screentinker/brightsign/README.md
ScreenTinker f86195df53 BrightSign: autorun.zip installer, built and shipped with every release
Four loose files that must all land intact, in the right place, is a poor way to
hand someone a player. autorun.zip is one file: drop it on the root of a
player's storage, power-cycle, and autozip.brs unpacks it in place and reboots
into the player. A half-copied set of loose files boots into something broken; a
half-copied zip simply fails to extract and leaves the player as it was.

Two rules the format imposes, both of which fail SILENTLY when broken, so the
build script asserts them instead of trusting them:

  - the archive must expand to files at its root, with no wrapper directory. A
    player extracts to the storage root, so a nested folder puts autorun.brs
    somewhere the player never looks and the card appears to do nothing.
  - autorun.brs must not sit next to autorun.zip on the storage root; its
    presence stops the zip being processed at all.

autozip.brs renames the archive to autorun.zip.done after a successful extract,
which is what makes it idempotent — without that the player extracts, reboots,
extracts, reboots, a loop indistinguishable from a hardware fault. A FAILED
extract deliberately does not rename, so a truncated copy gets retried once
someone replaces it rather than being skipped forever.

It is volume-aware for the same reason autorun.brs is: a player may be booting
from internal flash because its card interface is dead, and extracting to "SD:/"
on such a unit writes to a volume that does not exist.

--server rewrites screentinker.json in the staging copy so a batch can be imaged
for a specific instance without hand-editing anything.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
2026-08-05 00:06:00 -05:00

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Markdown

# ScreenTinker on BrightSign
The player is the ordinary web player (`server/player/index.html`) running in an `roHtmlWidget`.
It already runs unmodified on real hardware — a Series 5 (HD1026, BOS 9.1, Chromium 120) played
4,723 items over 12.4h averaging 9.4s against a 10s slot. So the port is not "can it run". It is
the four things a page cannot do for itself.
```
autorun.brs the host: owns the widget, identity, outputs, recovery
| @brightsign/messageport (bidirectional)
st-bridge.js the page's half of the same contract
|
server/player/index.html the unmodified player
```
## Files
| file | role |
|---|---|
| `autorun.brs` | BrightScript host. Builds the widget, supervises it, persists identity, drives a second output, executes what the page cannot. |
| `st-bridge.js` | Loaded by the player on this platform. Registry identity, restart-instead-of-reload, heartbeat, sync-backend reporting. Degrades to no-ops everywhere else, so it is safe to load unconditionally. |
| `st-sync.js` | Native SyncManager adapter. Inert without the platform module, so the player falls back to its own group sync. |
| `probe.html` | The original capability probe. Still useful on a new model/OS build. |
| `offline.html` | Local fallback page — names the server, keeps probing it, and asks the host to restart the player the moment it answers. |
## The four things the host exists for
**1. It owns the widget lifecycle.** A page-initiated `location.reload()` does not reliably bring
an `roHtmlWidget` back. On 2026-07-28 a ScreenTinker deploy reloaded every connected player;
the BrightSign was the only one that never returned, and a browser on the same deploy reloaded and
was heartbeating minutes later. So the page never reloads itself here — it posts
`{type:"restart"}` and the host tears the widget down and builds a new one. Without this, every
deploy silently darkens every BrightSign panel until someone power-cycles it.
**2. It recovers.** `load-error` retries with backoff (5s → 15s → 30s → 60s) and after three
failures falls back to a local page, so a dead server shows something truthful instead of white.
On top of that, a watchdog: the page beats every 30s and three missed beats rebuild the widget.
That covers the case `load-error` never reports — a page that loaded fine and then wedged on a
dead socket, a JS exception, or a stalled decoder.
**3. Identity lives in the registry.** `localStorage` is tied to the page's origin and quota; the
registry survives reboots, content updates and origin changes. The hardware serial is the stable
id, so two panels imaged from the same card never collide — which is exactly how the web player's
hardware-only fingerprint once merged two identical panels into a single device row.
**4. It reaches BrightScript-only capabilities** — video mode, a second output, and native
BrightWall sync — on the page's behalf, over `@brightsign/messageport`.
## Where the files go — card OR internal flash
```
autorun.brs the host
offline.html local fallback, used after three failed loads
screentinker.json optional — server URL, sync backend, output mode
```
**A player will boot `autorun.brs` from internal flash, not just from a card.** Confirmed on real
hardware (XT245, BOS 9.0.189) whose microSD interface is physically dead:
```
Loading 'FLASH:/autorun.brs'
BSPLAY: https://screentinker.com/player?platform=brightsign&serial=…&model=XT245
```
That matters far beyond one broken unit — it means a player with no card, or a failed card slot,
is still fully deployable. Push the files over SFTP to `/storage/flash` (user `brightsign`, blank
password, once SSH is enabled) and reboot.
`StorageRoot()` in `autorun.brs` therefore refuses to assume: it probes for `FLASH:/autorun.brs`
and falls back to `SD:`. Hard-coding `SD:` is exactly the bug that made the first flash boot fail —
the script loaded and then could not find its own `index.html`.
**`st-bridge.js` and `st-sync.js` do NOT go on the card.** The player pulls them from the server
(`/player/st-bridge.js`, `/player/st-sync.js`) so they can never skew from the player that uses
them. A stale copy on a card is precisely the version skew that would leave a panel unable to
restart itself.
## autorun.zip — one file instead of four
`scripts/build-autorun-zip.sh` packages the host, the fallback page and the config into a single
`autorun.zip`, attached to every GitHub release:
```bash
scripts/build-autorun-zip.sh --server https://your-server
```
Drop it on the root of a player's storage and power-cycle. `autozip.brs` unpacks it in place,
renames it `autorun.zip.done` so it never re-extracts, and reboots into the player.
Two rules the format imposes, both of which fail silently if broken:
- **The archive must expand to files at its ROOT**, with no wrapper directory — a player extracts
to the storage root, so a nested folder puts `autorun.brs` somewhere the player never looks and
the card appears to do nothing. The build script zips from *inside* the staging directory and
then asserts the layout rather than trusting it.
- **`autorun.brs` must NOT sit next to `autorun.zip`** on the storage root; its presence stops the
zip being processed at all. It belongs inside the archive.
The rename is what makes it idempotent. Without it the player extracts, reboots, extracts, reboots
— a loop that looks exactly like a hardware fault. An extraction *failure* deliberately does not
rename, so a truncated copy is retried after someone replaces it rather than skipped forever.
Requires BrightSignOS 7.0.60+ (`roUnzip`).
## Provisioning
Config resolves `screentinker.json` on the card **>** registry **>** built-in default. The JSON
file is how a batch gets imaged without touching each box:
```json
{ "server_url": "https://screentinker.com", "sync_backend": "auto", "output_mode": "single" }
```
## Dual output
`output_mode` is `single` | `dual` | `clone`.
- **dual** — a second widget loads the same player with `&screen=2`, so the server can hand it its
own playlist. Two independent displays from one player.
- **clone** — the second widget loads `&screen=1`: the same content on both outputs.
Confirmed multi-output: **XC2055** (dual HDMI) and **XC4055** (quad).
⚠️ **Do not trust the series-level spec blurb.** It credits the whole XT5 family — XT245, XT1145,
XT2145 — with "dual HDMI outputs", but an **XT245 in hand is single-output**; that phrase appears
to cover HDMI *in* plus *out*. Verify the individual model before enabling `dual`.
Every other model is single-output, so the second widget is only ever created when the config asks
for it — an unsupported model keeps working as a normal single-screen player rather than failing to
start.
## Synchronisation — ours or theirs
Both, chosen per group. `server/lib/sync-backend.js` decides and `resolveSyncBackend()` is pure,
so the decision is tested without a fleet (`server/test/sync-backend.test.js`).
| backend | reach | accuracy |
|---|---|---|
| `screentinker` | Android, web, Tizen, BrightSign — any mix | to the second; clock-derived, no leader, survives a server outage |
| `brightsign` | BrightSign only | frame-accurate (BrightWall) |
`auto` picks native sync when **every** member is a BrightSign and ours otherwise. Explicit
settings are honoured, with one refusal: native sync selected for a group containing a
non-BrightSign display **downgrades and reports why**. A group that half-syncs is worse than one
that syncs to the second everywhere — and the failure would be invisible from the dashboard,
because the BrightSigns would look perfectly synchronised while the odd panel drifted alone.
A player paired before this port is still recognised, by its BrightSign user agent.
## What is NOT done yet
Stated plainly so nobody reads this as finished:
- **No server-side plumbing**: no `sync_backend` column, no dashboard control, nothing sends
`set-sync-backend` down, and nothing consumes the `bs_model` / `bs_serial` / `bs_screen` fields
the player now reports. The resolver is ready for all of it.
- **Native sync is implemented but not yet driven by the playlist engine.** `st-sync.js` wraps
SyncManager and is tested (`server/test/brightsign-sync.test.js`), but nothing in the player
calls `announce()` on item advance or binds `attachVideo()` yet, and no leader is designated.
That wiring is the next step and wants hardware to validate.
```js
const SyncManager = require('@brightsign/syncmanager'); // BrightSignOS 8.2.10+
const sync = new SyncManager('', 'ScreenTinkerSync', '224.0.126.10', 1539);
sync.leader = true; // followers just omit this
sync.addEventListener('syncevent', (e) => { // BOTH roles listen
if (e.id === lastId) return; // 1Hz rebroadcast — dedupe!
lastId = e.id;
video.setSyncParams(e.domain, e.id, e.iso_timestamp); // extension on <video>
video.load(); video.play();
});
sync.synchronize('item_' + Date.now(), 1000); // leader only; msDelay to prep
```
Three properties that shaped the design: it is **leader/follower** where ours is leaderless (and
the leader starts from its OWN broadcast, or it runs ahead of the group); it synchronises
**video only**, so images and widgets get item-boundary alignment at best; and it is
**multicast**, so the whole group must share one L2 network — the resolver now treats differing
subnets as evidence against it.
Also: MP4/MOV are fine, MPEG-TS needs its presentation timestamp starting at 0, MPEG-PS is
unsupported. `synchronize()` rebroadcasts at 1Hz so late-powered players still join, which is
why the dedupe above is mandatory rather than an optimisation — without it every player reloads
its video once a second, forever.
- **Addressing a specific HDMI connector from JS is unverified.** `@brightsign/videooutput`
documents `setMode({width,height,refreshRate})` with no output index. Dual output above assumes
a second widget maps to the second connector; that needs hardware confirmation.
- **Registry from a remote origin is still unproven** — the original probe question. If injection
turns out to be origin-dependent, identity moves to a local shim page that owns the registry and
passes it to the hosted player in an iframe via `postMessage`.
- **Nothing here has run on hardware.** It is written against the BrightDeveloper docs and
checked line-by-line against the `brightsign/dev-cookbook` examples, which corrected four
config keys, the registry API and a hard SyncManager requirement (see below).
## Verified against the dev-cookbook
`autorun.brs` and `st-bridge.js` were reviewed against the real examples rather than the prose:
- **`brightsign_js_objects_enabled: true` is required** alongside `nodejs_enabled` for
`require("@brightsign/*")` (`syncmanager-js/autorun.brs`). Without it the bridge degrades to
no-ops and the player silently loses identity *and* restart delegation — the failure would look
like "BrightSign just doesn't work" rather than a missing flag.
- **`storage_path` is a directory name** (`"/cache"`), not a volume, and **`storage_quota` is a
string** (`indexeddb-caching/autorun.brs`).
- **`security_params: { websecurity: true }`** and `hwz_default: "on"` are the shapes the examples
use; local URLs carry the volume (`file:/SD:/index.html`).
- **The registry API is asynchronous and section-oriented**: `read(section, key)` returns a
**Promise** and writes take an object — `write(section, {k: v})`. The bridge prefetches into a
cache and exposes `onReady()`; the player waits for it before its first connect, because
registering early would pair the panel as a new display and strand its real row.
- **SyncManager needs `networking/ptp_domain = "0"`, applied by a reboot**
(`syncmanager-js/autorun.brs`). Done only when this player is configured for native sync, and
read-before-write so it reboots at most once rather than every boot.
- Confirmed correct as written: `@brightsign/messageport` (`new`, `addEventListener('bsmessage')`,
`PostBSMessage`), the `roHtmlWidgetEvent` loop, and `RebootSystem()`.
- The notes state a widget URL may be **"an externally hosted page"** with the same access to the
BrightSign JS APIs, which is the answer the original probe was built to get — still worth
confirming on hardware, but the documented answer is the favourable one.
## Model notes
Target **Series 5** (Chromium 120) or newer. **Series 4 is pinned to Chromium 87**, and Series 4
and older have fixed graphics/JS memory splits (XTx43/44: 512MB/512MB; HDx23: 256MB/128MB) where
Series 5 allocates dynamically. Image size defaults to 2048x1280x32bpp (3840x2160 on XT/4K models)
and is raised with `roVideoMode.SetImageSizeThreshold()`.