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60 lines
3.9 KiB
Markdown
60 lines
3.9 KiB
Markdown
# Changelog
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## 1.9.0 — 2026-06-11
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### Added
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- **Per-playlist-item schedules.** Each playlist item can carry one or more schedule
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blocks — active days, a start/end time-of-day, and optional start/end dates. An item
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plays when the screen's local "now" matches at least one block; an item with no
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blocks always plays. Edit per item via the clock icon in the playlist editor (a badge
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summarises the schedule on each row).
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- **#74 dayparting:** time-of-day + day-of-week windows, including overnight windows
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that cross midnight (a Fri 22:00–02:00 block is active Sat 01:00).
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- **#75 auto-expire:** inclusive start/end dates; an item past its end date stops
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showing automatically — even on offline screens, because evaluation is on-device.
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- All three players (web, Android, Tizen) evaluate schedules client-side against their
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own clock, so dayparting and expiry work offline. They share one evaluator contract,
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`shared/schedule-vectors.json` — 39 conformance vectors covering DST (US + AU),
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overnight-wrap day anchoring, timezone correctness, and date boundaries. CI runs the
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vectors against the JS evaluator (node) and the Kotlin port (Gradle/JUnit); the Tizen
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copy is byte-identical to the JS source and checked under node.
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- Device detail now shows the screen's reported timezone and clock, with a **clock-skew
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warning** when the device clock differs from the server by more than 2 minutes (a bad
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device clock makes schedules fire at the wrong local time).
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### Changed — device-level schedule timezone (behaviour change)
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- Device/group **schedule overrides** (the existing calendar feature) are now evaluated
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in each device's effective timezone instead of the server's local time. Previously the
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`schedules.timezone` field was never applied and "07:00" meant the *server's* 07:00.
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Now "07:00" means the *screen's* 07:00 — which is what was intended.
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- **Who is affected:** self-hosters whose server timezone differs from their screens'
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timezone — their existing device schedules will shift to fire at the screens' local
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time. Single-timezone deployments (server and screens in the same zone) are
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unaffected. A device with no timezone set and not reporting one falls back to the
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server clock (unchanged from before).
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### Fixed
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- **#81 — release APK is now v1 + v2 + v3 signed.** With `minSdk 26`, the Android Gradle
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Plugin defaulted the v1 (JAR) signature *off*, producing a v2-only APK that some
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MDM-managed commercial signage (e.g. MAXHUB via the Pivot MDM) silently removes on the
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next reboot — so screens that power-cycle nightly lost the app and fell back to the
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setup screen. Setting `enableV1Signing = true` had no effect at minSdk ≥ 24; the release
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build now re-signs with `apksigner` and a low `--min-sdk-version` to emit the JAR
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signature alongside v2/v3. Verified to install and run on Android 14+/API 36 as well.
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### Notes
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- **Scheduling fails open.** If the on-device evaluator ever errors (bad timezone id,
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malformed block), the item **plays** rather than being hidden. A blank screen is worse
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than an over-running promo — this is a guarantee, enforced in all three players.
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- Windows are enforced at **item boundaries**: a long item finishes before the schedule
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is re-checked, so it can overshoot its window by up to its own duration.
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- **A single video *with a schedule* now re-renders at each loop boundary** so its window
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can be re-evaluated; seamless native looping still applies to unscheduled single videos.
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Deliberate tradeoff — a brief seam each loop for a scheduled lone video, in exchange for
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its daypart/expiry actually being honoured.
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- **Re-publish required:** editing a schedule puts the playlist into draft; publish to
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push schedules to devices. Existing published playlists keep playing unchanged until
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re-published.
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- Players that predate this release ignore the new fields and keep playing everything
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(graceful degradation) — update players to honour schedules.
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