mirror of
https://github.com/screentinker/screentinker.git
synced 2026-08-15 06:43:27 -06:00
10 commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
1c7d5f1359 |
Rotation on BrightSign must rotate the output, not the DOM
Audited rotation across all four players after reports it misbehaves.
Android native rootView.rotation + layout swap — the ExoPlayer surface is
inside the rotated view, so video turns with it.
Tizen CSS for graphics AND AVPlay hardware-plane rotation for video. The
code says why: a CSS-rotated <video> "blacks out" on Tizen.
Web CSS transform. Correct — a browser composites video in the DOM.
BrightSign CSS transform only, inherited from the web player. BROKEN: with hwz
enabled the video decodes onto a hardware plane the DOM cannot
transform, so the images and widgets rotate and the video does not.
A portrait panel plays sideways video.
BrightSign is the platform that does not rotate correctly, and Tizen had already
found the same wall from the other side — any platform compositing video below
the DOM needs rotation done at the output.
roVideoMode takes a transform (normal/90/180/270) and rotating the screen rotates
EVERY layer, because it happens below the compositor rather than above it. The
player now asks the host first and, when the host succeeds, clears its own CSS
transform — otherwise the graphics rotate twice while the video rotates once.
The host reports success rather than assuming it: if it cannot rotate, the CSS
path stands, which turns most of the content instead of none of it, and the
promise resolves false rather than never settling. A portrait panel showing
landscape content with no clue why is the outcome worth avoiding.
1066 pass. The BrightScript needs hardware to verify; the decision path does not.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
|
||
|
|
df3a2879fa |
Remote screenshots use the framebuffer, and an opted-in tester can move forward
Two things reviewed against the hardware. REMOTE CAPTURE. An in-page canvas cannot read the hardware plane, so a screenshot from a BrightSign is a composite with the video missing. The player now asks the HOST, which uses the unit's own Diagnostic Web Server to capture the real framebuffer, video included. It has to run in BrightScript rather than the page for two reasons: the DWS is http on localhost while the player is served over https, so the page would be blocked as mixed content; and BrightScript is subject to neither CORS nor mixed-content rules. Credentials are the documented default — user "admin", password = the unit serial — which the host reads directly. It requires PRIMARY STORAGE: the endpoint writes the full-size capture to disk before returning a thumbnail, so a unit with no card or SSD answers "No primary storage found." That message is passed through verbatim rather than swallowed, and the canvas path still runs as a fallback, so a player with no disk keeps producing the partial screenshot it can rather than nothing at all. Verified against the real unit: the endpoint is reachable and blocked solely on storage. THE STUCK TESTER. An opted-in player on 1.9.29-rc1 was told "holding prerelease of the same core" when offered rc3 — so it would never move forward through rc1 -> rc2 -> rc3, which is the opposite of what opting in is for, and would have stopped our own XT245 ever receiving the next candidate. The hold rule exists to stop a test build being dragged BACK to its release. It now applies only when the advertised version IS that release: a newer prerelease of the same core is offered normally, the release still cannot claw a tester back, a newer core still lands, and a player that never opted in is still refused a prerelease. Also verified end to end on alpha: the advertised sha256 matches the served bytes exactly, size matches, and every member of the package is stored. 1063 pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
||
|
|
30a71c1319 |
autorun.zip must be STORED and opened with roBrightPackage
A BrightSign consultant ran our v1.9.29-rc2 autorun.zip through BSN.cloud's automated deployment. The archive reached the player and then could not be opened — reported as invalid. Two causes, both ours. 1. COMPRESSION. We built with default deflate. The player bootstrap extracts autozip.brs by itself before any script runs, and roBrightPackage supports a specific set of methods, of which "no compression" is the universally safe one. Both builders now store: scripts/build-autorun-zip.sh passes -0, and the server-side package builder used archiver level 9 — maximum deflate — so EVERY self-update package it produced would have failed the same way, silently and in the field. 2. THE UNPACK API. We used roUnzip; BrightSign's own tooling uses roBrightPackage. Converted in autozip.brs and in the self-update path. This is the failure mode worth naming: a compressed package uploads, downloads and deploys perfectly, then fails to open on the player. It reads as a broken deployment rather than a broken zip, so it gets debugged everywhere except where the bug is. Both builders now ASSERT the property rather than trusting the flag — the build script walks `unzip -v` and refuses a compressed member, and a test walks the local file headers of the server-built package checking method 0. Verified by negative control: re-enabling compression fails the test. Also adopted the shipped volume-discovery pattern in autozip.brs — probe USB1:/SD:/SSD:/FLASH: for the archive instead of guessing two volumes. The unit that drove this port boots from FLASH because its card interface is dead, and extracting to a volume that does not exist fails silently. 1056 pass. Reported by giyokun, who was right about both. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
||
|
|
8fd6eb75d5 |
BrightSign: cache content for offline, and let the package update itself
Two gaps that both end the same way — a panel nobody can fix without a van. OFFLINE. Content bytes were never persistently cached. The service worker skipped /uploads/content/ and leaned on the browser's HTTP cache, which is reasonable on a desktop and is not a documented-persistent store here: BrightSign guarantees survival across reboots for IndexedDB, localStorage and SQLite, and their own answer for offline video is to cache the bytes explicitly. A panel could come back from a power cut with its playlist intact — that lives in localStorage — and no media to play it with. The reason content was skipped is real, and player-cache-policy.js is what makes intercepting it safe. Seeking video issues range requests, and naive caching is worse than none: storing a 206 as the whole file means every later full request gets a fragment, and answering a range request with a 200 makes some media stacks fail outright. So only complete 200s are stored, and ranges are served by slicing the stored body into a correct 206. The content cache survives shell re-versioning, or every deploy would re-download the playlist over a link that may be exactly what is broken. SELF-UPDATE. The package can replace autorun.brs, so a truncated file is a dark panel with no app underneath. The safety is the ordering: download to .part, verify sha256 AND size, then delete the .done marker, rename, reboot. Marker first is not stylistic — leaving it makes the next boot skip the archive and the update silently never happens. A failed extract parks the zip as .bad instead of retrying every boot, which would be a loop indistinguishable from a hardware fault. sha256 because that is what roMessageDigest can compute; a checksum the player cannot verify is an unverifiable package. The decision lives on the server and is unit-tested, and the host only executes it — re-implementing the version comparison in BrightScript would put the prerelease trap somewhere untestable. That trap is honoured directly: a player on 1.9.29-rc1 is running something semver-OLDER than 1.9.29, so an opted-in player HOLDS a prerelease of its own core rather than being pulled off the build it was given to test. Narrowly — a newer core still lands, so opting in never means never updating again. Both loop conditions are closed by construction. The manifest and the download come from one buffer hashed once, so a checksum cannot describe bytes we are not serving. And the version is stamped into autorun.brs at build time by both builders, so the script reports the version it actually is — otherwise the player applies the update, still reports the old version, and is offered the same package forever. Failure always degrades to "keep running the old version": an unreachable manifest, a missing checksum, a failed verification, a full attempt counter and an unbuildable package all resolve to skip. 998 tests pass (was 954). |
||
|
|
4e625abf50 |
BrightSign: boot from internal flash, proven on hardware
An XT245 with liquid-corroded microSD lines could not read any card, in any
format, with known-good code — the kernel log shows the mmc1 host probing at
400kHz and no card ever answering, while mmc0 (eMMC) is healthy. That unit
turned out to be fully deployable anyway: the player boots FLASH:/autorun.brs
straight from internal storage.
Loading 'FLASH:/autorun.brs'
BSPLAY: https://screentinker.com/player?platform=brightsign&model=XT245
So the card is not the only path, and a dead slot is not the end of a player.
Files go to /storage/flash over SFTP and the player runs them on the next boot.
The first attempt failed because the script hard-coded SD: for its own assets:
it loaded from flash and then could not find index.html. StorageRoot() now
probes for FLASH:/autorun.brs and falls back to SD:, and every path that reads a
sibling file — screentinker.json, offline.html, the crash-dump directory — goes
through it.
selftest/ is the bisect that settled the hardware fault: the dev-cookbook's own
html-starter pattern, so the script is not a variable. When known-good code
failed identically, the medium was proven at fault rather than our port.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
|
||
|
|
5901067d8a |
Finish the BrightSign port: native sync, offline fallback, multicast guard
st-sync.js wraps SyncManager, the native protocol. Three properties drove the shape of it. It repeats the sync broadcast at 1Hz so a player powered on late still joins, which means acting on every repeat would reload the video once a second forever — on screen that reads as a stutter, not as a sync fault, so the id dedupe is mandatory rather than an optimisation. The leader starts from its OWN broadcast rather than at announce() time, or it runs ahead of the group by the width of the network. And attachVideo refuses an element with no setSyncParams instead of half-syncing it. offline.html is the local fallback the host falls back to after three failed loads. It names the server, keeps probing with capped backoff so a site full of panels cannot storm a server that is coming back, and asks the HOST to restart the player when it answers — never navigating itself, for the same reason the player never reloads itself here. The resolver now models multicast reach. All-BrightSign groups spread across subnets no longer get native sync: each subnet would sync neatly within itself while drifting from the others, and the dashboard would show a healthy group throughout. The IP comparison is a heuristic so it is used in one direction only — differing networks are evidence against, matching ones are never proof for, and unknown addresses block nothing. st-sync.js is served from its single source like the bridge, and the SD card deliberately carries neither: the player pulls both from the server so a stale copy on a card can never skew from the player using it. 948 pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
||
|
|
7fb94fbf70 |
Correct the BrightSign port against the dev-cookbook examples
Reviewed autorun.brs and st-bridge.js line-by-line against the real examples
instead of the prose docs. Five defects, three of which would have been silent.
The registry API is asynchronous and section-oriented: read(section, key)
returns a Promise and writes take an object, write(section, {k: v}). The bridge
treated both as synchronous, so deviceId() returned a Promise object — truthy
and non-empty — and a panel would have registered as "[object Promise]" while
its real row sat unclaimed. It now prefetches into a cache behind onReady(), and
connect() waits for that before registering.
brightsign_js_objects_enabled: true is required alongside nodejs_enabled for
require("@brightsign/*"). Without it the bridge degrades to no-ops and the
player loses identity and restart delegation — which would have read as
"BrightSign doesn't work" rather than as one missing flag.
storage_path is a directory name, not a volume, and storage_quota is a string;
the local fallback URL needs its volume (file:/SD:/offline.html). Added
security_params and hwz_default to match the examples.
SyncManager does not work unless networking/ptp_domain is "0", which needs a
reboot to apply. Done only when this player is configured for native sync, and
read-before-write so it reboots once rather than on every boot.
Confirmed correct as written: messageport, the roHtmlWidgetEvent loop, and
RebootSystem(). The notes also state a widget URL may be an externally hosted
page with the same JS API access — the favourable answer to the question the
original probe was built to ask.
Bridge tests now model the async section-oriented registry, so a synchronous
stand-in can never hide this class of bug again. 931 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
|
||
|
|
ce854ff2d8 |
Wire the BrightSign bridge into the web player
The bridge and the host existed but nothing loaded them. Now the player does. restartPlayer() replaces every location.reload() call site. On BrightSign a page-initiated reload does not reliably bring the roHtmlWidget back, so the page asks the host to rebuild it and only falls back to reload() when no host is there to take the request. That covers the deploy path, the operator refresh, the service-worker activation and the manual reset. Identity now round-trips through the registry, which outlives localStorage on this platform: getConfig() adopts a registry identity when local storage comes back empty, instead of re-pairing and spawning a second row for a panel that is already provisioned. The operator reset clears the registry too — otherwise it would clear localStorage, get the same identity straight back on the next boot, and reset nothing. Registration reports platform 'brightsign' rather than "Chrome 120", which is what sync-backend.js resolves native-vs-ours from, plus model, OS, serial and which output this widget paints. Dual output needed a collision fix: autorun.brs gives the second HDMI output its own widget, and both widgets share an origin, a registry and one SD storage_path. Un-namespaced, output 2 would read output 1's config, install salt and device id and the two would collapse into a single device row. Storage keys and registry keys are now suffixed per output; screen 1 keeps the bare names so nothing existing moves. The bridge is served from its single source so the copy the player loads can never skew from the one on the SD card next to autorun.brs, and it is served to every player rather than gated on a user agent — a panel reporting an unexpected UA would otherwise silently lose restart-instead-of-reload. Two test harnesses extract player functions and run them in an isolated scope, so they now supply SCREEN_SUFFIX; one gained a case proving two outputs of one player get distinct identities. 927 pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL |
||
|
|
6f5907a1d4 |
BrightSign: supervised player host, JS bridge, and per-group sync backend
The player is the unmodified web player in an roHtmlWidget — that already runs
on real hardware. What was missing is everything a page cannot do for itself.
autorun.brs becomes a host rather than a URL wrapper. It owns the widget
lifecycle, because a page-initiated location.reload() does not reliably bring an
roHtmlWidget back: a deploy on 2026-07-28 reloaded every connected player and
the BrightSign was the only one that never returned. The page now posts
{type:"restart"} and the host rebuilds the widget. It also retries load-error
with backoff, falls back to a local page, and runs a heartbeat watchdog that
catches the case load-error never reports — a page that loaded fine and then
wedged on a dead socket or a stalled decoder.
st-bridge.js is the page's half over @brightsign/messageport: registry-backed
identity (localStorage is origin- and quota-bound, the registry is not),
restart-instead-of-reload, heartbeat, and sync-backend reporting. Every method
degrades to a no-op off-platform, so it is safe to load unconditionally.
sync-backend.js decides whose synchronisation a group runs. Ours is
clock-derived and spans any mix of Android, web, Tizen and BrightSign; BrightWall
is frame-accurate and BrightSign-only. auto picks native when every member is a
BrightSign. The refusal that matters: native sync selected for a mixed group
downgrades and says why, because a half-synced group would look perfectly
synchronised on the dashboard while one panel drifted alone.
Dual output via output_mode single|dual|clone — a second widget loads the same
player with &screen=2 so the server can give it its own playlist.
Written against the BrightDeveloper docs; not yet run on hardware. The README
lists what is unimplemented, including the BrightWall runtime API, which that
doc set does not cover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
|
||
|
|
41ebb02368 |
Add a BrightSign capability probe
Not a port — a way to answer on real hardware the questions that decide what a port looks like, instead of guessing them from documentation. The one that matters is persistence. ScreenTinker's device identity (deviceId, deviceToken, paired, serverUrl) lives in localStorage, and on BrightSign that behaves like sessionStorage: without a durable store every panel re-pairs on every boot and spawns a new device row. The registry is the alternative, so the probe reports whether it resolves and whether either store survives a power cycle. It runs LOCALLY first on purpose. That establishes whether the @brightsign/* modules resolve at all, separately from whether a remotely-served page can reach them — the question that decides between reusing the hosted web player and building a local shim that owns the registry and passes identity to an iframe via postMessage. Without that split a failure is ambiguous: an origin restriction and nodejs_enabled not taking look identical. Once local works, changing one line points it at a hosted copy and the delta is the answer. Also reports the web-platform features the player leans on — service workers and the Cache API for content caching, h264 in <video>, CSS clamp() for the directory-search keyboard — plus model, OS and Chromium version, since Series 4 is pinned to Chromium 87 and would give a misleadingly pessimistic result. SD-card ready: FAT32, both files at the root, empty card. Remote devtools on :2999. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |