cache starts EMPTY rather than
null-filled and is spread last, so off-platform nothing changes and a null here
can never clobber a value another player family legitimately supplied.
wifi_ssid was actively false on a PoE Ethernet appliance — an operator reading
that column was told an SSID that does not exist. It is null there now, and the
device view shows a real hardware block instead. Android's WiFi display is
untouched.
Hardware identity is a SEPARATE writer from applyDeviceInfo, deliberately. That
function is a blind full-row overwrite, and an empty device_info once nulled
seventeen columns every five minutes because {} is truthy. These fields arrive
only on a full register, so the same shape would wipe them on every lightweight
refresh in between; COALESCE makes "no news" mean "unchanged".
The OS build gets its own column rather than reusing android_version, which is
load-bearing as a TYPE discriminator: device-detail chooses between the Android
and browser layouts with android_version.startsWith('Web/'), so writing
"BrightSign OS 9.0.189" there would have rendered a BrightSign with battery and
WiFi cards — and applyDeviceInfo would have clobbered it on the next refresh.
Storage is labelled "Player Storage", not "Storage": on this family the number is
the widget's cache quota, not the device filesystem, and it lands in the same
column as Android's real disk figures.
Schema: device_telemetry.temperature_c REAL; devices.hardware_model,
hardware_serial, hardware_os_version, output_index. All nullable, all idempotent
in the existing migration array.
973 pass (+19). The temperature tests drive a real socket into a real server,
because changing the arity of the telemetry INSERT would break every player's
heartbeat, not just BrightSign's.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A BrightSign emitted BLANK screenshots and logged "Screenshot sent". With hwz
enabled the video decodes onto a hardware plane outside the browser compositor
— BrightSign's docs say the HTML/JS layer "doesn't see the pixels" — so
drawImage(video) produces a fully TRANSPARENT image and throws nothing.
Chromium 87, which this XT245 reports, fails the same way.
Both capture paths set captured/drawn = true purely because drawMediaFit() had
not thrown. So the dashboard showed a dead screen while the panel played
perfectly, and the zone path painted a black rectangle in place of the labelled
placeholder drawZonePlaceholder() exists to guarantee ("never a transparent
hole"). Success reported, nothing done.
isMediaReadable() does not catch this. It answers "am I ALLOWED to read this"
(same-origin / CORS), which is a different question from "did any pixels
arrive".
videoFrameIsCapturable() probes a 16x16 scratch canvas before committing to a
full-size draw. ALPHA is the discriminator, not colour: a scratch canvas starts
transparent and a real decoded frame writes alpha=255 even when the frame is
pure black, so a legitimate fade-to-black still reads as captured while
"nothing arrived" does not. A tainted canvas counts as captured, because
tainting only happens once cross-origin pixels have actually been drawn.
Probing BEFORE the draw matters twice: it avoids a wasted full-size drawImage on
every frame of a 1fps stream, and in the zone path it stops a black rectangle
being painted underneath the placeholder.
When a video is on screen but unreadable the status card now says so, because
that card is also what shows for "no content" — without the line an operator
would reasonably conclude the screen was blank.
Not gated on BrightSign: the same silent failure exists for any stalled decoder
or engine that declines to hand back frames.
10 tests, 964 pass.
Blanking the screen took three attempts on real hardware, and each failure was
the same lesson from a different angle:
1. black overlay -> the video played straight THROUGH it. With hwz
enabled the widget decodes onto a hardware plane and
the graphics plane sits behind it; z-index is
irrelevant across planes.
2. pause + hide element -> playback stopped and the LAST DECODED FRAME stayed
on screen. Hiding a DOM element does nothing to the
plane, which is not part of the DOM.
3. pause + remove src -> releases the plane. Black.
+ load()
Coming back re-mounts through nextItem(), because a torn-down element cannot be
resurrected. The playlist keeps advancing while the screen is off, so each newly
started item is torn down as well — caught on 'play' in the capture phase, or the
next video lights the panel back up a few seconds later.
CEC is now explicitly not load-bearing. Our XT245 logs "failed to get cec clock"
and does not respond to it at all, which is precisely why blanking cannot depend
on a cooperative display: plenty ignore broadcast CEC or need direct addressing.
displayPower() stays as opportunistic best-effort alongside the teardown.
Verified on hardware: not black, then frozen frame, then black.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player handles four of the ~20 fleet commands, because a browser tab
genuinely cannot do more. A BrightSign can, and was inheriting the browser's
limits for no reason.
screen_on/screen_off now send CEC Image View On (0x0D) / Standby (0x36) so the
display actually sleeps. The overlay only painted the screen black: the panel
stayed lit, drawing power and at risk of burn-in. Best effort by design — some
displays ignore broadcast CEC and need direct addressing — so displayPower()
returns false when unavailable and the overlay is applied either way, meaning
something visible always happens.
reboot was silently ignored: the dashboard button did nothing on a web player.
It now goes through the host to RebootSystem, and still logs a clear "not
supported" off-platform rather than failing quietly.
set_volume applies to whatever is playing AND is re-applied on every subsequent
'play' event, caught in the capture phase because media events do not bubble.
Media elements are created per item across fullscreen, zone and preload paths,
so setting volume once would otherwise last only until the playlist advanced.
Wall followers stay silent throughout — that is deliberate, not an oversight.
A dual-output player addresses HDMI-N for the screen it actually paints, so
output 2 sleeps its own display rather than output 1's.
954 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The bridge stored device_id in the registry and the display still came back as a
NEW device on the next boot. The id is not an identity on its own: the server
authenticates a claim to an existing display with the token, so an id presented
without one reads as a brand-new player and gets a fresh row.
device_token now sits alongside device_id in the registry, getConfig adopts both,
and clearIdentity forgets both — a stale token must not outlive the identity it
belongs to.
Found on an XT245, not in a test, which is why the three new cases name the
symptom rather than the mechanism. 951 pass.
Also worth recording from the same session: the duplicate rows had a second
cause. The widget's storage_path was pointing nowhere useful, so localStorage
had no persistent home and the per-install fingerprint salt was regenerated on
every boot. With storage_path set correctly the cache directory now exists on
the player and the fingerprint is stable, which is what stopped the churn; the
registry identity is the belt to that pair of braces.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
st-sync.js wraps SyncManager, the native protocol. Three properties drove the
shape of it. It repeats the sync broadcast at 1Hz so a player powered on late
still joins, which means acting on every repeat would reload the video once a
second forever — on screen that reads as a stutter, not as a sync fault, so the
id dedupe is mandatory rather than an optimisation. The leader starts from its
OWN broadcast rather than at announce() time, or it runs ahead of the group by
the width of the network. And attachVideo refuses an element with no
setSyncParams instead of half-syncing it.
offline.html is the local fallback the host falls back to after three failed
loads. It names the server, keeps probing with capped backoff so a site full of
panels cannot storm a server that is coming back, and asks the HOST to restart
the player when it answers — never navigating itself, for the same reason the
player never reloads itself here.
The resolver now models multicast reach. All-BrightSign groups spread across
subnets no longer get native sync: each subnet would sync neatly within itself
while drifting from the others, and the dashboard would show a healthy group
throughout. The IP comparison is a heuristic so it is used in one direction
only — differing networks are evidence against, matching ones are never proof
for, and unknown addresses block nothing.
st-sync.js is served from its single source like the bridge, and the SD card
deliberately carries neither: the player pulls both from the server so a stale
copy on a card can never skew from the player using it.
948 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Reviewed autorun.brs and st-bridge.js line-by-line against the real examples
instead of the prose docs. Five defects, three of which would have been silent.
The registry API is asynchronous and section-oriented: read(section, key)
returns a Promise and writes take an object, write(section, {k: v}). The bridge
treated both as synchronous, so deviceId() returned a Promise object — truthy
and non-empty — and a panel would have registered as "[object Promise]" while
its real row sat unclaimed. It now prefetches into a cache behind onReady(), and
connect() waits for that before registering.
brightsign_js_objects_enabled: true is required alongside nodejs_enabled for
require("@brightsign/*"). Without it the bridge degrades to no-ops and the
player loses identity and restart delegation — which would have read as
"BrightSign doesn't work" rather than as one missing flag.
storage_path is a directory name, not a volume, and storage_quota is a string;
the local fallback URL needs its volume (file:/SD:/offline.html). Added
security_params and hwz_default to match the examples.
SyncManager does not work unless networking/ptp_domain is "0", which needs a
reboot to apply. Done only when this player is configured for native sync, and
read-before-write so it reboots once rather than on every boot.
Confirmed correct as written: messageport, the roHtmlWidgetEvent loop, and
RebootSystem(). The notes also state a widget URL may be an externally hosted
page with the same JS API access — the favourable answer to the question the
original probe was built to ask.
Bridge tests now model the async section-oriented registry, so a synchronous
stand-in can never hide this class of bug again. 931 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The bridge and the host existed but nothing loaded them. Now the player does.
restartPlayer() replaces every location.reload() call site. On BrightSign a
page-initiated reload does not reliably bring the roHtmlWidget back, so the page
asks the host to rebuild it and only falls back to reload() when no host is
there to take the request. That covers the deploy path, the operator refresh,
the service-worker activation and the manual reset.
Identity now round-trips through the registry, which outlives localStorage on
this platform: getConfig() adopts a registry identity when local storage comes
back empty, instead of re-pairing and spawning a second row for a panel that is
already provisioned. The operator reset clears the registry too — otherwise it
would clear localStorage, get the same identity straight back on the next boot,
and reset nothing.
Registration reports platform 'brightsign' rather than "Chrome 120", which is
what sync-backend.js resolves native-vs-ours from, plus model, OS, serial and
which output this widget paints.
Dual output needed a collision fix: autorun.brs gives the second HDMI output its
own widget, and both widgets share an origin, a registry and one SD
storage_path. Un-namespaced, output 2 would read output 1's config, install salt
and device id and the two would collapse into a single device row. Storage keys
and registry keys are now suffixed per output; screen 1 keeps the bare names so
nothing existing moves.
The bridge is served from its single source so the copy the player loads can
never skew from the one on the SD card next to autorun.brs, and it is served to
every player rather than gated on a user agent — a panel reporting an unexpected
UA would otherwise silently lose restart-instead-of-reload.
Two test harnesses extract player functions and run them in an isolated scope,
so they now supply SCREEN_SUFFIX; one gained a case proving two outputs of one
player get distinct identities. 927 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The player is the unmodified web player in an roHtmlWidget — that already runs
on real hardware. What was missing is everything a page cannot do for itself.
autorun.brs becomes a host rather than a URL wrapper. It owns the widget
lifecycle, because a page-initiated location.reload() does not reliably bring an
roHtmlWidget back: a deploy on 2026-07-28 reloaded every connected player and
the BrightSign was the only one that never returned. The page now posts
{type:"restart"} and the host rebuilds the widget. It also retries load-error
with backoff, falls back to a local page, and runs a heartbeat watchdog that
catches the case load-error never reports — a page that loaded fine and then
wedged on a dead socket or a stalled decoder.
st-bridge.js is the page's half over @brightsign/messageport: registry-backed
identity (localStorage is origin- and quota-bound, the registry is not),
restart-instead-of-reload, heartbeat, and sync-backend reporting. Every method
degrades to a no-op off-platform, so it is safe to load unconditionally.
sync-backend.js decides whose synchronisation a group runs. Ours is
clock-derived and spans any mix of Android, web, Tizen and BrightSign; BrightWall
is frame-accurate and BrightSign-only. auto picks native when every member is a
BrightSign. The refusal that matters: native sync selected for a mixed group
downgrades and says why, because a half-synced group would look perfectly
synchronised on the dashboard while one panel drifted alone.
Dual output via output_mode single|dual|clone — a second widget loads the same
player with &screen=2 so the server can give it its own playlist.
Written against the BrightDeveloper docs; not yet run on hardware. The README
lists what is unimplemented, including the BrightWall runtime API, which that
doc set does not cover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
device:playback-state was the only relay that forwarded the client's payload verbatim. The workspace
lookup correctly used currentDeviceId — the socket's authenticated device — but the object passed on
to the dashboard was whatever the player sent, including any device_id it chose to put there. So one
device could report playback progress attributed to a different screen in the same workspace, and
the dashboard had no reason to doubt it.
Every other relay in this file stamps the authenticated id. This one now matches.
882 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
"Default Content" is persisted by the device route, snapshotted and restored by the settings layer,
offered in the device form in five languages — and read by nothing. Grep the whole tree and it
appears only in those places, the schema, and this checklist. It is absent from assemblePayload,
from every socket payload, and from all four players.
Counting it as "content assigned" therefore told the operator their screen was set up while the
screen itself went on showing "waiting for content" — the checklist confirming the one thing it
exists to confirm, incorrectly. It now counts only a playlist or a layout, both of which really do
put something on a display.
An existing test asserted the opposite ("any of the three ways of assigning counts"). It encoded the
same false premise, so it is replaced by one that pins the corrected behaviour along with the
evidence for it. The column and the form field are left alone — whether to implement or remove the
feature is a product decision, and this change only stops the checklist making a claim on its
behalf.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Give every item on a sync-group playlist a daypart — "menu boards 06:00-22:00" — and at 22:00 the
whole group kept displaying, or looping, whatever had been in-window last. An identical ungrouped
screen showed "Nothing scheduled right now" correctly.
The group schedule tick filters items by the same scheduleAllows check as solo playback. With
everything filtered out the period is zero, so the target is null and the tick simply returned.
Nothing else was watching: group members are schedule-driven, so renderContent arms no advanceTimer,
and a group-rendered video is created with loop = !!groupSync. Solo playback routes this exact
condition into the idle card; group playback had no equivalent, on either player.
Both ticks now tear down and show the idle card when the schedule has nothing live, and pick up
again when the daypart re-opens.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Taking a display out of a sync group, or deleting the wall it belonged to, froze it on whatever was
playing. The clip looped forever and every later refresh took the "unchanged" branch, because the
element was attached, playing and un-errored — healthy by every check the player makes. Only a
reboot cleared it.
On the web player, reconcileAdvanceTimerForMode re-arms a solo timer for widgets and images but
skips video and YouTube, on the grounds that they "self-advance via their own end handlers". The
handler that is live at that moment, though, was built for the mode being left: a group-rendered
video was created with `loop = !!groupSync`, a wall-follower video with `isFollower` true, and both
are captured in the closure at render time. A looping element never fires `ended`, and a follower's
handler declines to advance — so nothing self-advances and nothing re-renders. It now re-renders
whenever the element on screen is still looping, rather than guessing which media types can look
after themselves.
Tizen had the same freeze by a different route. GroupSyncController.exit and WallController.exit
both call player.invalidate() for exactly this purpose, but invalidate only cleared the change
signature — and load() returns at the continuity check ("current item survives, just retarget the
index") before reaching any render, so the invalidate was a no-op. It now forces the next load to
re-render, which is what those call sites always intended. On Tizen this froze every item type, not
just video, because `single` skips the timer in all of the renderers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The schedule dialog offers "Content (single item, optional)". The value was cross-tenancy validated
and stored faithfully, and then read by nothing. services/scheduler.js acts on exactly two columns,
layout_id and playlist_id; content_id is consulted nowhere in the codebase. So picking a file and
saving produced a schedule that fired and changed nothing — while the calendar drew a block labelled
with that filename, as confirmation that it would.
Rather than thread a third override type through the engine and every player, the schedule now gets
a playlist containing that one item. That is the shape the entire pipeline already understands:
publish, assign, push, snapshot, offline cache and all four players work on it unchanged.
It is published through the shared publishPlaylist path rather than by hand-rolling the snapshot,
because players read denormalized fields out of published_snapshot (filename, mime_type, filepath,
remote_url, per-item schedules) and a second copy of that shape here would rot the first time it
changed.
An explicit playlist override still wins and no throwaway playlist is created; a schedule with
neither content nor playlist is untouched.
5 tests covering all of those, including that the generated playlist lands in the right workspace and
that its snapshot carries the fields the players need rather than just the id.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A recurring schedule ran forever. The engine compared weekday and HH:MM and dropped the date
component entirely, so recurrence_end was never read: a campaign set to finish on the 1st was still
switching screens weeks later. The same omission made a recurring schedule live before its start
date.
The calendar does read recurrence_end, so it drew the campaign as finished while the screens kept
obeying it — the two views disagreeing is what made this hard to see from the dashboard. The end
date is offered on the form, so it has to mean something.
The date window is inclusive at both ends: an end date of the 5th means the 5th runs to its normal
end time, which is what someone choosing that date means. An open-ended recurring schedule is
untouched and still runs indefinitely.
NOTE, because this one really does change live screens: any recurring schedule that has been running
past its end date will now stop. That is the intended behaviour and was confirmed before making the
change, but it is the difference between this commit and the calendar fix alongside it, which
changes only what is drawn.
6 tests: stops after the end date, the final day still runs in full, does not run before the start
date, unchanged inside the window, open-ended schedules unaffected, one-offs unaffected.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The calendar is the operator's only view of what is scheduled, and it disagreed with the engine in
both directions for the two most-used repeat presets.
The expansion stepped by the recurrence unit from the schedule's original start:
- WEEKLY advanced a whole week at a time, so dayOfWeek never changed and a
FREQ=WEEKLY;BYDAY=MO,TU,WE,TH,FR rule could only ever match its start day. Created on a Monday
it drew one event a week; created on a Saturday it drew nothing at all.
- The walk began at the original start under a 366-iteration cap, so a schedule begun more than a
year ago never reached the current week and drew nothing.
The engine evaluates day-of-week directly, so those schedules were running Mon-Fri the whole time.
Screens switched content the calendar said was not scheduled.
The expansion now walks the visible range day by day and applies the same rule the engine does, so
the drawing follows what actually happens. Cost is bounded by the window being displayed rather than
by how long ago the schedule was created, and the loop re-anchors the time of day on each step so a
DST boundary does not drift the instances.
Overlap is left to resolve as it already does: a shorter, higher-priority schedule takes over while
it is active and the recurring one resumes underneath when it ends. Nothing here changes what fires
— only what is shown — so this cannot alter live screens.
8 tests: five events for a Mon-Fri rule whichever day it was created on, a two-year-old daily
schedule drawing again, WEEKLY-without-byDay still meaning the start's weekday, INTERVAL honoured,
recurrence_end stopping the drawing, one-offs unaffected, and durations preserved.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Creating a schedule validates every reference it carries against the caller's workspace — content,
widget, layout, playlist all go through checkRefInWorkspace. zone_id was the one polymorphic
reference left out of that list, so a schedule could be pointed at a zone belonging to another
workspace's layout.
It needed its own check rather than a sixth entry in the table: layout_zones has no workspace_id
column of its own. A zone belongs to a layout, and the layout carries the workspace, so the
ownership question has to be answered through that join. A zone on a platform-template layout
(workspace_id IS NULL) is allowed, matching how the other references treat templates.
882 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
devices.playlist_id is ON DELETE SET NULL, so the database detached correctly — but the handler
emitted nothing, so a screen kept displaying the deleted playlist until it happened to reconnect or
was restarted. You delete a playlist to take content off the wall; the wall carried on showing it.
Every sibling mutation in this file already pushes (publish, assign), and DELETE
/devices/:id/playlist was given a push for precisely this reason: "so the screen stops, rather than
leaving the old content up until something else happens to update it".
The affected devices are read before the delete, since the association is gone the moment it runs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Replacing the single item of a one-item playlist did nothing. The old promo, board or clip kept
playing while the dashboard showed the new playlist published and the device perfectly healthy —
only a reboot or a manual refresh cleared it.
#157 defers a rotation so a live item is not yanked mid-play, and applies it "on the next natural
advance". For a one-item playlist there is no such thing, by design: single-item rendering
deliberately never advances. A video gets `loop = (playlist.length === 1)` and so never fires
`ended`; a YouTube embed loops for the same reason and skips its safety net; a solo widget is "held"
on a self-re-arming refresh that never calls nextItem, because reloading it would reset a directory
board's scroll. Tizen is worse still — `single` makes every renderer skip its timer, so images
freeze too.
Two guards, the same pair already applied to the Android controller:
- A one-item playlist is never deferred. There is nothing to protect from being cut off, since
nothing was going to advance anyway.
- Any deferral that does happen gets a 60-second deadline. The deferral is a bet that an advance is
coming; if the bet loses, the change must still land rather than strand the screen on content the
operator has already replaced.
Verified in headless Chrome: a one-item playlist holding a solo widget (the "held" case that never
advances), its only item replaced with a different widget — the screen followed, with no reload and
no restart. Before the change it stayed on the replaced item indefinitely.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
In a multi-zone layout a zone's video advanced only on `ended`. On the web there was no error
handler and — alone among the zone branches, which all arm a timer — no timer either. On Android the
zone player listened for STATE_ENDED with no error listener and no fallback.
A playback error lands in STATE_IDLE, never STATE_ENDED, so nothing advanced. A 404, an unreachable
remote_url, a clip the device cannot decode, or content not yet cached while the device is offline
(the zone then falls back to the server URL, which fails with no network) all had the same result:
that region of the screen went black and stayed black for days, while every other zone kept rotating
normally. It reads as a rendering bug rather than a bad file, and nothing self-heals — the layout has
to change or the app has to restart.
Both fixes already existed elsewhere and were simply not carried across. MediaPlayerManager treats a
playback error as a completion for exactly this reason ("Root-2: a corrupt/undecodable video used to
freeze the playlist forever"), the fullscreen web path has both an onerror and a timer, and Tizen's
ZoneRenderer has an onerror plus a duration+5s safety net. The multi-zone paths were the gap.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Every web and BrightSign player nulled seventeen of its own device columns every five minutes.
The browser player's refresh-register sends `device_info: {}` on a 300-second timer — it has nothing
new to report, it just wants a fresh playlist. But `{}` is truthy, and applyDeviceInfo is a blind
full-row overwrite with no per-field presence check, so it bound undefined for every column.
better-sqlite3 stores undefined as NULL rather than throwing, so the write succeeded and the row was
quietly emptied: android_version, app_version, screen_width/height, render_*, ota_status and
attempts, tier, the four capability flags and the four volume/brightness columns.
Android never hit it, because it always sends the full object. So this degraded exactly the client
family that cannot be inspected any other way — a browser player has no adb, and the dashboard row
is all there is. Fleet view, resolution diagnostics and any version-based logic read blank for them,
which also makes evaluating a browser-based platform look worse than it is.
The surrounding code already anticipates the refresh shape: recordReconnect and persistIdentity are
both gated behind `if (!isPlaylistRefresh)`. This call was the one that was not.
5 tests, including one pinning the driver behaviour the bug depended on — undefined binds as NULL
rather than throwing, which is why this was a silent five-minutely wipe instead of a loud error.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The suspended branch replaces the whole status overlay with its own markup, and that markup does not
contain #statusText. showStatus then did:
document.getElementById('statusText').textContent = msg;
so every later call threw a TypeError for the life of the page. The consequences got worse the
further down they went:
- Each refresh beat re-emits device:paired, whose handler calls showStatus('Waiting for content...')
— so the player raised an uncaught error and sent itself a "crashed" exit beacon every few minutes
while suspended. This is very likely the "Cannot set properties of null (setting 'textContent')"
the comment near the exit-signal contract says could never be traced.
- showNothingScheduled() calls showStatus BEFORE arming its 30-second re-check. So once the account
was restored, a playlist whose dayparts had all closed left the screen on the stale orange
"Account Suspended / Please upgrade your plan" card with no retry timer at all — it never
re-checked the schedule and never recovered without a reload.
showStatus now rebuilds the element if it is missing rather than bailing, so the message the caller
asked for is actually displayed and the recovery path continues.
Verified in headless Chrome against the real player: destroy the overlay exactly as the suspended
branch does, then call showStatus — no throw, no uncaught page error, and "Waiting for content..."
on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Editing a layout did nothing on a web screen that was already showing one. Add a zone, move an item
between zones, resize a zone, switch layouts, clear the layout — all silent, for as long as the item
list itself stayed the same.
Two reasons, and both had to be fixed:
- The change fingerprint covered item identity, order, revision, schedules and transition, but not
zone_id — so moving an item from one zone to another produced a byte-identical fingerprint
(published_snapshot is ordered by sort_order, so the order did not move either).
- The layout is not part of the item list at all, so a change to it could never appear in an
item-derived fingerprint. `layout` was assigned and then the function returned "Playlist
unchanged", and in multi-zone mode nothing else re-renders: each zone runs its own timers and
renderContent is never called again. The no-change health check does not help either, because the
old zone divs still hold media so the surface looks attached.
zone_id now sits in the item fingerprint, and the layout gets its own signature covering the layout
id and every zone's geometry, stacking, type and fit. Tizen's ZoneRenderer has always compared a
zone signature — this is the web equivalent, and it is the same defect that was fixed on Android
this week.
Verified in headless Chrome against the real player: a third zone added IN PLACE (same layout id,
same item list, no reload, no restart) re-rendered the screen to three zones. Before the change that
update was discarded as unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Per-device settings are saved against the hardware fingerprint so a panel that is deleted and paired
again comes back configured — name, orientation, playlist, blocked flag — without anyone visiting
it. That is deliberate and worth keeping.
A fingerprint is hardware-derived, so the same physical panel presents the same one whoever pairs
it. applyToDevice looked the snapshot up on fingerprint alone with no workspace comparison, and its
per-field guards only check that the referenced row still EXISTS, never who it belongs to:
if (s.playlist_id && db.prepare('SELECT 1 FROM playlists WHERE id = ?').get(s.playlist_id))
So a screen removed from one workspace and paired into another inherited the first workspace's
playlist and displayed its content, and `blocked` crossed the same way — a device arriving blocked
with nothing the new owner could see to explain it. The manual restore route already compares
workspaces before calling this, so the automatic re-pair path was the only place the check was
missing.
A mismatch is a quiet no-op rather than an error: re-pairing a second-hand panel into a different
workspace is a legitimate thing to do, it just must not carry the previous configuration along. A
snapshot with no workspace recorded still applies, so rows predating the column keep working.
5 tests: neither playlist nor block crosses, a mismatch does not throw, restore still works in full
inside the owning workspace (including a genuine block surviving a re-pair), and legacy rows are
unaffected. 882 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Deleting a device group converts its group schedules into per-device ones so the screens keep their
programming. That INSERT omitted workspace_id, which is nullable with no default, so every converted
row landed with workspace_id = NULL.
A null workspace does not merely look untidy — it makes the row unreachable in three directions at
once, and they compound into the worst possible combination:
invisible the schedule list and the all-screens calendar both filter on workspace_id
undeletable PUT and DELETE refuse a row with no workspace (403)
still live services/scheduler.js has no workspace filter, so it keeps firing every 60 seconds
"I deleted the group but the screens still switch content at 9am, and there is nothing in the
calendar to remove." The only way out was direct database access.
The conversion now carries the workspace, preferring the schedule's own and falling back to the
group's so a legacy group schedule that itself predates workspace_id still converts into a reachable
row. A boot migration repairs rows already orphaned in the field by recovering the workspace from
the device each one targets; anything still unresolvable is left alone rather than guessed at.
4 tests: the converted row keeps its workspace, is visible to the query the list and calendar use,
preserves the actual programming rather than just the ownership, and the repair recovers a row
orphaned before this fix existed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Nudging one zone in the layout editor and pressing Save destroyed unrelated tenant data across the
whole workspace, and returned 200.
The handler deleted every zone and re-inserted the same ids. Its comment claimed that was safe —
"Reuse each zone's id when supplied so device->zone assignments survive an edit (a fresh uuid per
save would orphan them)" — but reusing the id does not help, because SQLite runs the referential
actions on the DELETE and re-inserting the same primary key afterwards resurrects nothing. Two
things point at those rows:
playlist_items.zone_id ON DELETE SET NULL -> every multi-zone playlist item un-assigned, so
those playlists silently fell back to fullscreen
schedules.zone_id ON DELETE CASCADE -> every zone-bound schedule permanently deleted
No warning, no undo, and nothing in the UI to suggest a geometry tweak had touched schedules at all.
Zones are now updated in place, inserted when new, and deleted only when the editor actually removed
them. An update touches no foreign key, so nothing pointing at a surviving zone is affected. The
cascades are left exactly as they are: on a genuinely removed zone they are the correct behaviour,
and the tests pin that too.
4 tests: a moved zone keeps item assignments and zone-bound schedules, the geometry change is really
applied, adding a zone disturbs nothing, and removing a zone still un-assigns its items and removes
its schedules.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A PiP overlay renders across a live screen — an arbitrary web page, at full resolution, for as long
as the operator wants. That is a fleet-affecting write, but the three routes that perform it carried
only requireScope('full'), which gates API tokens and is a deliberate pass-through for dashboard
sessions. The file's own comment says so ("No-op for JWT sessions"), on the assumption that
something else covered that case. Nothing did.
Every sibling route pairs the two checks — device-groups.js gates POST /:id/command with
`requireScope('full'), requireGroupWrite`. These had only the half that does nothing for a logged-in
user, so a member who is refused on every other device mutation was accepted here.
requireFleetWrite restores the pairing on POST /, POST /clear and DELETE /, resolving the caller's
context against the workspace the same way the rest of the codebase does.
5 tests pin both directions: refused for a read-only member on all three routes and for an
unauthenticated caller, still allowed for a workspace_editor and for an org owner acting into the
workspace (actingAs, whose workspaceRole is null and must not read as a viewer).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A person typing font-size:16px into the Text/HTML widget got 0.15vw — 2.8px on a 1080p screen,
1.9px at 1280 wide, smaller again on anything narrower. Not clipped, not hidden: rendered at a size
nobody can read, in the one widget whose entire purpose is hand-written HTML.
renderText converted every px font size to vw (px/108). That conversion exists to rescue LEGACY
Content Designer output, which used to publish absolute sizes as fontSize*10.8 px — dividing by 108
recovers the author's intended size and lets those widgets scale to any screen. Today's designer
emits cqw and no px at all (frontend/js/views/designer.js), so the conversion only ever needed to
apply to that legacy output. It was applied to everything.
Now it runs only on designer-authored markup, identified by its absolutely-positioned elements —
the same signal the dashboard already uses to decide whether a text widget can be reopened in the
designer. Hand-written markup keeps its px exactly as typed, and legacy designer widgets are
unchanged.
Found by looking at the screen. The rendered HTML and the widget URL both looked correct in every
check I ran; only a screenshot showed the text was microscopic.
5 tests covering both directions, including that a hand-written absolutely-positioned element
without the designer's left-first shape keeps its px. Verified on an Android screen: a 60px heading
and 24px body now render at their authored sizes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The signature fix was necessary but not sufficient, and only a browser showed it. The update arrived
and was applied — the console logged "Playlist changed, updating" and playlist[0].widget_rev held the
NEW revision — but the iframe on screen still carried the old one.
Two guards were swallowing it. Continuity keeps a surviving item playing and deliberately does not
re-render ("Just retarget the index pointer - no re-render, no interrupt"), and identity is
content/widget ID, which does not change when a widget is EDITED. So the edited widget counted as
surviving. And the fallback that would eventually notice does not apply either: a solo widget is
deliberately never re-rendered on a timer, because that would reset a directory board's scroll.
Between them the new revision sat in the playlist, unused, indefinitely.
Now a surviving WIDGET whose rev changed is re-rendered through the buffered swap — which builds the
new iframe hidden and reveals it on load, so it is flash-free by design and this costs nothing
visually. Non-widget items and unedited widgets are untouched, so the continuity behaviour that
guard exists for is intact.
Verified in headless Chrome driving the real player: paired, widget assigned, then edited with no
page reload and no restart. rev 1785460578 -> 1785460589 on the live iframe.
Also caught here: my first attempt called renderItem(), which does not exist — the console.log fired
and the exception ate the rest of the handler, which looked exactly like the fix not working. The
function is renderContent(item).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Same fault as Android, in both other players, and my earlier read of them was wrong: I assumed they
rebuilt the iframe each cycle so could not go stale. They do rebuild — but only after the update
survives a change check, and both change checks key on IDENTITY:
web content_id|widget_id|remote_url|filepath|filename|schedules|transition
tizen [content_id, widget_id, remote_url, mime_type, schedules, transition]
A widget's identity does not change when it is edited, so an edit produced an identical signature,
the update was discarded as "unchanged", and the old render stayed up. widget_rev now sits in both,
alongside schedules and transition, which are there for exactly this reason.
The render URL carries the rev on both players as well. In the zone path the web player was picking
up `item.widget_rev` inside a loop whose variable is `a` — that would have been undefined on every
zone; it now reads the zone assignment's own rev.
Caching, which is the reason this is worth doing properly rather than just busting the URL: a URL
carrying ?rev=<updated_at> is content-addressed, so those bytes cannot change without the URL
changing. The render endpoint now returns immutable caching for a pinned URL and keeps no-store for
a bare one, and the service worker serves pinned renders cache-first (CACHE_NAME v18).
That closes a real gap. no-store meant widgets were the ONE thing the player's offline cache could
never hold, so a display that lost its uplink lost its widgets — while its images and video kept
playing. Offline resilience is the point of that cache. Old players sending no rev are unaffected:
they still get no-store, because without a rev nothing distinguishes one render from the next.
Verified live: bare URL -> no-store; ?rev=123 -> public, max-age=31536000, immutable. 859 server
tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Editing a layout notified nothing at all — no push to the displays using it — so a zone change
waited for the next heartbeat refresh at best. Combined with the Android rebuild being keyed on the
layout ID (which does not change when you edit a layout in place), that is why adding a fourth zone
took a force-stop to appear. The player-side fix makes the rebuild happen; this makes it prompt.
Renaming: duplicating a template produces "<template> (Copy)" and there was nowhere to change it.
The server has always accepted a name on PUT /layouts/:id; no UI ever sent one. The only name field
in the editor belongs to the selected ZONE, which is easy to mistake for the layout's own — zones
could always be renamed, layouts never could. The heading is now an input and its value rides along
with the Save the user already presses.
Verified on an Android 12 emulator, app left running throughout:
3-zone layout assigned -> "Multi-zone layout with 3 zones (was=null)"
4th zone added in place -> "Multi-zone layout with 4 zones (layout=a96c39ab, was=a96c39ab)"
The ids match, so the old id-only condition would have skipped the rebuild entirely. Applied ~1s
after the PUT, with no restart and no force-stop.
Also verified the background-audio fix on the same device: 1 started audio player with the video in
the foreground, 0 once another app was brought to the front. (First attempt was invalid — HOME
re-shows this player because it is the default launcher, so it never backgrounds.)
859 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two separate faults in the same widget, both reported on #234.
1. Text taller than the screen vanished in silence. renderText set overflow:hidden on the document
with nothing able to scroll it, so anything past the bottom edge was simply gone: "Text goes to
bottom and disappears. It dont fit."
The content now gets a wrapper and an overflow mode:
fit (default) shrink until it fits — a NO-OP when the content already fits, so it rescues
widgets that are currently losing text without changing ones that are fine
scroll pan through it on a loop with a pause at each end, for content genuinely longer than a
screen where shrinking would make it unreadable
clip the old behaviour, kept because a designer-positioned layout may deliberately run past
the edge and must not be rescaled underneath its author
Measuring runs after layout, after web fonts settle, and on resize — a rotation or a resized zone
changes the answer, and fonts arriving late is the classic cause of a fit computed against the
wrong height.
2. Editing a widget did not reach the screen until the app was restarted. The render endpoint serves
live config, but the player deliberately keeps a widget's WebView while its URL is unchanged
(re-navigating every duration is a visible flash and destroys widget state — a half-typed
directory search, scroll position). Editing changes the content, not the id, so the URL never
changed and the reuse check always hit.
The widget's updated_at now travels to the player as widget_rev and goes into the render URL, so
the URL differs exactly when the content differs — and only then, so the anti-flash reuse still
holds for untouched widgets. The rev is refreshed at send time rather than read from the
published snapshot, because a widget edit does not republish the playlist. Editing a widget also
now pushes to the displays showing it, instead of notifying nothing at all.
859 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
1.9.26's opt-in was passive: it stopped a sideloaded build being reverted, but there was still one
APK slot and latest_version was the server's own VERSION, so a beta had to be installed by hand on
every display. This makes it a real channel.
- apk-cache tracks two slots. ScreenTinker-beta.apk is optional and reaches only displays with
ota_beta = 1.
- A beta must DECLARE its version in a sidecar ScreenTinker-beta.apk.version. The server cannot
infer it — stable's version is the server's own constant because the two ship together, and
reading it from the APK means parsing binary AndroidManifest.xml on the request path. If the
sidecar is missing or unparseable the channel does not activate at all and opted-in displays keep
getting stable. Failing closed matters: advertising a version that does not match the bytes served
is the OTA-loop condition this fleet has been bitten by before.
- The check and the download resolve the channel identically and fall back to stable identically, so
apk_size always describes the bytes actually delivered. No APK change was needed — the client
already fetches whatever download_url it is handed, so displays in the field can be moved between
channels from the dashboard today.
Switching back needed care. Stable is semver-OLDER than the beta it replaces, so the ordinary
"never offer a downgrade" rule stranded the display and unticking the box would have been another
silent no-op. The first attempt returned any non-opted-in display running a pre-release — which
broke a #144 test, correctly: that would have dragged every existing pre-release tester back to
stable the moment their server upgraded, the exact harm the opt-in exists to prevent. So the return
now requires evidence we actually served that display the beta channel (devices.ota_channel_served,
written once on change, not per check). A tester ahead of the server on their own build is left
alone exactly as before.
Documented in the README, including the constraint that makes the switch-back physically possible:
beta builds must carry a versionCode no higher than the stable they branch from, because Android
refuses to install a lower one. Equal numbers install in both directions.
Verified end to end against a live server with two real signed APKs: stable serves 1.9.26, beta
serves 1.9.27-rc1, an unknown channel falls back to stable, removing the version file deactivates
the channel, and the full opt-in -> serve -> switch-back lifecycle produces offer / up-to-date /
channel-return in order. 859 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Handing someone a test build was a trap. A prerelease sorts BELOW its own release — 1.9.25-fix234d
is semver-older than 1.9.25 — so a sideloaded display asked "anything newer?", was correctly told
yes, and updated itself straight back off the build we had asked someone to test. Same versionCode,
so Android installed it without complaint. Silent, and within minutes.
That is what happened on #234: the reporter installed the fix, tested for an evening, and reported
nothing had changed. They were right. Their tablet was running the old code again by then, and I had
told them it was fixed without ever checking what the device reported.
Adds a per-display opt-in (devices.ota_beta, default 0, checkbox next to the OTA toggle). When set,
the display keeps a prerelease of the CURRENT core instead of being pulled back to its release.
Deliberately narrow in one direction and deliberately wide in the other:
- Narrow: it only holds a prerelease of the core already installed. A plain release, a -patchN
build, an upgrade to a newer core, and a display ahead of the server all behave exactly as before,
and the flag defaults off so a fleet that never sets it is unaffected.
- Wide: an opted-in display is exempted from the superseded-prerelease guard. That guard would
otherwise pin a tester on an old test build permanently — an older-core prerelease is never
offered anything, so they would have to notice and sideload their way out. Writing the test is
what surfaced that; opting in must never mean never updating again.
9 tests covering both directions, including that shipping a newer release pulls a beta display back
onto the release line. 845 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
"No playlist" was an option you could select that did nothing. The picker offered it, and the change
handler opened with `if (!newPlaylistId) return; // Don't allow deselecting for now` — so choosing it
sent no request, changed nothing, and said nothing. The guard was honest about why: there was no way
to do it. PUT /devices/:id has never read playlist_id (200, ignored), and POST /playlists/:id/assign
can only ever set one.
Reported on #234 as "I also selected No playlist ... it still showed the same video". It did, and my
first explanation blamed the playlist-swap deferral. The deferral would have stranded it too — that
is fixed separately and tested — but on this path nothing was ever sent, so the deferral never got
the chance.
DELETE /api/devices/:id/playlist, device-scoped rather than playlist-scoped because there is no
playlist to authorize against when clearing. Ownership goes through checkDeviceOwnership like every
other device mutation, so a viewer and a stranger are refused. Clearing an already-clear display is
a no-op success, since it lives in a dropdown someone can pick twice. The now-empty playlist is
pushed to the device so the screen stops, rather than leaving the old content up until something
else happens to refresh it.
Validated on an Android 12 emulator against the reporter's shape: cleared while a YouTube item was
on screen, zero plays afterwards, device row cleared.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The published API reference (frontend/api-docs.html renders docs/openapi.yaml through Redoc) said
version 1.9.0 while 1.9.25 was shipping. bump-version.sh updates VERSION, server/package.json,
android versionName/versionCode and tizen/config.xml — the spec was simply never added to it, so it
had been frozen since the public API landed and integrators were reading a version identity that no
longer existed.
Spec changes:
- info.version -> 1.9.25.
- Device gains its two network addresses, which are easy to confuse and are now described so they
cannot be: ip_address is the PUBLIC/WAN address the server observed on connect (X-Forwarded-For
aware, normally shared by every device at a site), local_ip is the device's OWN LAN address as
reported by the player, which is the one that reaches a panel on site. local_ip is new; both were
returned by GET /devices and neither was documented.
- Device gains its flattened latest-telemetry block (wifi_ssid, wifi_rssi, battery, storage, ram,
cpu_usage, uptime_seconds) — all returned already, none documented, all nullable because a web
player does not report what Android does.
- wifi_ssid's "permission" value is called out as a sentinel, not a network name: Android 10+
withholds the SSID without a location permission ScreenTinker only requests if an operator opts
in. An integrator who does not know that renders "permission" to an end user as their Wi-Fi name.
Drift prevention, because a wrong version number is silent and nobody re-reads one they trust:
- bump-version.sh now writes the spec version too, anchored to info.version (operation- and
schema-level version keys are indented deeper and untouched; openapi: 3.1.0 is unaffected).
- Three contract tests: the spec version tracks package.json, the two addresses stay documented
and distinct, and the SSID sentinel stays explained.
No new endpoints — audited every public router's routes against the spec and all are documented.
830 server tests + the 5 contract tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A customer read the device page's IP as their screen's address and reported it as wrong.
It was not wrong, it was a different thing: devices.ip_address is the PUBLIC address the
server sees the connection arrive from. Both are useful — you want the public one to
recognise a site, and the local one to actually reach the panel — so the page now shows
each, labelled.
The player already computed its own address for the connectivity report; it just never
reported it. Read straight off the interfaces, so Ethernet panels get it too, and it needs
no permission. Stored on device_telemetry beside wifi_ssid/wifi_rssi, where the
per-heartbeat network facts already live, rather than as another devices column.
The same customer saw "Unknown" for the Wi-Fi name and assumed it needed device-owner
access. It needs LOCATION: Android 8.1+ returns the literal "<unknown ssid>" to an app
without it. So "Unknown" was us reporting a permission gap as if the network had no name.
The player now distinguishes not-allowed-to-know from genuinely-no-Wi-Fi, and the page says
"Needs location permission" instead of a blank. The permission is declared but NEVER
requested at startup and nothing else uses it — a signage player demanding location to
display a network name is a bad trade. It is an opt-in row on the setup screen, using the
same Enable/Manage pattern, and refusing it changes that one field and nothing else.
Also caught by the test suite, and worth recording: the first version of this dropped the
comma in the device SELECT list ("t.uptime_seconds t.local_ip"), which 500'd the endpoint
and failed seven tests that never mention telemetry. Verified end to end afterwards —
public and local addresses both returned, distinct, from a real request.
The admin plan table read /api/subscription/plans, which filters `active = 1` because
that endpoint feeds the public pricing page. So the one screen meant to show the
operator what plans exist could not show a hidden one — a comped or beta tier was
invisible to us as well as to customers, with no way to see it existed or who was on it.
Found immediately after creating exactly such a plan.
GET /api/admin/plans (platform-admin only) returns every plan plus, per plan, the number
of accounts, organisations and screens on it. Visible plans sort first so the list still
reads like the pricing ladder, with hidden ones after and badged.
The public endpoint is deliberately untouched: hiding a plan has to keep working, and
the test pins BOTH directions because they pull against each other — the admin list must
include an inactive plan, and the public list must never leak one.
Counts are the point, not decoration: "how many people are on what plan" is the question
you actually ask of this screen, and it was answerable only by hand in SQLite.
Also carries a warning for accounts whose plan no longer resolves. Both users.plan_id and
organizations.plan_id are FK-enforced to plans.id and there is no delete-plan route, so
this should be unreachable — but migrations here do rebuild tables with foreign keys off
(the tenant-cascade one rebuilt thirteen), and that is exactly how a row would be
orphaned. Six lines for a state that would otherwise be silent.
Strings added to en/de/es/fr/it/pt. Not hi: it has no admin translations at all, lookup
falls back to English, and four Hindi strings among forty English ones would read worse
than consistent English.
A customer blocked a screen once to see what the button did, then spent an evening
unable to get it back. Three separate faults stacked up.
1. Unblock did not stick. applyToDevice() restores `blocked` on re-pair — deliberately,
so a block cannot be shrugged off by deleting the device — which makes the SAVED copy
the real authority. Unblock only ever wrote `devices`, so the saved row stayed 1 and the
next delete + re-pair silently re-blocked. There was no way out from the dashboard at
all: unblock, re-pair, refused, repeat. Block and unblock now both mirror to the saved
copy, so the survives-a-re-pair property is deliberate rather than a leftover.
2. The refusal was invisible. handleServerRejection() clears credentials and calls
onUnpaired, but only ProvisioningActivity ever assigned that callback — and it is long
gone by the time playback is running. So the screen sat on "Connecting to server" and
the player eventually blamed the URL, sending the operator off checking their network
while the server had already said exactly what was wrong. MainActivity now handles it.
(This half was mine: clearing those leaked callbacks to stop the relaunch loop removed
the only thing that surfaced a rejection. It was a broken path — it fired into a
destroyed Activity — but it was the only one, and MainActivity should have owned it.)
3. The reason was thrown away. The server sends device:auth-error {error: "Device
blocked"} and the client discarded it. It is kept now, and a blocked screen says so
instead of implying a network fault. Localised in all six languages, matching the other
on-screen status strings.
Also ran on prod: one stale saved block cleared (fingerprint ef6540376599, the reporter's
tablet), DB backed up first. It was the only such row.
Tests pin both directions, because the two are easy to confuse: unblock must clear the
saved copy, AND a genuine block must still survive a delete + re-pair.
A player stands down from self-updating when another device owner manages the panel,
on the assumption that the MDM distributes packages instead. That assumption does not
always hold: an operator may run an MDM for policy alone and still want ScreenTinker's
OTA to own the player. Until now there was no way to say so — the stand-down was a
client-side decision with no operator input.
OTA_ALLOW_MANAGED_DEVICES=1 makes the server advertise `allow_managed: true` in
/api/update/check, and players skip the stand-down. Default off: the safe behaviour
stays the default, and only an explicit opt-in changes it.
Absence is not consent. The client parses the field with a false default, so a newer
player against an older server that has never heard of it still stands down; and the
server always emits the key, so a player can tell "the operator said no" from "this
server has no opinion". Config parsing is strict for the same reason — only 1/true
enable it, and anything else, including a plausible typo like "ture" or "yes", lands
on the safe side rather than riding JavaScript truthiness.
This deliberately does NOT grant silent install. Off device-owner, and without
DELEGATION_PACKAGE_INSTALLATION delegated by the MDM, Android still raises a confirm
dialog somebody has to accept, so the override alone will not fix a fleet whose
installs are failing at that dialog — delegating the scope is the real fix there. The
README says so at the point of use, because reaching for this flag is the natural
mistake.
Only reachable because the stand-down now runs after the version check rather than
before it; it needs the server's answer in hand to consult.
Follow-up to #233, which made the upload ceiling configurable — the right call,
500MB is genuinely too low for video.
An environment variable is a string, so the value reached multer's
limits.fileSize as text where a number is expected. That survives some
comparisons through coercion and misbehaves in others, which is the worst kind
of bug to find later; the line directly above it already used parseInt for the
same reason. It is parsed properly now, and a suffix is accepted — someone
raising a limit for video is choosing "about 2GB", and 2147483648 is easy to
mistype by a factor of ten.
An unparseable value falls back to the default rather than becoming NaN or
zero. Either would reject every upload on the instance, from a typo in an env
file, with nothing on screen to explain it.
The documentation matters as much as the code here. MAX_FILE_SIZE is the LAST
limit in the chain: nginx caps the request body with client_max_body_size and
returns 413 before the app is reached — our own deployment sets 500M — and
Cloudflare caps uploads per plan at the edge. Raising the variable alone often
changes nothing, so the README now says so, with the nginx directive and a note
that an upload failing with nothing in the server log never reached the server.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Thanks — the hard-coded 500MB cap was genuinely too low for video, and making it configurable is the right call.
Merging as-is for the credit; a follow-up commit fixes two things this needs to actually work:
1. `process.env.MAX_FILE_SIZE` is a string, so the value reached multer as text rather than a number — the line directly above uses `parseInt()` for the same reason.
2. Raising it alone is not enough behind a reverse proxy. nginx caps request bodies at `client_max_body_size` (500M on our own deployment) and returns 413 before the app sees the upload, and Cloudflare's own cap applies too. That is now documented in the README alongside the variable.
The follow-up also accepts a suffix (`MAX_FILE_SIZE=2GB`) since typing the byte count is easy to get wrong.
Two mistakes in the previous commit, both of which broke CI.
The lockfile was not regenerated after adding puppeteer-core to
devDependencies, and `npm ci` requires the two to agree — so every job that
installs dependencies failed before running anything.
The smoke test was also placed in test/, which I described as keeping it out of
`npm test`. It does not: `node --test` globs that directory, so the runner
picked it up regardless of intent, tried to drive a browser as a unit test, and
failed. It now lives beside the server as smoke-ui.js, with a note saying why,
so the next person does not put it back.
Verified the way it should have been the first time: npm ci succeeds, native
modules still load, npm test is 807/807 with no browser involved, and
`npm run smoke` is 32/32 on its own.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A whole class of defect found today was invisible to the unit suite, to a
syntax check and to review, and appeared only in front of a browser: a context
menu whose only item read "schedule.ctx_new", pointer handlers stacking on every
calendar render so one drop fired five PUTs, and a week grid that scrolled
sideways on a phone. Nothing in the repo could have caught any of them.
This keeps the checks that earned their place and throws away the scratch
scripts around them. It boots a server, drives every view, and asserts each view
renders, none raises an uncaught error, no untranslated key reaches the screen,
the calendar binds its handlers once however many times it re-renders, and
nothing overflows horizontally at phone width.
Deliberately NOT part of `npm test`. It needs a real browser, which CI does not
have, so it is `npm run smoke` and exits 0 with an explanation when puppeteer or
Chrome is missing — a test that fails for want of tooling teaches people to
ignore failures. puppeteer-core rather than puppeteer, so installing it does not
pull down a private copy of Chrome; it drives whichever one is already there.
Verified both ways: 32/32 against current main, and it fails on the listener
stacking when that fix is reverted. The missing-key case is covered by the unit
guard instead, since a context menu only exists once it has been opened.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three loose ends from the interface review.
Inviting a colleague is a core action and had no entry in the navigation at
all. The only route was an unlabelled icon beside the workspace name, or typing
the URL. There is now a Members item, translated, which resolves to the active
workspace so the static link needs no id. The Teams entry it sits near stays
hidden, since that feature is still switched off.
A native title= is hover-only, so the icon-only buttons — rename a wall, remove
a device from one, manage members — explained themselves on a desktop and said
nothing on a touchscreen. Long-pressing one now shows its label. The text was
already there and already translated; it simply had no way to reach a finger.
The last one is the bug that took a real screen dark. A device row can vanish
while its socket is still heartbeating, and the telemetry insert then failed a
foreign key. That throw was fatal in a way that is hard to guess: the
safe-socket wrapper reads a throwing handler as a broken one and disconnects
the socket server-side, and socket.io deliberately does not retry that kind of
disconnect — so the player sat doing nothing until a person reloaded it. A
heartbeat for a device that no longer exists is an ordinary race, not a fault
worth ending a connection over; the write is skipped and the register path
answers unpaired, which is the reply that actually helps the client recover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A title= is a tooltip the user reads and an aria-label is what a screen reader
says, but fourteen of them were hardcoded English. They were invisible to the
key checks added earlier precisely because they never call t() — so a French
user hovering the only route to workspace members read "Manage members", and a
German screen reader announced every modal's close button as "Close".
The user-visible ones matter most: the workspace switcher's Manage members and
Rename, the video wall's rename and remove, and the dashboard's select-for-wall.
All are translated into every active locale, along with the close buttons.
A test now rejects a capitalised literal in a title or aria-label, since that is
the shape this takes and nothing else catches it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
An audit of every view turned up two problems with the in-product help.
The tips only appeared on :hover. On a tablet or a phone there is no hover, so
the entire explanation layer was invisible to touch users — a large share of
the people administering signage — and unreachable from a keyboard. Tapping a
marker now opens it, Escape or a tap elsewhere closes it, and the marker is
focusable so Tab reaches it and a screen reader announces it. Bound once at the
document level and applied by observing the DOM, because views render from
about twenty call sites and modals appear later still; hooking each one would
have left the next new route silently unreachable again.
Four views had no tip at all. Playlists is the important one: a playlist is the
concept the reported confusion was actually about, and the page said nothing
about what one is or how it reaches a screen. Activity and Settings now have
one too. Help does not, because it is the help.
The schedule tip described a product that no longer exists — it said to click
Add Schedule, predating the drag, resize and right-click gestures. Rewritten.
All four are translated into every active locale rather than left to fall back
to English, since a tip falling back is a non-English user being handed an
English paragraph at the moment they are confused. hi.js stays deliberately
empty per the note in that file. Tests now check that every tip is translated
everywhere, and that a tip marker never names a string that does not exist.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
10pm to 4am is an ordinary signage schedule and the playback engine has always
understood it — schedule-eval treats an end before a start as a wrap. The
calendar did not. It computed four minus twenty-two, got negative eighteen
hours, and drew an eighteen-pixel sliver at 10pm with nothing at all after
midnight. The schedule played correctly while appearing broken.
An overnight window is now split into the pieces a week grid can draw: the part
before midnight on its own day, the part after it on the next, squared off
where they meet so they read as one window rather than two schedules. The
tooltip names the whole span, since neither half shows it alone. A Saturday
night spill is simply not drawn rather than wrapped round to Sunday, where it
would appear to have played six days early.
Dragging one is refused. A drag describes a window inside a single day, so
applying it to a wrap would clamp it into that day and silently destroy the
schedule — the same reason a recurring schedule's day cannot be dragged.
Verified in a browser against a real 22:00 to 04:00 schedule: 88px on Tuesday
night, 176px on Wednesday morning, alongside an ordinary daytime block.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A widget playlist item carries its id in widget_id and has no content_id at
all. The player sent only content_id, so a widget play arrived with nothing
identifiable and was written with both columns null — and play_end bound
content_id to BOTH columns, so that row could never match itself and was never
closed or given a duration.
Nothing looked broken: a row existed for every play. It just named neither what
had played nor which widget, and never ended. Reports read empty for any screen
showing a widget, which is most of the interesting ones. Seen on a live screen
playing a single widget: one open row, both columns null.
The player now sends widget_id alongside content_id, and a name falling back
through the fields a widget item actually has, so the event records what played
even when neither id resolves. The server prefers an explicit widget_id and
keeps the old content_id sniff as the fallback for players that predate this,
so an older client that puts a widget id in content_id still attributes
correctly.
Found by reading a real screen's proof-of-play rather than the code. The first
attempt at the fix broke the statement outright — the explanatory comment was
placed inside the SQL template literal, where a JS comment becomes SQL, and the
server logged `near "/": syntax error` on every play_end. Comments now sit
above db.prepare(), with a note saying why.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Driving the app in a real browser showed a context menu whose only item read
"schedule.ctx_new". t() returns the KEY when a string is missing — it never
returns undefined — so a missing key renders literally, and the common
`t('x') || 'A readable default'` guard is dead code: the key is truthy, the
default can never fire, and the pattern hides the problem instead of covering
it. Every occurrence of it in the app was doing exactly that.
Nineteen strings were affected, most of them predating this work: fifteen in
the self-hosted update panel and four in video walls, all of which have been
showing raw keys to users. The intended text was recovered from the dead
defaults, so the wording is the authors' own, and the defaults are removed
rather than left to imply a safety net that does not exist.
A test now walks the views for the keys they actually ask for and fails on any
that English does not define, and separately rejects the `|| default` pattern.
Neither problem is visible to a syntax check, a unit test, or review — only to
someone looking at the screen — so the guard is the only thing that keeps them
from coming back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A user reported not knowing how to get content onto a screen. There was already
onboarding — a modal wizard — but it is gated on a localStorage flag: skip it
once and it never comes back, and it never knew whether you succeeded at
anything. Someone who closed it was left with no thread to pull, which is
exactly what was described.
A second tour would repeat that mistake. Tours are dismissed and forgotten, and
they describe the product rather than the account. This is a checklist on the
dashboard that reads real state, so it cannot claim you have done something you
have not, it is still there tomorrow, and it names the one thing to do next
rather than everything the product can do.
The steps are the shortest true path to a screen showing something: connect a
screen, add content, put it in a playlist, send it to the screen. Only the last
one cannot be satisfied by creating an object and walking away — a screen has to
actually be pointed at something — so an account full of playlists with nothing
playing is correctly reported as unfinished, which is the failure that was
reported. Steps stay in dependency order, so nobody is sent to a page they
cannot use yet.
It disappears on its own once the first screen is live and can be hidden before
then, so it never nags someone who already knows the product. Once hidden or
finished it costs no extra request at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The drag gestures did nothing on a phone. touch-action was set to none only
once the pointer had already travelled far enough to count as a drag, and by
then it is too late: a browser decides at touch-START whether a gesture scrolls
the page, so the page scrolled, the pointer stream was cancelled, and the block
never moved. The rule that works for a mouse cannot work for a finger.
Touch now arms by HOLDING. A press that stays put for a moment takes the
gesture over — at which point scrolling is suppressed and the block dims — while
a press that moves first is left alone as the scroll it plainly is. Everything
that is not a drag still scrolls exactly as a phone user expects. A mouse or pen
is unchanged and arms as soon as it has travelled.
Tapping empty space now creates a default one-hour slot at that time. On a
phone that is the only practical way to create, since drawing a range with a
finger is awkward, and on a desktop it is a shortcut worth having anyway.
The arming rule is a function rather than a pointerType check at each site, so
the touch and mouse paths cannot drift apart, and it is tested — including that
the hold is long enough to mean intent without feeling stuck.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Direct manipulation existed but was awkward, and one part of it was outright
broken. A drag was recognised on ANY pointer movement, so the pixel or two of
travel in an ordinary click counted as a drag and suppressed click-to-edit —
the most common interaction on the calendar would have felt broken. A press now
has to travel a few pixels before it becomes a drag.
At 28px per hour a fifteen-minute block was seven pixels tall. Legible, but not
something a pointer can reliably hit, and its resize grip would have covered the
whole block. Rows are 44px, which makes the smallest block an 11px target while
still fitting a full day on a laptop screen; a test pins both halves of that
trade so neither can be tuned away silently. That height had been written as a
bare 28 in five places in the view that all had to agree with the module — it is
now one constant.
The rest is feedback. A block shows a grab cursor, dims while it is being moved
so it is clear what is travelling, and its grip is taller with a visible edge.
While dragging, the grid switches to a grabbing cursor and suppresses touch
scrolling, so the gesture works on a touchscreen instead of panning the page.
Pointer capture is released and the chrome reset on every exit path, including
a cancelled drag.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The calendar rendered schedules but could not be used to change them. Creating
or moving anything meant opening a dialog and typing times, which is the wrong
instrument on a week grid: the grid already shows exactly where a thing goes, so
the grid should be where it is put. My previous change made the grid easier to
READ — all screens at once, a colour and a name per target — and left the
interaction untouched, which was only half of what was asked for.
Three gestures now share one pointer loop. Dragging empty space draws a slot and
opens the dialog prefilled with the time drawn, so the gesture supplies the
times and the dialog supplies only what it alone knows. Dragging a block moves
it. Dragging its bottom grip resizes the end. A live ghost shows the range as a
readable time while dragging, and nothing is committed until release, so an
accidental nudge costs nothing. Right-click acts on what is under the pointer:
new here, or edit, duplicate and delete on a block.
Dragging a repeating schedule sideways is refused. A one-off's day IS its date,
but a repeating one's day comes from its rule, so moving an instance across
columns would rewrite the recurrence for every other occurrence — a different
operation, and not one a mouse gesture should perform silently. Changing a
repeating schedule's TIME does still edit the whole series, since a series has
one time of day, so that is confirmed out loud rather than assumed.
The arithmetic is a separate module of pure functions, because it is the part
that fails quietly: a block that ends before it starts, a move near midnight
truncated instead of slid back, or a stamp built with toISOString() putting
anyone west of Greenwich on the previous day. Tests pin each of those. That last
one was already present in the create path and is fixed here too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
socket.io does not retry every disconnect. On 'io server disconnect' it stands
down deliberately and waits to be told to reconnect. The player assumed the
opposite in two places: the disconnect handler stopped the watchdog because
"socket.io owns the reconnect once it KNOWS it's down", and verifyLivenessSoon
skipped a present-but-disconnected socket for the same stated reason.
So when the server closed a socket — a handler throwing, a deploy, an eviction
— nothing was left watching and the player stayed down until someone reloaded
the page. That is what it does on a wall: nothing, indefinitely, with no error
on screen. It happened to a live panel whose heartbeat hit a constraint error;
the server dropped the socket and the display sat dark until reloaded by hand.
A supervisor now backs up every disconnect the client did not itself initiate.
It re-establishes only a socket that is genuinely not connected, and only after
a grace longer than socket.io's maximum backoff, so the reconnection socket.io
does own is never raced. Our own teardown is excluded, since connect() closes
the previous socket before opening the next and supervising that would fight
the attempt already in flight. A resume now hands a stranded socket to the
supervisor rather than assuming someone else has it.
The decisions are pure functions alongside the existing watchdogShouldReconnect,
so they are testable without a browser, and a test asserts the grace still
exceeds the configured backoff ceiling if either is ever retuned.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display panel has no keyboard, no pointer and usually no way to clear site
data, but the URL it loads is configurable from whatever manages it. Loading
the player with ?reset=<token> now discards this install's identity so the
panel returns as a new device with a fresh pairing code — the recovery path
when a panel is holding an identity that belongs to a different screen, and the
ordinary path when redeploying a panel to another site.
It applies once per token, which is the whole design. A configured URL is
permanent; nobody goes back and removes the parameter. A reset that fired on
every load would drop the pairing on every reboot and present as a screen that
cannot hold its pairing at all — which reads as an intermittent server fault
rather than the URL doing exactly what it was told. The applied token is
remembered, so ?reset=1 left in place forever resets exactly once; any other
value resets again.
The server URL is deliberately kept, since clearing it would strand a panel
that cannot be typed into, and the cached playlist and layout are dropped so
the new device does not come up showing the previous screen's content.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player derived its fingerprint entirely from hardware traits: user
agent, screen geometry, colour depth, timezone, core count, platform and a
canvas raster. Every one of those describes a model rather than a unit, so two
identical panels produced the same value and the server, which matches on that
value globally, treated them as one device. Two UniFi Pro Displays at different
sites both produced web-m73u8w-5f; the second could not be brought online, and
the row ended up shared, each display evicting the other every thirty seconds.
The identity a player presents is now hardware plus a random per-install salt
kept in localStorage, so two identical panels differ from their first
connection. This is what the Tizen player has always done; the web player is
brought in line with it rather than given a new scheme.
The hardware value is still sent, but only as a hint, and only to move a caller
that has ALREADY authenticated with a device id and token onto its own row —
which is how an existing player carries its identity across this change. A
caller without credentials never resolves through it, however few rows it
appears to match: one row recorded does not mean one display exists, and that
distinction is the whole bug. Such a caller is provisioned a new device, which
costs one pairing code and cannot be wrong.
Older clients are unaffected. They send no hardware value, so they take the
exact-match path exactly as before, and both keep working: the APK's
fingerprint already includes ANDROID_ID and the Tizen player's is already a
stored random id, so neither ever shared an identity between units.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three players died with "Cannot set properties of null (setting 'textContent')"
and it could not be traced. The message names no file, and every candidate line
in the current player was ruled out by inspection: the unguarded writes all
build their element with createElement, every getElementById target exists in
the markup, and the script runs after the markup. That points at an older
cached build still served by the service worker, which is exactly the case
where reading current source proves nothing.
The ErrorEvent already carried filename, lineno and colno. They were being
discarded. Keeping them makes the next occurrence name its own line.
Composed to fit the 200 characters the server stores, so the location is not
truncated away: message plus one location, basename only since the origin is
already known from the device. A promise rejection has no filename, so it falls
back to the first stack frame. A cross-origin script, which reports a bare
"Script error." with nothing else, says so rather than emitting :0:0 as if that
were an answer.
A resource load failure still is not a crash; a test guards that, since this
touched the handler that decides it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A sampling window that recorded nothing leaves the histogram empty, and an
empty IntervalHistogram reports its mean as NaN. Its percentiles return a floor
instead, which is why only the mean was affected and why this went unnoticed.
NaN then survives every arithmetic step in the sampler without complaint and
becomes visible only at the edge, where JSON.stringify renders it as null. So
/api/status served "mean_ms": null while nothing raised an error anywhere, and
any consumer of that gauge read null instead of a number.
Non-finite readings now report 0, which is the honest value: no samples means
no measured delay. Applied to every field so a later change to the histogram
source cannot reintroduce this one field at a time.
Found by CI rather than locally, because an idle window is far likelier on a
loaded runner with several test servers in flight. The failure was real; the
new tests establish the NaN premise and the null serialisation directly rather
than relying on that timing to reproduce.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The auth limiters are app.use middleware that return 429 before the handler
that writes activity_log, so a rejection left no trace anywhere — the limit
suppressed the record of itself. Four production IPs sit at exactly ten logins
a minute and there was no way to tell whether that is one attacker or an office
whose staff share an egress address, which is the difference between the
limiter working and the limiter locking out customers.
The rejection count does not answer that. The number of distinct accounts per
IP does: one account hammered is the limiter doing its job, several accounts
each denied a few times is a shared egress. Both are now recorded, and a
platform-admin-only endpoint reads the tally back.
Identifiers are salted-hashed with a per-process salt and only ever counted, so
this cannot accumulate into a roster of a customer's addresses. Memory is
bounded per key and overall, and says when a count was capped rather than
silently undercounting.
Behaviour is unchanged: same status, same body, and the recording is wrapped so
telemetry can never break the limiter. A test asserts ten through then 429 with
the identical response shape, since a diagnostic that alters what it measures
is worse than none.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A player that reconnects after its row was deleted sends the id it still has
cached. device_fingerprints.device_id has a foreign key to devices(id), so
writing that id back fails the constraint. The throw was caught, which is why
this looked harmless, but the catch abandons the whole fingerprint block:
last_seen is not updated, the reinstall link is not made, and the settings
restore never runs. That restore exists specifically for the post-delete
re-pair, so the failure landed exactly where the feature was meant to help and
a re-paired panel came back with its orientation, name and playlist reset.
Production shows 37 of these, timestamped identically to the "sending unpaired"
log lines — the same event seen from the other side.
The incoming id is preferred, then whatever is already stored, and only an id
that still resolves is written; otherwise NULL, which the column allows and
which ON DELETE SET NULL already leaves behind. The INSERT path a few lines
below had this guard; the UPDATE was missed, and it is the one that fires.
Tests cover the deleted-id reconnect, that last_seen still advances, and that
live ids are unaffected. One asserts the raw unguarded statement really does
raise FOREIGN KEY constraint failed, and another asserts the guard is present
in the handler itself, since the others exercise a mirror of that statement.
Also ignores *.sqlite / *.sqlite3, which the existing *.db rules missed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display panel usually has no keyboard and no pointer, so a recovery path that
waits for input is not a recovery path. When the server stopped recognising a
device, the player revealed the server-URL form — typing that cannot happen on a
screen-only panel — and hid the pairing section, which was the one thing that
would have rescued it. The screen then sat on "Device was removed from server"
until someone physically reloaded it, even though the player was still connected
to the right server and could have asked for a new code itself.
Both handlers now drop the stale credentials and reconnect on a short countdown.
Reconnecting re-registers with no device_id, so the server issues a fresh pairing
code and the existing registered handler puts it on screen. config.serverUrl is
known-good by construction — we are talking to that server at the moment we are
rejected — so there is nothing for a human to re-enter.
The URL field stays editable throughout, and typing cancels the countdown, so
someone who does have a remote and wants to repoint the player is not yanked
mid-edit. The countdown is the same helper the first-boot path already used,
lifted out and shared rather than duplicated; its input listener is bound once
at setup instead of per countdown, which would have stacked a listener each time.
The Android player already behaved this way (ProvisioningActivity repair mode);
this brings the web player in line.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display going offline is one event, but the alert loop re-evaluated every
still-offline device on each 60s tick, so the 2-hour dedup window re-qualified
the same outage over and over. One closed browser tab produced six "your
display is offline" mails overnight, and would have kept going to the 24h cap.
Repeat suppression now keys on devices.offline_alert_heartbeat: the heartbeat
value an alert was already sent for. A device can only come back by sending a
heartbeat, so a later outage always carries a later value and the marker
invalidates itself on recovery — no cleanup, no state to reset. Keeping it on
the row also fixes a second source of duplicates: the in-memory window used to
empty on restart and re-alert the whole offline fleet.
The window stays, doing the job it is actually suited to — bounding how often a
flapping device can alert — and is checked before the marker is written, so a
rate-limited alert is deferred rather than marked and dropped.
The backfill runs once, via schema_migrations rather than the migrations array:
statements there re-run every boot, and an IS NULL backfill would then swallow
the first alert of any outage beginning after the last restart. It marks
currently-offline devices as already-alerted so upgrading does not itself mail
about outages the owner has already been told about six times.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The week view could only answer "what plays on THIS screen". With one screen
at a time an empty grid is ambiguous — nothing scheduled, or the schedule
points at a different screen? That ambiguity is what a user actually hit.
Adds an "All screens" scope alongside the per-screen one. Every block now
names its target, with a stable per-target colour and a legend, so a full
grid stays readable.
The scope for all=1 comes from the request's resolved tenancy and is filtered
on nothing else, so the tenant boundary rests entirely on that resolution.
Tests pin both halves: an ordinary tenant gains nothing by naming another
workspace in the query string, and the platform-admin act-as path still
resolves the workspace it asks for — the two are easy to mistake for each
other, so they are asserted separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Creation and playback disagreed about which clock a schedule's hours are on.
The player evaluated blocks in the device's zone — an operator override, else
whatever the player's OS reported. Creation defaulted to a bare 'UTC', because
the dialog never asked for a zone and the server filled the silence with one.
So hours typed as "09:00 to 17:00" were stored as UTC and evaluated somewhere
else. For anyone outside UTC the schedule was correct and appeared to do
nothing, opening hours later than intended, with nothing on screen to explain
why. A user in Asia/Tokyo hit exactly this and reported it as "I added
something and it didn't appear".
Both sides now resolve through lib/device-timezone, so they cannot drift: an
explicit device override wins, then the OS-reported zone, then null. A legacy
'UTC' override counts as unset, since that was the old default rather than a
deliberate choice and a genuine UTC deployment is indistinguishable from an
unconfigured one.
A new schedule inherits its target's zone — the device's, or for a group its
leader's, falling back to the oldest member that reports one. A zone named
explicitly by the caller still wins; this only fills the silence. A target that
has never reported one still lands on UTC, which is the previous behaviour made
explicit rather than assumed.
The dialog now states which clock the hours are on, and says so differently when
that clock is not the operator's own. Stating it is the other half of the fix:
the server can pick the right zone, but the user still has to be able to see it.
Tests pin both directions and, most importantly, that creation and playback
resolve identically from the same device row.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The kiosk page interpolates style.fontFamily and style.background into a <style>
block, escaped with escapeHtml. That is the wrong tool twice over: it escapes
& < > " ' but not { } ;, and inside a raw-text <style> element the entities it does
produce are never decoded, so it neither contains the value nor renders it correctly.
A value could therefore close the declaration, close the rule, and append its own —
putting an attacker-chosen rule on every panel showing the page. There is no XSS,
since </style> stays unreachable, but a url() in an injected rule is an outbound
request from every display, which is a beacon and a cross-site tracking channel.
Both values are now checked structurally rather than against a value allowlist,
because background is a free-text field: linear-gradient(), rgb() and url() are all
legitimate and keep working. Only characters that could terminate the declaration or
open a new rule are refused, along with comment syntax (which can swallow the
declarations that follow) and control characters. font-family needs no parentheses,
so it gets a tighter allowlist.
Tests cover both directions — injection refused and falling back to the default, and
ordinary gradients, colours and font stacks passing through untouched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The update check is deliberately unauthenticated — every client version has to be
able to ask, including old ones that never learned to send a token — and it keys the
rate breaker on the caller-supplied device_id. Keying on IP is not available either:
the fleet SNATs behind one address, so per-IP would collapse a whole site into a
single bucket.
The result was that the bucket belonged to whoever cited the id rather than to the
device that owns it. A handful of requests naming a panel's UUID left that panel in
rate-backoff, un-updatable for up to half an hour at a time and renewable
indefinitely, while every other device stayed healthy.
Rather than adding auth (which would strand old clients) the state is now
self-healing: when a device registers on the /device socket with a valid device_token
its bucket is cleared. Noise is still possible, but it now lasts until the panel's
next genuine reconnect instead of as long as someone keeps poking.
This is not an escape hatch from the breaker's real job. A device stuck in an update
loop is re-registering legitimately, and clearing its rate state on each genuine
reconnect is what a healthy device looks like; the loop protection that matters is
the download guard. The version-keyed bucket that covers old clients sending only
?version= is a separate namespace and is deliberately not reachable this way.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Players replay a cached playlist, so the id reported on play_start can outlive the
row it names. play_logs.content_id carries a foreign key to content(id), and the id
went straight into the INSERT — so deleting a piece of content made every subsequent
play of it throw, and the whole event was discarded by a catch that logged no
identifiers. On production this fired roughly 360 times in six hours and wrote zero
rows in 24h: Reports was recording nothing at all, for everyone.
Widgets had a quieter version of the same bug. play_logs.widget_id exists and was
never written, so a widget play could not be attributed even when it did insert, and
play_end matched on content_id alone and so could never close a widget's open row.
The reported id is now looked up before use and written to whichever column it
belongs to. An id matching neither degrades to null references rather than losing the
event — content_name still records what played. A play event for a device that does
not exist is still refused; that foreign key is a real invariant, not an obstacle.
play_end matches on either column, and breaks ties on id: started_at has second
granularity, so two plays inside one second tie on it and the wrong row could be
closed. The new tests caught exactly that as flakiness before it was pinned.
The catch now logs the event, device, content and zone. Without them this was
undiagnosable in production.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
sharp decodes uploaded files directly (lib/content-ingest.js, routes/content.js
both call sharp(file.path) on whatever a user uploaded), so its bundled libvips is
part of the request path rather than a build-time detail. Moves 0.33.5 -> 0.35.3,
libvips 8.15 -> 8.18.
Validated against the calls this codebase actually makes, because it is a major
bump: metadata() still reports EXIF orientation (1/3/6/8 all round-trip, which is
what lib/media-orientation.js exifSwapsWH and the rotation-aware dimensions depend
on), a bare .rotate() still auto-orients, and resize().jpeg().toFile() is unchanged.
png/webp/jpeg/gif/avif all still encode and decode, and malformed input still throws
rather than crashing.
The new libpng is stricter, which surfaced a latent problem in the AUTH-01 test: its
1x1 PNG literal had a corrupt IDAT chunk whose stored CRC did not match its data. The
old decoder accepted it; the new one refuses with "vipspng: libpng read error", so no
thumbnail was written and the content-gate assertions failed with a 404 that reads
like an auth regression. Replaced with a PNG whose every chunk CRC verifies. The
stricter decode is the correct behaviour and is kept.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A device row carries two fields that are not ordinary data: device_token, the
credential the player proves with on the /device socket, and settings_pin, which
unlocks the player's on-device settings menu and so hands physical control of the
panel to anyone holding it.
device_token was already stripped everywhere. settings_pin was not — it went out on
both the collection and the detail endpoint. The dashboard does show it, but on one
screen only: the device detail page, which fetches a single device. The collection
endpoint had no consumer for it and was returning the PIN for every device in the
workspace on every load.
The detail endpoint keeps it, so that page is unchanged. The list no longer sends it.
Same data, much smaller blast radius, no feature lost.
Tests pin the split in both directions — absent from the list, present on the detail,
and the socket credential absent from both (asserted on the whole serialized payload,
not just the top-level key, so a nested echo would fail too).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two problems on a panel showing one fullscreen widget, both visible as flashing.
The player re-navigated the WebView every duration_sec. PlaylistController.next()
requests a playlist refresh between plays and playCurrentItem() re-issues the item
unconditionally, so a one-item playlist reloaded the same URL forever. The existing
dedupe guard only covers the playlist-update path, so it logged "not restarting"
AFTER the reload had already happened. On an interactive widget that also discarded
whatever the viewer had typed.
showWidget() is now idempotent: same URL with the widget already on screen returns
without re-navigating, and the cached URL is cleared at every media-type transition
so switching away and back still reloads. The refresh itself is untouched — schedule
re-evaluation and dayparting still run on the timer, and widgets keep refreshing
their own data client-side (directory-search polls its board every 30s and preserves
the current query). The web player already behaved this way via reevaluateHeldWidget;
this brings the Android player to parity.
Separately, the directory-search keyboard was laid out in fixed pixels for a
1920-wide viewport. A panel's CSS viewport is its resolution over its density, so a
1080p screen at 240dpi presents 1280x720 — where four rows of 56px keys took ~37% of
the height instead of ~24%, and the lone max-width:700px breakpoint never fired to
correct it. Key metrics are now clamped against vh. The clamp maxima are the previous
fixed values and both vh terms exceed them at 1080 tall, so a 1080 viewport renders
pixel-identically; shorter viewports scale down. The breakpoint no longer re-pins .key,
which would have undone the clamp.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Until now the only ways back into an account were an admin setting your password for you
or shell access to run scripts/reset-admin.js. A self-hosted operator who forgot their
password had no path at all, and the admin-reset route explicitly refuses to reset a
platform admin's password — so a single-admin instance was unrecoverable without a shell.
The per-account login lockout added recently makes that sharper: a user who forgets their
password will hit the lockout and see the same generic error, with no way out.
Two unauthenticated endpoints (they must be — the user cannot log in):
POST /api/auth/forgot-password { email } -> always the same 200
POST /api/auth/reset-password { token, password } -> 200 / 400
The properties that matter, each covered by a test:
- NO ENUMERATION. The request endpoint answers identically — same status, same body —
for a real address, an unknown one, an SSO identity with no local password, and a
malformed string. The frontend shows the same confirmation even on a network error,
so the client cannot leak what the server refused to.
- NO MFA BYPASS. Completing a reset does NOT issue a session; the user signs in
afterwards, so a TOTP-enabled account still clears its second factor. Returning a token
here would turn "read one email" into a full session without the second factor.
- SINGLE USE, SHORT LIVED. 32 random bytes, stored only as a SHA-256 hash (same
discipline as email verification, recovery codes and API tokens), 1h TTL, and the
redeeming UPDATE is conditioned on the hash still being present so concurrent
redemptions cannot both win.
- LOCAL ACCOUNTS ONLY. SSO identities have no local password; no token is minted.
- IT ACTUALLY UNBLOCKS YOU. A completed reset clears the per-account login lockout and
must_change_password, otherwise someone who locked themselves out would reset and still
be locked out.
Rate limited: 5/min on the request (it sends mail to a caller-supplied address), 10/min
on the redeem. If no email transport is configured the response is unchanged — no oracle —
but the server logs loudly, because the user will otherwise wait for mail that cannot
arrive and the generic response cannot tell them.
Frontend: a "Forgot your password?" link on the sign-in card, a request card, and a
new-password card. app.js had to learn #/reset-password explicitly — the auth guard
rewrites any unauthenticated hash to #/login, which would have discarded the one-time
token in the emailed link and made it silently do nothing.
Migration adds users.password_reset_hash / password_reset_expires: additive, nullable,
idempotent; a code-only rollback leaves two dead columns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A screen that was still connected and still displaying its pairing code could not be
paired. Reloading the player produced the same code, and the on-screen instruction
("restart the display to get a new code") could not help.
devices.created_at is written once, at first registration, and the row is never recreated:
a player persists its device_id and its pairing code in local storage and re-registers
with them forever. Expiry was measured from created_at, so 15 minutes after first boot the
row became permanently unclaimable while the device kept heartbeating — and a restart
reused the stored identity and reproduced the same code, so there was no way out.
Observed in production: an unclaimed web player, still online and heartbeating, whose row
was created 4 days 20 hours earlier and had been unpairable for all but its first 15
minutes. Prod is carrying several such rows; alpha has some 13 days old.
Key expiry on last_heartbeat instead, falling back to created_at for a row that has never
checked in. That answers the question the operator actually has — is this screen still
there showing me this code? — while keeping the property the expiry exists for: a device
that has genuinely gone away still expires.
Trade-off, taken deliberately: a code stays claimable while its screen is connected rather
than for a fixed 15 minutes. That is what the product implies, since the code is on the
screen the whole time, and guessing is bounded by lib/pair-lockout (5 failures per IP per
15 min) and the 5/min route limit rather than by this TTL.
SERVER-ONLY. The player's device:registered handler reads only device_id and device_token
and has no way to display a server-issued code, so reissuing one would have left fielded
players showing a stale code — strictly worse. This fix needs no player update and
un-strands every already-affected device in the field on deploy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
scripts/reset-admin.js mints a JWT carrying `recovery: true`, and middleware/auth.js
accepted that claim on its own with no database involvement. Three consequences:
- NOT REVOCABLE. The only way to invalidate an outstanding recovery token was to rotate
JWT_SECRET, which logs out every user on the instance.
- NOT ENUMERABLE. Nobody could answer "is a recovery token outstanding right now?"
- NOT AUDITED. The synthetic id ('recovery-<nonce>') is not a users row, so every
activity_log insert for it failed the user_id foreign key and was swallowed by a catch —
a break-glass session left no trace at all.
A `recovery_grants` row per minted token turns all three around: DELETE revokes, SELECT
enumerates, expires_at bounds, and used_at + source_ip record when and from where it was
first exercised. The migration is additive and idempotent, so re-running is a no-op and a
code-only rollback just leaves an unused table.
The grant is session-scoped, NOT single-use-per-request. Recovery means many requests —
load the dashboard, list users, reset a password — so consuming the grant on the first
would make break-glass unusable, a worse outcome than the narrow replay window it closes.
Revocation and expiry are the controls; used_at is the audit stamp.
Also fixed, because it is the mechanism that hid this: logActivity now rewrites a
'recovery-*' id to a NULL user_id with the identity in `details`, so break-glass actions
are actually recorded instead of failing the FK; and a dropped audit row now logs a loud
[AUDIT-DROP] line naming the action and increments a counter, rather than vanishing into
console.error.
The token is written to a 0600 file instead of stdout — under systemd or Docker, printing
it meant journald captured a live admin credential well past its lifetime. Added --list
and --revoke-all.
In-flight recovery tokens minted before this change stop working; they live one hour and
were unrevocable, which is the problem being fixed. Minting already required a working DB,
so redeeming against one is not a new dependency.
test/session-token-resolution.test.js now mints a real grant for its recovery token, so
its assertions keep testing that break-glass is refused on those surfaces for lack of a
users row — not for the unrelated new reason that the token is invalid.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The on-device settings PIN (devices.settings_pin, minted at pairing) and the pairing code
assigned to imported devices both came from
`Math.floor(100000 + Math.random() * 900000)`.
Math.random is not a CSPRNG. V8 implements it as xorshift128+, whose internal state is
recoverable from a handful of consecutive outputs, and every call in a process draws from
that one shared stream. Both values are also observable by ordinary users — settings_pin
is returned in device API responses today — so a user who collects a few outputs could
predict the values minted around them, including for other tenants.
lib/numeric-code.sixDigitCode() uses crypto.randomInt, which is CSPRNG-backed and
rejection-samples so the distribution stays uniform. Range is 100000..999999 inclusive,
identical to the old expression, so codes are still exactly six digits with no leading
zero — the on-device keypad and pairing UI are unchanged.
Deliberately NOT converted, because neither gates access: the image-generation seed in
lib/image-gen.js, and the anti-burn-in pixel jitter inside generated widget HTML.
Also unchanged: the settings_pin backfill in db/database.js, which uses SQLite's random()
— that is ChaCha20 seeded from OS entropy, not a weak PRNG.
This is the generator half of the finding only. The separate half — that settings_pin is
returned to every workspace member, including read-only roles — is a response-shape change
and waits on the consumer enumeration.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
GET /api/devices/:id/screenshot returns a live picture of what a screen is showing, but
it was still authorized pre-tenancy: `device.user_id !== user.id`, with a role bypass
listing 'admin'/'superadmin'. Three consequences, all now covered by tests:
- `device.user_id &&` SHORT-CIRCUITED. A device with no user_id — never paired, or its
owner deleted — skipped the ownership test entirely, so any authenticated account on the
instance could read it. An unpaired panel displays its pairing code on screen, so that
image is also a route to claiming the device (AUTH-10, out of scope here but connected).
- 'platform_admin' was absent from the bypass list. #14 renamed 'superadmin' to
'platform_admin', so an actual platform admin fell through to the ownership test and was
denied unless they happened to own the row.
- Workspace members other than the owner were denied a device they administer through
every other endpoint.
Now uses accessContext() against the device's workspace — the same helper routes/devices.js
uses — which covers direct membership, org-level access and platform staff in one call. A
device with no workspace is denied outright rather than defaulting open.
Deliberately unchanged: the ?token= query-parameter mechanism on this route, which is a
separate finding with its own blast radius.
No response shape change: still 200 / 401 / 403 / 404 with the same bodies.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The only throttle on POST /api/auth/login was the per-IP limiter in server.js. That
bounds one noisy source and nothing else: it does not bound a distributed attempt, and
it is only as accurate as a deployment's proxy configuration. Nothing counted failures
against the account actually being attacked, and nothing cleared such a count on success
because no such count existed.
lib/login-lockout.js mirrors lib/totp-lockout.js and lib/pair-lockout.js so there is one
lockout idiom here rather than three. 10 failed passwords lock an account for 15 minutes.
Keyed on user.id, never on the submitted email: the email is attacker-supplied and
unbounded, so keying on it would let anyone grow the Map without limit — the same class
of bug fixed elsewhere in this campaign. A user id only exists for a real account, so the
key space is bounded by the user table and needs no eviction sweep, exactly like
totp-lockout.
A locked account returns the SAME 401 and body as a wrong password. A distinct 429 would
tell an attacker "this account exists and is under attack", turning login into an
account-existence oracle; the test asserts the locked response is byte-identical to both
the wrong-password and unknown-account responses. The trade is that a locked-out
legitimate user sees the generic message, so the trip is recorded in activity_log
(auth:login_locked) for the operator instead.
The counter is cleared as soon as the password verifies — before the TOTP and
email-verification branches, which return early and never reach issueSession, so a reset
placed there would never fire for those accounts. SSO paths do not share this code and
are unaffected.
Frontend needs no change: login.js renders any non-ok body's `error` string verbatim, and
the body is unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The diag widget runs in a null-origin sandboxed iframe, so it cannot carry a session and
its telemetry POST must stay unauthenticated. But the handler stored into a plain Map
keyed on a value taken from the request body, with no cap, no TTL and no eviction — an
unauthenticated caller could add entries until the process died. On this product a dead
server is a fleet-wide reconnect, so a bound here is a fleet-safety control.
Two changes:
- lib/bounded-snapshot-store.js: a "latest snapshot per key" store with a global entry cap
and a TTL, evicting least-recently-WRITTEN. The cap is GLOBAL rather than per-IP on
purpose — signage sites egress through one NAT address, so a per-IP limit punishes a
whole venue for one noisy panel and does nothing about a distributed writer. Same
reasoning the OTA download guard already documents ("NEVER per-IP (SNAT)"). A live panel
rewrites its key every 2.5s, so only entries the dashboard already treats as stale
(>15s) are ever eligible for eviction.
- The POST now answers 204 instead of res.json({ok:true}). The reporting widget ignores
the response (fetch(...).catch()), and services/activity.js activityLogger wraps
res.json — so this also stops an anonymous caller from writing one activity_log row, and
running two synchronous statements, per report.
Read contract unchanged: a live key returns its object, an unknown OR expired key returns
null — the shape frontend/js/views/device-detail.js already handles ("no report yet"), and
it treats anything older than 15s as stale regardless, so the 60s TTL is 4x looser than
what the UI honours. No client change; no rate limiter added.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
getClientIp() decides the value every per-IP control keys on — the auth/pairing rate
limiters, lib/pair-lockout, and activity_log.ip_address — so a caller must never be able
to choose it. It believed CF-Connecting-IP whenever the immediate peer was in the
`trust proxy` list, which includes loopback/linklocal/uniquelocal.
Those entries are correct for X-Forwarded-For: a proxy APPENDS to that header and Express
walks the chain right-to-left, so a client-supplied value cannot become the resolved
address. CF-Connecting-IP has no chain — a local reverse proxy passes through whatever
single value the client sent — so treating a loopback peer as evidence the request came
through Cloudflare means trusting the client.
Gate it on the published Cloudflare ranges alone. This is also the portable behaviour:
most self-hosted installs are not behind Cloudflare, and for them the header is now
simply ignored, with attribution falling back to req.ip under whatever `trust proxy` the
operator configured. Installs that do front with Cloudflare are unaffected — their peer
really is a CF edge.
Documented the distinction at config/cloudflareIps.js so the two lists are not conflated
again. No response shape or DB change; no client impact.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Uploaded files are served from the SAME ORIGIN as the dashboard, so how a browser
interprets them is a security boundary. Two things decided that interpretation, and
both were caller-controlled: the stored extension came from
`path.extname(originalname)`, and the only type check read `file.mimetype` — a request
header. A caller could therefore choose to have their bytes served as an active
document from the app origin.
Two independent invariants now hold the boundary:
1. INGEST — lib/upload-sniff.js sniffs magic bytes after multer writes a neutral
`.part` file (diskStorage names the file before any bytes exist, so the sniff cannot
happen there), maps the result through a hardcoded mime->extension allowlist, renames
accordingly, and stores the sniffed mime. Unsupported bytes are refused with a 400.
2. SERVING — upload responses carry `Content-Security-Policy: sandbox`, so if a response
is ever treated as a document it lands in an opaque origin with scripts disabled.
Anything outside the inline-safe extension set is additionally forced to download.
This holds regardless of how a file reached disk, so a future gap in (1) is contained
rather than exploitable.
Applied at every instance of the pattern, not just the first: lib/content-ingest.js,
the /replace route, the four content-serving paths across server.js and routes/content.js
(the latter pair currently shadowed by mount order, which is not a guarantee), and the
ZIP-import path in routes/status.js, which took its extension from the archive entry.
SVG stays accepted and stays inline: white-label logos are SVG, and octet-stream +
nosniff makes <img> fail. Scripts in an SVG never run in an image context, and the
sandbox CSP covers the one case where they would — a direct navigation. SVG is also no
longer handed to sharp, which removes the librsvg path where the open libvips CVEs live.
Existing rows are untouched — no migration. The four upload fixtures in agency.test.js
uploaded `Buffer.from('x')` declared as image/png; that is the exact "declared type is a
lie" case this closes, so the fixtures now use real PNG bytes. No assertion changed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
optionalAuth was exported but never mounted on any route (verified by grep across
server, frontend, scripts and tests: only its own definition, its export, and one
stale comment referenced it). It also carried a second, slightly different copy of
the token-resolution logic - its own user column list, and no forced-password-change
check - which is exactly the drift the preceding commit consolidates away.
Removing it rather than porting it to resolveSessionUser: a "set req.user if a token
happens to be present" middleware is a few lines on top of the shared resolver if a
route ever needs one, and an unused export is a standing invitation to mount it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Six places verified a session JWT inline instead of going through requireAuth,
each repeating a slightly different subset of its checks. Introduce
resolveSessionUser() in middleware/auth.js as the single definition of "this
token is a usable session, and here is whose it is", and route all of them
through it: the three /api/status token routes, the screenshot route, the
content-reference gate, and the /dashboard socket handshake. requireAuth is now
a thin wrapper over the same helper, so the two cannot drift.
Also:
- Give the pre-TOTP token a distinct audience so it is redeemable only through
verifyMfaPendingToken (POST /api/auth/totp/verify). verifyToken refuses any
token carrying an audience, so a token minted for one purpose cannot be
redeemed on another path.
- The dashboard socket handshake now takes userId/userRole from the live users
row rather than from the token claim, so role changes take effect on the next
connection instead of riding the token's remaining lifetime.
- Add test/session-token-resolution.test.js covering all six surfaces,
including the socket handshake.
Every call site keeps the status code and error body it returned before.
Net query cost: the content-reference gate and the socket handshake each gain
one users-by-id lookup (the same one requireAuth already does per request); the
other four are unchanged or replace an equivalent lookup.
In-flight pre-TOTP tokens are invalidated by the audience change; they live 5
minutes, so the window is a re-login at worst.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The webpage-widget preview note claimed: "the site blocks embedding in a browser
— it will still display on the device screen." The second half is false. The
widget renders the URL in an <iframe> (renderWebpage), and the device player
loads that page in a Chromium WebView, so a site sending X-Frame-Options /
CSP frame-ancestors (Amazon, Google, most large sites/banks) is refused on the
device exactly as in the browser preview. The note set the wrong expectation —
a customer (and we) chased CORS and "should work on device" when the live
device screen was blank too.
Reword to tell the truth in all 6 languages (en/es/fr/de/it/pt), both the
frontend i18n key (widget.webpage_blocked_note) and the player's
preview_webpage_blocked string: if the preview is blank the site blocks
embedding and won't display on the device either — try a page that allows it.
Copy-only; no behaviour change. This is not an Amazon-side fix (embedding refusal
is the site's choice) — just accurate messaging.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
getUserPlan()'s auto-downgrade was guarded on `subscription_status !== 'active'`,
but that column DEFAULTs to 'active' and is only ever changed by Stripe webhook
events. For trial users who never touch Stripe — the entire population it's meant
to catch — the condition was always false, so the downgrade never ran and every
signup kept Pro free forever.
Re-key the guard on the real signals:
- trial expired (!trial_active), AND
- stripe_subscription_id IS NULL (never paid), AND
- plan_id === trial_plan (still on the plan the trial granted), AND
- plan_name !== 'free'
The plan_id === trial_plan clause is load-bearing: it protects comped / hand-
granted plans (e.g. a manually-set enterprise plan, where plan_id !== trial_plan)
from being silently downgraded. Grandfathered accounts (trial_started IS NULL)
never enter the block at all, so the ~home cohort is untouched. Added a comment
documenting the subscription_status-default trap so it isn't reintroduced.
Enforcement stays forward-only/lazy — the downgrade happens in the resolver on a
user's next request; no mass update here.
Downstream (deviceSocket.checkDeviceAccess, traced, unchanged): a genuinely-
expired free-tier trial now resolves to free and its device-limit block correctly
caps it to 1 device; grandfathered home (2 devices) and paid users are not
blocked. NOTE: the separate "Trial Expired" screen branch there is a pre-existing
dead condition (it needs trial_started set AND plan_name='free' at once, but the
downgrade clears trial_started) — left as-is per scope; flagged for follow-up.
Tests (new trial-expiry.test.js — there was none, which is how this shipped):
lapsed trial downgrades; comped enterprise (plan_id!=trial_plan) not downgraded;
grandfathered home (trial_started NULL) not downgraded; paid user not downgraded;
in-window trial not downgraded; plus a regression pinning that subscription_status
='active' no longer shields a lapsed trial. Suite 563/563.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add allow_promotion_codes: true to the checkout.sessions.create call in
POST /checkout. This is what renders the "Add promotion code" field on Stripe's
hosted checkout page; for API-created sessions there is no Dashboard equivalent
(that toggle only exists for Payment Links, which we don't use), so a comment
warns against removing it as "redundant". The billingPortal branch is untouched
— portal sessions handle discounts separately.
Testing: no Stripe-SDK test/mock existed (the billing-*.test.js files cover the
#146 usage-metering path, not Stripe). Added stripe-checkout.test.js using the
repo's in-process router-mount convention with a minimal `stripe` stub injected
via require.cache, asserting the checkout payload carries
allow_promotion_codes:true (and still builds a subscription session for the
requested price). Full suite 557/557.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ran `npm audit fix` (no --force) in server/. Only transitive dependencies
moved, within existing semver ranges — package.json is unchanged, so this is
purely a package-lock.json update:
ws 8.18.3 -> 8.21.1, qs -> 6.15.3, body-parser -> 1.20.6,
engine.io -> 6.6.9, js-yaml -> 4.3.0, plus express/socket.io sub-deps.
Vulnerabilities: 13 (6 moderate, 7 high) -> 2 high.
Verified: full server suite 556/556 (incl. socket-handler + reconnect-storm
tests that exercise ws); boot smoke OK (server starts, /api/version responds,
socket.io/engine.io handshake returns 200).
Left for a separate, deliberate change (both need breaking major bumps):
- nodemailer 6 -> 9 (email send API; several CRLF/SSRF advisories)
- sharp 0.33 -> 0.35 (libvips CVEs; thumbnail/image path)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Subtitles/captions are set once in the content library and applied
automatically by the player — no in-player controls (the player stays bare).
- DB: 4 new content columns (captions_enabled, captions_lang for YouTube;
subtitle_url, subtitle_lang for uploaded videos), all default off/NULL.
- buildSnapshotItems: denormalize the 4 fields into published_snapshot so the
player receives them (enumerated query).
- content.js PUT: accept the 4 fields (subtitle_url only clearable here).
- POST /:id/subtitle: dedicated .vtt uploader (separate multer, since the main
filter is video/image-only); stores the file in the content dir, records
subtitle_url + subtitle_lang. Old subtitle file replaced; DELETE cleans up
the sidecar.
- Player: YouTube -> loadModule('captions') + setOption(...languageCode) in
onReady (best-effort, wrapped). Uploaded video -> a <track kind="subtitles">
appended to the <video>, forced mode='showing' on load (same-origin, so
CORS-clean like the video).
- Edit modal: YouTube gets an enable-captions checkbox + language; uploaded
video gets a .vtt file picker + language + a remove-subtitle option. en/es.
Honest limitation (in the PR): YouTube caption control via the IFrame API is
undocumented/version-dependent and only works if the video actually has
captions — hence best-effort and wrapped so it can never break playback.
Test: content-subtitles.test.js — the 4 fields survive publish -> snapshot,
the .vtt upload endpoint stores + records the file, and a non-.vtt is rejected.
Suite 550/550.
Closes#216
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The content library had no batch operations — every item was managed one at a
time. Add multi-select with batch delete and batch move.
Backend (content.js):
- POST /content/batch/delete — array of ids, atomic: validates + authorizes
EVERY id first (malformed/missing/forbidden rejects the whole batch), then
deletes in one transaction. Reuses the single-delete teardown.
- POST /content/batch/move — array of ids + target folder_id, same atomic
validate-all-first; target folder must share each item's workspace. Folder is
organizational (not in the snapshot), so no device push.
- Refactor: extract purgeContentRow() (file removal + snapshot scrub + row
delete + affected-device collection) and pushContentUpdates(); DELETE /:id now
uses them, so single + batch share one scrub path (no duplication). Add a
boolean contentWritable() mirroring checkContentWrite's authorization.
- 500-item cap per batch; UUID validation guards the snapshot-scrub LIKE.
Frontend (content-library):
- Per-card selection checkbox, select-all/none (visible), shift-click range.
- Selection persists across folders/pages (issue-aligned cross-page selection);
cleared after a successful batch op.
- Batch toolbar (shown when >0 selected): count, move-to-folder picker, delete
with click-again confirm. Selected cards get an outline.
- api.batchDeleteContent / batchMoveContent; en/es i18n.
Not included: batch "set expiry" (listed in the issue's toolbar sketch but only
delete/move had endpoint specs) — deferred; PUT already does per-item expiry.
Test: content-batch-ops.test.js — batch delete removes rows+files+scrubs
snapshots; atomic rejection leaves valid rows intact; malformed id -> 400;
batch move reassigns folder; cross-workspace folder refused; empty batch -> 400.
Suite 553/553.
Closes#213
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uploading N files fired N sequential XHRs (one POST per file). Select-many now
goes up in a single request.
- Server POST /api/content: upload.array-style `files` field (up to 20) via
upload.fields, looping ingestUploadedFile per file. Keeps the legacy single
`file` field so older clients / API callers are unaffected. Response shape is
backward-compatible: a single file returns the content object (what every
existing caller reads), a batch returns the array.
- api.uploadContent: accepts a File, FileList, or array; appends all under
`files`; aggregate upload progress; resolves to object (single) or array
(batch).
- content-library handleFiles: one batched request with aggregate progress and
a "N files uploaded" toast instead of a per-file loop.
- en/es i18n for the count-based progress/toast strings.
checkStorageLimit is left as-is — it's a coarse pre-gate (blocks only when
already at/over the limit), same as before; per-file aggregate sizing was a
listed "consideration", not required, and is out of scope here.
Test: content-multi-upload.test.js drives the real router+multer over HTTP —
3-file batch creates 3 rows and returns an array, legacy single `file` returns
an object, single `files` returns an object, empty -> 400. Suite 545/545.
Closes#212
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Content discovery was client-side only, scoped to the items already rendered
on the current page — searching "logo" on page 1 couldn't find logos on page
2 or in another folder.
Server (GET /api/content):
- ?q= text search on filename (LIKE, workspace-wide — a search ignores the
open folder so nothing is missed). LIKE metacharacters are escaped so a
filename with % or _ matches literally.
- ?type=video|image|youtube|web — youtube (video/youtube) and web (other
remote_url) are split from plain uploaded video/image so the four UI buckets
map cleanly.
- ?sort=date_desc|date_asc|name|size — whitelisted (never interpolates user
input into ORDER BY); default keeps the legacy newest-first ordering.
Frontend (content-library):
- Type filter + sort dropdowns; search debounced (300ms) and now hits the
server instead of filtering the DOM.
- Result count shown while a search/type filter is active.
- en/es i18n.
api.getContent gains an opts arg ({q,type,sort}); folder_id is omitted while
searching to match the server's workspace-wide behaviour.
Test: content-search-filter-sort.test.js mounts the real router and covers
substring match, LIKE-escape (literal %), the type buckets, name/size sort,
the ORDER BY injection guard, and combined filters. Suite 541/541.
Closes#214
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On Android TV with weak/unstable WiFi, YouTube embeds auto-select 1080p+
and buffer/stall. Add a per-item "Unstable connection" flag that biases the
YouTube embed toward a 720p ceiling.
- DB: content.unstable_connection INTEGER NOT NULL DEFAULT 0 (non-destructive,
existing rows unchanged).
- buildSnapshotItems: denormalize the flag into published_snapshot so it
reaches the player (that query enumerates columns, so it had to be added
explicitly — covered by a new test). preview-payload reuses the same query.
- content.js PUT: accept + coerce unstable_connection to 0/1.
- Player: playerVars.vq='hd720' + best-effort setPlaybackQuality('hd720') in
onReady when the flag is set. Both are hints YouTube may still override, but
together they bias the initial selection down to 720p.
- Edit modal: YouTube-only checkbox + hint; en/es i18n.
Scoped to the core ask; the issue's optional "Shorts get inverse hd1080"
refinement is intentionally left out (dubious for signage, and forcing higher
quality on a weak link is the opposite of the goal).
Closes#217
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
YouTube Shorts never fire the ENDED state via the IFrame API, and some
Android TV WebViews drop ENDED even for regular videos. The player advanced
solely on onStateChange ENDED, so a missing event stalled the playlist
indefinitely.
Arm a duration-based fallback timer in onReady (getDuration + 3s slack) that
calls nextItem() if ENDED never arrives. It is cleared on a real ENDED, on
onError, when a newer player is created, and in teardownCurrentMedia so a
stale timer can't force a spurious advance after rotation. Skipped when
looping (single-item playlists) and when duration is 0 (live streams).
The Tizen player is not affected: it embeds YouTube as a plain iframe and
already advances multi-item playlists on a duration timer rather than the
YT JS API, so it never waits for ENDED.
Closes#215
Refs #184
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add Device modal now shows the server URL and full Smart TV player URL
- Smart TV note changed from bare /player to full URL (dynamic via JS)
- /download/apk error page now includes a download link to GitHub Releases
- i18n keys added in en + es, old smart_tv_note removed
Previously the dashboard upload always sent files to root (folder_id=NULL)
because the upload flow never read or forwarded the current folder context.
The agency upload already handled this correctly — this applies the same pattern.
Changes:
- api.js: uploadContent() accepts optional folderId, appends to FormData
- content-library.js: handleFiles() passes state.currentFolderId
- content.js: POST / reads folder_id from multipart body
Three features from this session, full server suite green (535/535).
TOTP 2FA (#100) — backend shipped without a UI; add it:
- Login: mfa_required -> 6-digit challenge (recovery codes accepted) -> /totp/verify.
- Settings > Account: enable (QR + confirm -> recovery codes once), regenerate,
disable; SSO accounts see "managed by your identity provider".
- /totp/setup returns a server-rendered qr_data_url (bundled qrcode dep). keyuri
folds the request Host into the issuer so multi-instance accounts are
distinguishable in the authenticator app.
Email verification on signup — hosted HARD-block / self-host SOFT-nudge:
- email_verified column; existing users asked on first login (SSO + platform
admins grandfathered); single-use 24h tokens (SHA-256 hashed).
- Gate engages only when email is configured (never locks out a no-mail instance).
GET /verify-email + POST /resend-verification (generic, no account enumeration).
- Client: "confirm your email" flow + resend, verified/error toasts, self-host
banner; onAuthSuccess refuses a tokenless response (defensive).
Tizen SSSP URL-Launcher install — Fusion-style one-URL native install:
- Server hosts /tizen/sssp_config.xml (dynamic <size>, always matches the served
.wgt) + /tizen/ScreenTinker.wgt + a human landing. lib/wgt-cache.js resolves the
signed .wgt (/data mount wins, mirroring the APK).
- build-wgt.sh also emits a static sssp_config.xml for CDN hosting.
- Retail panels require a Samsung Partner cert; dev-mode is SDB self-signed only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The cold-start cached-playlist restore runs at top-level during initial
script execution: it calls startPlaybackAt(0) -> playCurrentItem ->
renderContent, whose first statement is `renderSeq++`. But renderSeq was
declared with `let` next to the buffered-video code far below, so it was
still in the temporal dead zone on that early path:
ReferenceError: can't access lexical declaration 'renderSeq' before
initialization (renderContent -> playCurrentItem -> startPlaybackAt)
Result: any paired device with a cached playlist + known layout threw on
cold load and rendered nothing. Regression from the warm-play/buffered
render work, which made renderContent touch renderSeq at its very top.
Fix: declare `let renderSeq = 0` with the other top-level player state so
it is initialized before the restore path can call renderContent. No
behavior change to the buffered-render logic.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reconcile advanceTimer on mode enter/exit via reconcileAdvanceTimerForMode in applyWallMode/applyGroupSync — fixes the group-entry zombie timer and the solo-exit frozen image. Closes#200.
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered.
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs.
* fix(web-player): buffered widget swap + solo-board hold to end directory-board black flicker
A fullscreen widget (e.g. a solo directory board) re-rendered on the advance timer:
renderContent tore the container down to black (innerHTML='') BEFORE the replacement
iframe finished loading, and a single/only-active widget re-advanced to itself every
duration_sec — so the board cycled black every few seconds. That reload was ALSO the
only thing refreshing the board's static, server-rendered data, so simply holding it
in place would freeze the data.
- Buffered swap: build the new widget iframe hidden OVER the current content and reveal
it on 'load', then tear down the outgoing content — no black frame on any widget
transition. On a load timeout, keep the last-good board and discard the dead hidden
frame via a shared cleanup path (don't reveal a blank frame); a transient server blip
self-heals on the next refresh.
- Solo/held widget (nextActiveIndex === currentIndex): hold in place and refresh its
DATA on a decoupled interval (WIDGET_SOLO_REFRESH_MS = 60s) via the buffered swap,
instead of re-querying the DB + re-rendering full HTML every duration_sec, fleet-wide.
Scoped to non-wall fullscreen widgets; wall+widget keeps the legacy path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(web-player): route held directory-board refresh through nextItem (schedule-aware)
Follow-up to the buffered widget swap: the solo/held board refreshed via a bespoke
self-rescheduling loop that never re-evaluated the schedule — so a board could outlive
its daypart, and a newly-active sibling item was never picked up (the player stuck on
the board). Delete the duplicate loop entirely and advance via nextItem in both the
held (WIDGET_SOLO_REFRESH_MS cadence) and rotating (duration) cases: nextItem
re-evaluates the schedule every cycle and re-renders the held board through the buffered
swap (still no flash), and drops the duplicate code path that caused the bug.
Verified: the timer-lifecycle harness (6 scenarios / 68 assertions) still passes,
including widget->video transition and the leak/timer-count checks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A duration_sec=0 assignment (especially a widget) made the player schedule a 0ms
auto-advance, self-looping and black-screening the TV. #198 fixed the Android
client; this hardens the source so a 0 can't be stored or served in the first
place. assignments.js accepted an explicit 0 on the POST/PUT/copy write paths —
the `= 10` destructure default only covers an ABSENT field, not an explicit 0.
- Add normalizeDuration() and apply it on all assignment write paths so any
missing/invalid/<1 duration is floored to the 10s default.
- Add an idempotent migration repairing existing playlist_items rows with
duration_sec IS NULL OR < 1 (fixes the live widget on existing DBs).
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The vertical auto-scroll is a CSS keyframe that translates the track by
cycleH = baseH + GAP_PX and loops linear infinite. GAP_PX was 100 but the actual
.gap element between the content and its seamless clone is 120px, so every cycle
the reset landed 20px off — a visible jump/stutter once per loop.
Set GAP_PX = 120 to match the .gap CSS, and drive each gap element's height from
GAP_PX inline so the scroll math and the rendered gap can never drift again.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Follow-up to #195. The CORP fix there landed on routes/content.js `/:id/file`, but that
handler is SHADOWED: server.js registers a public `app.get('/api/content/:id/file')`
(and `/thumbnail`) BEFORE the auth-gated content router, and that public route (gated by
playlist/widget reference) is what actually serves widget logo/background images. So the
header never changed on the wire — origin still returned CORP: same-origin and the player's
sandboxed (opaque-origin) widget iframe kept getting NS_ERROR_DOM_CORP_FAILED / 0 bytes.
Set Access-Control-Allow-Origin: * + Cross-Origin-Resource-Policy: cross-origin on the real
public routes in server.js: /file, /thumbnail (local), and the remote-thumbnail proxy.
Revert the now-dead content.js edit so the fix lives only where the bytes are served.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): bulk import for the directory board (JSON / CSV / TSV / text)
Adds an "Import from JSON / CSV" button to the directory-board editor. Paste JSON
(the { company, tenantsByFloor, advertisements, backgroundImages } shape plus
categories[]/floors[]/flat-array/bare-floor-map variants), a CSV/TSV/pipe/semicolon
table (with or without a header — vacant/yes/1 => available, quoted fields), or a
sectioned "room name" text list, and it auto-fills title, footer, floors->categories,
rooms/names/details/availability, and background-image URLs. "Replace / append" toggle.
Tolerant key matching (room/suite/unit/id, name/tenant/company, details/subtitle, …);
warns on things it can't use (bare-filename background images, headerless columns).
parseDirectoryImport is pure and was unit-tested in node across every format.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(widgets): directory board — logo replaces title, and images load on the player
Two on-screen bugs on the directory board:
1. A logo did not remove the title text — both rendered, stacking the wordmark over
the name. renderDirectoryBoard (and the directory-search header) now gate the title
h1 behind !logoSrc, so a logo replaces the title. New render test guards it.
2. Logo + background images did not show on the player (NS_ERROR_DOM_CORP_FAILED,
0 bytes). The player embeds widgets in a sandbox="allow-scripts" (opaque-origin)
iframe, so /api/content image requests are cross-origin, and the helmet default
Cross-Origin-Resource-Policy: same-origin blocks them. Set CORP: cross-origin (+
ACAO:*) on the content file + thumbnail routes, matching the existing /uploads/content
static route. Content already serves publicly, so no new exposure. Verified in a real
sandboxed iframe: same-origin blocks, cross-origin loads.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The Tizen .wgt player black-flashed between IMAGE items on slow decode HW
(Samsung OM55B / SSSP). Root cause: playCurrent() called clearStage() before
renderImage() set img.src, so the stage was empty (black) until the new image
decoded. Images had no decode-gated double-buffer — video gained one in #167
(938a43a), which made the always-present image flash conspicuous by contrast.
renderImage has been byte-identical since the first Tizen commit, so there was
nothing to revert; the buffer had to be ADDED, mirroring the video path.
- preloadImage()/_takePreloadImage()/_releasePreloadImage(): one-ahead,
image-only decode-gated buffer modeled on preloadVideo()/_takePreload().
Detached <img>, src set, warmed via HTMLImageElement.decode() (feature-
detected — onload/complete fallback for Tizen 5.0 / SSSP6). Warmed when the
current image begins its dwell and from the group-sync boundary tick.
- renderImage now SWAPS: take the pre-decoded <img> (or decode a fresh one) and
only THEN clearStage()+append, in one synchronous block — the compositor
never sees an empty stage. Never clear-then-load on the image path.
- Scoped to images only: playCurrent() skips the up-front clearStage() solely
for image targets (same branch order as the dispatch); video/youtube/widget
keep their pre-dispatch clear untouched. onerror and decode() rejection route
to skipSoon(); stale-index guard blocks mounting a stale decode over the
current item after next()/gotoIndex/load(); one-ahead with stale release on
index move, load(), stop(), and group-sync exit. #A1 single-item heal intact.
Tests:
- server/test/tizen-image-blackflash.test.js (new, 4/4): loads the real
player.js in a vm context with a test-controllable decode() Promise and proves
the invariant — across image->image the #stage is NEVER without a mounted
<img> (old element held until the new image's decode()/onload resolves, then
swap). Covers decode() supported, decode() absent (onload fallback), and
broken-image (decode-reject / onerror) -> skipSoon. Proven to VIOLATE on the
old clear-then-load ordering and HOLD on the fix.
- server/test/pip-overlay.test.js: the decode-gate makes image mount async,
which broke its older shim (no decode()/onload/complete). Teach the shim
element complete/naturalWidth so renderImage takes its synchronous
complete-fallback branch and mounts. Test-only.
Full server suite 486/486. node -c clean. Headless proves the DOM ordering
invariant (the flash's precondition); final black-frame sign-off needs a real
OM55B panel (manual steps in the test-file header).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
A fresh unclaimed player that reconnects (same fingerprint) INSIDE the server's
~5s deferred-offline grace hit a false 'active on another connection' reclaim
reject, then collided on UNIQUE(devices.pairing_code) on the fall-through INSERT
and wedged unclaimed with no content. Real trial customer (web player) hit it.
server/ws/deviceSocket.js:
- Fix A (guard): gate the liveConn reclaim reject on !inDeferredOffline
(pendingOfflines.has(id)). A device mid-deferred-offline is a zombie, not live,
so a same-fingerprint reconnect is a legit reconnect, not a hijack. A genuinely
live socket (never disconnected -> no pending-offline) still rejects a cloned
fingerprint -> anti-hijack boundary preserved (documented).
- Fix B (idempotency): when the unclaimed old row holds the SAME pairing_code the
reconnecting player presents, ADOPT/refresh it (mirror the claimed-reclaim path,
but no device:paired) instead of INSERT-colliding. Differing-code case unchanged.
- deferOffline is NOT shrunk (it exists to prevent transient-blip flapping).
server/player/index.html:
- The cold-boot flap source: an unfiltered pageshow handler ran verifyLivenessSoon()
on every load, opening+registering a socket early, which the boot connect() then
tore down and rebuilt (connect->register->disconnect->reconnect). Guard it with
ev.persisted (mirror the pagehide guard) so only real bfcache restores trigger it.
server/test/pairing-race.test.js:
- Forces the race against the real socket server (log-gated reconnect inside the
deferred-offline window), asserts no false reject / no UNIQUE collision / single
claimable row; + a hijack case asserting a cloned fingerprint on a genuinely-live
display is still rejected. Web- and android-shaped fingerprints. Fails 2/4 on
pre-fix code, 4/4 with the fix.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Vertical Shorts were played in a player forced to 100%x100% on a landscape
frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at
ingest, persist it, and have every player honor it.
- Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR
portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/
reports its true dimensions), and persist it as st_aspect=vertical on the
stored embed URL. That's the only signal players get (remote_url), so it must
be captured at ingest, not re-derived per loop. YouTube ignores the unknown
param; players read the video id, not the full URL, to build the embed.
- Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen,
pillarboxes cleanly on landscape) instead of 100%x100%:
web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen
(player.js single-zone + zone paths). Dashboard library uses a static thumbnail,
so it's unaffected.
Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance +
YouTube ToS; embed-disabled Shorts already skip gracefully.
Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical,
landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles;
web player inline JS + Tizen player.js parse.
Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed
backfill) — re-add to fix, or a follow-up migration.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>