Four loose files that must all land intact, in the right place, is a poor way to
hand someone a player. autorun.zip is one file: drop it on the root of a
player's storage, power-cycle, and autozip.brs unpacks it in place and reboots
into the player. A half-copied set of loose files boots into something broken; a
half-copied zip simply fails to extract and leaves the player as it was.
Two rules the format imposes, both of which fail SILENTLY when broken, so the
build script asserts them instead of trusting them:
- the archive must expand to files at its root, with no wrapper directory. A
player extracts to the storage root, so a nested folder puts autorun.brs
somewhere the player never looks and the card appears to do nothing.
- autorun.brs must not sit next to autorun.zip on the storage root; its
presence stops the zip being processed at all.
autozip.brs renames the archive to autorun.zip.done after a successful extract,
which is what makes it idempotent — without that the player extracts, reboots,
extracts, reboots, a loop indistinguishable from a hardware fault. A FAILED
extract deliberately does not rename, so a truncated copy gets retried once
someone replaces it rather than being skipped forever.
It is volume-aware for the same reason autorun.brs is: a player may be booting
from internal flash because its card interface is dead, and extracting to "SD:/"
on such a unit writes to a volume that does not exist.
--server rewrites screentinker.json in the staging copy so a batch can be imaged
for a specific instance without hand-editing anything.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
13 KiB
ScreenTinker on BrightSign
The player is the ordinary web player (server/player/index.html) running in an roHtmlWidget.
It already runs unmodified on real hardware — a Series 5 (HD1026, BOS 9.1, Chromium 120) played
4,723 items over 12.4h averaging 9.4s against a 10s slot. So the port is not "can it run". It is
the four things a page cannot do for itself.
autorun.brs the host: owns the widget, identity, outputs, recovery
| @brightsign/messageport (bidirectional)
st-bridge.js the page's half of the same contract
|
server/player/index.html the unmodified player
Files
| file | role |
|---|---|
autorun.brs |
BrightScript host. Builds the widget, supervises it, persists identity, drives a second output, executes what the page cannot. |
st-bridge.js |
Loaded by the player on this platform. Registry identity, restart-instead-of-reload, heartbeat, sync-backend reporting. Degrades to no-ops everywhere else, so it is safe to load unconditionally. |
st-sync.js |
Native SyncManager adapter. Inert without the platform module, so the player falls back to its own group sync. |
probe.html |
The original capability probe. Still useful on a new model/OS build. |
offline.html |
Local fallback page — names the server, keeps probing it, and asks the host to restart the player the moment it answers. |
The four things the host exists for
1. It owns the widget lifecycle. A page-initiated location.reload() does not reliably bring
an roHtmlWidget back. On 2026-07-28 a ScreenTinker deploy reloaded every connected player;
the BrightSign was the only one that never returned, and a browser on the same deploy reloaded and
was heartbeating minutes later. So the page never reloads itself here — it posts
{type:"restart"} and the host tears the widget down and builds a new one. Without this, every
deploy silently darkens every BrightSign panel until someone power-cycles it.
2. It recovers. load-error retries with backoff (5s → 15s → 30s → 60s) and after three
failures falls back to a local page, so a dead server shows something truthful instead of white.
On top of that, a watchdog: the page beats every 30s and three missed beats rebuild the widget.
That covers the case load-error never reports — a page that loaded fine and then wedged on a
dead socket, a JS exception, or a stalled decoder.
3. Identity lives in the registry. localStorage is tied to the page's origin and quota; the
registry survives reboots, content updates and origin changes. The hardware serial is the stable
id, so two panels imaged from the same card never collide — which is exactly how the web player's
hardware-only fingerprint once merged two identical panels into a single device row.
4. It reaches BrightScript-only capabilities — video mode, a second output, and native
BrightWall sync — on the page's behalf, over @brightsign/messageport.
Where the files go — card OR internal flash
autorun.brs the host
offline.html local fallback, used after three failed loads
screentinker.json optional — server URL, sync backend, output mode
A player will boot autorun.brs from internal flash, not just from a card. Confirmed on real
hardware (XT245, BOS 9.0.189) whose microSD interface is physically dead:
Loading 'FLASH:/autorun.brs'
BSPLAY: https://screentinker.com/player?platform=brightsign&serial=…&model=XT245
That matters far beyond one broken unit — it means a player with no card, or a failed card slot,
is still fully deployable. Push the files over SFTP to /storage/flash (user brightsign, blank
password, once SSH is enabled) and reboot.
StorageRoot() in autorun.brs therefore refuses to assume: it probes for FLASH:/autorun.brs
and falls back to SD:. Hard-coding SD: is exactly the bug that made the first flash boot fail —
the script loaded and then could not find its own index.html.
st-bridge.js and st-sync.js do NOT go on the card. The player pulls them from the server
(/player/st-bridge.js, /player/st-sync.js) so they can never skew from the player that uses
them. A stale copy on a card is precisely the version skew that would leave a panel unable to
restart itself.
autorun.zip — one file instead of four
scripts/build-autorun-zip.sh packages the host, the fallback page and the config into a single
autorun.zip, attached to every GitHub release:
scripts/build-autorun-zip.sh --server https://your-server
Drop it on the root of a player's storage and power-cycle. autozip.brs unpacks it in place,
renames it autorun.zip.done so it never re-extracts, and reboots into the player.
Two rules the format imposes, both of which fail silently if broken:
- The archive must expand to files at its ROOT, with no wrapper directory — a player extracts
to the storage root, so a nested folder puts
autorun.brssomewhere the player never looks and the card appears to do nothing. The build script zips from inside the staging directory and then asserts the layout rather than trusting it. autorun.brsmust NOT sit next toautorun.zipon the storage root; its presence stops the zip being processed at all. It belongs inside the archive.
The rename is what makes it idempotent. Without it the player extracts, reboots, extracts, reboots — a loop that looks exactly like a hardware fault. An extraction failure deliberately does not rename, so a truncated copy is retried after someone replaces it rather than skipped forever.
Requires BrightSignOS 7.0.60+ (roUnzip).
Provisioning
Config resolves screentinker.json on the card > registry > built-in default. The JSON
file is how a batch gets imaged without touching each box:
{ "server_url": "https://screentinker.com", "sync_backend": "auto", "output_mode": "single" }
Dual output
output_mode is single | dual | clone.
- dual — a second widget loads the same player with
&screen=2, so the server can hand it its own playlist. Two independent displays from one player. - clone — the second widget loads
&screen=1: the same content on both outputs.
Confirmed multi-output: XC2055 (dual HDMI) and XC4055 (quad).
⚠️ Do not trust the series-level spec blurb. It credits the whole XT5 family — XT245, XT1145,
XT2145 — with "dual HDMI outputs", but an XT245 in hand is single-output; that phrase appears
to cover HDMI in plus out. Verify the individual model before enabling dual.
Every other model is single-output, so the second widget is only ever created when the config asks for it — an unsupported model keeps working as a normal single-screen player rather than failing to start.
Synchronisation — ours or theirs
Both, chosen per group. server/lib/sync-backend.js decides and resolveSyncBackend() is pure,
so the decision is tested without a fleet (server/test/sync-backend.test.js).
| backend | reach | accuracy |
|---|---|---|
screentinker |
Android, web, Tizen, BrightSign — any mix | to the second; clock-derived, no leader, survives a server outage |
brightsign |
BrightSign only | frame-accurate (BrightWall) |
auto picks native sync when every member is a BrightSign and ours otherwise. Explicit
settings are honoured, with one refusal: native sync selected for a group containing a
non-BrightSign display downgrades and reports why. A group that half-syncs is worse than one
that syncs to the second everywhere — and the failure would be invisible from the dashboard,
because the BrightSigns would look perfectly synchronised while the odd panel drifted alone.
A player paired before this port is still recognised, by its BrightSign user agent.
What is NOT done yet
Stated plainly so nobody reads this as finished:
-
No server-side plumbing: no
sync_backendcolumn, no dashboard control, nothing sendsset-sync-backenddown, and nothing consumes thebs_model/bs_serial/bs_screenfields the player now reports. The resolver is ready for all of it. -
Native sync is implemented but not yet driven by the playlist engine.
st-sync.jswraps SyncManager and is tested (server/test/brightsign-sync.test.js), but nothing in the player callsannounce()on item advance or bindsattachVideo()yet, and no leader is designated. That wiring is the next step and wants hardware to validate.const SyncManager = require('@brightsign/syncmanager'); // BrightSignOS 8.2.10+ const sync = new SyncManager('', 'ScreenTinkerSync', '224.0.126.10', 1539); sync.leader = true; // followers just omit this sync.addEventListener('syncevent', (e) => { // BOTH roles listen if (e.id === lastId) return; // 1Hz rebroadcast — dedupe! lastId = e.id; video.setSyncParams(e.domain, e.id, e.iso_timestamp); // extension on <video> video.load(); video.play(); }); sync.synchronize('item_' + Date.now(), 1000); // leader only; msDelay to prepThree properties that shaped the design: it is leader/follower where ours is leaderless (and the leader starts from its OWN broadcast, or it runs ahead of the group); it synchronises video only, so images and widgets get item-boundary alignment at best; and it is multicast, so the whole group must share one L2 network — the resolver now treats differing subnets as evidence against it.
Also: MP4/MOV are fine, MPEG-TS needs its presentation timestamp starting at 0, MPEG-PS is unsupported.
synchronize()rebroadcasts at 1Hz so late-powered players still join, which is why the dedupe above is mandatory rather than an optimisation — without it every player reloads its video once a second, forever. -
Addressing a specific HDMI connector from JS is unverified.
@brightsign/videooutputdocumentssetMode({width,height,refreshRate})with no output index. Dual output above assumes a second widget maps to the second connector; that needs hardware confirmation. -
Registry from a remote origin is still unproven — the original probe question. If injection turns out to be origin-dependent, identity moves to a local shim page that owns the registry and passes it to the hosted player in an iframe via
postMessage. -
Nothing here has run on hardware. It is written against the BrightDeveloper docs and checked line-by-line against the
brightsign/dev-cookbookexamples, which corrected four config keys, the registry API and a hard SyncManager requirement (see below).
Verified against the dev-cookbook
autorun.brs and st-bridge.js were reviewed against the real examples rather than the prose:
brightsign_js_objects_enabled: trueis required alongsidenodejs_enabledforrequire("@brightsign/*")(syncmanager-js/autorun.brs). Without it the bridge degrades to no-ops and the player silently loses identity and restart delegation — the failure would look like "BrightSign just doesn't work" rather than a missing flag.storage_pathis a directory name ("/cache"), not a volume, andstorage_quotais a string (indexeddb-caching/autorun.brs).security_params: { websecurity: true }andhwz_default: "on"are the shapes the examples use; local URLs carry the volume (file:/SD:/index.html).- The registry API is asynchronous and section-oriented:
read(section, key)returns a Promise and writes take an object —write(section, {k: v}). The bridge prefetches into a cache and exposesonReady(); the player waits for it before its first connect, because registering early would pair the panel as a new display and strand its real row. - SyncManager needs
networking/ptp_domain = "0", applied by a reboot (syncmanager-js/autorun.brs). Done only when this player is configured for native sync, and read-before-write so it reboots at most once rather than every boot. - Confirmed correct as written:
@brightsign/messageport(new,addEventListener('bsmessage'),PostBSMessage), theroHtmlWidgetEventloop, andRebootSystem(). - The notes state a widget URL may be "an externally hosted page" with the same access to the BrightSign JS APIs, which is the answer the original probe was built to get — still worth confirming on hardware, but the documented answer is the favourable one.
Model notes
Target Series 5 (Chromium 120) or newer. Series 4 is pinned to Chromium 87, and Series 4
and older have fixed graphics/JS memory splits (XTx43/44: 512MB/512MB; HDx23: 256MB/128MB) where
Series 5 allocates dynamically. Image size defaults to 2048x1280x32bpp (3840x2160 on XT/4K models)
and is raised with roVideoMode.SetImageSizeThreshold().