The published API reference (frontend/api-docs.html renders docs/openapi.yaml through Redoc) said
version 1.9.0 while 1.9.25 was shipping. bump-version.sh updates VERSION, server/package.json,
android versionName/versionCode and tizen/config.xml — the spec was simply never added to it, so it
had been frozen since the public API landed and integrators were reading a version identity that no
longer existed.
Spec changes:
- info.version -> 1.9.25.
- Device gains its two network addresses, which are easy to confuse and are now described so they
cannot be: ip_address is the PUBLIC/WAN address the server observed on connect (X-Forwarded-For
aware, normally shared by every device at a site), local_ip is the device's OWN LAN address as
reported by the player, which is the one that reaches a panel on site. local_ip is new; both were
returned by GET /devices and neither was documented.
- Device gains its flattened latest-telemetry block (wifi_ssid, wifi_rssi, battery, storage, ram,
cpu_usage, uptime_seconds) — all returned already, none documented, all nullable because a web
player does not report what Android does.
- wifi_ssid's "permission" value is called out as a sentinel, not a network name: Android 10+
withholds the SSID without a location permission ScreenTinker only requests if an operator opts
in. An integrator who does not know that renders "permission" to an end user as their Wi-Fi name.
Drift prevention, because a wrong version number is silent and nobody re-reads one they trust:
- bump-version.sh now writes the spec version too, anchored to info.version (operation- and
schema-level version keys are indented deeper and untouched; openapi: 3.1.0 is unaffected).
- Three contract tests: the spec version tracks package.json, the two addresses stay documented
and distinct, and the SSID sentinel stays explained.
No new endpoints — audited every public router's routes against the spec and all are documented.
830 server tests + the 5 contract tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A customer read the device page's IP as their screen's address and reported it as wrong.
It was not wrong, it was a different thing: devices.ip_address is the PUBLIC address the
server sees the connection arrive from. Both are useful — you want the public one to
recognise a site, and the local one to actually reach the panel — so the page now shows
each, labelled.
The player already computed its own address for the connectivity report; it just never
reported it. Read straight off the interfaces, so Ethernet panels get it too, and it needs
no permission. Stored on device_telemetry beside wifi_ssid/wifi_rssi, where the
per-heartbeat network facts already live, rather than as another devices column.
The same customer saw "Unknown" for the Wi-Fi name and assumed it needed device-owner
access. It needs LOCATION: Android 8.1+ returns the literal "<unknown ssid>" to an app
without it. So "Unknown" was us reporting a permission gap as if the network had no name.
The player now distinguishes not-allowed-to-know from genuinely-no-Wi-Fi, and the page says
"Needs location permission" instead of a blank. The permission is declared but NEVER
requested at startup and nothing else uses it — a signage player demanding location to
display a network name is a bad trade. It is an opt-in row on the setup screen, using the
same Enable/Manage pattern, and refusing it changes that one field and nothing else.
Also caught by the test suite, and worth recording: the first version of this dropped the
comma in the device SELECT list ("t.uptime_seconds t.local_ip"), which 500'd the endpoint
and failed seven tests that never mention telemetry. Verified end to end afterwards —
public and local addresses both returned, distinct, from a real request.
The admin plan table read /api/subscription/plans, which filters `active = 1` because
that endpoint feeds the public pricing page. So the one screen meant to show the
operator what plans exist could not show a hidden one — a comped or beta tier was
invisible to us as well as to customers, with no way to see it existed or who was on it.
Found immediately after creating exactly such a plan.
GET /api/admin/plans (platform-admin only) returns every plan plus, per plan, the number
of accounts, organisations and screens on it. Visible plans sort first so the list still
reads like the pricing ladder, with hidden ones after and badged.
The public endpoint is deliberately untouched: hiding a plan has to keep working, and
the test pins BOTH directions because they pull against each other — the admin list must
include an inactive plan, and the public list must never leak one.
Counts are the point, not decoration: "how many people are on what plan" is the question
you actually ask of this screen, and it was answerable only by hand in SQLite.
Also carries a warning for accounts whose plan no longer resolves. Both users.plan_id and
organizations.plan_id are FK-enforced to plans.id and there is no delete-plan route, so
this should be unreachable — but migrations here do rebuild tables with foreign keys off
(the tenant-cascade one rebuilt thirteen), and that is exactly how a row would be
orphaned. Six lines for a state that would otherwise be silent.
Strings added to en/de/es/fr/it/pt. Not hi: it has no admin translations at all, lookup
falls back to English, and four Hindi strings among forty English ones would read worse
than consistent English.
A customer blocked a screen once to see what the button did, then spent an evening
unable to get it back. Three separate faults stacked up.
1. Unblock did not stick. applyToDevice() restores `blocked` on re-pair — deliberately,
so a block cannot be shrugged off by deleting the device — which makes the SAVED copy
the real authority. Unblock only ever wrote `devices`, so the saved row stayed 1 and the
next delete + re-pair silently re-blocked. There was no way out from the dashboard at
all: unblock, re-pair, refused, repeat. Block and unblock now both mirror to the saved
copy, so the survives-a-re-pair property is deliberate rather than a leftover.
2. The refusal was invisible. handleServerRejection() clears credentials and calls
onUnpaired, but only ProvisioningActivity ever assigned that callback — and it is long
gone by the time playback is running. So the screen sat on "Connecting to server" and
the player eventually blamed the URL, sending the operator off checking their network
while the server had already said exactly what was wrong. MainActivity now handles it.
(This half was mine: clearing those leaked callbacks to stop the relaunch loop removed
the only thing that surfaced a rejection. It was a broken path — it fired into a
destroyed Activity — but it was the only one, and MainActivity should have owned it.)
3. The reason was thrown away. The server sends device:auth-error {error: "Device
blocked"} and the client discarded it. It is kept now, and a blocked screen says so
instead of implying a network fault. Localised in all six languages, matching the other
on-screen status strings.
Also ran on prod: one stale saved block cleared (fingerprint ef6540376599, the reporter's
tablet), DB backed up first. It was the only such row.
Tests pin both directions, because the two are easy to confuse: unblock must clear the
saved copy, AND a genuine block must still survive a delete + re-pair.
A player stands down from self-updating when another device owner manages the panel,
on the assumption that the MDM distributes packages instead. That assumption does not
always hold: an operator may run an MDM for policy alone and still want ScreenTinker's
OTA to own the player. Until now there was no way to say so — the stand-down was a
client-side decision with no operator input.
OTA_ALLOW_MANAGED_DEVICES=1 makes the server advertise `allow_managed: true` in
/api/update/check, and players skip the stand-down. Default off: the safe behaviour
stays the default, and only an explicit opt-in changes it.
Absence is not consent. The client parses the field with a false default, so a newer
player against an older server that has never heard of it still stands down; and the
server always emits the key, so a player can tell "the operator said no" from "this
server has no opinion". Config parsing is strict for the same reason — only 1/true
enable it, and anything else, including a plausible typo like "ture" or "yes", lands
on the safe side rather than riding JavaScript truthiness.
This deliberately does NOT grant silent install. Off device-owner, and without
DELEGATION_PACKAGE_INSTALLATION delegated by the MDM, Android still raises a confirm
dialog somebody has to accept, so the override alone will not fix a fleet whose
installs are failing at that dialog — delegating the scope is the real fix there. The
README says so at the point of use, because reaching for this flag is the natural
mistake.
Only reachable because the stand-down now runs after the version check rather than
before it; it needs the server's answer in hand to consult.
Follow-up to #233, which made the upload ceiling configurable — the right call,
500MB is genuinely too low for video.
An environment variable is a string, so the value reached multer's
limits.fileSize as text where a number is expected. That survives some
comparisons through coercion and misbehaves in others, which is the worst kind
of bug to find later; the line directly above it already used parseInt for the
same reason. It is parsed properly now, and a suffix is accepted — someone
raising a limit for video is choosing "about 2GB", and 2147483648 is easy to
mistype by a factor of ten.
An unparseable value falls back to the default rather than becoming NaN or
zero. Either would reject every upload on the instance, from a typo in an env
file, with nothing on screen to explain it.
The documentation matters as much as the code here. MAX_FILE_SIZE is the LAST
limit in the chain: nginx caps the request body with client_max_body_size and
returns 413 before the app is reached — our own deployment sets 500M — and
Cloudflare caps uploads per plan at the edge. Raising the variable alone often
changes nothing, so the README now says so, with the nginx directive and a note
that an upload failing with nothing in the server log never reached the server.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Thanks — the hard-coded 500MB cap was genuinely too low for video, and making it configurable is the right call.
Merging as-is for the credit; a follow-up commit fixes two things this needs to actually work:
1. `process.env.MAX_FILE_SIZE` is a string, so the value reached multer as text rather than a number — the line directly above uses `parseInt()` for the same reason.
2. Raising it alone is not enough behind a reverse proxy. nginx caps request bodies at `client_max_body_size` (500M on our own deployment) and returns 413 before the app sees the upload, and Cloudflare's own cap applies too. That is now documented in the README alongside the variable.
The follow-up also accepts a suffix (`MAX_FILE_SIZE=2GB`) since typing the byte count is easy to get wrong.
Two mistakes in the previous commit, both of which broke CI.
The lockfile was not regenerated after adding puppeteer-core to
devDependencies, and `npm ci` requires the two to agree — so every job that
installs dependencies failed before running anything.
The smoke test was also placed in test/, which I described as keeping it out of
`npm test`. It does not: `node --test` globs that directory, so the runner
picked it up regardless of intent, tried to drive a browser as a unit test, and
failed. It now lives beside the server as smoke-ui.js, with a note saying why,
so the next person does not put it back.
Verified the way it should have been the first time: npm ci succeeds, native
modules still load, npm test is 807/807 with no browser involved, and
`npm run smoke` is 32/32 on its own.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A whole class of defect found today was invisible to the unit suite, to a
syntax check and to review, and appeared only in front of a browser: a context
menu whose only item read "schedule.ctx_new", pointer handlers stacking on every
calendar render so one drop fired five PUTs, and a week grid that scrolled
sideways on a phone. Nothing in the repo could have caught any of them.
This keeps the checks that earned their place and throws away the scratch
scripts around them. It boots a server, drives every view, and asserts each view
renders, none raises an uncaught error, no untranslated key reaches the screen,
the calendar binds its handlers once however many times it re-renders, and
nothing overflows horizontally at phone width.
Deliberately NOT part of `npm test`. It needs a real browser, which CI does not
have, so it is `npm run smoke` and exits 0 with an explanation when puppeteer or
Chrome is missing — a test that fails for want of tooling teaches people to
ignore failures. puppeteer-core rather than puppeteer, so installing it does not
pull down a private copy of Chrome; it drives whichever one is already there.
Verified both ways: 32/32 against current main, and it fails on the listener
stacking when that fix is reverted. The missing-key case is covered by the unit
guard instead, since a context menu only exists once it has been opened.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three loose ends from the interface review.
Inviting a colleague is a core action and had no entry in the navigation at
all. The only route was an unlabelled icon beside the workspace name, or typing
the URL. There is now a Members item, translated, which resolves to the active
workspace so the static link needs no id. The Teams entry it sits near stays
hidden, since that feature is still switched off.
A native title= is hover-only, so the icon-only buttons — rename a wall, remove
a device from one, manage members — explained themselves on a desktop and said
nothing on a touchscreen. Long-pressing one now shows its label. The text was
already there and already translated; it simply had no way to reach a finger.
The last one is the bug that took a real screen dark. A device row can vanish
while its socket is still heartbeating, and the telemetry insert then failed a
foreign key. That throw was fatal in a way that is hard to guess: the
safe-socket wrapper reads a throwing handler as a broken one and disconnects
the socket server-side, and socket.io deliberately does not retry that kind of
disconnect — so the player sat doing nothing until a person reloaded it. A
heartbeat for a device that no longer exists is an ordinary race, not a fault
worth ending a connection over; the write is skipped and the register path
answers unpaired, which is the reply that actually helps the client recover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A title= is a tooltip the user reads and an aria-label is what a screen reader
says, but fourteen of them were hardcoded English. They were invisible to the
key checks added earlier precisely because they never call t() — so a French
user hovering the only route to workspace members read "Manage members", and a
German screen reader announced every modal's close button as "Close".
The user-visible ones matter most: the workspace switcher's Manage members and
Rename, the video wall's rename and remove, and the dashboard's select-for-wall.
All are translated into every active locale, along with the close buttons.
A test now rejects a capitalised literal in a title or aria-label, since that is
the shape this takes and nothing else catches it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
An audit of every view turned up two problems with the in-product help.
The tips only appeared on :hover. On a tablet or a phone there is no hover, so
the entire explanation layer was invisible to touch users — a large share of
the people administering signage — and unreachable from a keyboard. Tapping a
marker now opens it, Escape or a tap elsewhere closes it, and the marker is
focusable so Tab reaches it and a screen reader announces it. Bound once at the
document level and applied by observing the DOM, because views render from
about twenty call sites and modals appear later still; hooking each one would
have left the next new route silently unreachable again.
Four views had no tip at all. Playlists is the important one: a playlist is the
concept the reported confusion was actually about, and the page said nothing
about what one is or how it reaches a screen. Activity and Settings now have
one too. Help does not, because it is the help.
The schedule tip described a product that no longer exists — it said to click
Add Schedule, predating the drag, resize and right-click gestures. Rewritten.
All four are translated into every active locale rather than left to fall back
to English, since a tip falling back is a non-English user being handed an
English paragraph at the moment they are confused. hi.js stays deliberately
empty per the note in that file. Tests now check that every tip is translated
everywhere, and that a tip marker never names a string that does not exist.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
10pm to 4am is an ordinary signage schedule and the playback engine has always
understood it — schedule-eval treats an end before a start as a wrap. The
calendar did not. It computed four minus twenty-two, got negative eighteen
hours, and drew an eighteen-pixel sliver at 10pm with nothing at all after
midnight. The schedule played correctly while appearing broken.
An overnight window is now split into the pieces a week grid can draw: the part
before midnight on its own day, the part after it on the next, squared off
where they meet so they read as one window rather than two schedules. The
tooltip names the whole span, since neither half shows it alone. A Saturday
night spill is simply not drawn rather than wrapped round to Sunday, where it
would appear to have played six days early.
Dragging one is refused. A drag describes a window inside a single day, so
applying it to a wrap would clamp it into that day and silently destroy the
schedule — the same reason a recurring schedule's day cannot be dragged.
Verified in a browser against a real 22:00 to 04:00 schedule: 88px on Tuesday
night, 176px on Wednesday morning, alongside an ordinary daytime block.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A widget playlist item carries its id in widget_id and has no content_id at
all. The player sent only content_id, so a widget play arrived with nothing
identifiable and was written with both columns null — and play_end bound
content_id to BOTH columns, so that row could never match itself and was never
closed or given a duration.
Nothing looked broken: a row existed for every play. It just named neither what
had played nor which widget, and never ended. Reports read empty for any screen
showing a widget, which is most of the interesting ones. Seen on a live screen
playing a single widget: one open row, both columns null.
The player now sends widget_id alongside content_id, and a name falling back
through the fields a widget item actually has, so the event records what played
even when neither id resolves. The server prefers an explicit widget_id and
keeps the old content_id sniff as the fallback for players that predate this,
so an older client that puts a widget id in content_id still attributes
correctly.
Found by reading a real screen's proof-of-play rather than the code. The first
attempt at the fix broke the statement outright — the explanatory comment was
placed inside the SQL template literal, where a JS comment becomes SQL, and the
server logged `near "/": syntax error` on every play_end. Comments now sit
above db.prepare(), with a note saying why.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Driving the app in a real browser showed a context menu whose only item read
"schedule.ctx_new". t() returns the KEY when a string is missing — it never
returns undefined — so a missing key renders literally, and the common
`t('x') || 'A readable default'` guard is dead code: the key is truthy, the
default can never fire, and the pattern hides the problem instead of covering
it. Every occurrence of it in the app was doing exactly that.
Nineteen strings were affected, most of them predating this work: fifteen in
the self-hosted update panel and four in video walls, all of which have been
showing raw keys to users. The intended text was recovered from the dead
defaults, so the wording is the authors' own, and the defaults are removed
rather than left to imply a safety net that does not exist.
A test now walks the views for the keys they actually ask for and fails on any
that English does not define, and separately rejects the `|| default` pattern.
Neither problem is visible to a syntax check, a unit test, or review — only to
someone looking at the screen — so the guard is the only thing that keeps them
from coming back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A user reported not knowing how to get content onto a screen. There was already
onboarding — a modal wizard — but it is gated on a localStorage flag: skip it
once and it never comes back, and it never knew whether you succeeded at
anything. Someone who closed it was left with no thread to pull, which is
exactly what was described.
A second tour would repeat that mistake. Tours are dismissed and forgotten, and
they describe the product rather than the account. This is a checklist on the
dashboard that reads real state, so it cannot claim you have done something you
have not, it is still there tomorrow, and it names the one thing to do next
rather than everything the product can do.
The steps are the shortest true path to a screen showing something: connect a
screen, add content, put it in a playlist, send it to the screen. Only the last
one cannot be satisfied by creating an object and walking away — a screen has to
actually be pointed at something — so an account full of playlists with nothing
playing is correctly reported as unfinished, which is the failure that was
reported. Steps stay in dependency order, so nobody is sent to a page they
cannot use yet.
It disappears on its own once the first screen is live and can be hidden before
then, so it never nags someone who already knows the product. Once hidden or
finished it costs no extra request at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The drag gestures did nothing on a phone. touch-action was set to none only
once the pointer had already travelled far enough to count as a drag, and by
then it is too late: a browser decides at touch-START whether a gesture scrolls
the page, so the page scrolled, the pointer stream was cancelled, and the block
never moved. The rule that works for a mouse cannot work for a finger.
Touch now arms by HOLDING. A press that stays put for a moment takes the
gesture over — at which point scrolling is suppressed and the block dims — while
a press that moves first is left alone as the scroll it plainly is. Everything
that is not a drag still scrolls exactly as a phone user expects. A mouse or pen
is unchanged and arms as soon as it has travelled.
Tapping empty space now creates a default one-hour slot at that time. On a
phone that is the only practical way to create, since drawing a range with a
finger is awkward, and on a desktop it is a shortcut worth having anyway.
The arming rule is a function rather than a pointerType check at each site, so
the touch and mouse paths cannot drift apart, and it is tested — including that
the hold is long enough to mean intent without feeling stuck.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Direct manipulation existed but was awkward, and one part of it was outright
broken. A drag was recognised on ANY pointer movement, so the pixel or two of
travel in an ordinary click counted as a drag and suppressed click-to-edit —
the most common interaction on the calendar would have felt broken. A press now
has to travel a few pixels before it becomes a drag.
At 28px per hour a fifteen-minute block was seven pixels tall. Legible, but not
something a pointer can reliably hit, and its resize grip would have covered the
whole block. Rows are 44px, which makes the smallest block an 11px target while
still fitting a full day on a laptop screen; a test pins both halves of that
trade so neither can be tuned away silently. That height had been written as a
bare 28 in five places in the view that all had to agree with the module — it is
now one constant.
The rest is feedback. A block shows a grab cursor, dims while it is being moved
so it is clear what is travelling, and its grip is taller with a visible edge.
While dragging, the grid switches to a grabbing cursor and suppresses touch
scrolling, so the gesture works on a touchscreen instead of panning the page.
Pointer capture is released and the chrome reset on every exit path, including
a cancelled drag.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The calendar rendered schedules but could not be used to change them. Creating
or moving anything meant opening a dialog and typing times, which is the wrong
instrument on a week grid: the grid already shows exactly where a thing goes, so
the grid should be where it is put. My previous change made the grid easier to
READ — all screens at once, a colour and a name per target — and left the
interaction untouched, which was only half of what was asked for.
Three gestures now share one pointer loop. Dragging empty space draws a slot and
opens the dialog prefilled with the time drawn, so the gesture supplies the
times and the dialog supplies only what it alone knows. Dragging a block moves
it. Dragging its bottom grip resizes the end. A live ghost shows the range as a
readable time while dragging, and nothing is committed until release, so an
accidental nudge costs nothing. Right-click acts on what is under the pointer:
new here, or edit, duplicate and delete on a block.
Dragging a repeating schedule sideways is refused. A one-off's day IS its date,
but a repeating one's day comes from its rule, so moving an instance across
columns would rewrite the recurrence for every other occurrence — a different
operation, and not one a mouse gesture should perform silently. Changing a
repeating schedule's TIME does still edit the whole series, since a series has
one time of day, so that is confirmed out loud rather than assumed.
The arithmetic is a separate module of pure functions, because it is the part
that fails quietly: a block that ends before it starts, a move near midnight
truncated instead of slid back, or a stamp built with toISOString() putting
anyone west of Greenwich on the previous day. Tests pin each of those. That last
one was already present in the create path and is fixed here too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
socket.io does not retry every disconnect. On 'io server disconnect' it stands
down deliberately and waits to be told to reconnect. The player assumed the
opposite in two places: the disconnect handler stopped the watchdog because
"socket.io owns the reconnect once it KNOWS it's down", and verifyLivenessSoon
skipped a present-but-disconnected socket for the same stated reason.
So when the server closed a socket — a handler throwing, a deploy, an eviction
— nothing was left watching and the player stayed down until someone reloaded
the page. That is what it does on a wall: nothing, indefinitely, with no error
on screen. It happened to a live panel whose heartbeat hit a constraint error;
the server dropped the socket and the display sat dark until reloaded by hand.
A supervisor now backs up every disconnect the client did not itself initiate.
It re-establishes only a socket that is genuinely not connected, and only after
a grace longer than socket.io's maximum backoff, so the reconnection socket.io
does own is never raced. Our own teardown is excluded, since connect() closes
the previous socket before opening the next and supervising that would fight
the attempt already in flight. A resume now hands a stranded socket to the
supervisor rather than assuming someone else has it.
The decisions are pure functions alongside the existing watchdogShouldReconnect,
so they are testable without a browser, and a test asserts the grace still
exceeds the configured backoff ceiling if either is ever retuned.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display panel has no keyboard, no pointer and usually no way to clear site
data, but the URL it loads is configurable from whatever manages it. Loading
the player with ?reset=<token> now discards this install's identity so the
panel returns as a new device with a fresh pairing code — the recovery path
when a panel is holding an identity that belongs to a different screen, and the
ordinary path when redeploying a panel to another site.
It applies once per token, which is the whole design. A configured URL is
permanent; nobody goes back and removes the parameter. A reset that fired on
every load would drop the pairing on every reboot and present as a screen that
cannot hold its pairing at all — which reads as an intermittent server fault
rather than the URL doing exactly what it was told. The applied token is
remembered, so ?reset=1 left in place forever resets exactly once; any other
value resets again.
The server URL is deliberately kept, since clearing it would strand a panel
that cannot be typed into, and the cached playlist and layout are dropped so
the new device does not come up showing the previous screen's content.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player derived its fingerprint entirely from hardware traits: user
agent, screen geometry, colour depth, timezone, core count, platform and a
canvas raster. Every one of those describes a model rather than a unit, so two
identical panels produced the same value and the server, which matches on that
value globally, treated them as one device. Two UniFi Pro Displays at different
sites both produced web-m73u8w-5f; the second could not be brought online, and
the row ended up shared, each display evicting the other every thirty seconds.
The identity a player presents is now hardware plus a random per-install salt
kept in localStorage, so two identical panels differ from their first
connection. This is what the Tizen player has always done; the web player is
brought in line with it rather than given a new scheme.
The hardware value is still sent, but only as a hint, and only to move a caller
that has ALREADY authenticated with a device id and token onto its own row —
which is how an existing player carries its identity across this change. A
caller without credentials never resolves through it, however few rows it
appears to match: one row recorded does not mean one display exists, and that
distinction is the whole bug. Such a caller is provisioned a new device, which
costs one pairing code and cannot be wrong.
Older clients are unaffected. They send no hardware value, so they take the
exact-match path exactly as before, and both keep working: the APK's
fingerprint already includes ANDROID_ID and the Tizen player's is already a
stored random id, so neither ever shared an identity between units.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three players died with "Cannot set properties of null (setting 'textContent')"
and it could not be traced. The message names no file, and every candidate line
in the current player was ruled out by inspection: the unguarded writes all
build their element with createElement, every getElementById target exists in
the markup, and the script runs after the markup. That points at an older
cached build still served by the service worker, which is exactly the case
where reading current source proves nothing.
The ErrorEvent already carried filename, lineno and colno. They were being
discarded. Keeping them makes the next occurrence name its own line.
Composed to fit the 200 characters the server stores, so the location is not
truncated away: message plus one location, basename only since the origin is
already known from the device. A promise rejection has no filename, so it falls
back to the first stack frame. A cross-origin script, which reports a bare
"Script error." with nothing else, says so rather than emitting :0:0 as if that
were an answer.
A resource load failure still is not a crash; a test guards that, since this
touched the handler that decides it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A sampling window that recorded nothing leaves the histogram empty, and an
empty IntervalHistogram reports its mean as NaN. Its percentiles return a floor
instead, which is why only the mean was affected and why this went unnoticed.
NaN then survives every arithmetic step in the sampler without complaint and
becomes visible only at the edge, where JSON.stringify renders it as null. So
/api/status served "mean_ms": null while nothing raised an error anywhere, and
any consumer of that gauge read null instead of a number.
Non-finite readings now report 0, which is the honest value: no samples means
no measured delay. Applied to every field so a later change to the histogram
source cannot reintroduce this one field at a time.
Found by CI rather than locally, because an idle window is far likelier on a
loaded runner with several test servers in flight. The failure was real; the
new tests establish the NaN premise and the null serialisation directly rather
than relying on that timing to reproduce.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The auth limiters are app.use middleware that return 429 before the handler
that writes activity_log, so a rejection left no trace anywhere — the limit
suppressed the record of itself. Four production IPs sit at exactly ten logins
a minute and there was no way to tell whether that is one attacker or an office
whose staff share an egress address, which is the difference between the
limiter working and the limiter locking out customers.
The rejection count does not answer that. The number of distinct accounts per
IP does: one account hammered is the limiter doing its job, several accounts
each denied a few times is a shared egress. Both are now recorded, and a
platform-admin-only endpoint reads the tally back.
Identifiers are salted-hashed with a per-process salt and only ever counted, so
this cannot accumulate into a roster of a customer's addresses. Memory is
bounded per key and overall, and says when a count was capped rather than
silently undercounting.
Behaviour is unchanged: same status, same body, and the recording is wrapped so
telemetry can never break the limiter. A test asserts ten through then 429 with
the identical response shape, since a diagnostic that alters what it measures
is worse than none.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A player that reconnects after its row was deleted sends the id it still has
cached. device_fingerprints.device_id has a foreign key to devices(id), so
writing that id back fails the constraint. The throw was caught, which is why
this looked harmless, but the catch abandons the whole fingerprint block:
last_seen is not updated, the reinstall link is not made, and the settings
restore never runs. That restore exists specifically for the post-delete
re-pair, so the failure landed exactly where the feature was meant to help and
a re-paired panel came back with its orientation, name and playlist reset.
Production shows 37 of these, timestamped identically to the "sending unpaired"
log lines — the same event seen from the other side.
The incoming id is preferred, then whatever is already stored, and only an id
that still resolves is written; otherwise NULL, which the column allows and
which ON DELETE SET NULL already leaves behind. The INSERT path a few lines
below had this guard; the UPDATE was missed, and it is the one that fires.
Tests cover the deleted-id reconnect, that last_seen still advances, and that
live ids are unaffected. One asserts the raw unguarded statement really does
raise FOREIGN KEY constraint failed, and another asserts the guard is present
in the handler itself, since the others exercise a mirror of that statement.
Also ignores *.sqlite / *.sqlite3, which the existing *.db rules missed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display panel usually has no keyboard and no pointer, so a recovery path that
waits for input is not a recovery path. When the server stopped recognising a
device, the player revealed the server-URL form — typing that cannot happen on a
screen-only panel — and hid the pairing section, which was the one thing that
would have rescued it. The screen then sat on "Device was removed from server"
until someone physically reloaded it, even though the player was still connected
to the right server and could have asked for a new code itself.
Both handlers now drop the stale credentials and reconnect on a short countdown.
Reconnecting re-registers with no device_id, so the server issues a fresh pairing
code and the existing registered handler puts it on screen. config.serverUrl is
known-good by construction — we are talking to that server at the moment we are
rejected — so there is nothing for a human to re-enter.
The URL field stays editable throughout, and typing cancels the countdown, so
someone who does have a remote and wants to repoint the player is not yanked
mid-edit. The countdown is the same helper the first-boot path already used,
lifted out and shared rather than duplicated; its input listener is bound once
at setup instead of per countdown, which would have stacked a listener each time.
The Android player already behaved this way (ProvisioningActivity repair mode);
this brings the web player in line.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display going offline is one event, but the alert loop re-evaluated every
still-offline device on each 60s tick, so the 2-hour dedup window re-qualified
the same outage over and over. One closed browser tab produced six "your
display is offline" mails overnight, and would have kept going to the 24h cap.
Repeat suppression now keys on devices.offline_alert_heartbeat: the heartbeat
value an alert was already sent for. A device can only come back by sending a
heartbeat, so a later outage always carries a later value and the marker
invalidates itself on recovery — no cleanup, no state to reset. Keeping it on
the row also fixes a second source of duplicates: the in-memory window used to
empty on restart and re-alert the whole offline fleet.
The window stays, doing the job it is actually suited to — bounding how often a
flapping device can alert — and is checked before the marker is written, so a
rate-limited alert is deferred rather than marked and dropped.
The backfill runs once, via schema_migrations rather than the migrations array:
statements there re-run every boot, and an IS NULL backfill would then swallow
the first alert of any outage beginning after the last restart. It marks
currently-offline devices as already-alerted so upgrading does not itself mail
about outages the owner has already been told about six times.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The week view could only answer "what plays on THIS screen". With one screen
at a time an empty grid is ambiguous — nothing scheduled, or the schedule
points at a different screen? That ambiguity is what a user actually hit.
Adds an "All screens" scope alongside the per-screen one. Every block now
names its target, with a stable per-target colour and a legend, so a full
grid stays readable.
The scope for all=1 comes from the request's resolved tenancy and is filtered
on nothing else, so the tenant boundary rests entirely on that resolution.
Tests pin both halves: an ordinary tenant gains nothing by naming another
workspace in the query string, and the platform-admin act-as path still
resolves the workspace it asks for — the two are easy to mistake for each
other, so they are asserted separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Creation and playback disagreed about which clock a schedule's hours are on.
The player evaluated blocks in the device's zone — an operator override, else
whatever the player's OS reported. Creation defaulted to a bare 'UTC', because
the dialog never asked for a zone and the server filled the silence with one.
So hours typed as "09:00 to 17:00" were stored as UTC and evaluated somewhere
else. For anyone outside UTC the schedule was correct and appeared to do
nothing, opening hours later than intended, with nothing on screen to explain
why. A user in Asia/Tokyo hit exactly this and reported it as "I added
something and it didn't appear".
Both sides now resolve through lib/device-timezone, so they cannot drift: an
explicit device override wins, then the OS-reported zone, then null. A legacy
'UTC' override counts as unset, since that was the old default rather than a
deliberate choice and a genuine UTC deployment is indistinguishable from an
unconfigured one.
A new schedule inherits its target's zone — the device's, or for a group its
leader's, falling back to the oldest member that reports one. A zone named
explicitly by the caller still wins; this only fills the silence. A target that
has never reported one still lands on UTC, which is the previous behaviour made
explicit rather than assumed.
The dialog now states which clock the hours are on, and says so differently when
that clock is not the operator's own. Stating it is the other half of the fix:
the server can pick the right zone, but the user still has to be able to see it.
Tests pin both directions and, most importantly, that creation and playback
resolve identically from the same device row.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The kiosk page interpolates style.fontFamily and style.background into a <style>
block, escaped with escapeHtml. That is the wrong tool twice over: it escapes
& < > " ' but not { } ;, and inside a raw-text <style> element the entities it does
produce are never decoded, so it neither contains the value nor renders it correctly.
A value could therefore close the declaration, close the rule, and append its own —
putting an attacker-chosen rule on every panel showing the page. There is no XSS,
since </style> stays unreachable, but a url() in an injected rule is an outbound
request from every display, which is a beacon and a cross-site tracking channel.
Both values are now checked structurally rather than against a value allowlist,
because background is a free-text field: linear-gradient(), rgb() and url() are all
legitimate and keep working. Only characters that could terminate the declaration or
open a new rule are refused, along with comment syntax (which can swallow the
declarations that follow) and control characters. font-family needs no parentheses,
so it gets a tighter allowlist.
Tests cover both directions — injection refused and falling back to the default, and
ordinary gradients, colours and font stacks passing through untouched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The update check is deliberately unauthenticated — every client version has to be
able to ask, including old ones that never learned to send a token — and it keys the
rate breaker on the caller-supplied device_id. Keying on IP is not available either:
the fleet SNATs behind one address, so per-IP would collapse a whole site into a
single bucket.
The result was that the bucket belonged to whoever cited the id rather than to the
device that owns it. A handful of requests naming a panel's UUID left that panel in
rate-backoff, un-updatable for up to half an hour at a time and renewable
indefinitely, while every other device stayed healthy.
Rather than adding auth (which would strand old clients) the state is now
self-healing: when a device registers on the /device socket with a valid device_token
its bucket is cleared. Noise is still possible, but it now lasts until the panel's
next genuine reconnect instead of as long as someone keeps poking.
This is not an escape hatch from the breaker's real job. A device stuck in an update
loop is re-registering legitimately, and clearing its rate state on each genuine
reconnect is what a healthy device looks like; the loop protection that matters is
the download guard. The version-keyed bucket that covers old clients sending only
?version= is a separate namespace and is deliberately not reachable this way.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Players replay a cached playlist, so the id reported on play_start can outlive the
row it names. play_logs.content_id carries a foreign key to content(id), and the id
went straight into the INSERT — so deleting a piece of content made every subsequent
play of it throw, and the whole event was discarded by a catch that logged no
identifiers. On production this fired roughly 360 times in six hours and wrote zero
rows in 24h: Reports was recording nothing at all, for everyone.
Widgets had a quieter version of the same bug. play_logs.widget_id exists and was
never written, so a widget play could not be attributed even when it did insert, and
play_end matched on content_id alone and so could never close a widget's open row.
The reported id is now looked up before use and written to whichever column it
belongs to. An id matching neither degrades to null references rather than losing the
event — content_name still records what played. A play event for a device that does
not exist is still refused; that foreign key is a real invariant, not an obstacle.
play_end matches on either column, and breaks ties on id: started_at has second
granularity, so two plays inside one second tie on it and the wrong row could be
closed. The new tests caught exactly that as flakiness before it was pinned.
The catch now logs the event, device, content and zone. Without them this was
undiagnosable in production.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
sharp decodes uploaded files directly (lib/content-ingest.js, routes/content.js
both call sharp(file.path) on whatever a user uploaded), so its bundled libvips is
part of the request path rather than a build-time detail. Moves 0.33.5 -> 0.35.3,
libvips 8.15 -> 8.18.
Validated against the calls this codebase actually makes, because it is a major
bump: metadata() still reports EXIF orientation (1/3/6/8 all round-trip, which is
what lib/media-orientation.js exifSwapsWH and the rotation-aware dimensions depend
on), a bare .rotate() still auto-orients, and resize().jpeg().toFile() is unchanged.
png/webp/jpeg/gif/avif all still encode and decode, and malformed input still throws
rather than crashing.
The new libpng is stricter, which surfaced a latent problem in the AUTH-01 test: its
1x1 PNG literal had a corrupt IDAT chunk whose stored CRC did not match its data. The
old decoder accepted it; the new one refuses with "vipspng: libpng read error", so no
thumbnail was written and the content-gate assertions failed with a 404 that reads
like an auth regression. Replaced with a PNG whose every chunk CRC verifies. The
stricter decode is the correct behaviour and is kept.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A device row carries two fields that are not ordinary data: device_token, the
credential the player proves with on the /device socket, and settings_pin, which
unlocks the player's on-device settings menu and so hands physical control of the
panel to anyone holding it.
device_token was already stripped everywhere. settings_pin was not — it went out on
both the collection and the detail endpoint. The dashboard does show it, but on one
screen only: the device detail page, which fetches a single device. The collection
endpoint had no consumer for it and was returning the PIN for every device in the
workspace on every load.
The detail endpoint keeps it, so that page is unchanged. The list no longer sends it.
Same data, much smaller blast radius, no feature lost.
Tests pin the split in both directions — absent from the list, present on the detail,
and the socket credential absent from both (asserted on the whole serialized payload,
not just the top-level key, so a nested echo would fail too).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two problems on a panel showing one fullscreen widget, both visible as flashing.
The player re-navigated the WebView every duration_sec. PlaylistController.next()
requests a playlist refresh between plays and playCurrentItem() re-issues the item
unconditionally, so a one-item playlist reloaded the same URL forever. The existing
dedupe guard only covers the playlist-update path, so it logged "not restarting"
AFTER the reload had already happened. On an interactive widget that also discarded
whatever the viewer had typed.
showWidget() is now idempotent: same URL with the widget already on screen returns
without re-navigating, and the cached URL is cleared at every media-type transition
so switching away and back still reloads. The refresh itself is untouched — schedule
re-evaluation and dayparting still run on the timer, and widgets keep refreshing
their own data client-side (directory-search polls its board every 30s and preserves
the current query). The web player already behaved this way via reevaluateHeldWidget;
this brings the Android player to parity.
Separately, the directory-search keyboard was laid out in fixed pixels for a
1920-wide viewport. A panel's CSS viewport is its resolution over its density, so a
1080p screen at 240dpi presents 1280x720 — where four rows of 56px keys took ~37% of
the height instead of ~24%, and the lone max-width:700px breakpoint never fired to
correct it. Key metrics are now clamped against vh. The clamp maxima are the previous
fixed values and both vh terms exceed them at 1080 tall, so a 1080 viewport renders
pixel-identically; shorter viewports scale down. The breakpoint no longer re-pins .key,
which would have undone the clamp.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Until now the only ways back into an account were an admin setting your password for you
or shell access to run scripts/reset-admin.js. A self-hosted operator who forgot their
password had no path at all, and the admin-reset route explicitly refuses to reset a
platform admin's password — so a single-admin instance was unrecoverable without a shell.
The per-account login lockout added recently makes that sharper: a user who forgets their
password will hit the lockout and see the same generic error, with no way out.
Two unauthenticated endpoints (they must be — the user cannot log in):
POST /api/auth/forgot-password { email } -> always the same 200
POST /api/auth/reset-password { token, password } -> 200 / 400
The properties that matter, each covered by a test:
- NO ENUMERATION. The request endpoint answers identically — same status, same body —
for a real address, an unknown one, an SSO identity with no local password, and a
malformed string. The frontend shows the same confirmation even on a network error,
so the client cannot leak what the server refused to.
- NO MFA BYPASS. Completing a reset does NOT issue a session; the user signs in
afterwards, so a TOTP-enabled account still clears its second factor. Returning a token
here would turn "read one email" into a full session without the second factor.
- SINGLE USE, SHORT LIVED. 32 random bytes, stored only as a SHA-256 hash (same
discipline as email verification, recovery codes and API tokens), 1h TTL, and the
redeeming UPDATE is conditioned on the hash still being present so concurrent
redemptions cannot both win.
- LOCAL ACCOUNTS ONLY. SSO identities have no local password; no token is minted.
- IT ACTUALLY UNBLOCKS YOU. A completed reset clears the per-account login lockout and
must_change_password, otherwise someone who locked themselves out would reset and still
be locked out.
Rate limited: 5/min on the request (it sends mail to a caller-supplied address), 10/min
on the redeem. If no email transport is configured the response is unchanged — no oracle —
but the server logs loudly, because the user will otherwise wait for mail that cannot
arrive and the generic response cannot tell them.
Frontend: a "Forgot your password?" link on the sign-in card, a request card, and a
new-password card. app.js had to learn #/reset-password explicitly — the auth guard
rewrites any unauthenticated hash to #/login, which would have discarded the one-time
token in the emailed link and made it silently do nothing.
Migration adds users.password_reset_hash / password_reset_expires: additive, nullable,
idempotent; a code-only rollback leaves two dead columns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A screen that was still connected and still displaying its pairing code could not be
paired. Reloading the player produced the same code, and the on-screen instruction
("restart the display to get a new code") could not help.
devices.created_at is written once, at first registration, and the row is never recreated:
a player persists its device_id and its pairing code in local storage and re-registers
with them forever. Expiry was measured from created_at, so 15 minutes after first boot the
row became permanently unclaimable while the device kept heartbeating — and a restart
reused the stored identity and reproduced the same code, so there was no way out.
Observed in production: an unclaimed web player, still online and heartbeating, whose row
was created 4 days 20 hours earlier and had been unpairable for all but its first 15
minutes. Prod is carrying several such rows; alpha has some 13 days old.
Key expiry on last_heartbeat instead, falling back to created_at for a row that has never
checked in. That answers the question the operator actually has — is this screen still
there showing me this code? — while keeping the property the expiry exists for: a device
that has genuinely gone away still expires.
Trade-off, taken deliberately: a code stays claimable while its screen is connected rather
than for a fixed 15 minutes. That is what the product implies, since the code is on the
screen the whole time, and guessing is bounded by lib/pair-lockout (5 failures per IP per
15 min) and the 5/min route limit rather than by this TTL.
SERVER-ONLY. The player's device:registered handler reads only device_id and device_token
and has no way to display a server-issued code, so reissuing one would have left fielded
players showing a stale code — strictly worse. This fix needs no player update and
un-strands every already-affected device in the field on deploy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
scripts/reset-admin.js mints a JWT carrying `recovery: true`, and middleware/auth.js
accepted that claim on its own with no database involvement. Three consequences:
- NOT REVOCABLE. The only way to invalidate an outstanding recovery token was to rotate
JWT_SECRET, which logs out every user on the instance.
- NOT ENUMERABLE. Nobody could answer "is a recovery token outstanding right now?"
- NOT AUDITED. The synthetic id ('recovery-<nonce>') is not a users row, so every
activity_log insert for it failed the user_id foreign key and was swallowed by a catch —
a break-glass session left no trace at all.
A `recovery_grants` row per minted token turns all three around: DELETE revokes, SELECT
enumerates, expires_at bounds, and used_at + source_ip record when and from where it was
first exercised. The migration is additive and idempotent, so re-running is a no-op and a
code-only rollback just leaves an unused table.
The grant is session-scoped, NOT single-use-per-request. Recovery means many requests —
load the dashboard, list users, reset a password — so consuming the grant on the first
would make break-glass unusable, a worse outcome than the narrow replay window it closes.
Revocation and expiry are the controls; used_at is the audit stamp.
Also fixed, because it is the mechanism that hid this: logActivity now rewrites a
'recovery-*' id to a NULL user_id with the identity in `details`, so break-glass actions
are actually recorded instead of failing the FK; and a dropped audit row now logs a loud
[AUDIT-DROP] line naming the action and increments a counter, rather than vanishing into
console.error.
The token is written to a 0600 file instead of stdout — under systemd or Docker, printing
it meant journald captured a live admin credential well past its lifetime. Added --list
and --revoke-all.
In-flight recovery tokens minted before this change stop working; they live one hour and
were unrevocable, which is the problem being fixed. Minting already required a working DB,
so redeeming against one is not a new dependency.
test/session-token-resolution.test.js now mints a real grant for its recovery token, so
its assertions keep testing that break-glass is refused on those surfaces for lack of a
users row — not for the unrelated new reason that the token is invalid.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The on-device settings PIN (devices.settings_pin, minted at pairing) and the pairing code
assigned to imported devices both came from
`Math.floor(100000 + Math.random() * 900000)`.
Math.random is not a CSPRNG. V8 implements it as xorshift128+, whose internal state is
recoverable from a handful of consecutive outputs, and every call in a process draws from
that one shared stream. Both values are also observable by ordinary users — settings_pin
is returned in device API responses today — so a user who collects a few outputs could
predict the values minted around them, including for other tenants.
lib/numeric-code.sixDigitCode() uses crypto.randomInt, which is CSPRNG-backed and
rejection-samples so the distribution stays uniform. Range is 100000..999999 inclusive,
identical to the old expression, so codes are still exactly six digits with no leading
zero — the on-device keypad and pairing UI are unchanged.
Deliberately NOT converted, because neither gates access: the image-generation seed in
lib/image-gen.js, and the anti-burn-in pixel jitter inside generated widget HTML.
Also unchanged: the settings_pin backfill in db/database.js, which uses SQLite's random()
— that is ChaCha20 seeded from OS entropy, not a weak PRNG.
This is the generator half of the finding only. The separate half — that settings_pin is
returned to every workspace member, including read-only roles — is a response-shape change
and waits on the consumer enumeration.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
GET /api/devices/:id/screenshot returns a live picture of what a screen is showing, but
it was still authorized pre-tenancy: `device.user_id !== user.id`, with a role bypass
listing 'admin'/'superadmin'. Three consequences, all now covered by tests:
- `device.user_id &&` SHORT-CIRCUITED. A device with no user_id — never paired, or its
owner deleted — skipped the ownership test entirely, so any authenticated account on the
instance could read it. An unpaired panel displays its pairing code on screen, so that
image is also a route to claiming the device (AUTH-10, out of scope here but connected).
- 'platform_admin' was absent from the bypass list. #14 renamed 'superadmin' to
'platform_admin', so an actual platform admin fell through to the ownership test and was
denied unless they happened to own the row.
- Workspace members other than the owner were denied a device they administer through
every other endpoint.
Now uses accessContext() against the device's workspace — the same helper routes/devices.js
uses — which covers direct membership, org-level access and platform staff in one call. A
device with no workspace is denied outright rather than defaulting open.
Deliberately unchanged: the ?token= query-parameter mechanism on this route, which is a
separate finding with its own blast radius.
No response shape change: still 200 / 401 / 403 / 404 with the same bodies.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The only throttle on POST /api/auth/login was the per-IP limiter in server.js. That
bounds one noisy source and nothing else: it does not bound a distributed attempt, and
it is only as accurate as a deployment's proxy configuration. Nothing counted failures
against the account actually being attacked, and nothing cleared such a count on success
because no such count existed.
lib/login-lockout.js mirrors lib/totp-lockout.js and lib/pair-lockout.js so there is one
lockout idiom here rather than three. 10 failed passwords lock an account for 15 minutes.
Keyed on user.id, never on the submitted email: the email is attacker-supplied and
unbounded, so keying on it would let anyone grow the Map without limit — the same class
of bug fixed elsewhere in this campaign. A user id only exists for a real account, so the
key space is bounded by the user table and needs no eviction sweep, exactly like
totp-lockout.
A locked account returns the SAME 401 and body as a wrong password. A distinct 429 would
tell an attacker "this account exists and is under attack", turning login into an
account-existence oracle; the test asserts the locked response is byte-identical to both
the wrong-password and unknown-account responses. The trade is that a locked-out
legitimate user sees the generic message, so the trip is recorded in activity_log
(auth:login_locked) for the operator instead.
The counter is cleared as soon as the password verifies — before the TOTP and
email-verification branches, which return early and never reach issueSession, so a reset
placed there would never fire for those accounts. SSO paths do not share this code and
are unaffected.
Frontend needs no change: login.js renders any non-ok body's `error` string verbatim, and
the body is unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The diag widget runs in a null-origin sandboxed iframe, so it cannot carry a session and
its telemetry POST must stay unauthenticated. But the handler stored into a plain Map
keyed on a value taken from the request body, with no cap, no TTL and no eviction — an
unauthenticated caller could add entries until the process died. On this product a dead
server is a fleet-wide reconnect, so a bound here is a fleet-safety control.
Two changes:
- lib/bounded-snapshot-store.js: a "latest snapshot per key" store with a global entry cap
and a TTL, evicting least-recently-WRITTEN. The cap is GLOBAL rather than per-IP on
purpose — signage sites egress through one NAT address, so a per-IP limit punishes a
whole venue for one noisy panel and does nothing about a distributed writer. Same
reasoning the OTA download guard already documents ("NEVER per-IP (SNAT)"). A live panel
rewrites its key every 2.5s, so only entries the dashboard already treats as stale
(>15s) are ever eligible for eviction.
- The POST now answers 204 instead of res.json({ok:true}). The reporting widget ignores
the response (fetch(...).catch()), and services/activity.js activityLogger wraps
res.json — so this also stops an anonymous caller from writing one activity_log row, and
running two synchronous statements, per report.
Read contract unchanged: a live key returns its object, an unknown OR expired key returns
null — the shape frontend/js/views/device-detail.js already handles ("no report yet"), and
it treats anything older than 15s as stale regardless, so the 60s TTL is 4x looser than
what the UI honours. No client change; no rate limiter added.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
getClientIp() decides the value every per-IP control keys on — the auth/pairing rate
limiters, lib/pair-lockout, and activity_log.ip_address — so a caller must never be able
to choose it. It believed CF-Connecting-IP whenever the immediate peer was in the
`trust proxy` list, which includes loopback/linklocal/uniquelocal.
Those entries are correct for X-Forwarded-For: a proxy APPENDS to that header and Express
walks the chain right-to-left, so a client-supplied value cannot become the resolved
address. CF-Connecting-IP has no chain — a local reverse proxy passes through whatever
single value the client sent — so treating a loopback peer as evidence the request came
through Cloudflare means trusting the client.
Gate it on the published Cloudflare ranges alone. This is also the portable behaviour:
most self-hosted installs are not behind Cloudflare, and for them the header is now
simply ignored, with attribution falling back to req.ip under whatever `trust proxy` the
operator configured. Installs that do front with Cloudflare are unaffected — their peer
really is a CF edge.
Documented the distinction at config/cloudflareIps.js so the two lists are not conflated
again. No response shape or DB change; no client impact.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Uploaded files are served from the SAME ORIGIN as the dashboard, so how a browser
interprets them is a security boundary. Two things decided that interpretation, and
both were caller-controlled: the stored extension came from
`path.extname(originalname)`, and the only type check read `file.mimetype` — a request
header. A caller could therefore choose to have their bytes served as an active
document from the app origin.
Two independent invariants now hold the boundary:
1. INGEST — lib/upload-sniff.js sniffs magic bytes after multer writes a neutral
`.part` file (diskStorage names the file before any bytes exist, so the sniff cannot
happen there), maps the result through a hardcoded mime->extension allowlist, renames
accordingly, and stores the sniffed mime. Unsupported bytes are refused with a 400.
2. SERVING — upload responses carry `Content-Security-Policy: sandbox`, so if a response
is ever treated as a document it lands in an opaque origin with scripts disabled.
Anything outside the inline-safe extension set is additionally forced to download.
This holds regardless of how a file reached disk, so a future gap in (1) is contained
rather than exploitable.
Applied at every instance of the pattern, not just the first: lib/content-ingest.js,
the /replace route, the four content-serving paths across server.js and routes/content.js
(the latter pair currently shadowed by mount order, which is not a guarantee), and the
ZIP-import path in routes/status.js, which took its extension from the archive entry.
SVG stays accepted and stays inline: white-label logos are SVG, and octet-stream +
nosniff makes <img> fail. Scripts in an SVG never run in an image context, and the
sandbox CSP covers the one case where they would — a direct navigation. SVG is also no
longer handed to sharp, which removes the librsvg path where the open libvips CVEs live.
Existing rows are untouched — no migration. The four upload fixtures in agency.test.js
uploaded `Buffer.from('x')` declared as image/png; that is the exact "declared type is a
lie" case this closes, so the fixtures now use real PNG bytes. No assertion changed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
optionalAuth was exported but never mounted on any route (verified by grep across
server, frontend, scripts and tests: only its own definition, its export, and one
stale comment referenced it). It also carried a second, slightly different copy of
the token-resolution logic - its own user column list, and no forced-password-change
check - which is exactly the drift the preceding commit consolidates away.
Removing it rather than porting it to resolveSessionUser: a "set req.user if a token
happens to be present" middleware is a few lines on top of the shared resolver if a
route ever needs one, and an unused export is a standing invitation to mount it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Six places verified a session JWT inline instead of going through requireAuth,
each repeating a slightly different subset of its checks. Introduce
resolveSessionUser() in middleware/auth.js as the single definition of "this
token is a usable session, and here is whose it is", and route all of them
through it: the three /api/status token routes, the screenshot route, the
content-reference gate, and the /dashboard socket handshake. requireAuth is now
a thin wrapper over the same helper, so the two cannot drift.
Also:
- Give the pre-TOTP token a distinct audience so it is redeemable only through
verifyMfaPendingToken (POST /api/auth/totp/verify). verifyToken refuses any
token carrying an audience, so a token minted for one purpose cannot be
redeemed on another path.
- The dashboard socket handshake now takes userId/userRole from the live users
row rather than from the token claim, so role changes take effect on the next
connection instead of riding the token's remaining lifetime.
- Add test/session-token-resolution.test.js covering all six surfaces,
including the socket handshake.
Every call site keeps the status code and error body it returned before.
Net query cost: the content-reference gate and the socket handshake each gain
one users-by-id lookup (the same one requireAuth already does per request); the
other four are unchanged or replace an equivalent lookup.
In-flight pre-TOTP tokens are invalidated by the audience change; they live 5
minutes, so the window is a re-login at worst.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The webpage-widget preview note claimed: "the site blocks embedding in a browser
— it will still display on the device screen." The second half is false. The
widget renders the URL in an <iframe> (renderWebpage), and the device player
loads that page in a Chromium WebView, so a site sending X-Frame-Options /
CSP frame-ancestors (Amazon, Google, most large sites/banks) is refused on the
device exactly as in the browser preview. The note set the wrong expectation —
a customer (and we) chased CORS and "should work on device" when the live
device screen was blank too.
Reword to tell the truth in all 6 languages (en/es/fr/de/it/pt), both the
frontend i18n key (widget.webpage_blocked_note) and the player's
preview_webpage_blocked string: if the preview is blank the site blocks
embedding and won't display on the device either — try a page that allows it.
Copy-only; no behaviour change. This is not an Amazon-side fix (embedding refusal
is the site's choice) — just accurate messaging.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
getUserPlan()'s auto-downgrade was guarded on `subscription_status !== 'active'`,
but that column DEFAULTs to 'active' and is only ever changed by Stripe webhook
events. For trial users who never touch Stripe — the entire population it's meant
to catch — the condition was always false, so the downgrade never ran and every
signup kept Pro free forever.
Re-key the guard on the real signals:
- trial expired (!trial_active), AND
- stripe_subscription_id IS NULL (never paid), AND
- plan_id === trial_plan (still on the plan the trial granted), AND
- plan_name !== 'free'
The plan_id === trial_plan clause is load-bearing: it protects comped / hand-
granted plans (e.g. a manually-set enterprise plan, where plan_id !== trial_plan)
from being silently downgraded. Grandfathered accounts (trial_started IS NULL)
never enter the block at all, so the ~home cohort is untouched. Added a comment
documenting the subscription_status-default trap so it isn't reintroduced.
Enforcement stays forward-only/lazy — the downgrade happens in the resolver on a
user's next request; no mass update here.
Downstream (deviceSocket.checkDeviceAccess, traced, unchanged): a genuinely-
expired free-tier trial now resolves to free and its device-limit block correctly
caps it to 1 device; grandfathered home (2 devices) and paid users are not
blocked. NOTE: the separate "Trial Expired" screen branch there is a pre-existing
dead condition (it needs trial_started set AND plan_name='free' at once, but the
downgrade clears trial_started) — left as-is per scope; flagged for follow-up.
Tests (new trial-expiry.test.js — there was none, which is how this shipped):
lapsed trial downgrades; comped enterprise (plan_id!=trial_plan) not downgraded;
grandfathered home (trial_started NULL) not downgraded; paid user not downgraded;
in-window trial not downgraded; plus a regression pinning that subscription_status
='active' no longer shields a lapsed trial. Suite 563/563.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add allow_promotion_codes: true to the checkout.sessions.create call in
POST /checkout. This is what renders the "Add promotion code" field on Stripe's
hosted checkout page; for API-created sessions there is no Dashboard equivalent
(that toggle only exists for Payment Links, which we don't use), so a comment
warns against removing it as "redundant". The billingPortal branch is untouched
— portal sessions handle discounts separately.
Testing: no Stripe-SDK test/mock existed (the billing-*.test.js files cover the
#146 usage-metering path, not Stripe). Added stripe-checkout.test.js using the
repo's in-process router-mount convention with a minimal `stripe` stub injected
via require.cache, asserting the checkout payload carries
allow_promotion_codes:true (and still builds a subscription session for the
requested price). Full suite 557/557.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ran `npm audit fix` (no --force) in server/. Only transitive dependencies
moved, within existing semver ranges — package.json is unchanged, so this is
purely a package-lock.json update:
ws 8.18.3 -> 8.21.1, qs -> 6.15.3, body-parser -> 1.20.6,
engine.io -> 6.6.9, js-yaml -> 4.3.0, plus express/socket.io sub-deps.
Vulnerabilities: 13 (6 moderate, 7 high) -> 2 high.
Verified: full server suite 556/556 (incl. socket-handler + reconnect-storm
tests that exercise ws); boot smoke OK (server starts, /api/version responds,
socket.io/engine.io handshake returns 200).
Left for a separate, deliberate change (both need breaking major bumps):
- nodemailer 6 -> 9 (email send API; several CRLF/SSRF advisories)
- sharp 0.33 -> 0.35 (libvips CVEs; thumbnail/image path)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Subtitles/captions are set once in the content library and applied
automatically by the player — no in-player controls (the player stays bare).
- DB: 4 new content columns (captions_enabled, captions_lang for YouTube;
subtitle_url, subtitle_lang for uploaded videos), all default off/NULL.
- buildSnapshotItems: denormalize the 4 fields into published_snapshot so the
player receives them (enumerated query).
- content.js PUT: accept the 4 fields (subtitle_url only clearable here).
- POST /:id/subtitle: dedicated .vtt uploader (separate multer, since the main
filter is video/image-only); stores the file in the content dir, records
subtitle_url + subtitle_lang. Old subtitle file replaced; DELETE cleans up
the sidecar.
- Player: YouTube -> loadModule('captions') + setOption(...languageCode) in
onReady (best-effort, wrapped). Uploaded video -> a <track kind="subtitles">
appended to the <video>, forced mode='showing' on load (same-origin, so
CORS-clean like the video).
- Edit modal: YouTube gets an enable-captions checkbox + language; uploaded
video gets a .vtt file picker + language + a remove-subtitle option. en/es.
Honest limitation (in the PR): YouTube caption control via the IFrame API is
undocumented/version-dependent and only works if the video actually has
captions — hence best-effort and wrapped so it can never break playback.
Test: content-subtitles.test.js — the 4 fields survive publish -> snapshot,
the .vtt upload endpoint stores + records the file, and a non-.vtt is rejected.
Suite 550/550.
Closes#216
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The content library had no batch operations — every item was managed one at a
time. Add multi-select with batch delete and batch move.
Backend (content.js):
- POST /content/batch/delete — array of ids, atomic: validates + authorizes
EVERY id first (malformed/missing/forbidden rejects the whole batch), then
deletes in one transaction. Reuses the single-delete teardown.
- POST /content/batch/move — array of ids + target folder_id, same atomic
validate-all-first; target folder must share each item's workspace. Folder is
organizational (not in the snapshot), so no device push.
- Refactor: extract purgeContentRow() (file removal + snapshot scrub + row
delete + affected-device collection) and pushContentUpdates(); DELETE /:id now
uses them, so single + batch share one scrub path (no duplication). Add a
boolean contentWritable() mirroring checkContentWrite's authorization.
- 500-item cap per batch; UUID validation guards the snapshot-scrub LIKE.
Frontend (content-library):
- Per-card selection checkbox, select-all/none (visible), shift-click range.
- Selection persists across folders/pages (issue-aligned cross-page selection);
cleared after a successful batch op.
- Batch toolbar (shown when >0 selected): count, move-to-folder picker, delete
with click-again confirm. Selected cards get an outline.
- api.batchDeleteContent / batchMoveContent; en/es i18n.
Not included: batch "set expiry" (listed in the issue's toolbar sketch but only
delete/move had endpoint specs) — deferred; PUT already does per-item expiry.
Test: content-batch-ops.test.js — batch delete removes rows+files+scrubs
snapshots; atomic rejection leaves valid rows intact; malformed id -> 400;
batch move reassigns folder; cross-workspace folder refused; empty batch -> 400.
Suite 553/553.
Closes#213
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uploading N files fired N sequential XHRs (one POST per file). Select-many now
goes up in a single request.
- Server POST /api/content: upload.array-style `files` field (up to 20) via
upload.fields, looping ingestUploadedFile per file. Keeps the legacy single
`file` field so older clients / API callers are unaffected. Response shape is
backward-compatible: a single file returns the content object (what every
existing caller reads), a batch returns the array.
- api.uploadContent: accepts a File, FileList, or array; appends all under
`files`; aggregate upload progress; resolves to object (single) or array
(batch).
- content-library handleFiles: one batched request with aggregate progress and
a "N files uploaded" toast instead of a per-file loop.
- en/es i18n for the count-based progress/toast strings.
checkStorageLimit is left as-is — it's a coarse pre-gate (blocks only when
already at/over the limit), same as before; per-file aggregate sizing was a
listed "consideration", not required, and is out of scope here.
Test: content-multi-upload.test.js drives the real router+multer over HTTP —
3-file batch creates 3 rows and returns an array, legacy single `file` returns
an object, single `files` returns an object, empty -> 400. Suite 545/545.
Closes#212
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Content discovery was client-side only, scoped to the items already rendered
on the current page — searching "logo" on page 1 couldn't find logos on page
2 or in another folder.
Server (GET /api/content):
- ?q= text search on filename (LIKE, workspace-wide — a search ignores the
open folder so nothing is missed). LIKE metacharacters are escaped so a
filename with % or _ matches literally.
- ?type=video|image|youtube|web — youtube (video/youtube) and web (other
remote_url) are split from plain uploaded video/image so the four UI buckets
map cleanly.
- ?sort=date_desc|date_asc|name|size — whitelisted (never interpolates user
input into ORDER BY); default keeps the legacy newest-first ordering.
Frontend (content-library):
- Type filter + sort dropdowns; search debounced (300ms) and now hits the
server instead of filtering the DOM.
- Result count shown while a search/type filter is active.
- en/es i18n.
api.getContent gains an opts arg ({q,type,sort}); folder_id is omitted while
searching to match the server's workspace-wide behaviour.
Test: content-search-filter-sort.test.js mounts the real router and covers
substring match, LIKE-escape (literal %), the type buckets, name/size sort,
the ORDER BY injection guard, and combined filters. Suite 541/541.
Closes#214
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On Android TV with weak/unstable WiFi, YouTube embeds auto-select 1080p+
and buffer/stall. Add a per-item "Unstable connection" flag that biases the
YouTube embed toward a 720p ceiling.
- DB: content.unstable_connection INTEGER NOT NULL DEFAULT 0 (non-destructive,
existing rows unchanged).
- buildSnapshotItems: denormalize the flag into published_snapshot so it
reaches the player (that query enumerates columns, so it had to be added
explicitly — covered by a new test). preview-payload reuses the same query.
- content.js PUT: accept + coerce unstable_connection to 0/1.
- Player: playerVars.vq='hd720' + best-effort setPlaybackQuality('hd720') in
onReady when the flag is set. Both are hints YouTube may still override, but
together they bias the initial selection down to 720p.
- Edit modal: YouTube-only checkbox + hint; en/es i18n.
Scoped to the core ask; the issue's optional "Shorts get inverse hd1080"
refinement is intentionally left out (dubious for signage, and forcing higher
quality on a weak link is the opposite of the goal).
Closes#217
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
YouTube Shorts never fire the ENDED state via the IFrame API, and some
Android TV WebViews drop ENDED even for regular videos. The player advanced
solely on onStateChange ENDED, so a missing event stalled the playlist
indefinitely.
Arm a duration-based fallback timer in onReady (getDuration + 3s slack) that
calls nextItem() if ENDED never arrives. It is cleared on a real ENDED, on
onError, when a newer player is created, and in teardownCurrentMedia so a
stale timer can't force a spurious advance after rotation. Skipped when
looping (single-item playlists) and when duration is 0 (live streams).
The Tizen player is not affected: it embeds YouTube as a plain iframe and
already advances multi-item playlists on a duration timer rather than the
YT JS API, so it never waits for ENDED.
Closes#215
Refs #184
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add Device modal now shows the server URL and full Smart TV player URL
- Smart TV note changed from bare /player to full URL (dynamic via JS)
- /download/apk error page now includes a download link to GitHub Releases
- i18n keys added in en + es, old smart_tv_note removed
Previously the dashboard upload always sent files to root (folder_id=NULL)
because the upload flow never read or forwarded the current folder context.
The agency upload already handled this correctly — this applies the same pattern.
Changes:
- api.js: uploadContent() accepts optional folderId, appends to FormData
- content-library.js: handleFiles() passes state.currentFolderId
- content.js: POST / reads folder_id from multipart body
Three features from this session, full server suite green (535/535).
TOTP 2FA (#100) — backend shipped without a UI; add it:
- Login: mfa_required -> 6-digit challenge (recovery codes accepted) -> /totp/verify.
- Settings > Account: enable (QR + confirm -> recovery codes once), regenerate,
disable; SSO accounts see "managed by your identity provider".
- /totp/setup returns a server-rendered qr_data_url (bundled qrcode dep). keyuri
folds the request Host into the issuer so multi-instance accounts are
distinguishable in the authenticator app.
Email verification on signup — hosted HARD-block / self-host SOFT-nudge:
- email_verified column; existing users asked on first login (SSO + platform
admins grandfathered); single-use 24h tokens (SHA-256 hashed).
- Gate engages only when email is configured (never locks out a no-mail instance).
GET /verify-email + POST /resend-verification (generic, no account enumeration).
- Client: "confirm your email" flow + resend, verified/error toasts, self-host
banner; onAuthSuccess refuses a tokenless response (defensive).
Tizen SSSP URL-Launcher install — Fusion-style one-URL native install:
- Server hosts /tizen/sssp_config.xml (dynamic <size>, always matches the served
.wgt) + /tizen/ScreenTinker.wgt + a human landing. lib/wgt-cache.js resolves the
signed .wgt (/data mount wins, mirroring the APK).
- build-wgt.sh also emits a static sssp_config.xml for CDN hosting.
- Retail panels require a Samsung Partner cert; dev-mode is SDB self-signed only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The cold-start cached-playlist restore runs at top-level during initial
script execution: it calls startPlaybackAt(0) -> playCurrentItem ->
renderContent, whose first statement is `renderSeq++`. But renderSeq was
declared with `let` next to the buffered-video code far below, so it was
still in the temporal dead zone on that early path:
ReferenceError: can't access lexical declaration 'renderSeq' before
initialization (renderContent -> playCurrentItem -> startPlaybackAt)
Result: any paired device with a cached playlist + known layout threw on
cold load and rendered nothing. Regression from the warm-play/buffered
render work, which made renderContent touch renderSeq at its very top.
Fix: declare `let renderSeq = 0` with the other top-level player state so
it is initialized before the restore path can call renderContent. No
behavior change to the buffered-render logic.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reconcile advanceTimer on mode enter/exit via reconcileAdvanceTimerForMode in applyWallMode/applyGroupSync — fixes the group-entry zombie timer and the solo-exit frozen image. Closes#200.
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered.
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs.
* fix(web-player): buffered widget swap + solo-board hold to end directory-board black flicker
A fullscreen widget (e.g. a solo directory board) re-rendered on the advance timer:
renderContent tore the container down to black (innerHTML='') BEFORE the replacement
iframe finished loading, and a single/only-active widget re-advanced to itself every
duration_sec — so the board cycled black every few seconds. That reload was ALSO the
only thing refreshing the board's static, server-rendered data, so simply holding it
in place would freeze the data.
- Buffered swap: build the new widget iframe hidden OVER the current content and reveal
it on 'load', then tear down the outgoing content — no black frame on any widget
transition. On a load timeout, keep the last-good board and discard the dead hidden
frame via a shared cleanup path (don't reveal a blank frame); a transient server blip
self-heals on the next refresh.
- Solo/held widget (nextActiveIndex === currentIndex): hold in place and refresh its
DATA on a decoupled interval (WIDGET_SOLO_REFRESH_MS = 60s) via the buffered swap,
instead of re-querying the DB + re-rendering full HTML every duration_sec, fleet-wide.
Scoped to non-wall fullscreen widgets; wall+widget keeps the legacy path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(web-player): route held directory-board refresh through nextItem (schedule-aware)
Follow-up to the buffered widget swap: the solo/held board refreshed via a bespoke
self-rescheduling loop that never re-evaluated the schedule — so a board could outlive
its daypart, and a newly-active sibling item was never picked up (the player stuck on
the board). Delete the duplicate loop entirely and advance via nextItem in both the
held (WIDGET_SOLO_REFRESH_MS cadence) and rotating (duration) cases: nextItem
re-evaluates the schedule every cycle and re-renders the held board through the buffered
swap (still no flash), and drops the duplicate code path that caused the bug.
Verified: the timer-lifecycle harness (6 scenarios / 68 assertions) still passes,
including widget->video transition and the leak/timer-count checks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A duration_sec=0 assignment (especially a widget) made the player schedule a 0ms
auto-advance, self-looping and black-screening the TV. #198 fixed the Android
client; this hardens the source so a 0 can't be stored or served in the first
place. assignments.js accepted an explicit 0 on the POST/PUT/copy write paths —
the `= 10` destructure default only covers an ABSENT field, not an explicit 0.
- Add normalizeDuration() and apply it on all assignment write paths so any
missing/invalid/<1 duration is floored to the 10s default.
- Add an idempotent migration repairing existing playlist_items rows with
duration_sec IS NULL OR < 1 (fixes the live widget on existing DBs).
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The vertical auto-scroll is a CSS keyframe that translates the track by
cycleH = baseH + GAP_PX and loops linear infinite. GAP_PX was 100 but the actual
.gap element between the content and its seamless clone is 120px, so every cycle
the reset landed 20px off — a visible jump/stutter once per loop.
Set GAP_PX = 120 to match the .gap CSS, and drive each gap element's height from
GAP_PX inline so the scroll math and the rendered gap can never drift again.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Follow-up to #195. The CORP fix there landed on routes/content.js `/:id/file`, but that
handler is SHADOWED: server.js registers a public `app.get('/api/content/:id/file')`
(and `/thumbnail`) BEFORE the auth-gated content router, and that public route (gated by
playlist/widget reference) is what actually serves widget logo/background images. So the
header never changed on the wire — origin still returned CORP: same-origin and the player's
sandboxed (opaque-origin) widget iframe kept getting NS_ERROR_DOM_CORP_FAILED / 0 bytes.
Set Access-Control-Allow-Origin: * + Cross-Origin-Resource-Policy: cross-origin on the real
public routes in server.js: /file, /thumbnail (local), and the remote-thumbnail proxy.
Revert the now-dead content.js edit so the fix lives only where the bytes are served.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): bulk import for the directory board (JSON / CSV / TSV / text)
Adds an "Import from JSON / CSV" button to the directory-board editor. Paste JSON
(the { company, tenantsByFloor, advertisements, backgroundImages } shape plus
categories[]/floors[]/flat-array/bare-floor-map variants), a CSV/TSV/pipe/semicolon
table (with or without a header — vacant/yes/1 => available, quoted fields), or a
sectioned "room name" text list, and it auto-fills title, footer, floors->categories,
rooms/names/details/availability, and background-image URLs. "Replace / append" toggle.
Tolerant key matching (room/suite/unit/id, name/tenant/company, details/subtitle, …);
warns on things it can't use (bare-filename background images, headerless columns).
parseDirectoryImport is pure and was unit-tested in node across every format.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(widgets): directory board — logo replaces title, and images load on the player
Two on-screen bugs on the directory board:
1. A logo did not remove the title text — both rendered, stacking the wordmark over
the name. renderDirectoryBoard (and the directory-search header) now gate the title
h1 behind !logoSrc, so a logo replaces the title. New render test guards it.
2. Logo + background images did not show on the player (NS_ERROR_DOM_CORP_FAILED,
0 bytes). The player embeds widgets in a sandbox="allow-scripts" (opaque-origin)
iframe, so /api/content image requests are cross-origin, and the helmet default
Cross-Origin-Resource-Policy: same-origin blocks them. Set CORP: cross-origin (+
ACAO:*) on the content file + thumbnail routes, matching the existing /uploads/content
static route. Content already serves publicly, so no new exposure. Verified in a real
sandboxed iframe: same-origin blocks, cross-origin loads.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The Tizen .wgt player black-flashed between IMAGE items on slow decode HW
(Samsung OM55B / SSSP). Root cause: playCurrent() called clearStage() before
renderImage() set img.src, so the stage was empty (black) until the new image
decoded. Images had no decode-gated double-buffer — video gained one in #167
(938a43a), which made the always-present image flash conspicuous by contrast.
renderImage has been byte-identical since the first Tizen commit, so there was
nothing to revert; the buffer had to be ADDED, mirroring the video path.
- preloadImage()/_takePreloadImage()/_releasePreloadImage(): one-ahead,
image-only decode-gated buffer modeled on preloadVideo()/_takePreload().
Detached <img>, src set, warmed via HTMLImageElement.decode() (feature-
detected — onload/complete fallback for Tizen 5.0 / SSSP6). Warmed when the
current image begins its dwell and from the group-sync boundary tick.
- renderImage now SWAPS: take the pre-decoded <img> (or decode a fresh one) and
only THEN clearStage()+append, in one synchronous block — the compositor
never sees an empty stage. Never clear-then-load on the image path.
- Scoped to images only: playCurrent() skips the up-front clearStage() solely
for image targets (same branch order as the dispatch); video/youtube/widget
keep their pre-dispatch clear untouched. onerror and decode() rejection route
to skipSoon(); stale-index guard blocks mounting a stale decode over the
current item after next()/gotoIndex/load(); one-ahead with stale release on
index move, load(), stop(), and group-sync exit. #A1 single-item heal intact.
Tests:
- server/test/tizen-image-blackflash.test.js (new, 4/4): loads the real
player.js in a vm context with a test-controllable decode() Promise and proves
the invariant — across image->image the #stage is NEVER without a mounted
<img> (old element held until the new image's decode()/onload resolves, then
swap). Covers decode() supported, decode() absent (onload fallback), and
broken-image (decode-reject / onerror) -> skipSoon. Proven to VIOLATE on the
old clear-then-load ordering and HOLD on the fix.
- server/test/pip-overlay.test.js: the decode-gate makes image mount async,
which broke its older shim (no decode()/onload/complete). Teach the shim
element complete/naturalWidth so renderImage takes its synchronous
complete-fallback branch and mounts. Test-only.
Full server suite 486/486. node -c clean. Headless proves the DOM ordering
invariant (the flash's precondition); final black-frame sign-off needs a real
OM55B panel (manual steps in the test-file header).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
A fresh unclaimed player that reconnects (same fingerprint) INSIDE the server's
~5s deferred-offline grace hit a false 'active on another connection' reclaim
reject, then collided on UNIQUE(devices.pairing_code) on the fall-through INSERT
and wedged unclaimed with no content. Real trial customer (web player) hit it.
server/ws/deviceSocket.js:
- Fix A (guard): gate the liveConn reclaim reject on !inDeferredOffline
(pendingOfflines.has(id)). A device mid-deferred-offline is a zombie, not live,
so a same-fingerprint reconnect is a legit reconnect, not a hijack. A genuinely
live socket (never disconnected -> no pending-offline) still rejects a cloned
fingerprint -> anti-hijack boundary preserved (documented).
- Fix B (idempotency): when the unclaimed old row holds the SAME pairing_code the
reconnecting player presents, ADOPT/refresh it (mirror the claimed-reclaim path,
but no device:paired) instead of INSERT-colliding. Differing-code case unchanged.
- deferOffline is NOT shrunk (it exists to prevent transient-blip flapping).
server/player/index.html:
- The cold-boot flap source: an unfiltered pageshow handler ran verifyLivenessSoon()
on every load, opening+registering a socket early, which the boot connect() then
tore down and rebuilt (connect->register->disconnect->reconnect). Guard it with
ev.persisted (mirror the pagehide guard) so only real bfcache restores trigger it.
server/test/pairing-race.test.js:
- Forces the race against the real socket server (log-gated reconnect inside the
deferred-offline window), asserts no false reject / no UNIQUE collision / single
claimable row; + a hijack case asserting a cloned fingerprint on a genuinely-live
display is still rejected. Web- and android-shaped fingerprints. Fails 2/4 on
pre-fix code, 4/4 with the fix.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Vertical Shorts were played in a player forced to 100%x100% on a landscape
frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at
ingest, persist it, and have every player honor it.
- Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR
portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/
reports its true dimensions), and persist it as st_aspect=vertical on the
stored embed URL. That's the only signal players get (remote_url), so it must
be captured at ingest, not re-derived per loop. YouTube ignores the unknown
param; players read the video id, not the full URL, to build the embed.
- Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen,
pillarboxes cleanly on landscape) instead of 100%x100%:
web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen
(player.js single-zone + zone paths). Dashboard library uses a static thumbnail,
so it's unaffected.
Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance +
YouTube ToS; embed-disabled Shorts already skip gracefully.
Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical,
landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles;
web player inline JS + Tizen player.js parse.
Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed
backfill) — re-add to fix, or a follow-up migration.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): add directory-search widget
An interactive, walk-up search view of an existing directory-board. It
references a source board by id (no data copy), so a venue can run the
scrolling board on a main screen and a search view on a tablet, letting
people find an entry instantly.
Server (routes/widgets.js):
- register 'directory-search' + renderDirectorySearch(): resolves the source
board, inlines its categories as one \u003c-guarded JSON blob, renders all
text via textContent (XSS-safe), live case-insensitive filter over
identifier/name/subtitle (debounced), grouped results, available styling,
optional touch on-screen QWERTY keyboard that drives the same filter path.
- missing / non-directory-board source -> friendly full-page fallback, not a 500.
- live-sync while open is out of scope; left a // TODO for a poll hook.
Frontend editor (views/widgets.js): type + magnifier icon, source-board
dropdown (from loaded widgets, filtered to directory-board), title, logo
(reuses the board's picker), placeholder text, theme, on-screen-keyboard toggle;
getConfigFromForm case. i18n: widget.dirsearch.* + type keys in en/es/it/de/pt/fr.
docs: openapi widget_type enum. Tests: server/test/directory-search.test.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): live-sync for directory-search (poll source board, no reload)
Reflect directory-board edits on an open directory-search page without a reload.
- New public GET /api/widgets/:id/data.json returns { categories } for a
directory-board (404 for missing/wrong-type so the page keeps last-good data
on a transient miss). CORS-open (ACAO:*) + no-store so a null-origin sandboxed
widget iframe can read it; exposes only data already public via /render.
Exempted from CSP + auth in server.js alongside /render.
- directory-search page inlines its source_widget_id and polls the board's
data.json every 30s via a relative URL (works behind a proxy/base path and
from a null-origin iframe). Only rebuilds + rerenders when the data actually
changed, so a mid-search view isn't disturbed; skips while document.hidden;
keeps last-good data on any fetch error. Flatten logic factored into
buildFlat() and reused by the poll.
Tests: data.json feed (categories, CORS header, 404s) + poll wiring in
directory-search.test.js (13/13). Verified live in a browser (page.clock
fast-forward): editing the board updates the search page with no reload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(android): let player WebViews take touch focus for interactive widgets
directory-search is served through the existing generic widget path
(loadUrl <server>/api/widgets/:id/render), so it already renders on Android
with JS + DOM storage + mixed-content enabled, same-origin (so its live-sync
fetch of the source board's data.json works), and no touch blocking.
Add isFocusable/isFocusableInTouchMode to the shared WebView config so the
search field reliably takes a tap/cursor inside the kiosk lock-task WebView.
Harmless for passive widgets (board/YouTube have no focusable inputs); the
widget's own on-screen keyboard still drives the filter when the system IME
is suppressed. Verified with :app:compileDebugKotlin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Bold Media Group's fleet broke on the 1.9.3->1.9.6 upgrade. Their MDM does an
uninstall/reinstall (app data wiped), so the player registers with
{ pairing_code, fingerprint } and NO device_id and shows a pairing code — but the
dashboard reported "code does not exist". Deleting the device_fingerprints row fixed
it, which pinpointed the fingerprint-reclaim guard in server/ws/deviceSocket.js.
Root cause: the reclaim guard was
`stillAlive = !!liveConn || secondsSince < reclaimSettleSeconds; if (stillAlive) reject`.
On an in-place reinstall the old row heartbeat seconds ago, so `secondsSince < 300` is
ALWAYS true -> it emitted device:auth-error and returned BEFORE the pairing_code INSERT,
so the code the player displayed never existed server-side.
The settle window's real purpose was to REMATCH an existing fingerprint back to its
device row on reinstall — not to force a fresh re-pair. So the fix keys off claim status,
not the timer (server-only; no APK change — reviewed and confirmed unnecessary):
- Reject ONLY when the old row has a genuinely LIVE socket (liveConn) — the real anti-
hijack boundary. Unchanged.
- CLAIMED old row (user_id set) -> RECLAIM it regardless of the settle window: reuse the
row, rotate the token, emit device:registered{online} + device:paired. The panel returns
straight to paired (no operator re-pair, no orphaned duplicate row), preserving name /
claim / playlist / content. device:paired drives the app off the pairing screen, so the
fresh code it showed is irrelevant.
- UNCLAIMED old row -> fall through to the pairing_code path and PROVISION FRESH with the
shown code (reclaiming would leave a stale/null code -> "code does not exist"). #150
relinks the fingerprint to the new row.
`reclaimSettleSeconds` is now vestigial for this path. Trade-off: a fingerprint-only reclaim
of a CLAIMED-but-offline device is no longer delayed ~300s — not a new attack class (the old
code already granted it once the window elapsed); liveConn remains the hard boundary. Truly
closing that window without a re-pair needs client keystore attestation (a future APK).
Also fixes a latent crash this newly exercises: middleware/subscription.js getUserPlan()
dereferenced an undefined user in its else branch ("Cannot set properties of undefined
(setting 'trial_active')") when the user/plan JOIN missed. Under the claimed-reclaim path
that ran checkDeviceAccess->getUserPlan, the throw was swallowed by the reclaim try/catch and
silently dropped the device to provision-fresh. Guard: `if (!user) return null`.
Tests (server/test/fingerprint-reclaim.test.js):
- NEW: a CLAIMED reinstall reclaims the SAME row, emits device:paired, creates no duplicate,
keeps the fingerprint linked — regardless of the settle window (the Bold repro, fixed right).
- NEW: recent heartbeat + no live socket, UNCLAIMED -> provisions fresh with the shown code.
- NEW: a LIVE old socket still rejects and creates no new row (security preserved).
- Updated the #143 gone-device test to expect provision-fresh for an unclaimed row, and the
log-noise assertion to the "reclaim rejected" message.
465/465 server tests pass. Server-only: NOT deployed, no version bump, Android untouched.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Adds a pluggable email transport so self-hosters without Azure/M365 can send
mail through any standard SMTP server (Postfix, Gmail, Mailgun, SendGrid, corp
relay). Graph stays the default; behavior is byte-for-byte unchanged when
EMAIL_TRANSPORT is unset or "graph".
- config: EMAIL_TRANSPORT ("graph"|"smtp", default graph) + SMTP_HOST/PORT/
SECURE/USER/PASSWORD/FROM.
- services/email.js: branch by transport behind the SAME public sendEmail()/
isConfigured() surface. SMTP via nodemailer (lazy-required, like MSAL).
Shared across both transports: the "[ScreenTinker] " subject prefix (unless
rawSubject), the GRAPH_DEV_RESTRICT_TO allow-list, html-from-text derivation,
and the never-throws contract (failures log + return sent:false). SMTP_SECURE
true=implicit TLS(465)/false=STARTTLS(587). Auth optional (unauthenticated
relay ok); SMTP_USER without SMTP_PASSWORD is flagged. SMTP_FROM parses
"Name <addr>". New emailConfigStatus() for startup diagnostics.
- server.js: startup logs the transport and a LOUD error when the selected
transport is partially configured (some fields set, others missing) or when
EMAIL_TRANSPORT is invalid (falls back to graph). A fully-unset transport
stays a silent stdout fallback (unchanged dev behavior).
- nodemailer ^6.9.16 added as a production dep (bundled in the Docker image).
- .env.example + README: SMTP config section, Gmail example, transport table.
- test/email-transport.test.js: 15 tests — transport selection, config
validation (missing/partial/invalid), SMTP message building (from/prefix/
fromName override/text alt), sendEmail routing (mocked nodemailer), rawSubject,
dev-restrict on smtp, and the smtp_error never-throws path.
462/462 server tests pass. Boot verified for all four states (configured,
misconfigured, invalid, default).
Closes#173
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
express.static runs with index:false, so a bare /integrations/ fell through to the
SPA catch-all and rendered the dashboard login instead of the integrations hub — the
top-nav "Integrations" link, the canonical, and the sitemap entry all dead-ended at
login. Add an explicit route (like /agency, /sitemap.xml): /integrations/ -> the hub's
index.html, and /integrations -> 301 /integrations/. Spoke pages are real .html files
already served by static. Folded into a re-cut of v1.9.6.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): device incident log — why a screen went offline/black, with device-attested cause
Field request (Bold/s_t_r_o_b_e): "screens go offline randomly — let us see the cause." Answers it
across the fleet with a unified incident log, and — the key insight — lets the DEVICE disambiguate
the cause the server can't: if the app process survived the gap it was a NETWORK problem (not a
reboot), and it can even tell a dropped Wi-Fi/Ethernet link from a link-up-but-server-unreachable
(router/upstream) failure.
Schema:
- device_status_log gains reason + detail (WHY each offline transition happened).
- NEW device_events table (unified incident feed): type (offline/online/display_off/display_on/
crash/reboot/network/app_error) + reason + detail, indexed, age-pruned + per-device capped.
Server:
- Capture the socket.io disconnect REASON (transport_close/ping_timeout/transport_error) instead of
discarding it — recorded in the offline-cause log. devices.offline_reason stays on the EXIT-SIGNAL
contract (crashed/clean_exit/silent) — a separate axis, preserved (violent death = 'silent').
- device:event handler (typed incidents) + device:connectivity-report handler (device-attested).
lib/incident-classify.js (pure, unit-tested) composes reason+detail: cold_start->reboot;
link_lost->network "Wi-Fi/Ethernet link lost"; else network "LAN up, server unreachable
(router/upstream)"; appends SSID / weak-signal (rssi<-75) / IP-changed. On a report it upgrades the
most-recent offline row from the server's guess to the device's ground truth.
- heartbeat timeout -> 'heartbeat_timeout'; retention/cap for device_events.
- Device-detail API returns statusLog.reason/detail + the last 50 device_events.
Device (Android WebSocketService): ConnectivityManager default-network callback (link-lost during a
gap) + Wi-Fi SSID/RSSI + IP snapshot -> device:connectivity-report on reconnect (app survived =>
network); ACTION_SCREEN_ON/OFF receiver -> device:event display_on/off ("screen went black"). All
guarded/feature-detected; no manifest change; compiles clean.
Web + Tizen players: reconnect connectivity-report (link_lost from navigator.onLine during the gap)
+ visibilitychange -> display_off/on. Best-effort (no wifi detail in a browser). Tizen exit-signal
marker slice untouched.
CMS (device-detail): the offline cause on the uptime-timeline hover + a new "Recent incidents" panel
(merged offline periods + typed events, friendly labels, detail, relative time + down-duration).
Built as a 4-way parallel agent fan-out over disjoint domains against a locked contract, then
integrated. Verified: full server suite 443/443 (incl. the seam fix keeping the exit-signal contract
intact), Android compileDebugKotlin clean, all players + CMS node -c clean.
Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): internet-reachability probe — split "our server down" from "no internet" (#170)
Follow-up to the incident log: when a device's link is UP but it's offline, "router/upstream" was a
catch-all. The device now probes a public host (1.1.1.1 / 8.8.8.8 :443) DURING the gap, so the cause
pinpoints blame:
- link_lost=true -> Wi‑Fi/Ethernet link lost (device's own link)
- link up, internet_ok=true -> server_down: internet reachable, OUR server was unreachable
- link up, internet_ok=false -> no_internet: router/ISP down
- link up, no probe result -> generic router/upstream (unchanged fallback)
- Android WebSocketService: fire a short daemon-thread TCP probe (443, either host) at disconnect;
the result rides the connectivity-report as internet_ok (omitted if the gap ends before it finishes).
- lib/incident-classify.js: 3-way split on internet_ok; new reasons server_down / no_internet.
- Frontend i18n: device.event.server_down / .no_internet labels.
- Tests: +3 classify cases (server_down, no_internet, link_lost wins over internet_ok). 12/12.
Verified: classify 12/12, Android compileDebugKotlin clean, node -c clean. Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): log an 'upgrade' incident (old → new app_version) — server-side (#170)
When a device reports an app_version different from the stored one, applyDeviceInfo logs an
'upgrade' device_events row (detail 'old → new'). Server-side, so it covers Android/Tizen/web with
no client change; a fresh pair (no prior version) isn't counted. Adds device.event.upgrade label.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The subprocess-booting test suites hand-picked fixed ports in a cramped ~3955-4021 range, and
156-schedule-read-path deviated to a RANDOM port (3900 + rand%90) that overlapped those fixed
ports. Under CI load two servers could race on the same port, surfacing as flaky "no such table:
devices" / "FOREIGN KEY constraint failed" (a server answering a request against a half-migrated
or wrong DB). It's environmental — the suites pass locally and in isolation.
Fix: a shared test/helpers/free-port.js (bind :0 on loopback, read the OS-assigned port, release)
called in before() so every suite gets a guaranteed-unique ephemeral port — concurrent suites can
no longer collide, and no one has to hand-assign ports.
- Codemod converted 30 suites: const PORT = <fixed|random> -> let PORT (+ BASE) assigned via
`PORT = await freePort()` at the top of before().
- 3 hand-fixed (different structure): 148-eviction-storm (lowercase `base`), boot-health (no
before() — allocates PORT + a throwaway SEED_PORT inside the test, replacing the hardcoded
3894), totp-keyrotation (no before() — allocates at the test start before bootServer()).
No fixed 39xx/40xx ports remain. Full server suite 435/435; the 4 hand-touched suites pass in
isolation. Pure test-infra change — no app code touched.
* fix(content): rotation-aware media dimensions — portrait no longer stored landscape (#170)
Ingest recorded CODED width/height and ignored rotation, so a portrait phone video
(coded 1920x1080 + 90° Display-Matrix) or a portrait photo (EXIF orientation 6) was
stored LANDSCAPE. The player then rendered it wrong-aspect and letterboxed — the
"portrait content degraded + blue bar at the bottom" symptom in #170. The reporter's
workaround (pre-rotate + mark Landscape) is exactly what this bug forces.
- lib/media-orientation.js (new): pure, unit-tested display-dimension helpers = single
source of truth for ingest AND the backfill. videoDisplayDims() reads the modern
Display-Matrix side_data rotation (falls back to the legacy tags.rotate, sign-normalized);
imageDisplayDims() honors EXIF orientation 5..8. Odd quarter-turns swap W/H.
- lib/content-ingest.js: use the helpers for stored dims; add sharp .rotate() so image
THUMBNAILS are auto-oriented too (video thumbs were already auto-rotated by ffmpeg).
- scripts/backfill-rotation-dims.js (new): idempotent, dry-run-by-default maintenance to
correct already-uploaded portrait media (re-probe -> fix dims -> regenerate image thumbs).
- test/media-orientation.test.js: 5 bites (tag + Display-Matrix, sign/normalize, EXIF 5..8,
the blue-bar landscape->portrait case, null-safety).
Scopes #170 to its residual-on-1.9.4 issues; the 1.9.3 "never displays" slice was #162 +
the remote_url-null download fix, already shipped in 1.9.4. The slow low-res/orientation-
cycling first load is tracked separately in #170 pending repro data.
Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(android): honor EXIF orientation in ImageLoader so portrait photos render upright (#170)
Completes the rotation-aware media fix on the PLAYER side. The server ingest fix (this
branch) corrects stored dimensions + auto-orients the thumbnail, but the panel draws the
full-res original via BitmapFactory, which ignores EXIF — so a portrait photo (landscape
pixels tagged "rotate 90") still rendered sideways on the screen. QA root-cause pass on
#170 caught this gap: the Android player reads no stored dims and applied no EXIF.
ImageLoader now reads the EXIF orientation (from the file for cached content, from the byte
stream for remote_url images — ExifInterface(stream) is API 24+, minSdk is 24) and rotates/
flips the decoded bitmap via a Matrix (all 8 orientations). NORMAL/UNDEFINED is a no-op (no
extra allocation); a transformed copy recycles the source; OOM falls back to the source
rather than crashing. Videos were already correct (ExoPlayer honors the rotation matrix).
Verified: :app:compileDebugKotlin clean.
Refs #170. Rides with the server rotation-dims fix on this branch.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Agency-portal uploads previously all landed at the workspace library root, unsorted.
Instead of the issue's whole-workspace folder dropdown (which would leak every folder
name to an external party), bind ONE folder per agency token — admin-controlled and
agency-invisible — and scope the portal picker strictly to that folder's own subtree
(Hybrid-C). Fully backwards-compatible: no bound folder -> root, exactly as before.
Model / multi-workspace: an agency token is bound to ONE workspace at issuance, so the
token key IS that workspace's private link and the bound folder lives in that workspace.
An admin with N workspaces mints one token per workspace (each with its own auto-folder).
No workspace-switcher in the portal — the token is the tenant boundary.
Backend:
- api_tokens.upload_folder_id (additive; ON DELETE SET NULL -> deleting the folder falls
back to root).
- lib/agency-targets.folderSubtree(): recursive-CTE helper = the SINGLE confinement source
shared by GET /api/agency/folders AND the POST /api/agency/content target check, so the
set the agency can SEE and the set it may WRITE to can never drift. Workspace-guarded at
the anchor row; descendants inherit the workspace (folders.js forbids cross-ws parents).
- routes/agency.js: GET /folders (bound subtree only); POST /content defaults to the bound
folder and 403s any folder_id outside the subtree.
- routes/tokens.js: create auto-creates "Agency — <name>" (or binds a picked folder,
validated same-workspace, respecting the 100-folder cap) inside the token tx; new
PUT /:id/upload-folder to rebind; listing surfaces the bound folder name.
- middleware/apiToken.js + lib/content-ingest.js: upload_folder_id onto req.apiToken; ingest
writes folder_id.
Frontend:
- Agency portal: folder <select> shown only when a real subfolder choice exists (identifies
the "Main folder" root client-side without learning the token's folder id).
- Settings: folder pick at token creation, bound-folder display, rebind modal.
- i18n: 7 new apitoken.* keys across all 5 locales.
Tests (429/429):
- test/agency-folder.test.js: 5 folderSubtree confinement bites (subtree in, siblings out,
workspace guard, null -> root).
- test/agency.test.js (+1 e2e): auto-create, default-to-bound, in-subtree pick lands there,
sibling -> 403, admin-pick, unknown-pick -> 400, rebind-to-root.
Closes#158.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(system-control): Tier 0/1 controls with no device-owner dependency [#160]
Track A of the system-control split (Track B = device owner, shipped in #168). Ships the
capabilities that need NO device owner, with graceful per-tier degradation.
Capability reporting (keystone):
- DeviceInfo now reports can_write_settings / accessibility_enabled / overlay_granted
alongside the existing tier/device_owner flags; server persists them (3 additive device
columns, older APKs default to 0); dashboard gates controls + shows what's grantable.
Android SystemControl (new, all best-effort / no-op when unsupported):
- Tier 0 (no permission): media volume (AudioManager STREAM_MUSIC), per-window brightness
(WindowManager.LayoutParams.screenBrightness — dims our window only).
- Tier 1 (WRITE_SETTINGS): system-wide brightness + screen-off timeout (Settings.System).
- Commands set_volume / set_brightness / set_system_brightness / set_screen_timeout wired
in MainActivity.onCommand; ALLOWED_COMMANDS extended for the group path.
- SetupActivity gains a one-time WRITE_SETTINGS grant row (mirrors the overlay/accessibility
grants); manifest declares WRITE_SETTINGS.
Dashboard:
- device-detail "System control" section (any Android panel): volume + this-app brightness
sliders always; system brightness + sleep-timeout only when the panel reports
can_write_settings, else a "grant on the panel" hint. Sends on release (not drag).
Validated live on a non-owner tier-0 panel: dashboard → set_volume 0.75/0.15 → the panel's
STREAM_MUSIC volume moved to 11/2 (of 15). 423 server tests green.
Closes#160.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(system-control): volume slider reflects real volume + device-owner brightness/timeout [#160]
Two fixes from live testing:
1. Volume "doesn't remember" — the slider hardcoded 50 because the panel never reported its
current volume. Now DeviceInfo reports media_volume (0..1); a new lightweight device:info
socket event lets the panel re-report right after a set_volume (no full re-register / playlist
re-push); server stores devices.media_volume; the dashboard inits the slider from it.
Validated: dashboard set_volume 0.60 -> panel STREAM_MUSIC 2->9 (of 15) -> stored 0.60.
2. System brightness/timeout on a DEVICE OWNER — was gated only on WRITE_SETTINGS, which an
owner doesn't have. A device owner can set those via DevicePolicyManager.setSystemSetting
with no grant, so SystemControl now takes that path when isDeviceOwner(), and the dashboard
enables the Tier-1 controls when can_write_settings OR tier===2. STPolicy.setSystemSetting added.
deviceSocket device_info UPDATE extracted into applyDeviceInfo(), shared by device:register and
device:info. Migration: devices.media_volume REAL (additive). 423 server tests green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(system-control): brightness/timeout remember + move controls into a tab [#160]
Same "remember what it's set to" treatment as volume, now for brightness + sleep timeout, and
the System control section moves off the top into its own "Controls" tab.
Reporting (DeviceInfo -> device:info re-report -> devices columns -> dashboard slider init):
- system_brightness (read from Settings.System, no permission) + screen_off_timeout_ms.
- window_brightness: persisted in ServerConfig (survives relaunch, re-applied on MainActivity
launch) so the per-window slider reflects it too.
- reportInfoNow() now also fires after set_brightness / set_screen_timeout.
Dashboard: new "Controls" tab (any Android panel) holding the volume/brightness/timeout controls;
every control inits from the reported value; sleep dropdown preselects the current timeout.
Server: +3 additive columns (system_brightness, window_brightness, screen_off_timeout_ms); the
device_info UPDATE stores them. Migrations all additive/re-runnable. 423 server tests green.
Validated live: set_brightness 0.40 -> stored window_brightness 0.40; volume 0.30 -> 0.33.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): synchronized playback per group (server + Android) [stage 1]
Play a group's shared playlist in lockstep across its displays — start/end items
together — by reusing the video-wall sync primitive with the spatial transform
removed and keyed on group_id instead of wall_id.
Server:
- device_groups += sync_enabled + leader_device_id (optional pin).
- buildPlaylistPayload emits a group_sync:{group_id, is_leader} block ONLY for a
member whose playlist matches the group's shared playlist (playlist-match guard —
a mismatched member is ignored, never synced). Membership via device_group_members.
- Leader auto-election: pinned-if-online -> first online matching member -> stable
fallback; computed (never persisted, so the operator's pin is preserved).
- group:sync / group:sync-request relay among eligible members (mirrors wall:sync,
guarded on membership + playlist match).
- Self-heal: re-push payloads to group members on (re)connect so is_leader refreshes.
- PUT /api/device-groups/:id accepts sync_enabled + leader_device_id and re-pushes.
Android:
- WallController is now mode-aware. WALL = transform + object-fit:fill + forced
follower-mute (UNCHANGED — every wall branch is byte-equivalent when isGroup=false).
GROUP = same leader/follower timing incl. the full video drift controller, but
full-screen (no transform), normal fit, and per-item mute honored (no forced mute).
- WebSocketService: emitGroupSync/emitGroupSyncRequest + onGroupSync/onGroupSyncRequest.
- MainActivity: dispatch emit by mode, parseGroupConfig, onPlaylistUpdate group hook.
Wall path is provably unchanged (additive mode, defaults to WALL). Kotlin compiles;
server suite 407/407.
Stage 2 (follow-up): web + Tizen parity, dashboard sync toggle + leader picker,
offline-sweep leader promotion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): web + Tizen player parity [stage 2]
Mirror the Android group-sync generalization in the two web-based players so a group
with a shared playlist syncs across mixed player types, not just Android.
Web player (server/player/index.html):
- group:sync / group:sync-request handlers (index jump + latency-compensated video
drift, same maths as wall:sync) — no audio policy here, per-item mute honored.
- emitGroupSync() + applyGroupSync() (4Hz leader broadcast; follower sync-request).
NO CSS transform, NO forced mute (unlike applyWallMode).
- isFollower now also true for a group follower (suppresses self-advance).
- handlePlaylistUpdate handles data.group_sync (mutually exclusive with wall).
Tizen (tizen/js/player.js WallController + app.js):
- WallController is mode-aware: WALL styles the slice + forced follower semantics
(UNCHANGED when mode !== 'group'); GROUP clears any wall styling (full-screen) and
drives leader/follower timing only. syncId()/clearStageStyle() helpers; emitSync/
onSync/onSyncRequest key the event + id off the mode.
- app.js: group:sync/request socket handlers; onPlaylist enters group sync on a
group_sync block, else exits — content renders through the normal single-zone path.
Realigned the v4-exit-signal-phase3 TIZEN slice (682->696) shifted by the app.js edits.
Wall path is provably unchanged in both (additive group mode). Server suite 407/407;
both players' JS parse.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): dashboard UI — sync toggle + leader picker [stage 3]
On each group's header row:
- "Sync" checkbox -> PUT /api/groups/:id { sync_enabled } enables synchronized
playback; server re-pushes to members so they enter/exit sync mode. A hint notes
it needs a group playlist and that a display on a different playlist is ignored.
- When on, a "Leader: Auto / <display>" picker -> { leader_device_id } (null = auto-
elect, which self-heals; or pin a specific member to always lead when online).
Adds api.updateGroup(id, data) and the en i18n strings (en-only, mirroring the
existing per-group UI keys; the i18n parity test is apitoken-scoped).
Frontend parses (ESM); server suite 407/407.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(group-sync): rework to clock/schedule sync + double-buffer + polish
Replace the leader/follower relay model with clock/schedule sync. Every
same-playlist member derives the identical (index, position) locally from a
server-disciplined clock + the deterministic playlist schedule, so sync:
- needs no server at play-time (offline-native), and
- has no leader role to double-elect (kills the split-brain class the leaked
WallController tick produced).
Server
- heartbeat-ack now carries server_ms + echoes client_ms for NTP-style clock
discipline; the client caches the offset (survives an outage).
- POST /groups/:id/resync -> group:resync (manual "Resync now").
- (kept: group_sync payload; leader machinery is now vestigial/ignored.)
Clients (web / Tizen / Android)
- Clock offset disciplined over the heartbeat, cached (localStorage / prefs).
- Schedule engine: pos = (syncedNow mod Sum(duration_sec)) with a CANONICAL
slot formula identical across platforms so mixed-platform groups can't drift.
- Snap-on-load: a fresh clip hard-seeks ONCE to the exact position (was ~5s of
gentle nudge to eat a ~0.3s load offset); steady-state keeps the gentle nudge.
- Double buffer: warm the next clip a few s before the boundary -> instant
switch, no black hold. Android pre-decodes on a throwaway surface so the swap
doesn't flash one wrong-aspect (landscape-stretched) frame.
- In-place duration edits: duration_sec dropped from the change signature and
applied in place, so a duration edit re-anchors the schedule WITHOUT a restart.
- Live-log shows discrete corrections (jump/align/seek) immediately; only the
steady-state line is throttled.
Android
- Fix leaked WallController leader tick: onDestroy() now stops it (Handler on the
main looper outlived the Activity -> zombie broadcaster / split-brain).
Dashboard
- Group leader picker -> "Resync now" button.
Tests: heartbeat-ack clock fields + resync route; exit-signal .wgt slice realigned.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat(dashboard): version indicator + GHCR update check with admin panel
- Add server/lib/ghcr-check.js: GHCR tag poller (36h cache, semver filter)
- Extend /api/version with latest_version and update_available
- Add POST /api/admin/check-update (force GHCR poll)
- Add POST /api/admin/trigger-update (Docker compose or manual instructions)
- Sidebar footer: version label + amber badge when update available
- Admin > System: version comparison card with Check/Update buttons
- 14 new tests (10 unit + 4 integration), 68/68 passing
Closes#163
* fix(dashboard): gate trigger-update to platform-admin + add GHCR fetch timeout
Review follow-up on #165 (the two blockers):
- trigger-update runs `docker compose up -d` on the HOST via docker.sock
(root-equivalent) but was behind requireAdmin, i.e. reachable by any
workspace-level admin. On a multi-tenant host that's a customer, not the infra
operator. Gate it with requirePlatformAdmin (DOCKER_UPDATE_ENABLED still gates
it further). check-update stays requireAdmin — it's a read-only GHCR poll.
- ghcr-check.checkNow had no fetch timeout. Node's global fetch has no default
timeout, so a hung GHCR connection never settled — leaving `inFlight` set
forever (the finally never ran), which wedged the background poller AND hung
any awaited checkNow (/api/admin/check-update). Add a 10s AbortController
timeout on both requests so the try/catch/finally always fire.
All 405 server tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: ScreenTinker <hello@screentinker.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lets an operator (or an MDM) own updates instead of the app self-installing, which
on managed panels shows a self-install confirm dialog over customer content
(#155). Three layered controls:
- GLOBAL (server): config.otaEnabled from OTA_ENABLED (default on). When off,
/api/update/check returns update_available:false, reason:ota_disabled_global —
the whole instance stops offering updates.
- PER-DEVICE (server + dashboard): new devices.ota_enabled column (default 1). When
0, that device is never offered an update (reason:ota_disabled_device). A
"Self-update (OTA)" toggle in the device settings flips it via PUT /api/devices/:id.
- AUTO-DETECT (Android): UpdateChecker stands down entirely when a foreign device
owner (an MDM/DPC) manages the panel — detected via getActiveAdmins() + not being
device owner ourselves. Pure client-side, errs safe, needs no server change.
The two server gates are enforced server-side so they cover EVERY client version,
not just ones with the client-side stand-down. When OTA is off the device still
reports its version (dashboard sees state); the MDM/operator owns the actual update.
For an MDM-managed fleet (e.g. Pivot/MAXHUB), turn OTA off and let the MDM push the
APK — the install-dialog race disappears from every angle.
Tests: +2 (per-device gate + a real OTA_ENABLED=false server for the global gate);
full server suite 393 pass; Android compiles.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
When the web player socket reconnects before the device is paired,
register() omitted device_id and device_token (gated behind config.paired).
This caused the server's fingerprint reclaim guard to treat the reconnect
as a fresh anonymous registration with a colliding fingerprint, firing
device:auth-error.
Now device_id and device_token are sent whenever they exist, regardless
of paired status. The pairing code is also reused across reconnects
instead of generating a new random code each time.
Closes#163
Co-authored-by: BlazzzPlay <fabianma7@gmail.com>
The v4-exit-signal-phase3 tests eval a hardcoded LINE RANGE out of tizen/js/app.js
(harness(TIZEN, 663, 697)). The #162 stage-owner fix inserted ~19 lines above that
block, so the slice no longer captured the crash/pagehide handlers and the three B/wgt
tests failed. Re-point the range to 682-716 (block content unchanged, verified identical).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The server provisions a unique settings-menu PIN per device, but nothing surfaced
it — leaving the on-device hidden settings menu effectively unopenable. Show the
PIN on the device Info tab (native players only), with i18n across 6 locales.
Also backfill a unique 6-digit PIN for already-paired devices that predate the
settings_pin column, so the existing fleet isn't locked out (delivered on their
next reconnect via the existing device:paired re-send). Idempotent UPDATE.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GET /:id built the items array but never called schedulesForItem, so the playlist
editor rendered "always plays" for items that have a live schedule. Because the
editor re-PUTs whatever it loaded and PUT .../schedules is a wholesale
DELETE+INSERT, an unchanged save on a mis-loaded item silently wiped the real
schedule. Mirror GET /:id/items:351 so the read path returns the blocks the
editor and player already agree on.
Adds render / round-trip / wipe-trap regression tests (subprocess HTTP harness).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Remove stray brace that broke compilation (MainActivity line 985)
- Server generates unique 6-digit PIN per device during pairing
- PIN stored in encrypted SharedPreferences (ServerConfig.settingsPin)
- Fallback: generate random PIN locally if server doesn't send one
- Include settings_pin in device:paired on pair + reconnect
- DB migration: settings_pin column on devices table
- Hint changed from hardcoded 0000 to generic 'PIN' string
* fix(preview): replace srcdoc with server-side preview sessions to bypass CSP
Widget previews (clock, weather, etc.) were rendered via iframe.srcdoc,
which inherits the dashboard CSP script-src 'self'. This blocked the inline
scripts widgets need (setInterval for clock, fetch for weather), causing
previews to show blank/static content.
Replace srcdoc with ephemeral server-side preview sessions:
- POST /api/widgets/preview-session — stores rendered HTML (Map, 5min TTL)
- GET /api/widgets/preview-session/:id — serves the HTML via iframe src,
bypassing CSP like the device render endpoint already does
The old /api/widgets/preview endpoint is unchanged for backward compat.
* fix(preview): add rate limiter for /preview-session route
---------
Co-authored-by: BlazzzPlay <fabianma7@gmail.com>
The -patchN scheme (e.g. 1.9.2-patch3) parses as a semver prerelease, so decide()'s
superseded-prerelease guard refused to offer a newer stable core (1.9.3) to the existing fleet —
stranding every 1.9.2-patchN device on OTA (Force Update didn't help; the re-check re-returned
superseded-prerelease). isReleased() now counts -patchN as a shipped release, so those devices get
offered 1.9.3 via normal OTA, while GENUINE prereleases (-beta/-rc/-alpha) keep prerelease semantics
and newer cores are never downgraded. 6 new tests + 14 existing OTA tests green (388/388 suite).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
CI flaked on the 300k-row prune non-blocking assert: a healthy chunked prune hit a 417ms max
event-loop gap on a shared runner, over the strict 250ms bar (the same test passed on the prior
commit; the release bump changed no logic). These probes exist to catch a MULTI-SECOND freeze (the
pre-fix whole-table sort froze 40-48s) — not to enforce a sub-300ms latency SLA — so a strict bar is
fragile under runner contention/GC. Widen both to <1500ms: still << "seconds" (catches any real
regression) but robust on CI. No production code changed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The dashboard CSP (script-src 'self') blocked Cloudflare's Web Analytics beacon. Add the two exact
entries the beacon needs (both required — script-only loads but silently can't report):
- script-src: https://static.cloudflareinsights.com (beacon script loads)
- connect-src: https://cloudflareinsights.com (beacon POSTs analytics back)
Exact domains, no wildcards. connect-src already had 'wss:'/'ws:' (socket.io) + 'https:' — those stay,
so the dashboard socket is unaffected; the explicit CF domain documents intent and survives any future
tightening of the broad 'https:'.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Server-side keystone: the server now honors the v4 liveness contract uniformly across the MIXED
fleet (v4 + old pre-v4 + disconnected), all three clients depending on it.
- UNIFORM heartbeat-ack: emitted from the single shared device:heartbeat handler (uniform by
construction; no per-client/per-path branch), BEFORE the auth guard so a known device's watchdog
stays armed. Harmless to old clients (they ignore it).
- RECONNECT-WINDOW ack-gap fix (ackableHeartbeat): ack a KNOWN device (authed socket OR a device_id
that resolves) even mid-reconnect; NOT anonymous/never-authenticated sockets (degrade-safe);
identity-agnostic. No state mutation before requireDeviceAuth (auth surface unchanged; device_ids
are uuidv4).
- DASHBOARD LIVENESS (deriveLiveness): server-derived, VERSION-AGNOSTIC Healthy/Degraded/Offline
from signals every client sends (socket presence, heartbeat age, reconnect frequency); no client
status-push.
- IDENTITY CAPTURE (capture-don't-act): client_type/client_version/platform/contract_version columns;
degrades to legacy/unknown for old clients; NEVER breaks register.
- A-BUCKET FIX (QA): recordReconnect + persistIdentity gated on !isPlaylistRefresh (a ~45-60s refresh
is not a reconnect/new identity — matches #134), and the identity write is change-detected — closing
the WAL write-amplification (A1) and the benign-refresh -> false-"Degraded" (A2) regressions.
New lib/liveness.js (pure helpers, unit-tested). 30 new tests (uniform ack, ack-gap, mixed fleet,
identity capture, cross-client conformance, refresh-gate reproduce-then-prove); 366/366 total.
OTA artifact-availability is a separate concern (out of scope).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
/player v4 — client-only (served web player). Brings the browser player onto the locked v4
liveness contract, IDENTICAL on the wire to the now-v4 APK and .wgt:
- v4 liveness watchdog: consume device:heartbeat-ack, lastServerMessageAt refreshes on ANY inbound
(onAny + engine ping) while ARMING gates on the ack (degrade-safe); 45s±10s jittered threshold;
backoff 1s/30s/±0.2 on the socket.io Manager; NO status/health poll; teardown-before-reopen (#148).
- Browser-specific half-open triggers (the /player-unique part): Page Visibility, sleep/resume
(pageshow/bfcache), network change (online) — all drive the SAME #148 teardown-first reconnect.
- THROTTLE-AWARE: silence computed by timestamp (not timer-fire-count); watchdog does NOT act while
the tab is HIDDEN (throttled-timer gap is expected); on becoming visible, verifyLivenessSoon()
resets the grace and reconnects ONLY if genuinely dead — never spuriously tears down a live socket.
- v4 client identity block on register (client_type=player / client_version / platform / v4).
Verified: arm-after-ack both directions, v4 values MATCH .wgt exactly, browser-trigger no-duplicate-
socket, throttle-aware reproduce-then-prove (real extracted checkLiveness/verifyLivenessSoon),
foreground-recovery one-socket. Depends on the server device:heartbeat-ack (core pass) — degrade-safe
until then.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Delete+re-pair mints a new device row whose INSERT omits every setting, silently resetting
orientation/name/playlist/etc to defaults (Bold MDM churn). Add a fingerprint-keyed
device_settings table (no FK to devices -> survives the cascade): snapshot on DELETE, auto-
restore on fingerprint-match re-pair (relinking the fp to the new id), operator re-adopt API
(GET /devices/removed + POST /devices/:id/re-adopt) for the changed-fingerprint case. Purge on
workspace/user/org deletion (no cross-tenant bleed). Orientation enum-validated on PUT + restore.
blocked preserved (re-enforced by the register kill-switch). Wall membership deferred (TODO).
Backend only — frontend re-adopt UI NOT built (awaiting API review). Local only, no bump/tag.
Close the disk-fill trap: with wal_autocheckpoint=0 a dead worker means nothing checkpoints.
Controller now respawns an unexpectedly-dead worker (bounded: RespawnMax/RespawnWindowMs +
backoff); on exhaustion it re-arms a conservative inline autocheckpoint (FallbackPages) on the
main connection + reclaims the backlog, logging loudly. Clean stopWalCheckpointer() teardown is
distinguished via a 'stopping' flag so SIGTERM never triggers respawn. Env-gated worker
fault-injection (WAL_CKPT_FAIL_START) for tests. Local only — no bump/tag.
Disable wal_autocheckpoint on the main connection; run PASSIVE checkpoints from a
worker_threads worker with its OWN better-sqlite3 handle, escalating to TRUNCATE on a
size high-water or PASSIVE-starvation. Removes the synchronous fsync-heavy checkpoint
from the event loop. Config: walCheckpointIntervalMs/HighWaterMB/StarvationRuns.
Local only — no bump/tag.
Field-safe SERVER net. A device opening duplicate/rapid sockets (the APK duplicate-socket bug,
separate track) currently churns through evictions during the reconnect-throttle's 30s
post-restart WARM-UP (only the hard ceiling 20 applies then, so an 8-in-9s burst passes
undamped and each new socket evicts the prior). This makes the server absorb it: a thrashing
PAIRED device converges to ONE stable connection and stays online.
- lib/session-settle.js (decision only; bounded, swept): shouldHold(deviceId, incumbentAlive)
— true only when a socket was accepted for this device within SESSION_SETTLE_WINDOW_MS
(config, default 2500ms) AND the incumbent is alive. Warm-up-independent.
- deviceSocket register gate (just before evictPriorSocket): if a LIVE incumbent exists and
we're inside the window, SOFT-REFUSE the new socket (device:throttled reason=session_settle
+ disconnect) and keep the incumbent; else accept + evict + (re)arm the window.
- LIVENESS SAFEGUARD (load-bearing): only hold when the incumbent socket is actually in the
/device namespace — a dead/half-open incumbent is replaced, NEVER stranding the device (max
hold is the 2.5s window from the incumbent's accept, then any new socket is accepted).
- Soft refusal, NEVER a quarantine (reuses patch1's paired-safe philosophy); single-session
enforcement intact for a legitimate move; unpaired/abusive flapping still caught by the
existing limiters. O(1), no loop impact.
Tests (liveness first-class): live incumbent holds + DEAD incumbent replaced (not stranded);
storm of 6 sockets converges to ONE, stays online, not quarantined (during warm-up); single-
session move past the window replaces cleanly; unit decision + bounded sweep. The
evicted-socket-rearm test shrinks its settle window so it still exercises the eviction path.
Suite 336/336.
Item 2: when the heartbeat checker marks a device offline it now also disconnects any socket
it still holds for it, so DB-offline can't diverge from socket-state into a silent half-open
(defensive — the live-socket guard already defers genuinely-live sockets).
Item 3: tighten half-open detection WITHOUT reintroducing the TV-WebKit decode-load risk the
30s pong-timeout was chosen for — lower only pingInterval 30s->15s (probe more often), KEEP
pingTimeout at 30s. Detection = interval+timeout = 45s (was 60s), and the client inherits
these via the handshake so BOTH ends detect a dead peer ~25% sooner. (Deliberately did NOT
drop pingTimeout to ~20s: MAXHUB is a video-playing TV-class device and the code comment
warns tighter timeouts cause spurious drops under decode load.)
Item 4: SO_KEEPALIVE on every accepted connection (lib/tcp-keepalive.js) so a half-open TCP
can't persist indefinitely at the OS layer, independent of the app ping.
Tests: server closes a non-ponging peer within ~pingInterval+pingTimeout while a ponging peer
survives; a device whose transport dies ends offline with its connection torn down; keepalive
applied to each accepted connection (and never breaks setup on error). Suite 328/328.
The flap-limiter could 30-min quarantine a PAIRED, legitimate device on reconnect churn.
Behind Bold's single SNAT IP a repeated edge flush -> every device reconnects -> trips flap
-> quarantined -> a recoverable blip becomes a SUSTAINED FLEET-WIDE LOCKOUT we caused.
check(key, now, {paired}) now skips (and clears) the quarantine escalation for a paired
device — it still gets the brief soft cooldown if it truly hammers, but never the long
lockout. The register gate computes paired = device_id && validateDeviceToken(...) (a
matching STORED token, false for missing/mismatch) so a spoofed device_id can't claim the
exemption; unpaired/anon flapping (attacker / unprovisioned hammering) still quarantines.
Tests: unpaired flapper still quarantined; paired never quarantined (soft cooldown only);
paired creds RELEASE an in-flight quarantine; N paired devices from one SNAT IP all admitted
on reconnect and never quarantined across repeated flush cycles.
Live error: "Uncaught (in promise) TypeError: PlayerMediaHealth.shouldShowIdle is not a
function" inside the device:paired socket handler.
WHAT WAS ACTUALLY WRONG: not a missing/misnamed definition — the module DOES export
shouldShowIdle (served + unit-tested). It's a VERSION SKEW: /player/* is served network-first
by the service worker, so a transient module-fetch failure falls back to the STALE cache (an
older player-media-health.js that predates shouldShowIdle) while index.html loads fresh with
the call. window.PlayerMediaHealth then exists but lacks the method, and the call site
guarded the OBJECT (`window.PlayerMediaHealth ? ...`) not the METHOD — so it threw, aborting
the rest of the device:paired handler (the showStatus after it was skipped).
FIX: guard the METHOD at both call sites (typeof X.method === 'function') so a stale/partial
module can never throw — it falls back to the safe inline default (!isPlaying for the idle
decision) and the handler runs to completion.
SIBLING (errors travel in pairs): the needsReattach call in the "Playlist unchanged" branch
had the SAME object-not-method guard. It was inside a try/catch so it couldn't throw uncaught,
but a stale module would silently skip the re-attach/hideStatus. Guarded it the same way.
No service-worker change needed: network-first already self-heals on the next good load; the
method-guard covers the transient/offline-fallback skew permanently.
Tests: player-media-health.test.js +1 module-surface test (both needsReattach and
shouldShowIdle are exported functions — catches the define-vs-call class). Inline player JS
syntax-checked; both guards verified present. Suite 319/319.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
CONFIRMED from a live console capture (restore cache -> video plays -> reconnect ->
"Playlist unchanged" -> screen falls to "Waiting for content..."). Audio survived because
only the "showing content" VIEW was covered, not the audio path.
ROOT CAUSE: the server re-emits device:paired on EVERY re-register of an already-paired
device (ws/deviceSocket.js:510) — i.e. on every reconnect, while content is already playing.
The player's device:paired handler called showStatus('Waiting for content...') UNCONDITIONALLY
(the "falls through to idle" sibling), putting the idle overlay OVER the live video. The
following device:playlist-update -> "Playlist unchanged" branch returned early and never
cleared it, so the idle screen stuck on top of playing content.
FIX (idle screen only when genuinely idle; unchanged is a strict no-op that keeps playback):
- lib/player-media-health.js: new shouldShowIdle(state) — idle ONLY when nothing is playing
AND there's genuinely no content. Already-playing (or content-present-about-to-render) is
never idle.
- device:paired handler: gate showStatus on shouldShowIdle({isPlaying, hasContent}) instead
of showing it unconditionally. On a reconnect while playing -> no-op.
- "Playlist unchanged" branch: when healthy playback is confirmed, hideStatus() to clear any
stale idle overlay a reconnect's device:paired may have put up — so the confirmation can
never leave "Waiting for content..." over live content. Still leaves the actual media
element exactly as-is (no teardown, no flicker).
- sw.js cache v10 -> v11.
SIBLING SCAN: device:paired was the only unconditional idle reset. The connect() idle
prompts (connecting / connecting_muted) were already guarded by !isPlaying; empty-playlist
and no-renderable idles are genuine.
Tests: player-media-health.test.js +2 (shouldShowIdle: playing never idle; idle only when
empty+not-playing). Inline player JS syntax-checked; module served + guard referenced on a
booted server. Suite 318/318.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
ROOT CAUSE (hypothesis A, pre-existing — NOT a beta7 regression; server/player/index.html
is untouched since v1.9.2-beta6): handlePlaylistUpdate's "Playlist unchanged" branch blindly
returned. The media re-attach (renderContent) lives ONLY in the content-changed branch, so
if the <video> surface was lost (element detached from the DOM while still decoding — video
gone, audio still playing) a no-new-content refresh never re-attached it. New-content
refreshes were fine because they re-render.
FIX (make the refresh idempotent for the media surface, no flicker on the healthy path):
- server/lib/player-media-health.js (new, UMD + unit-testable, mirrors schedule-eval.js):
needsReattach(state) — re-attach ONLY when playback should be happening but the current
item's surface is actually lost (video null / detached / ended / errored; non-video: no
mounted surface). A healthy attached+live video returns false, so a routine poll stays a
no-op (no re-render, no flicker). Served at /player/player-media-health.js from the single
source; loaded by the player.
- index.html no-change branch: extract the current item's DOM facts and, iff
PlayerMediaHealth.needsReattach, call playCurrentItem() to re-render the current item.
Wrapped so the health check can never break a refresh.
- teardownCurrentMedia: also release currentVideoEl even when it was DETACHED from the
container — a detached-but-playing <video> keeps emitting audio and the container-scoped
querySelectorAll can't find it. This kills the "ghost audio" on re-attach.
- sw.js cache bumped v9 -> v10 so players pick up the new index.html + module.
Tests: test/player-media-health.test.js (6) exercises the branch selection — healthy video
-> no re-attach; detached/null/ended/errored -> re-attach; idle -> never; non-video by
surface presence. Inline player JS syntax-checked; module served + referenced verified on a
booted server. Suite 316/316.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The billing:read scope + dual-path gate were built but there was no way to MINT a token
(and it must NOT go in the workspace-scoped, self-service API-Tokens UI). Adds a server-side,
owner-only CLI — no new UI, no network endpoint. Owner-only BY CONSTRUCTION: it's a
host-side script, so filesystem/shell access = the platform owner.
- server/lib/billing-token.js (testable): mintBillingToken/revokeBillingToken/
listBillingTokens. Reuses the EXACT existing token path — same secret (st_ + 32 bytes
base64url), same SHA-256 hashing (hashToken), same api_tokens columns — no second format.
Resolves the platform OWNER (oldest platform_admin/superadmin; #14 collapsed superadmin ->
platform_admin so that's the top tier) and binds to their workspace. api_tokens.user_id +
workspace_id are BOTH NOT NULL (no platform-level token exists); the workspace binding is
VESTIGIAL for billing (billing:read is off-ladder -> can't reach any workspace router;
billing is platform-global), documented in-file rather than loosening NOT NULL pre-release.
- scripts/mint-billing-token.js: thin CLI wrapper. --name mints and prints the secret ONCE
(+ id, + "run as owner on host" warning), --list, --revoke <id> (soft revoke, mirrors the
dashboard DELETE).
Tests (4, test/billing-token-mint.test.js): minted row is scope EXACTLY billing:read with a
matching SHA-256 hash and no read/write/full/agency scope; the token reads GET
/api/billing/usage (200) but is refused on /api/devices (403) and /api/admin (401) — scope
isolation; revocation -> 401; mint requires a name; revoke refuses a non-billing id. CLI
smoked live (mint/list/revoke). Suite 310/310.
SPEC-vs-REALITY (again): spec said bcrypt + JSON `scopes`; this codebase uses SHA-256 + a
single `scope` TEXT column. Built to the real system.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Least-privilege way to read GET /api/billing/usage without requiring platform admin.
Additive + isolated: reuses the existing api_tokens scope system (the off-ladder 'agency'
scope is the precedent) and does NOT touch the shared role/permission checks other
endpoints rely on.
- New off-ladder scope 'billing:read' (routes/tokens.js SCOPES). Like 'agency' it is NOT
on the read<write<full ladder, so tokenScopeGate rejects a billing token on every
PUBLIC_ROUTER and JWT-only routers reject any st_ token -> the scope grants billing-read
and NOTHING else.
- DUAL-PATH gate requireBillingRead (middleware/apiToken.js), written as an EXPLICIT OR:
authorize if (billing:read token) OR (platform-admin session). Admins keep read access
but are NOT required to; the token path doesn't lock out admins or vice versa. Billing
route now mounted with bearerAuth (token OR JWT front door) + requireBillingRead (was
requireAuth + requirePlatformAdmin).
- MINTING is platform-admin only (stricter than read/write/full/agency, which any
workspace member may mint) since a billing:read token grants GLOBAL billing-read. Note:
no finer "owner" tier exists here (#14 collapsed superadmin->platform_admin), so
PLATFORM_ROLES is the top level required.
Tests (5, test/billing-authz.test.js): dual-path positive (token AND admin session both
200) + negative (user 403 / anon 401); scope isolation (billing token 403 on /api/devices,
401 on /api/admin; read token 200 on devices but 403 on billing); minting owner-only
(user + ordinary-admin 403, platform-admin 201); revocation -> 401. Existing token
firewall/partition suite (api.test.js) + billing-endpoint tests unchanged & green. Reused
the exact SHA-256 token-verification path (no bcrypt/new mechanism). Suite 306/306.
NOTE: spec described bcrypt + JSON `scopes` + an analytics:read precedent; this codebase
actually uses SHA-256 + a single `scope` TEXT column + 'agency' as the off-ladder
precedent. Implemented faithfully to the real system.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Implements the ByteTinker-Bold distribution-agreement billing math and surfaces it on a
standalone admin-only route. No UI (the API figure is the deliverable). Server-side only.
Contract math (lib/billing.js, config-driven; defaults ARE the agreement):
- ASD (per device/day) = min(1.0, online_seconds / (hours*3600)) # 28800 default
- BillableScreens (per month) = round-half-up( Sum ASD / days_in_month )
- Flat tier (not marginal): 1-499 $1.50 / 500-999 $1.25 / 1000+ $1.00; cost = screens*rate.
Single global rate card for now (per-tenant is a future concern; noted in code).
Data foundation:
- New durable rollup device_usage_daily(device_id, day 'YYYY-MM-DD', online_seconds),
index on day. status_log (3d) / telemetry (24h) can't back a billing month.
- Accumulated INCREMENTALLY off the heartbeat tick from the live connection map (same
source as devices_connected) - never reconstructed from logs. Each tick credits every
connected device's today-row (min(86400, +elapsed)), chunked + transactional (non-blocking);
per-tick credit capped (accrualCapSeconds) as a stall/restart guard.
- Retention ~400d, pruned via chunked-prune (pruneUsageDaily in runMaintenance).
API: GET /api/billing/usage?month=YYYY-MM (default current), requirePlatformAdmin, mounted
SEPARATELY from /api/status (billing is revenue data + a heavier aggregate; must not touch
the hot status path). Reads the rollup only. MTD figure averages over COMPLETED days only
(today shown in `daily` but excluded until it completes); is_final + billable_screens_final
appear once the month completes.
Tests (12): ASD math; billable round-half-up; flat tier/cost boundaries; accumulator
(accrues by interval, caps at 86400/day, disconnected doesn't accrue); report MTD-excludes-
today + final-month is_final; retention prune; endpoint authz (admin 200 / non-admin 403 /
anon 401) + billing absent from /api/status. Suite 301/301. First-full-month caveat +
formula in docs/billing.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1. devices_connected (always on, never gated): a top-level /api/status field next to
loop_lag = LIVE WS socket count from the heartbeat connection map (getConnectedCount),
NOT devices.status='online' (which lags by the offline-timeout). The single
most-glanced operational number, so it can't disappear when debug is off. Also dropped
4 dead per-poll COUNT(*) queries the route computed but never returned.
2. debug block behind an admin flag: new minimal app_settings KV table (none existed;
ai_settings is per-workspace, white_labels is branding) + lib/app-settings.js (cached,
refresh-on-write so status polls read a cached boolean, not a DB row).
routes/status.js includes `debug` ONLY when status_debug_enabled is on (persisted value
overrides the STATUS_DEBUG_ENABLED env default); when off the key is omitted entirely.
3. Admin toggle: GET/PUT /api/admin/status-debug (requirePlatformAdmin, mirrors the
branding endpoints) + a checkbox in the Admin tab "Status endpoint" section
(mirrors the branding checkbox). Takes effect on the next poll, no restart.
Tests: devices_connected always present+numeric and rises with a live socket (booted +
socket.io-client); debug present by default, admin flips OFF -> key omitted (loop_lag +
devices_connected remain) -> ON again, no restart; non-admin 403, anon 401; unit coverage
for getConnectedCount + app-settings default/override. Suite 289/289.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The debug block exposed only gauges (buckets, quarantined, inFlight) — state, not work.
A real flapping Firestick reads as flap.buckets:36, quarantined:0, indistinguishable
from healthy. Add lightweight in-memory throughput counters (total + last-completed
rolling window) so the server tells the flapper/flood story itself.
- lib/rolling-counter.js: shared bounded scalar counter (total, curWindow, lastWindow,
windowStart); rolls lazily on bump AND read (no timer), idle decays to 0.
DEBUG_STATS_WINDOW_MS default 60000.
- flap-limiter: refused{Total,LastWindow} (every allow:false), quarantineStarts{Total,
LastWindow} (a quarantine event stays visible after the gauge decays).
- ota-breaker: stats() rateBackoff{Total,LastWindow}.
- ota-download-guard: servedTotal/shedTotal alongside the per-window values.
- database: maintenance sweepsTotal (confirm the prune is firing, not stalled).
- routes/status: debug block gains ota_breaker + the new fields (aggregate-only, cheap).
Tests: rolling-counter window-roll + idle decay; each counter increments on the right
event; booted /api/status asserts the new fields present + numeric. Suite 285/285.
Fallout doc: observability section lists the fields + what each tells a soak-watcher.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>