The licence audit that found org.json in the APK was run by hand. Nothing stopped the next
transitive dependency arriving the same way, and "we track licences" was a claim rather than
something anyone could check.
TWO GATES, BOTH FAIL CLOSED.
scripts/license-check.js audits the server's npm tree. scripts/android-license-check.js
resolves the real releaseRuntimeClasspath — everything that can enter the APK a customer
installs — and checks it against android/licenses.json, where each entry records the licence
AND the evidence for it. A dependency nobody has recorded fails the build. That is the case
worth catching: org.json reached customers because it arrived transitively and nothing ever
asked what licence it carried.
Denied: AGPL, GPL, SSPL, Commons Clause, BUSL, and the JSON Licence. Weak copyleft (LGPL,
MPL, EPL, CDDL) is reported but does not fail — it is a judgement, and the judgement should
be made by someone who knows they are making it. Anything unrecognised fails; a package whose
licence we cannot identify is not one we ship.
⚠️ THE SERVER GATE INSTALLS --omit=dev, AND THAT IS THE POINT. A developer checkout carries
sharp, whose @img/sharp-wasm32 declares LGPL-3.0-or-later. It is a test fixture generator that
never reaches a server, but a scanner pointed at a dev tree reports LGPL and contradicts the
answer we give customers. Auditing the production install is what makes the answer defensible.
SBOM. Every release now publishes screentinker-sbom-<version>.cdx.json — CycloneDX 1.5, every
production dependency with version, purl and licence, generated from a production install. CI
uploads one on every run too. That is what turns the claim into something a customer or an
underwriter can verify themselves.
Neither script takes a dependency: a gate that needs its own supply chain audited is worth
less than one that does not.
Verified by mutation rather than assumed. Injecting GPL-3.0-or-later, AGPL-3.0, the JSON
Licence, SSPL-1.0, and a package with no licence field each fail the server gate; MIT and
LGPL pass (LGPL reported). Removing the org.json exclusion fails the Android gate by name;
dropping a group from the policy fails it as unrecorded. Both restored, both green.
Found and fixed while building it: npm ls exits non-zero for any tree problem — an extraneous
package is enough — which made the gate abort instead of auditing. It now reads the listing
either way and only aborts on genuinely empty output.
docs/licensing.md records the policy, how to run the gates, and the dev-vs-production trap.
1676/1676 pass.
An audit of what actually reaches customers turned up three things. None is copyleft — there
is no GPL or AGPL anywhere in the product — but two of them are the kind of detail that
undermines a claim to track licences at all.
org.json WAS BEING PACKAGED INTO THE APK. socket.io-client pulls org.json:json:20090211
transitively, and it was landing in the dex in full: 19 classes, including CDL, XML, JSONML
and the library's own Test class. That release carries the JSON Licence, whose "shall be used
for Good, not Evil" clause is not OSI-approved, is treated as non-free by Debian and Fedora,
and is Category X at Apache. Excluded now, and nothing is lost: Android has provided org.json
in the platform since API 1 and minSdk is 24.
Verified rather than assumed. The whole surface used — by socket.io/engine.io and by our own
Kotlin — is JSONObject, JSONArray and JSONTokener, via get/getString/getLong/getJSONArray/
getJSONObject/has/keys/length/isNull/put/NULL, the opt* family, and JSONTokener.nextValue.
Every one is platform API. The rebuilt APK defines 0 org.json classes (was 19) while still
referencing all three, so they now resolve against the platform; it is 25KB smaller and the
v1 JAR signature is intact. Then it was installed on a real panel, which registered over the
socket, paired, and parsed a playlist with no NoSuchMethodError — the failure mode that would
only ever appear at runtime.
REDOC SHIPPED WITH NO LICENCE NOTICE. frontend/vendor/redoc.standalone.js is in the release
tarball, minified with every header stripped, and the vendor README recorded version and
source but not licence. MIT requires the notice to travel with the software. Added as
redoc.LICENSE, with a note in the README that anything vendored here ships and therefore
needs one.
The server manifest declared no licence at all, though the repo is MIT — tooling and auditors
read package.json, not just the root LICENSE. Set, and the lockfile synced so `npm ci` cannot
disagree.
Audited against production's own installed tree rather than a developer checkout: 365
packages, `COPYLEFT — none`.
1676/1676 server tests, Android build + unit tests, `npm ci` clean.
A crash on collector installs, and the check that should have caught it. Says plainly
who is affected (almost nobody: only a server configured to collect statistics from
other installs, not one reporting its own) so a self-hoster on 1.9.35 is not alarmed
into an unnecessary upgrade.
1.9.35 could not start with TELEMETRY_COLLECTOR=1. It threw before listening:
ReferenceError: Cannot access 'db' before initialization
at server.js:986
and systemd restarted it in a loop. Production was down until it was rolled back.
The mount passed the module-scope `db` to the collector's factory, but that binding is
declared ~275 lines further down. The inline handler this replaced only touched `db`
inside a request callback — which runs long after the binding exists — so moving the same
reference into a factory argument turned a lazy read into an eager one. Now resolved as
`require('./db/database').db`, the way every neighbouring call site in that region does it.
WHY NOTHING CAUGHT IT. The block is gated on a flag that only the statistics-collecting
deployment sets. It had therefore never executed in CI, on alpha, or in any test — 1676
tests, four green jobs, a clean alpha deploy, and the crashing line had still never run.
The unit tests mount the router directly and pass a db, which is precisely the part that
was fine.
So the boot smoke now boots WITH the collector enabled and asserts its routes answer:
/api/public/stats returns the expected shape, and a malformed report is refused with 400.
Booting alone would not be enough — the collector could mount and be broken.
Confirmed by reproduction: the released code fails to boot under that flag, and this does
not. 1676/1676 pass.
Two faults where the product was working correctly and still looked broken to whoever
was standing in front of the screen — a player retrying an update it could never apply,
and a directory panel showing the phone keyboard over the one it draws itself — plus the
dependency advisories that can reach a running server.
Written before the cut so the release page has something to publish: since #273 the notes
come from this file, and a missing entry falls back to commit subjects.
The number exists — every install that opts into sharing reports its screen count, and
the collector has been keeping them since it went live. Nothing read them back out.
GET /api/public/stats returns the aggregate: total screens and how many installs they
came from. The landing page shows it under the hero and stays silent otherwise — hidden
until a number arrives, so a self-hosted instance (where the route does not exist) and a
brand-new one (where the count is zero) show nothing rather than an empty frame or a "0".
Gated on TELEMETRY_COLLECTOR, the same flag as the collector, and the gate is doing real
work here: without it, any anonymous visitor could read a private instance's screen count
off its own landing page. Only the deployment that gathers the numbers may state them, and
there the figure is a sum across every reporting install, so it discloses nothing about any
one of them. Verified with the flag unset: both routes 404.
Cached for five minutes. This sits on a public page and the number moves in hours, so a
scraper in a loop costs one query per interval rather than one per request.
Both endpoints moved out of server.js into routes/telemetry-collector.js as an injectable
factory. They were inline and therefore untestable — an unauthenticated endpoint anyone on
the internet can POST to, and the one that decides what a public page claims, with no test
between them. Now covered: the upsert really updates (an install reporting daily must not
become 365 rows and get counted 365 times), malformed and hostile bodies are refused
without reaching the table, the aggregate carries no per-install detail, and the cache
holds.
1676/1676 pass.
npm audit reports 8 high findings. Four of them reach production; the other four are
dev-only and cannot, because prod installs with --omit=dev. Verified rather than
assumed: puppeteer-core, extract-zip, @puppeteer/browsers and js-yaml are all absent
from prod's node_modules.
Three of the four are transitive, and the fix is a patch or minor inside the range
package.json already declares — no API moves, and package.json is untouched by them:
brace-expansion 2.1.2 -> 2.1.4 (archiver -> glob/minimatch)
ip-address 10.2.0 -> 10.5.0 (express-rate-limit)
socket.io-parser 4.2.6 -> 4.2.7 (socket.io)
socket.io-parser was the one worth checking, because a parser change that altered the
wire format would break every deployed player at once rather than fail a test. It does
not: socket.io stays at 4.8.3, engine.io at 6.6.9, and the parser's protocol constant
is still 5. Nothing a player speaks changes.
The fourth is a real bump — nodemailer 6.10.1 -> 9.0.5, across three majors, closing
eight advisories including SMTP command injection and header injection. Our surface is
about as small as it gets: createTransport({host, port, secure, auth}) and sendMail with
from/to/subject/text/html. Engine requirements are unchanged (>=6.0.0), and the entry
point is the same.
The existing email tests mock nodemailer through require.cache, so they would have
stayed green through any breaking change in the library itself — proven, not guessed:
with sendMail patched to throw, those 15 tests still pass. So this adds a test that
drives the REAL library over a loopback SMTP server and asserts on the conversation,
using messages built by our own buildSmtpMessage rather than hand-written ones. That
test does fail against the broken build.
Left alone: extract-zip under puppeteer-core, now with no fix available. It is a
devDependency used only by smoke-ui.js, which already no-ops when it is missing, and the
advisory is symlink traversal while unpacking a downloaded browser — puppeteer-core with
an explicit executablePath never downloads or extracts one.
Production audit goes from 4 high to 0. 1671/1671 pass.
The directory-search widget draws its own on-screen keyboard, on by default, sized
and themed to the panel. On Android it was never visible: the page autofocuses a
real <input>, which is the signal to raise the system IME, and that lands over the
bottom of the screen — exactly where our keyboard is.
So a directory panel showed Google's keyboard instead of the one the widget ships:
split across a 1920x1080 screen, with mic, GIF, emoji, clipboard and a settings key
that opens Google's own UI on a kiosk. On the panel that turned this up, the system
keyboard WAS voice input — the only enabled IME was Google's voice IME, so touching
the search box opened a microphone, on a wall-mounted tenant directory.
When we draw a keyboard, the input now carries inputmode="none", so the platform
leaves its keyboard down. The buttons write input.value directly, so nothing about
typing changes. Browsers that don't know inputmode ignore it, which is the right
fallback — a desktop preview behaves exactly as before.
Gated on the flag, not applied to the markup: with show_onscreen_keyboard off there
is nothing to cover, and the platform keyboard is the only way left to type.
Verified by removing the line and watching the new guard fail. 1669/1669 pass.
A panel on prod looped on an update it could never apply, reporting a download
failure that was not one.
The staged-APK cache is keyed by FILENAME, and the filename is built from the
version the SERVER advertised. Prod advertised 1.9.34 while still serving the
1.9.33 file, so the panel saved 1.9.33 as `ScreenTinker-1.9.34.apk`. On every
retry it found that file, verified the signature — which passed, same key — reused
it, and installed a no-op. The version never changed, so the update was offered
again. Fixing the server did not help: the poisoned file is reused before anything
is fetched. It took `adb rm` to break the loop.
Two changes:
CHECK THE VERSION INSIDE. A cached APK is reused only when the versionName in the
file matches the version being installed, and a fresh download is checked the same
way before install. A server serving stale bytes now fails with what actually
happened — "server served 1.9.33 but advertised 1.9.34 — the update on the server
is stale" — instead of a download error, and the bad file is deleted rather than
kept to poison the next attempt. That makes this class self-healing: the panel
recovers on its own once the server is fixed.
A WAY TO CLEAR IT. `clear_update_cache` deletes every staged APK across all three
staging directories, with a button on the device page next to Force Update. Gated
on `system.self_update` — a player that can update itself is one that can hold a
bad download. Only caches are deleted; they are re-fetched on demand.
The version check should make the button rarely necessary. It exists because it
would have turned tonight's hands-on ADB recovery into one click, and because a
panel already holding a bad file predates the fix and cannot benefit from it.
1668/1668 pass; Android unit tests and lint clean.
Cutting 1.9.34 produced a release page reading:
### Changes
- chore(release): v1.9.34
- Changelog: one 1.9.34 entry, and credit where it was missing
while the entry describing single sign-on, the removal of the last native image
dependency, three update failures and every outside contributor sat in
CHANGELOG.md and was never published. The notes on the release page are what most
people actually read; they should be the written ones.
The workflow now takes the section for the version being released and uses it as
the body. Commit subjects remain the fallback for a version with no entry, so a
release never publishes with no notes at all — scripts/bump-version.sh already
warns about a missing heading, and this is the same gap showing up downstream.
awk rather than sed for the extraction: the body contains regex metacharacters and
markdown that a sed range would mangle.
Verified against the real file: 1.9.34 extracts 269 lines and stops at the next
heading with all 13 contributor credits intact, 1.9.33 and 1.9.29 extract cleanly,
and a version with no entry yields nothing and takes the fallback.
v1.9.34's notes were corrected by hand after release; this is so the next one does
not need that.
Replaces fourteen 1.9.34-alphaN sections with a single release entry. Someone
asking "what is in 1.9.34?" wants one description of single sign-on, the native
dependency removal, the update fixes and the install statistics — not a fourteen-
step reconstruction of how it got there. The alpha history stays in git and on the
releases page.
Folded in rather than lost: contributor attribution, the warning that requiring SSO
clears passwords irreversibly, the widget-editor Preview exclusion and why it is
excluded, the dashboard layout fixes, and the known limitations that are still true.
Intra-alpha fixes are deliberately absent — a bug introduced in alpha4 and fixed in
alpha5 never reached anyone upgrading from 1.9.33, and listing it would describe
the sausage rather than the release.
Adds a Thanks section. Credit had been recorded inconsistently: of seventeen merged
pull requests from outside the project, two were acknowledged. @BlazzzPlay had
eight merged and none. @albanobattistella's Italian translation had none.
@bold-media-group has filed roughly fifty issues, including the OTA and content-
loading faults that drove several releases, and appeared nowhere. Rather than
rewrite years of published entries, everyone is acknowledged here in one place.
The installer and launcher fixes shipped in #248 and are in the changelog, but the
operator-facing lessons were not written down anywhere, and two of them are general
rather than Pi-specific:
- a piped installer cannot ask you anything, because the pipe IS stdin — the
prompt gets EOF and takes the default while looking like a choice
- X11 tools no-op silently on Wayland, so blanking suppression and cursor hiding
can be entirely absent while every command in your notes appears to have worked
The third answers the question in the issue that the fix did not address: overlay
FS is fine for a player-only Pi (the cache re-downloads) and quietly destructive
for an all-in-one, where the database, WAL, uploads and thumbnails are written
continuously and a read-only root discards them at every reboot.
A panel could not update, forever, while downloading content perfectly well. Its
content cache writes to INTERNAL storage and works; the APK path insisted on
EXTERNAL storage, which on that device is present but unwritable — so the download
died at outputStream(), before a single byte, roughly one second after the command.
The server logged the request as served, the client reported "failed to download or
failed signature verification", and nothing pointed at a directory.
apkDir() previously asked canWrite(), believed the answer, and returned external.
The alpha12 preflight then PROVED the directory with a real write and refused —
correctly diagnosing the problem and still not updating, because it had no way to
choose somewhere else. A fallback that only reports is not a fallback.
apkStagingDir() now walks candidates and returns the first that genuinely accepts
bytes:
internal /data/data/<pkg>/files/Download — always mounted, always writable
external the old location — kept, it survives uninstall
cache /data/data/<pkg>/cache/Download
files the app's files dir, no subdirectory to create
Internal is first because it cannot fail: it is this app's own private directory,
and if it is unwritable the app is not running. External is a convenience — visible
for a manual install, survives uninstall — and it is the one that breaks, so it is
no longer the default. Every candidate is proven by writing a probe byte and
deleting it, never by asking canWrite(), which returns true on volumes that then
refuse the write. That is precisely how this hid.
If no candidate works, the failure names every one it tried and why, instead of the
first excuse.
The pushed-APK path uses the same cascade; it shared the fault and reported none of
it.
⚠️ This cannot reach a panel already stuck: the broken path is the delivery
mechanism, and Push APK shares it. Such a panel needs ONE manual install, after
which it is permanently self-healing.
A plain string compare on the prerelease tag put "alpha11" below "alpha8", because
'1' < '8'. The OTA check therefore answered client-newer and refused to offer the
update — while reporting the newer build as `latest` in the same response:
latest_version: 1.9.34-alpha11 current_version: 1.9.34-alpha8
update_available: false reason: "client-newer"
So a fleet on alpha8 or alpha9 could not be moved forward at all, silently, and
nothing about the symptom pointed at version ordering. alpha10 was never really on
offer either; the last update that genuinely worked was alpha6 -> alpha8, where the
lexical order happens to be right by luck.
This is what semver specifies for a single alphanumeric identifier, and it is
simply not what the naming means. lib/version-precedence.js compares digit runs
NUMERICALLY, so alpha8 < alpha9 < alpha10 < alpha11, while leaving everything else
alphabetical — beta still outranks alpha, rc still outranks beta, and a release
still outranks any prerelease of the same core.
Dot-separated identifiers are compared per semver and a shorter run loses, so
moving the naming to the semver-correct `-alpha.11` form later needs no further
change here.
TWO comparators carried the assumption, each with a comment asserting lexical was
fine "for our naming" — true only while the counter stayed below 10. Both now use
the shared helper rather than a third copy drifting into the same trap:
- lib/ota-breaker.js the Android OTA path
- lib/brightsign-update.js the BrightSign host package, where a wrong-way
comparison replaces the script that boots the player
lib/ghcr-check.js was checked and is unaffected: it rejects prerelease strings
outright rather than ordering them.
Tests pin the exact stranding case end to end — decide('1.9.34-alpha8',
'1.9.34-alpha11') must be an offer, not client-newer — plus the reverse direction,
so a future change cannot merely invert it.
1668/1668 pass.
The bump was tagged before this landed — a quoting error swallowed the entry and
bump-version.sh's CHANGELOG guard is a warning, not a stop. The v1.9.34-alpha11
tarball therefore ships without it; the repo has it from here.
* OTA: say which failure happened, and stop refusing readable APKs on API 28/29
Two changes, both aimed at the same dead end: a panel that will not update and a
message that cannot tell you why.
NAME THE FAILURE. "failed to download or failed signature verification" covers
SEVEN distinct branches — three of them download failures where verification never
runs at all. Every specific reason went to logcat, and an unprivileged app UID
cannot read logcat on Android 9, so in the field the message was unactionable: it
named a symptom shared by unrelated causes and pointed at the wrong half of the
code as often as the right one. Each branch now records what actually happened and
the operator sees it:
"not installed — server returned HTTP 416 for the APK"
"not installed — could not read signing certificates (archive=0, installed=1) on API 28"
"not installed — APK is signed by a different key than the installed app"
"not installed — download/install threw IOException: ENOSPC (downloaded 41232 bytes)"
The byte count rides along on verification failures so a truncated download is
distinguishable from a genuine key mismatch — the two look identical today.
FALLBACK ARCHIVE CERT READ. On API 28/29 the archive's signer comes from the
legacy GET_SIGNATURES path (#139: signingInfo is null for ARCHIVES below API 30).
When PackageManager returns nothing there, we refused a possibly-fine APK with no
way to tell that apart from a real mismatch. It now reads the v1 signature itself
via JarFile before giving up.
This does NOT weaken the check. JarFile with verify=true only populates
JarEntry.certificates after the covered bytes have been read and verified — the
read IS the verification — and the extracted cert is still compared against the
installed app's. An unsigned, tampered or differently-signed APK still fails, and
any error in the fallback returns empty, which still refuses the install.
Deliberately NOT done: disabling signature verification on Android 9. It would mean
those panels silently installing whatever the server hands them — on device-owner
hardware that is remote code execution, and the cheap Android 9 boxes are the ones
most likely on a customer's flat network. It also might not fix anything, since
three of the seven branches never reach verification.
Context: a panel on alpha failed four forced updates this evening while succeeding
at an unattended one, and four separate theories for it died on contact with
evidence. The reason this took an evening is that the device could not say what
went wrong. That is the actual bug being fixed here.
* OTA: prove the destination is writable before downloading
Every theory this evening turned on whether the app could actually put a file
somewhere, and nothing in the code ever checked. A returned directory path is not
the same as a usable one: it can be missing, unwritable, on a volume that has gone
away, or simply full — and all four surfaced as the same opaque "failed to
download" as a genuine network fault.
apkDir() now proves the external directory before choosing it (exists-or-created,
and canWrite) rather than trusting a non-null path, and falls back to internal
storage when it does not hold up.
apkDirProblem() runs BEFORE the network call on both download paths and names the
real condition:
"cannot stage the update — no write permission on /storage/…/Download"
"cannot stage the update — only 6MB free on /data/…/Download, need ~18MB"
"cannot stage the update — write test failed in /storage/…: IOException EROFS"
It does not infer from canWrite(), which returns true on volumes that then refuse
the write; it writes a probe byte and deletes it. Free space is checked against
DOUBLE the APK, because the installer stages its own copy — a volume with exactly
the download's worth free still fails later, at install time, where the message is
even further from the cause.
The pushed-APK path gets the same preflight; it shared every one of these failure
modes and reported none of them.
Three changes, all about the same failure: sharing appears to be on while nothing
actually arrives.
SEND ON OPT-IN. Turning sharing on now reports immediately instead of waiting for
the next daily tick. Two reasons: the operator is standing right there, and
"nothing has been sent" for the next 24h reads as broken at exactly the moment
someone is checking whether it works. It also means an egress-filtered network
fails HERE, where we can name the host to unblock, rather than silently tonight
where nobody is watching.
NAME THE FAILURE. Failed attempts are now recorded separately from successes, so
Settings can say which address did not answer and why, instead of showing an empty
"nothing sent yet". A blocked outbound connection is the normal failure on a
self-hosted box and is otherwise completely invisible — the operator cannot tell a
firewall from a broken feature. A later success clears the complaint, so a stale
warning never outlives the problem it describes. Docs gained a section on it, and
the UI states plainly that nothing needs opening inbound.
OPERATOR COLLECTOR, ADDITIVE. TELEMETRY_EXTRA_ENDPOINT lets an operator post the
same three fields to their own collector.
The naming is the point. It replaces TELEMETRY_ENDPOINT, which was a true override
— and an override is the wrong shape here, because a variable called "endpoint"
that silently redirected the report someone agreed to SHARE would make the opt-in
mean something other than what the UI says. Our address is hard-wired and not
overridable; theirs is explicitly additional and named so it cannot be mistaken for
a replacement. Settings lists every destination a report goes to.
The operator collector is independent of the sharing switch, because it is their
server posting to their host and our opt-in has no business gating it. So an
operator who wants internal fleet numbers with nothing leaving for us sets it and
leaves sharing off — supported on purpose, and tested.
Destinations are attempted separately: one unreachable collector must not cost the
other its report.
1662/1662 pass. Tests pin the properties that matter: an operator collector never
replaces the shared report, sharing-off still sends nothing to us whatever else is
configured, one dead destination does not stop the other, and a failure records the
address actually tried.
There is no way to answer "how many screens run ScreenTinker?". The product is
self-hostable by design, so most installs are invisible to us on purpose — and
should stay that way. This asks once, and reports only if the operator says yes.
The entire payload is three fields:
{ instance_id, version, screen_count }
instance_id is a random UUID minted on first use and kept in app_settings. It
carries nothing about the install; its only job is to let two reports from the
same server be recognised as one server, so a count is a count rather than a sum
of duplicates. That makes a report pseudonymous rather than anonymous, and the
wording shown to operators says so rather than claiming otherwise.
The payload is short on purpose. Every field added costs participation, and
participation is the only thing that makes the resulting number worth quoting.
Player-platform counts were considered and left out: release assets are already
published per platform, so GitHub's per-asset download counts answer "where should
effort go" at zero privacy cost and without asking anyone for anything.
Verifiability is the feature, not the copy. Settings shows the ACTUAL payload this
server would send, generated live from its own data, plus what it last really sent
and when. The payload is built in one function so a reviewer can check it at a
glance, and the test fails if a field is ever added.
Both answers persist. Declining is remembered as 'off' rather than falling back to
'unasked', so the prompt cannot return after an update — re-prompting is how
telemetry earns its reputation and gets patched out.
Collector side is inert unless TELEMETRY_COLLECTOR=1, so a normal install never
exposes the endpoint. Reports upsert on instance_id rather than appending, so an
install reporting daily occupies one row rather than 365 a year. The source IP is
never read or stored — receiving one is unavoidable, logging it would quietly turn
a pseudonymous report into an identifiable one.
Tests pin the negative promises, which are the ones that rot silently: sends
nothing before consent, sends nothing after a decline, payload is exactly three
keys, id survives a restart, a failed send never records a phantom report. Screen
count excludes unpaired provisioning rows, which would otherwise overstate the one
number this exists to state honestly.
docs/telemetry.md documents the payload, what is not sent, how to verify it, and
that any published total is a floor rather than a basis for extrapolation.
1657/1657 pass.
getExternalFilesDir() returns null whenever external storage is unavailable, and
on a signage panel that is not exotic: no emulated volume, a vendor ROM that never
mounts one, an ejected card, storage still unmounted early in boot.
Both APK download paths did:
File(context.getExternalFilesDir(DIRECTORY_DOWNLOADS), name)
Java's File(File, String) treats a null parent as "no parent" and silently yields
a RELATIVE path, so the download targeted `ScreenTinker-x.y.z.apk` in the process
working directory — `/` — which is not writable. The write threw, the generic
catch swallowed it, and the caller reported only "failed to download or failed
signature verification".
That message is why this was expensive to find. The HTTP request SUCCEEDS (the
server logs a served download at the exact moment of each failure), so it does not
look like a download problem; the signing key is fine, so it does not look like a
verification problem; and because nothing is ever written there is no partial file
to find. It also never recovers — every attempt fails the same way, forever.
installFromUrl (the dashboard "Push an APK" button) carried the identical line, so
the obvious workaround for a panel in this state was broken by the same bug.
Both now use apkDir(), which falls back to internal storage. filesDir cannot be
unmounted: if it is gone the app is not running.
file_paths.xml gains a <files-path> for the same directory. The silent
PackageInstaller path streams the file itself and needs nothing there, but the
intent-based install FALLBACK resolves it through FileProvider and would throw
"Failed to find configured root" — turning an already-degraded panel into one that
cannot install at all.
⚠️ This cannot reach an affected panel over the air: the broken download path IS
the delivery mechanism, and Push APK shares the bug. A panel already in this state
needs one manual install to escape it.
Root cause is inferred from converging evidence on an Android 9 panel (HTTP served
at each failure, no APK anywhere on the device, the app's own external files dir
denied to its own UID, both paths failing identically, signing verified at parity
against the release it already installed). Handling a null return is correct
regardless — it must never become a relative path.
Covers everything since alpha6: the stage-sizing fix (#262), the operations
runbook (#261), the sharp removal (#263) and the better-sqlite3 pin (#264/#265),
plus the dependency-reinstall requirement that applies in both directions.
* Document the Node.js upgrade procedure and this build's reinstall requirement
Upgrading the runtime does not go through scripts/upgrade.sh, so nothing
reinstalls dependencies — which is precisely when the one remaining native
module goes stale. The runbook now covers the version floor imposed by
--env-file-if-exists, why the better-sqlite3 pin is exact, and why a version
without a matching prebuild can turn Restart=always into a boot loop.
Also records that this build changes dependencies in both directions: rolling
back past it needs the reinstall too, because earlier builds import sharp at
runtime and this one drops it from production dependencies.
Kept deployment-neutral — no hostnames, addresses, or environment specifics.
* Fix the only test that fails on Node 22
Node 22 added a built-in `navigator` global, defined as a getter with no
setter. The test's shim assigned to it, which throws "only a getter" under
'use strict' on 22 while being a normal assignment on Node 20, where the global
does not exist at all. It is configurable, so define it instead of assigning.
Defining it unconditionally is also the better fixture: Node 22's own navigator
reports the HOST locale, so a test reading its language would otherwise depend
on the machine or CI runner it happens to run on.
This was the single failure in an otherwise clean Node 22 run (1639/1640 with
better-sqlite3 12.9.0), and it is confined to test code — no production server
or frontend file assigns to globalThis.navigator.
1649/1649 on Node 20.
Prepares for the Node 22 move by decoupling it from the database driver, so the
two upgrades land as independently reversible steps rather than one flag day.
9.6.0 cannot work on Node 22. It uses the raw V8 API (220 v8:: references, zero
napi_), so it is ABI-locked per Node major, and its GitHub release assets carry
prebuilds for ABI 108/115/120 only — nothing for Node 22's 127. Its install script
is `prebuild-install || node-gyp rebuild --release`, so on Node 22 it silently
falls through to compiling raw-V8 code against Node 22 headers. That is not just
slow: lib/preflight-deps.js rebuilds synchronously before the server listens, and
prod's systemd unit is TimeoutStartSec=90 with Restart=always, so a slow or failing
compile is an unbootable loop rather than the intended self-heal.
12.9.0 ships prebuilds for BOTH Node 20 (ABI 115) and Node 22 (127), so neither the
current runtime nor the target has to compile anything.
THE PIN IS EXACT ON PURPOSE — ^12.9.0 would defeat it. 12.10.0 dropped the Node 20
prebuild while still advertising "20.x" in engines, so a caret resolves to 12.11.x
and reintroduces the from-source compile on today's runtime. Verified against the
release assets per version:
12.0.0 / 12.2.0 / 12.4.5 / 12.6.2 / 12.9.0 ABIs 115,127,...
12.10.0 / 12.10.1 / 12.11.1 ABIs 127,137,141,147 — no 115
The reasoning is recorded in preflight-deps.js, which is where anyone hitting the
matching failure will already be reading.
13.x was considered and rejected FOR NOW: it is the first N-API release, which ends
the per-major ABI problem for good (8 prebuilds keyed by platform, not ABI) and is
where we should eventually land — but engines is ">=22", so it cannot be adopted
while prod, alpha and CI all run Node 20. It is also three weeks old with three
patch releases, which is young for the one component that owns all the data.
No API changes to absorb: every major from 10 to 13 bumped only for dropping EOL
Node/Electron versions, so the ~1486 .prepare(), 46 .transaction() and 59 .pragma()
call sites are untouched.
Verified on Node 20: installed from a PREBUILT binary (no obj.target, so no
compilation), opens a real database, and the WAL path the #149 checkpointer depends
on still works — journal_mode=WAL engages on a file DB, pragma(...,{simple:false})
returns the expected shape, and a second connection from another handle reads and
runs wal_checkpoint(TRUNCATE). 1649/1649 tests pass.
* spike: replace sharp with pure-JS image ops (jimp + jsquash WASM)
Removes the last native dependency from the ingest path, so the server no longer
needs a per-platform/per-ABI prebuilt to thumbnail an image. Motivated by getting
the server onto hardware with no toolchain, but the ABI tax is paid on every
install — it is the same failure class lib/preflight-deps.js exists to explain.
lib/image-ops.js is the whole surface: metadata() and writeThumbnail(), which are
the only two things ingest ever asked sharp for.
Format parity holds. jpeg/png/gif/tiff/bmp are native to Jimp; webp and avif go
through @jsquash WASM, whose bundled .wasm must be compiled by hand because the
packages locate it with fetch(file://) and Node has no file:// fetch — the only
symptom otherwise is a bare "fetch failed". heic is unsupported, as it already
was: sharp advertises heif but its prebuilt libvips refuses HEVC.
#170 is preserved by a different mechanism. Jimp applies EXIF orientation at
decode and rewrites the tag to 1, so metadata() reports display dimensions and
imageDisplayDims() runs as a no-op instead of swapping W/H a second time. The
helper stays in the path so the rule keeps living in one place.
Verified: 1643/1643 tests pass, and ingest was exercised in a child process with
node_modules/sharp moved aside — jpeg, EXIF-rotated jpeg, png, webp, avif, gif
all measured and thumbnailed correctly, corrupt input still yields nulls with no
phantom thumbnail_path.
KNOWN BLOCKER, do not ship as-is: Jimp is pure JS on the main thread, where sharp
handed work to a libvips threadpool. A 12MP photo goes 65ms -> 1079ms, and the
event loop stalls for 1003ms of it (sharp: zero stalls). thumbnail-backfill.js
walks a whole library at boot, so this reproduces #240 exactly — blocked loop,
missed heartbeats, panels marked offline, reconnect churn. Needs a worker_thread
offload before this is viable; image-ops.js is the seam for it.
* Run image decoding on a worker thread
Fixes the blocker the previous commit shipped with. Pure-JS decoding costs ~1s of
solid CPU for a 12MP photo, and in-process that is not a slow upload but a stalled
event loop — no heartbeats, no socket traffic. thumbnail-backfill.js walks a whole
library at boot, so it reproduced #240 (blocked loop -> missed heartbeats -> panels
offline -> reconnect churn) from our own maintenance. sharp never did this because
libvips works on a threadpool.
image-ops.js is now a dispatcher over image-ops-worker.js; the work moved unchanged
to image-ops-core.js, so callers and their failure contract are untouched.
Measured on a 12MP photo: 1079ms wall with the loop stalled 1003ms, to 1881ms wall
for two ops with ZERO stalls and 185 timer ticks serviced. Wall time is worse and
that is fine — it is off the main thread now.
Design notes, all load-bearing:
- ONE JOB AT A TIME. A decoded 12MP bitmap is ~48MB of RGBA; overlapping jobs
multiply peak memory by queue depth, which is the wrong failure on the small
targets this change exists to reach. Costs no throughput — the work is CPU-bound
and one busy worker already saturates its core.
- unref'd while idle, ref'd only in flight. Otherwise scripts/backfill-rotation-
dims.js never exits and `node --test` hangs forever. Verified: a CLI-style run
exits in 104ms, code 0.
- decode failures reply as messages, so one bad upload cannot tear down the worker
and take unrelated queued jobs with it.
- in-process fallback if a thread cannot be had, warned rather than silent.
test/image-ops.test.js pins the loop-liveness property, which no functional test
would catch. Its thresholds were mutation-tested against the inline path: the first
version passed there too (4MP stalls only ~355ms, under a non-flaky threshold), so
the fixture is 12MP and the thresholds sit in the gap between the two behaviours —
worker ~90 ticks/~0ms, inline ~3 ticks/~897ms. It now fails inline, as a guard must.
1647/1647 pass. Ingest re-verified with node_modules/sharp moved aside.
* Measure and thumbnail an image from a single decode
Ingest asked for metadata() then writeThumbnail(), which decoded the file twice.
That pairing was free under sharp, whose .metadata() only parses the header, but
every decode here is a full one — ~1s for a 12MP photo — so the naive translation
doubled the most expensive thing on the ingest path.
image-ops.measureAndThumbnail() returns both from one decode. Full ingest of a
12MP photo: 2 decodes/~1.9s -> 1150ms, still with zero event-loop stalls.
The subtlety is the failure contract. In the two-call version width and height
were assigned BEFORE the thumbnail was attempted, so a failed thumbnail still left
usable dimensions on the row — the player needs them to letterbox. Merging naively
would have turned any thumbnail failure into total metadata loss. So a WRITE
failure is reported ({thumbnailWritten:false, thumbnailError}) with the dimensions
intact, and the caller sets thumbnail_path only when the write succeeded, keeping
the phantom-path discipline. A DECODE failure still throws — there is nothing to
report about an unreadable image.
backfill-rotation-dims.js deliberately keeps the separate calls: it probes every
image row but regenerates a thumbnail only for the few whose dimensions changed,
so pairing them there would decode files it has no reason to thumbnail.
Tests count decodes rather than timing them — an exact property, and a wall-clock
comparison would be flaky under load. The count filters for reads of the file under
test: Node's ESM loader also goes through fs.promises.readFile, so a raw call count
picks up jimp's and the WASM codecs' lazy loading and reads 30 instead of 1.
1649/1649 pass. Ingest re-verified across all 7 formats with sharp moved aside.
* Dockerfile: sharp is no longer a production dependency
--omit=dev now leaves it out entirely; better-sqlite3 is the only native module
the builder stage still needs a toolchain for.
A display could come up with a border on one edge the exact size of a system
bar that was set to hide -- sometimes. Reboot and it might fill the screen
correctly. It has been "sometimes doesn't fill" for a long time, across
devices, which is what a race looks like from the outside.
applyOrientation() read `resources.displayMetrics`, which reports the app
WINDOW rather than the panel. Immersive mode is a request: the bars hide and
the window grows several frames later. A playlist arriving before that finished
measured a bar-sized window and wrote it straight into rootView's layoutParams
-- and it stayed there, because the guard compared only the orientation STRING,
which never changes on a display that has always been landscape. The window
then expanded and the stage did not, leaving dead space the exact size of a bar
that was no longer on screen. onWindowFocusChanged re-asserted the immersive
flags but never re-measured, so nothing repaired it.
Rendering the cached playlist immediately at boot made losing that race the
common case rather than a rare one.
Three changes, each of which alone would help and which together make it
unwinnable:
- re-measure on onWindowFocusChanged, so a stage sized during any transient
window state corrects itself instead of being permanent;
- the guard compares the measured SIZE as well as the orientation, so
"landscape -> landscape" can repair a bad measurement;
- ask for full-bleed through WindowCompat/WindowInsetsControllerCompat as
well as the deprecated systemUiVisibility flags, because some OEM builds
honour only the modern route.
Deliberately measures the WINDOW, not the display. On one RK356x box
`dumpsys window` reports `init=1920x1080 app=1920x1024`: the firmware reserves
56px for a hidden bar, and those pixels are not the app's to paint. Sizing the
stage to the display there would not fill the gap, it would push the bottom of
every asset outside the window and crop it silently -- worse than a border. If
`app=` still differs from `init=` after this, the reservation is firmware
behaviour and has to be turned off on the device.
Also shipped as a 1.9.24-based build for the reporting customer, so the change
could be tested in isolation against ten releases of drift.
The README covers installing, upgrading, backing up and admin recovery -- the
happy paths. It says nothing about the parts that actually go wrong: which
deployment shape you are on and why the other shape's commands silently do
nothing, how to tell a deploy really took when a version string cannot prove it,
and the handful of traps that have each cost real time at least once.
docs/operations.md is that runbook. The load-bearing entries:
- the served APK is a bind-mounted FILE, so it must be replaced in place. mv
or cp gives the host a new inode while the container keeps serving the old
bytes, with nothing in any log to say so;
- the advertised apk_size must equal the served bytes or displays download,
reject and retry forever -- and the OTA query parameter is `version`, where
the wrong name produces a result that looks identical to a broken OTA;
- a version string does not prove new code is running, and neither does the
build hash: it covers the frontend, so a server-only change deploys with an
unchanged hash and looks exactly like a stale image;
- ownership before checkout, because a partial checkout leaves VERSION updated
while the code is the old release and no migrations ran;
- a service user with no home directory makes npm install nothing while
appearing to succeed;
- a prerelease sorts below its own release, and the Android update check
offers one to any older client on the stable channel;
- native modules are built for one Node ABI, and the mismatch presents as
hundreds of unrelated test failures rather than one clear error.
Deliberately generic: no addresses, hostnames, customer names or credentials, so
it is useful to anyone self-hosting rather than a description of one estate.
Every claim was checked against the code or the workflows rather than recalled.
The README described what SSO is and which variables exist. It did not say where
to click, which of the several plausible values to use, or what any failure
means -- so configuring it meant reading source, and every wrong turn produced an
error code with no stated cause.
docs/sso-setup.md walks both audiences: the operator wiring up Google or
Microsoft for the instance, and an organization admin bringing their own
provider and proving a domain. Written from doing it end to end against real
Google and Entra tenants, so the traps in it are the ones actually hit rather
than the ones imagined:
- MICROSOFT_TENANT_ID is the directory that AUTHENTICATES the user, not the
one the app registration lives in. For personal accounts those differ, and
using the visible Directory (tenant) ID fails every login with an error that
points at the tenant rather than at the setting;
- Web platform, not SPA -- a SPA registration is refused at the token endpoint
because the exchange is server-side and sends no Origin;
- a Web registration is a confidential client, so the secret is not optional;
- Entra needs the `email` optional claim added, or the token arrives with no
address and fails as no_email;
- Google's redirect URI matches byte for byte, and Testing publishing status
silently limits sign-in to listed test users.
Every error code the server can emit is in a table with its usual cause. Each
one was checked against the source rather than remembered, as were the variable
names and the DNS record format.
Also covers what the account rules mean in practice: linking deletes the
password, unlinking sets a new one in the same step, SSO-only clears passwords
irreversibly, and linking the platform admin makes that provider the only way
in.
"Authentication required" on every click of Link. The Settings button did
`location.href = /api/auth/oidc/<slug>/link/start`, which is a top-level
navigation -- and this app's session lives in localStorage and travels as an
Authorization header, so the request arrived anonymous and requireAuth refused
it, correctly.
The login /start route works precisely because it needs no session. Copying its
shape for a route that does need one was the mistake.
The client now FETCHES link start with its token and navigates to the URL it
returns. The transaction cookie is still set by that response, because a
same-origin fetch stores Set-Cookie normally, so the callback is unchanged.
beginOidc grew an asJson flag rather than a second copy of the PKCE/state/nonce
setup, so login and link still cannot drift apart.
Both mutations fail the new test: navigating straight at the route, and having
the server redirect instead of answering with JSON.
Two halves of the same problem: an account created with a password could never
use single sign-on, and the login page offered a credential before it knew
which one applied.
LINKING. Signing in with a provider never adopts an account that already has a
password -- that is the takeover the login path exists to refuse. The README
promised the way out ("the owner signs in locally and links from Settings") but
nothing had ever been built, so the refusal was a dead end rather than a
redirection. Settings now has a Sign-in method block: an account with a password
can link an instance-wide provider, and one on a provider can unlink back to a
password.
The account being linked comes from the SIGNED TRANSACTION -- the session that
started it -- never from the email in the returned token. That distinction is
the whole feature: taking it from the token would be the same email-keyed
takeover under a friendlier name. The email must still match the account's own,
because login resolves accounts by the asserted address, and one provider
subject may not be linked to two accounts.
Linking DELETES the password rather than keeping it alongside. One credential at
a time, and the confirmation says so in those words, because a password left
behind is a second way in that the user believes they replaced. Unlink therefore
takes the new password up front and writes it in the SAME statement as the
unlink -- never unlink now and set a password after, which leaves an account
briefly, or on failure permanently, with no way in.
Instance-wide providers only. An organization's provider is chosen by a
customer; letting one attach itself to a platform account would hand that
customer whatever the account can do.
IDENTIFIER-FIRST. The password box now appears only after an address has been
submitted, which is what lets the organization lookup happen before a credential
is offered: someone whose company requires its own provider is shown that,
rather than a password box that will be refused. Editing the address returns to
the identifier step so a corrected domain gets a fresh answer.
The per-keystroke lookup is gone with it. It answered for half-typed domains,
changed the form under someone mid-address, and spent a 10/min per-IP budget on
people who had not finished typing -- an office behind one address could exhaust
it without a single sign-in attempt.
Instance-wide providers stay visible at all times now, by decision: the server
refuses them for an SSO-only organization anyway, and hiding them made the page
change shape while typing.
Verified in a real browser, not only by rendering: password hidden -> submit ->
visible and focused -> edit the address -> hidden again, with no page errors.
Four mutations of the linking rules fail the tests (account from the email
instead of the session, keeping the password, allowing org providers, dropping
requireAuth).
The previous fix let the instance-wide Microsoft button work and left the
customer-facing path broken, which is the worst way round. An organization that
brings its own Entra tenant would publish the TXT record, watch its domain go
green, and still be refused at login with `email_unverified` -- because Entra
sends no such claim and rowToProvider pinned the assumption off for every org
provider.
Requiring a claim Microsoft does not emit is not a security control, it is an
outage. What makes it safe to stop requiring it is the proof that already gates
these providers: the callback confines an org provider to its DNS-verified
domains, and an address only reaches the check after passing that. Whoever
controls a domain's DNS controls its mail, which is the same trust that makes a
verification link meaningful.
So the assumption is DERIVED from proof -- `verified.length > 0` -- rather than
pinned off. A provider that has verified nothing still assumes nothing, which is
belt and braces: emailAllowedForProvider already refuses it, since an empty
allow-list matches no domain, but deriving it here means a future reordering of
those checks cannot silently widen it.
It is never a column, and there is no column for it to be read from. An
organization must not be able to switch this on for itself; it is a consequence
of DNS proof, not a setting. A test asserts both -- that the value is derived
next to `source: 'org'`, and that no `assume_email_verified` exists in the
schema.
Domain confinement is untouched. An explicit `email_verified: false` is still
refused from anyone.
Mutations all fail the tests: assuming unconditionally, never assuming, and
reading it from the row.
The OIDC callback required `claims.email_verified === true`. Entra ID v2 does
not send that claim at all, so every Microsoft login authenticated correctly
against the tenant and was then refused with `email_unverified` on the way back.
Nothing caught it: the SSO tests assert how the Microsoft issuer string is built
but never put a Microsoft-shaped token through the policy.
The strict check was itself a fix -- `=== false` had been accepting an omitted
claim -- and it is right for a provider a CUSTOMER configured, since such a
provider is chosen by the party it vouches for and its bare assertion is worth
nothing. What was wrong is treating that as a question about the token when it
is a question about who we trusted. `users.email_verified` is our own state; the
claim is the IdP's. An instance-wide provider was chosen by the operator -- the
same trust that already exempts it from domain confinement -- and Microsoft is
additionally pinned to one tenant GUID, so only that directory can issue a token
whose `iss` matches.
So the policy now depends on the provider, in emailIsVerified(), next to the
flag it reads so the two cannot drift:
- explicit true -> believed, from anyone
- claim absent, operator -> believed (Microsoft; opt-in for other IdPs)
- claim absent, org -> refused
- explicit false -> refused, always
Org providers pin the flag false in rowToProvider and never read it from the
row, so the takeover path the strict check existed to close stays closed.
Google is left strict: it does send the claim.
Also documents MICROSOFT_CLIENT_SECRET (supported in code, missing from the
table), that the redirect URI must be registered under Web rather than SPA, and
the email optional claim -- the other two ways an Entra setup fails.
All three mutations of this policy fail the new tests: reinstating the strict
check (3 failures), letting an org provider assume (1), and accepting an
explicit false (2).
#254 lets an organization opt out of widget iframe isolation so that players
can embed origin-strict third-party sites. It applied that opt-out to the
widget editor's Preview as well.
Preview is framed by the dashboard, from the dashboard's own origin, and the
dashboard keeps its session JWT in localStorage. So with the setting on, anyone
who can author a widget -- workspace_editor and up; viewers are refused at the
create route -- could put script in a text widget and read the session of
whichever admin clicked Preview. That is an editor -> admin escalation, and it
is not the risk the confirmation modal asks the admin to accept: a player runs
on a kiosk with a device token, an admin's dashboard session is a different
thing entirely.
The org setting is what makes players able to embed those sites, so the
/render path keeps consulting it. Preview is pinned to allow-scripts in both
places that build it -- the dashboard iframe and the server-side render -- so
neither a frontend change nor a new server caller can re-grant it alone.
Also correct the modal copy, which claimed same-origin would expose the session
of anyone viewing "a display or preview". Preview is now excluded, and the
display case is really the device token, so say that instead.
widget-preview-stays-isolated.test.js fails if either half is reverted; both
mutations were checked to fail before committing.
A QA sweep found unescaped interpolations outside the SSO work. Auditing them properly
turned up 34 genuine HTML sinks; 23 carry data a user, a device or an identity provider
controls, and those are escaped here.
The ones that mattered:
- app.js renders `user.name` in the shell on EVERY page, and an identity provider's
`name` claim is stored verbatim, so an IdP could script the whole dashboard
- designer element `label`/`location` and widget `location`/`query` land inside
value="" attributes, where a single quote breaks out
- content `folder` lands in a data-folder="" attribute
- device `name` is set by the operator OR reported by the panel itself
- workspace-members renders a SERVER error string through t(), which interpolates raw
⚠️ My first attempt was a codemod over everything my scanner flagged, and it was wrong.
It wrapped `progressText.textContent`, `block.title` and `confirm(...)` — none of which
are HTML, so escaping there shows users literal `<`. Worse, it wrapped
`title: ev.title ? ... : null`, an API PAYLOAD, which would have written escaped markup
into the database. I reverted the whole thing and narrowed to interpolations that are
genuinely inside an HTML template, then read all 34 and chose 23.
Skipped deliberately: static app strings, i18n output, ternaries yielding `selected`,
`window.location.origin`, and sites already escaped.
Verified in Chrome, not by inspection: the payload was seeded into user.name,
device.name, content.filename/folder, widget.name/config and video_wall.name (the first
attempt's seeds silently failed on column names — the API responses are checked now),
then eleven views were loaded. Zero executions, zero live img tags — AND the payload is
visible as inert text in 6/6 views, which is what proves the views rendered it rather
than the test proving nothing.
1609 tests; every frontend module parses as an ES module.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Replaces an OAuth implementation that verified nothing that mattered. The Google path
asked tokeninfo whether an ACCESS token was valid and trusted the email in the reply;
the Microsoft path handed a bearer token to Graph /me and trusted that. Neither checked
who the token was issued FOR, so any site a user signed into that asked for `email` or
`User.Read` could replay that token here and be issued a session as them. Identity now
comes from an ID token: signature against the published JWKS, iss, aud, azp, exp, and a
nonce this server generated for that specific login.
- one flow for every provider (Authorization Code + PKCE, server-side), so Google and
Microsoft are ordinary entries rather than special cases; any OIDC provider works
- per-organization providers configured by customers, with sign-in domains PROVED by
a DNS TXT record — a claim reserves nothing until DNS says so, lapses after 8 hours
if unproved, and releases rather than renewing
- optional per-organization SSO-only, where removing the requirement needs a platform
admin's approval; the operator queue lives under Admin
- a boot-time dependency preflight, because this branch removes a dependency and a
rollback would otherwise not start
Instance-wide configuration is the default and unchanged: with no SSO variables set,
the login page and every auth flow behave exactly as before.
Six review rounds, sixteen agent audits. Roughly half of all defects found were in
FIXES rather than in original code — including an account takeover, three separate
lockouts, a CSP block that meant per-organization SSO had never worked in a browser at
all, and a stored XSS where the first fix escaped one of two copies of the same table.
Each is documented at the code it touches, because the reasoning is the part worth
keeping.
1609 tests.
Four HIGH findings. Two were mine, and one was a composition of two of my own fixes.
ONE EXTRA SLASH DEFEATED EVERY /api/auth LIMITER
`/api/auth//login` still reaches the login handler — Express normalises the mount
boundary for the router — but `app.use('/api/auth/login', rateLimit(...))` does not
match it, so the limiter never runs. A review got a real session after 60 unthrottled
password attempts. Same for //totp/verify (unlimited 6-digit brute force),
//forgot-password (unlimited reset mail to any address) and //sso/discover (the
customer-enumeration cap, gone). Fixing the limiter KEY could never help, because the
middleware was never invoked: the path is now collapsed to one canonical form before
routing. Pre-existing, and it falsified this file's own warning about walking past the
login limiter.
STORED XSS: I ESCAPED ONE COPY OF THE TABLE
My earlier fix patched views/admin.js line 357 and missed line 372 in the same
function — and missed views/settings.js entirely, which renders a SECOND copy of the
platform users table from the same endpoint, including the email in a raw text node.
The write path was `POST /api/admin/users`, whose EMAIL_RE barred only whitespace, so
an org or workspace admin (not a platform admin) could choose an address that executed
in the operator's session. Both tables escaped, both regexes tightened to reject markup
characters, verified against 11 address shapes.
I KILLED THE BREAK-GLASS WHILE CLOSING AN ORACLE
Hoisting the domain check above the account lookup — my fix for the enumeration oracle
— made `user.role !== 'platform_admin'` unreachable for enforced domains. On a
self-host the operator IS the org owner, and my would_lock_out_actor guard GUARANTEES
their address is inside the enforced set, so the recovery loop closed on itself:
approving a removal request needs a signed-in platform admin. Both properties hold now
by letting the operator through on a CORRECT PASSWORD only — every wrong answer is the
identical 403 whether the address exists, does not exist, or is theirs. Verified: 200 /
403 / 403 / 403.
Also fixed: enabling SSO-only locked out every password-holding member including the
admin who pressed the button (password refused by policy, SSO refused by
account_exists_local). An org provider now adopts a password account at a domain it has
PROVED by DNS when the org requires SSO — which is what a verified domain means, and
what every hosted identity product does.
SSO USERS WERE LANDING IN A PERSONAL ORG
The membership write added organization_members but no workspace_members, and
ensureDefaultOrgForUser looks at workspaces — so it minted each SSO user a private
organization and made it their current one. The customer's Members page read
"Members (1)" while their staff signed in successfully and were invisible.
ALSO: bcrypt on a NULL password_hash 500'd with a stack (and was an oracle for accounts
a provider deletion had returned to local); stranded_members was returned by the server
and discarded by the UI; a provider with zero domains was the one useless state with no
warning; two limiter shapes were missing (removal-request shared the garbage bucket —
an unauthenticated flood could deny the SSO break-glass path); doubled mail subject
prefixes; a DELETE that toasted "Saved"; a decided request left in the DOM with live
listeners; and a confirm dialog promising "immediately" when sessions already open
survive.
1609 tests, three clean runs. Limiter, break-glass, oracle parity and null-password all
verified against a running server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
THE HEADLINE FEATURE COULD NOT RUN.
"Continue with single sign-on" was a <form method="POST"> that redirected on to the
customer's identity provider. Chrome applies `form-action` across the WHOLE redirect
chain, and the dashboard sets `form-action 'self'`, so the hop to the provider was
aborted — silently. The user clicked and nothing happened: no navigation, no toast, no
spinner, a byte-identical page. Combined with SSO-only it was a total lockout: password
login answers 403 "use the single sign-on button", pointing at a button that cannot
work.
Every test I ran on this feature checked the button RENDERED. None clicked it.
The provider origins cannot be allowlisted — customers supply them at runtime. So the
page now fetches the destination and navigates itself; a script-initiated navigation is
not governed by form-action. The redirect answer is kept for a caller without
JavaScript, where the chain stays same-origin until the provider takes over. The slug
in the JSON is not a disclosure: following the old redirect put it in the address bar
and history anyway.
Verified in Chrome: the provider start endpoint is reached, zero CSP violations, zero
aborted requests — where before it was ERR_ABORTED plus a console violation.
STORED XSS IN THE PLATFORM ADMIN'S SESSION
admin.js interpolated user name, email and auth_provider into innerHTML unescaped, and
/register accepted an address whose local part was an img tag with an onerror handler —
no spaces, so it slipped the asserted-email check too. A reviewer registered
anonymously and got script execution on #/admin: the page operators are now emailed to.
Escaped, and registration refuses addresses that are not addresses. (The render bug
predates this branch; the reachability and the significance of that screen do not.)
ALSO
- the org SSO button is secondary while a password still works; two identical blue
buttons stacked sent people to their IdP by muscle memory after typing a password.
1609 tests, three clean runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
From the regression sweep. The first is a genuine regression against main.
A RATE-LIMITED DISCOVERY PERMANENTLY DEAD-ENDED THE LOGIN PAGE
lookupOrgSso checked that a body PARSED, not that the request succeeded — and a 429
body is valid JSON. So `data.sso` came back undefined, the single sign-on button was
hidden, the password box restored, and the domain recorded as answered: permanently,
for the life of the page. On an SSO-only domain that is the worst outcome available —
the password box then returns 403 and the button the user is told to use is not on the
screen. Discover is 10/min per IP and one person filling in the form costs up to four
calls, so a few colleagues behind one office address is enough. The comment above that
code already claimed to prevent exactly this; it only ever covered the 5xx case.
THE SSO-ONLY REFUSAL WAS AN ACCOUNT-EXISTENCE ORACLE
403 for an address that exists, 401 for one that does not — from an endpoint whose own
lockout returns 401 specifically to avoid that. The DOMAIN check now runs BEFORE the
account lookup, so both answer identically; whether a domain uses single sign-on is
already public through /sso/discover, so it reveals nothing new. The membership-level
refusal is deliberately downgraded to the generic 401, because a distinct answer there
would put the oracle back for exactly the accounts worth enumerating.
Verified: existing and invented addresses at an SSO-only domain both 403; and on an
instance with NO SSO configured, register/login/wrong-password/unknown-address are
201/200/401/401 — the hoisted check does not touch them.
BOOT PREFLIGHT
- a cold install ran `npm ci --omit=dev` unconditionally, so a first start on a
developer machine left `npm test` broken: same class of surprise as the prune this
file already warns about, through the other branch of the same if. Now production-
only.
- two servers starting together: the loser died with ENOTEMPTY even though the tree
was complete by then. It re-checks before failing.
- the opt-out accepted only '1', unlike every other boolean the server takes.
THE LIMITER FOLD, DONE PROPERLY
Unmatched paths under /api/organizations still minted a bucket each. My first fix was a
catch-all regex — which put every unknown path in ONE bucket WITH the real endpoints,
so flooding nonsense URLs exhausted the limit for /sso-only. That trades a bypass for a
denial of service. Folding is now by explicit shape: known endpoints keep their own
keys, everything else shares a bucket kept apart from all of them.
Verified: 120 unmatched paths give 60/60 (bypass closed), and after that flood
/sso-only, /sso and /sso/:id/test all still answer 401 rather than 429 (no starvation),
while 70 hits on one real endpoint do trip its own limit. The login trailing-slash
bypass stays closed.
1609 tests, three clean runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
A second attack round defeated three of the previous fixes and found a regression I
introduced. Each is reproduced-then-refused against a live server.
MEMBERSHIP: organization_members IS NOT HOW PEOPLE JOIN
Only three places write that table and nothing deletes from it — every INVITED user,
every admin-created account and every workspace assignment lands in workspace_members
and nowhere else. So keying enforcement on organization_members covered org owners and
people who had already used SSO: exactly the set the domain check already caught. A
reviewer invited an outside address into an SSO-only tenant, kept password login, read
the member list and content, and used it to invite more. Enforcement now asks whether
the user is in ANY workspace belonging to an SSO-only organization.
THE INTERLOCK ASKED THE WRONG QUESTION, TWICE
It fired only when a domain list became EMPTY, and it counted PROVIDERS. So:
- replacing acme.test with decoy.test removed every proof and sailed through — two
PUTs, and the customer's domain enforced nothing, with sso_only still reading true;
- with two providers you could disable the one owning your staff's domain, because
the other one, covering a domain nobody signs in at, still "enforced".
The question that matters is per-DOMAIN: after this change, is every domain that
enforces today still enforcing? Losing one needs the operator, whichever route gets you
there. The refusal now names the domain that would stop being covered.
REGRESSION I CAUSED: THE HAPPY PATH LOCKED THE OWNER OUT
Sign up with a personal address, create the org, verify the company domain, turn this
on — and enforcement covers you (you are a member) while your own address is outside
the verified domains, so passwords are refused AND your org's provider will not assert
for you either. No route removes a membership; reset succeeds but login still refuses.
Recovery meant a platform admin turning SSO off for the whole tenant. Enabling now
refuses when the actor's own address is not covered, naming it, and REPORTS everyone
else who will be stranded instead of letting them be discovered by support ticket.
ALSO
- POST /api/admin/users gated only on the target workspace, so you could mint
cfo@theircompany.test into your OWN workspace: login refused, but the row now has a
password_hash and an SSO login will not adopt one — permanently locking a real
person out of their own address. Now gated on the address's domain too.
- `ceo@acme.test.` (trailing root dot) slipped the registration gate.
- two rate-limited sub-paths were still unfolded because the generic org-id fold ate
`sso-only` as an organization id; the specific shapes are matched first now.
1609 tests, three clean runs. Verified live: invited outsider 403, swap refused,
sibling-disable refused, squat 400, self-lockout refused with the address named, and an
on-domain admin gets `stranded_members` back.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
The approval workflow had no front door. The notification email told the operator to
"review it in ScreenTinker under Admin" and that screen did not exist — the only way to
approve was curl, while the tenant sat locked out of their own product. Admin now leads
with a removal-request section: who asked, for which organization, the reason they
gave, what approving does, and Approve/Reject. It hides itself when the queue is empty.
Approving is confirmed; rejecting is not, because rejecting only leaves the safe state.
REGISTRATION BYPASSED SSO-ONLY AND SQUATTED ADDRESSES
/register had no domain awareness: it issued a working session at an SSO-only domain,
and the account then held that address forever, because an SSO login will not adopt a
row that has a password. Registering ceo@acme.test before the real CEO's first login
left the address dead in both directions with no self-service way out. Refused now, and
"Create Account" is hidden on the login page for those domains — it was the only action
left on the card, so the page was inviting the one thing that cannot work.
THE NEW RATE LIMIT WAS DECORATIVE
/api/organizations carries three caller-chosen segments, and only the OIDC slug was
folded — so every request minted its own bucket. Measured: 120 calls with unique org
ids produced ZERO 429s, unauthenticated, against the limit that exists to bound
outbound discovery and live DNS. Now 60/60. The general problem was named in the
previous commit's own comment and then not applied to the mount it added.
XSS IN THE TOAST
showToast built innerHTML from server strings, including ones that reflect input
verbatim — a reviewer typed `<img src=x onerror=alert(1)>` as an issuer and got script
execution in the admin's session. Escaped.
ALSO
- the org SSO button sat BETWEEN the "Password" label and its input, so the label
described the button and the field had none; moved below the input, with a for=
- the OR divider survived when the providers under it were hidden
- provider action buttons were clipped off-screen at 375px with no way to scroll to
them — "Remove" was unreachable; the row wraps now
1609 tests. Verified in real Chrome: 13/13 on the approval loop and the login states,
including approving a request and watching password login re-open for that org.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Three HIGH findings from the QA round. Each was demonstrated end to end against a
running server, and each is now refused there.
ENFORCEMENT PROTECTED A DOMAIN, NOT AN ORGANIZATION
ssoOnlyForEmail answers about an address's domain, so any account in the tenant at an
outside address kept password login — a contractor, an MSP, the one address nobody
remembered. And it could be manufactured: POST /api/admin/users accepts workspace_admin
and creates a LOCAL password account at any address bound to that workspace. A review
created backdoor@notacme.test, logged in with the password, landed in the SSO-only org,
and used it to create another. Enforcement is now keyed on MEMBERSHIP as well as domain
(ssoOnlyForUser), and that route refuses to mint password accounts into an SSO-only
organization at all. platform_admin keeps both, as the operator break-glass.
THE APPROVAL WORKFLOW WAS DECORATIVE
`sso_only` is honoured only while a provider is enabled and a domain is verified, so
`PUT {enabled:false}`, `PUT {email_domains:""}` and `DELETE` each switched enforcement
off — with sso_only still reading true, no request filed and the operator never told.
The delete variant additionally rewrites every federated account to `local`, after
which a password reset takes over accounts the identity provider was supposed to own.
Anyone who could file a request could simply turn the provider off instead. All three
now refuse with sso_only_locked when nothing else would still enforce, and say to ask
for approval.
FRESH INSTALLS FAILED THE MIGRATION AND FAILED OPEN
The ALTER adding organizations.sso_only sat in the column-migration array, which runs
BEFORE the multi-tenancy migration that creates the table: `[migrate] FAILED … no such
table: organizations`, one line among ~85. The instance then ran its whole first boot
with the SSO settings screen 500ing and ssoOnlyForEmail catching `no such column` and
answering "not required" — password login proceeding for an organization that had
switched it off. It self-healed on the second boot, which is what made it easy to miss.
The column is now added after the table exists, and the catch distinguishes "this
instance has no per-org SSO" (null, so single-tenant installs keep working) from drift
on a table that DOES exist (throw). Login treats an undeterminable answer as "required"
rather than letting a 500 escape or letting the login through.
Verified live, all four refused with enforcement intact and the operator still able to
sign in. 1609 tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
THE CRITICAL ONE. The server ends every SSO login by redirecting to `#/login?sso=1`
(claim the session) or `#/login?sso_error=<code>` (say what went wrong). The router
compared the hash EXACTLY against '#/login' in three places, so an unauthenticated
browser — the only kind that ever arrives there — had the hash rewritten to a bare
'#/login' and the query was gone before the login view ran.
- a user who authenticated perfectly at their IdP landed back on a clean login page,
still signed out, with no message: /api/auth/sso/claim was never called
- all 16 error codes rendered SILENCE — not a raw key, not "undefined", nothing to
report or search for
- it took the pre-existing ?verified=1 email-verification toast with it
The comment above the reset-password exclusion describes this exact bug class and was
never extended to the login route. It is now, in all three places: the auth redirect,
the render dispatch, and the no-workspace guard.
Verified in real Chrome: 16/16 codes render a real sentence, and ?sso=1 now reaches
POST /api/auth/sso/claim.
Also, on a server with NO SSO configured, confirmed in the browser that the login page
is exactly what it was before any of this work: email, password, Sign In, Forgot
password, zero SSO buttons, no single sign-on wording, plain local login issues a
session, no page errors.
And fixes MY preflight, which pruned devDependencies as a side effect of BOOTING:
`npm install --omit=dev` reconciles the whole tree, so merely starting the server
deleted socket.io-client, puppeteer-core and js-yaml and broke `npm test`. A reviewer
watched it happen. It now installs only the named missing packages, with --no-save —
a boot-time repair that quietly removes packages is worse than the failure it fixes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
scripts/upgrade.sh already runs `npm ci`, so this is not for the normal path. It is
for the ways a box ends up with the wrong node_modules, both of which present as
"server will not start" with an error naming a file rather than the action needed:
ROLLBACK checking out an older tag to back out a bad release restores that
tag's package.json but not its packages. This branch removes
google-auth-library, so a rollback to main would not boot — and you
are rolling back because something else already broke.
NODE UPGRADE better-sqlite3 is compiled against one ABI. Upgrading Node makes every
boot fail with NODE_MODULE_VERSION, which reads like database
corruption and is not.
Runs as the FIRST statement in server.js, before any dependency is required, and uses
only Node builtins — anything it imported could be the thing that is missing. Repairs
with `npm install --omit=dev` (never `ci` on a partly-populated tree, which would
delete a working node_modules to fix one package) or `npm rebuild better-sqlite3`, and
exits with the command to run if it cannot. ST_SKIP_DEP_PREFLIGHT=1 opts out.
⚠️ The first version of the native check was WRONG and I caught it only by running it
under a real version mismatch: better-sqlite3's entry point is plain JavaScript that
loads the compiled binding lazily, so `require()` succeeds under a Node the binary was
never built for. It reported a genuinely broken install as healthy. It now opens an
in-memory database, which is what actually pulls the binding in. A test pins that,
because the failure is invisible — the check keeps passing on every machine where
nothing is wrong.
Verified: a deleted dependency is detected, installed and the server boots (200); the
ABI mismatch is detected under Node 18 against a module built for Node 20 and reported
clean under Node 20; a healthy tree costs 8ms and touches no network.
1609 tests pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
They were ### under a #### parent, so both rendered as siblings of the section they
belong to rather than inside it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
The account-linking paragraph still described the rule that caused the account
takeover — "an account with no password is re-pointed at whichever provider
authenticated it" — which has not been true since the confinement fix. And the
discovery endpoint no longer answers with a bare boolean; it also says whether SSO is
required, which is what lets the login page hide the password field.
Adds the "Requiring single sign-on" section: what it does, that instance-wide
providers are refused too (a side door, not a convenience), that removal needs a
platform admin, why the approval email carries no link, why platform_admin is exempt,
and that the approval queue becomes an availability dependency.
Also states the resolution order plainly — instance-wide is the default, an
organization overrides only its own verified domains — and removes a duplicated
paragraph about claim expiry left over from an earlier edit.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Per-organization toggle. Enabling is the safe direction and an org admin does it
alone; turning it back off is a REQUEST that a platform admin has to approve, because
that is the direction that re-opens password sign-in — the direction a compromised
admin would take, and the one a customer will demand at their worst moment with the
IdP down.
- requires at least one VERIFIED domain, so nobody can lock a company out of a
domain they only typed, and an org cannot leave its own people with no way in
- the login page HIDES the password field for those domains rather than letting
someone type a password that will be refused and then go reset it
- the refusal is `sso_required`, distinguishable from a wrong password
- the approval email carries NO action link: a token that acts on its own turns
every forwarded copy into a way to switch off a customer's SSO. The decision is
made signed in as a platform admin.
INSTANCE PROVIDERS WERE A SIDE DOOR
Blocking passwords while leaving "Continue with Google" is not requiring single
sign-on, it is renaming the bypass — instance-wide providers are the operator's and
are NOT domain-confined, so one could assert an address at an SSO-only domain and walk
straight past the customer's MFA and deprovisioning. The callback now refuses any
provider other than that organization's own, and the page stops offering them.
Instance-wide stays the default everywhere else: an address whose domain has no org
SSO still gets local plus every configured instance provider. The org only overrides
for its own verified domains.
PLATFORM_ADMIN IS EXEMPT, DELIBERATELY
The operator approves turning this off. If the operator's own address sat at an
SSO-only domain and that IdP broke, nobody could sign in to approve anything and the
instance would be bricked. The exemption is the break-glass, and a test pins it as
source so it is not "tidied away" as a convenience.
BROWSER-FOUND
Hiding the password by hiding its .form-group also hid the organization SSO button,
which lives inside that same group — leaving a login page whose only action was
"Create Account". Only visible by looking at a screenshot. Hides the field now, not
the container.
Player untouched: this branch changes no device, WebSocket or provisioning file, and
the 358 device/player/socket/pairing tests pass.
1603 tests pass. Enforcement, the approval workflow and the login page verified in
real Chrome.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
First real-browser pass over this feature. Chrome via puppeteer-core, driving the
actual settings page: login, the SSO card, and a real click on Verify.
The click path works — the loadSso fix holds, no ReferenceError, and a failure shows
the specific DNS answer ("no _screentinker-verify record found ... DNS can take a few
minutes") rather than the generic catch-all. But the outcome was rendered TWICE: the
server persists last_error on the row and the template drew it, while the click handler
wrote the same sentence into a second element underneath. Anyone retrying a failed
verification saw the identical line twice, in two different colours.
One element now owns the outcome, and the handler replaces its text. Also colours the
in-flight "Checking DNS…" as muted rather than leaving it red.
Found by looking at a screenshot. Parsing, VM rendering and mutation testing all passed
over it — none of them draws anything.
18/18 browser checks, 1598 unit tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Third review pass. It confirmed the crash wrapper holds (~13,000 hostile requests,
no fourth crash), the SSRF rewrite holds (77 vectors, every CIDR boundary proven),
the rate-limiter rewrite closed the login brute-force bypass, and /sso/claim rejects
every wrong token kind. It also found that two things I built yesterday did not do
what they claimed.
THE 8-HOUR LIMIT DID NOT BOUND SQUATTING
Pressing Verify on an expired claim REISSUED it in place, renewing the clock — so one
request per window held a domain forever, through the endpoint meant to enforce the
limit. Worse, a renewal was not a new claim, so the operator was notified exactly once,
on day zero: a tenant could sit on a company's domain for a year off a single stale
alert. A lapsed claim is now RELEASED. Re-adding it is an ordinary new claim: new
token, and the operator is told again. Squatting is not impossible; it is loud.
A DELEGATED PROOF NAME COULD FORGE A DOMAIN
A TXT lookup follows CNAMEs, and RFC 4592 means a wildcard `*.victim.com` synthesizes
`_screentinker-verify.victim.com` too — so a wildcard CNAME let whoever controls its
target prove a domain they do not own, turning an ordinary subdomain takeover into
every `@victim.com` login. A reviewer did this against a real authoritative zone. The
proof name is now refused if it is a CNAME, which is stricter than ACME's dns-01, and
the comment that claimed wildcards "cannot be mistaken for a proof" — true only for
wildcard TXT — has been corrected.
MY VERIFY BUTTON REPORTED FAILURE ON SUCCESS
`await load()` — the loader is `loadSso()`. The ReferenceError went into a bare catch,
so a correct DNS proof showed "Could not verify that domain" and left the card stale.
On the expired branch the admin kept publishing a token the server had already rotated.
ALSO FIXED
- deleting a provider stranded its verified domains (no FK, UNIQUE, never expires) so
the domain was blocked for EVERY org forever with no in-product recovery, and its
users could neither sign in nor reset. Delete now releases the domains and returns
the accounts to local, in one transaction; a cascade FK backstops it.
- isOrphanedFederated read absence-of-config as proof-of-deletion, so unsetting
GOOGLE_CLIENT_ID made every Google account password-resettable instance-wide, and
irreversibly. Restricted to org-provider slugs.
- `email_domains: null` (not undefined) took the destructive branch and deleted every
DNS proof an organization had.
- unbounded domain lists: 400 domains sent 401 emails; now capped at 50, one digest
per save, and /api/organizations is rate-limited at all for the first time.
- login and register responses carried password_reset_hash and email_verify_hash —
live account-takeover credentials handed to the browser. One sanitiser now.
- trailing-dot hostname (`https://localhost./`) slipped the SSRF guard.
- asyncRoute's own catch could throw and kill the process it exists to protect.
- a legacy DB whose typed domains were never verified now says so LOUDLY at boot
instead of silently locking every federated user out.
TESTS
Two of the previous round's tests passed against the code they were named after: one
asserted UNIQUE against the test harness's own CREATE TABLE rather than the shipped
schema, the other used two different domains so no ordering was exercised. Both
replaced and confirmed load-bearing. Seven mutations now turn the suite red, including
removing the CNAME refusal, the verified_at filter, and the expiry itself.
1598 tests pass. Delete-release, lapse-release and the leak fix verified against a
running server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
The CNAME alternative pointed at `<token>.verify.screentinker.com`. Making that work
means operating a wildcard DNS zone that answers for every token ever issued — which
this project does not have, so half the published instructions described a check that
could never pass. Documenting a verification path that cannot succeed is worse than
offering one form.
TXT needs nothing outside the customer's own zone, and the dedicated `_`-prefixed name
keeps it away from the apex where SPF and DMARC live. A wildcard `*.example.com` cannot
be mistaken for a proof either way: it answers with its own value, never the token, so
it lands in "exists but does not match".
Also simplifies check() — one lookup, no Promise.allSettled, and NXDOMAIN is reported
as "not published yet" rather than as an error.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
A second review pass, run against the previous commit, found four blockers — two of
them introduced by the fixes in that commit. It also confirmed the original account
takeover is closed: a hostile IdP with real TLS, discovery, JWKS and RS256 driving the
real routers now stops at domain_not_allowed, and all 16 bypass variants are refused.
DOMAIN OWNERSHIP (the root cause, not the symptom)
A claimed domain used to mean "nobody else claimed it". It now means the organization
published a record in that domain's own DNS — TXT or CNAME, at a dedicated
_screentinker-verify name rather than the apex, where an edit would sit beside SPF.
- an unverified domain routes NOBODY and cannot be asserted; it reserves the name
- an unverified claim LAPSES after 8 hours, so a domain cannot be held against its
real owner, and lapsing rotates the token so a record left over from an abandoned
attempt cannot satisfy a later claim
- a verified domain never expires — re-proving on a timer would log a customer out
over a DNS edit made months later
- routing and confinement read the VERIFIED set only, never the typed column
- configuring SSO now requires a verified email address
- platform admins are emailed when a domain is claimed; nothing is ever sent to the
claimed domain, which would let any tenant make this product email third parties
Instance-wide providers are exempt from all of it: they are the operator's own
configuration and keep the trust they have always had.
BLOCKERS FROM THE REVIEW
- two unauthenticated remote crashes, both one request, both "async handler throws
before its try": `Cookie: st_oidc_tx=%` (unguarded decodeURIComponent) and the
fail-closed secret added last commit, which turned a JWT_SECRET rotation into a
permanent crash loop. Fixed the CLASS with asyncRoute() rather than the instances.
- the SSRF guard was bypassable via IPv4-mapped IPv6 ([::ffff:127.0.0.1]) and also
refused every host beginning "fc"/"fd" (fcm.googleapis.com). Addresses are now
parsed and compared by RANGE. 42 cases verified.
- the takeover fix had NO test — the test named after it asserted two struct fields
and passed with the guard deleted. The decision is now a pure function and four
mutations were confirmed to turn the suite red.
- the PUT path never received the TOCTOU fix, so two orgs could end up holding one
domain and forEmail handed routing to the attacker's older row.
ALSO
- linking compared slugs, so an org could never rotate its own IdP, and fell open on
an empty auth_provider. It now asks which ORGANIZATION owns the slug.
- an account stranded by a deleted provider can be reclaimed by password reset —
proof of the mailbox, which is stronger than the IdP assertion that created it.
- /sso/claim accepted a pre-TOTP mfa_pending token and returned the full user row;
it now takes a purpose-built 120s claim token with a pinned algorithm and typ.
- the rate limiter keyed on a caller-controlled path, so a trailing slash bought a
fresh bucket — a real login brute-force bypass.
- domain_not_allowed and account_exists_other_provider rendered as "please try
again", advice that can never work.
- malformed asserted addresses are refused rather than trimmed into shape.
- dead config (microsoftTenantId defaulted to 'common', which the provider code now
refuses) and the orphaned google-auth-library dependency removed.
1591 tests pass. Domain lifecycle verified end to end against a running server.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Five reviewers went at the two SSO commits. Three of them independently
demonstrated a full account takeover, and it was the same defect each time.
TAKEOVER. An org admin supplies the issuer and client_id, so they control that
identity provider completely and can mint an id_token asserting ANY email with
email_verified:true — including a platform_admin's. Every cryptographic check
passed honestly, because the attacker IS the issuer. upsertFederatedUser then
re-pointed the existing account at whichever provider spoke last, because the
only guard was `password_hash IS NULL` — and every SSO-created account has a
null password. Sessions were issued as the victim, and the victim's own login
then failed forever with subject_mismatch.
The rule came from the old Google handler, where it was safe: only the operator
could add a provider. Making providers customer-configurable turned it into a
takeover primitive and the assumption was not re-examined. Now an org provider
may only assert emails inside the domains it registered, and may never adopt an
account another provider established.
REMOTE CRASH, unauthenticated. The state comparison guarded on UTF-16 character
length while Buffer.from produces UTF-8 bytes, so a state of 43 characters
containing one multi-byte character reached timingSafeEqual with mismatched
buffers and threw — inside an async handler, which Express does not catch, which
server.js turns into process.exit. One request per restart killed any instance
with SSO enabled. Compared as bytes now, and /api/auth/oidc gained a rate limit.
LOGIN CSRF. The callback returned the session token in the URL fragment, so a
crafted link installed an ATTACKER'S token and silently signed the victim into
their account. The token now goes in a one-shot httpOnly cookie exchanged at
POST /sso/claim, which a link cannot forge.
FRONTEND, dead on arrival twice over. login.js used `await` in a non-async
function — a SyntaxError that takes the WHOLE app down, since app.js imports it
statically and there is no bundler. And `esc` was never imported, so the org-SSO
button could never render; the ReferenceError was swallowed by the catch written
for network failures. Both slipped through because `node --check` parses these
files as CommonJS and exits 0 on a broken module. The correct check is
`node --input-type=module --check`, and all four frontend files now pass it.
PUBLIC EMAIL DOMAINS cannot be claimed. A tenant had claimed gmail.com in
review, after which every Gmail user typing their address was offered "sign in
with your organization" pointing at that tenant's infrastructure — phishing from
this product's own login page. server/lib/public-email-domains.js.
MICROSOFT multi-tenant is refused rather than silently broken. `common` metadata
advertises the literal template {tenantid}, so the issuer never matches and
every login already failed; and loosening that check is nOAuth. A tenant GUID is
now required, with a loud warning at boot.
SSRF: https only, loopback/RFC1918/link-local refused, redirects not followed,
and the test endpoint no longer echoes upstream status for a caller-supplied
jwks_uri (it was a readable internal port scanner).
Also: an omitted email_verified was accepted (the comment already said it should
not be); the domain-uniqueness check raced an 8s network call before its insert
and is now inside the transaction; same-org duplicate domains were allowed and
made routing depend on table-scan order; routing is now ordered; a client secret
that cannot be decrypted fails closed instead of silently downgrading to a public
client; SSO audit rows were writing the org id into the deviceId column; and
/sso/start was capped at 10/min per IP, which would 429 the 11th employee behind
a corporate NAT.
Adds per-provider editing in the org admin UI (replace-only secrets — never
returned, blank means keep, explicit clear) and a Test button that checks
discovery, endpoints and signing keys while stating plainly that it cannot
verify the client ID, the secret, or the redirect URI registration.
⚠️ STILL MISSING: domain-ownership verification. A claimed domain means "nobody
else had claimed it", not "they own it". DNS TXT proof is the remaining control.
1582 tests pass. New regression tests cover the takeover confinement, ordering,
fail-closed secrets, the Microsoft refusal and the public-domain blocklist.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Instance-wide providers belong to whoever runs the server. These belong to a
CUSTOMER: an organization points ScreenTinker at its own identity provider from
Settings → Single sign-on, with no environment variable and no restart.
The login flow is unchanged. An org provider is resolved through the same
oidc-providers.get(slug) the env ones go through, so there is one authorization
request builder, one token exchange and one verifier — not a second, less
tested path for tenants. That seam is why Phase 1 put provider lookup behind a
single function.
⚠️ An org provider is NEVER published. It is not in /api/auth/providers, because
listing a customer's IdP would both offer it to people it does not belong to and
leak the customer list from the login page. It surfaces only when someone types
an address at one of that organization's domains; otherwise the instance-wide
buttons are what you get.
The discovery endpoint answers with a BOOLEAN and nothing else — no slug, no
display name. Returning "yes, Acme Corp SSO" would turn a guessed domain into
confirmation that Acme buys this product, and the slug would hand out a working
entry point to their tenant. POST /sso/start repeats the lookup server-side and
redirects, so the browser never learns which provider it is being sent to until
the provider says so, and the address travels in a body rather than in a URL
that lands in history, proxy logs and a Referer. Both endpoints rate limited to
10/min.
Other properties, each with a test:
- slugs are RANDOM, not chosen, so two customers cannot collide on or guess
each other's URL
- a domain may be claimed by ONE organization; a second claim is refused, so a
tenant cannot capture another company's logins
- the issuer is verified by live discovery BEFORE the row is written, so a
typo is caught at configuration rather than by a user staring at a failed
login
- client secrets are optional (PKCE), stored AES-256-GCM via lib/secretbox,
never returned; an absent secret on update leaves the stored one alone,
which is how a settings form that cannot show it avoids blanking it
- cross-org access answers 404, not 403, so an outsider cannot confirm that an
organization id exists
- signing in through an org provider grants membership of that organization,
but never changes an existing member's role
Verified live end to end: creation against a real issuer, domain normalisation
(`@Acme.CO.UK` → `acme.co.uk`), boolean-only discovery, a rejected domain
squat, a rejected bad issuer, and 404 for a foreign organization.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
The OAuth support that was here could not work and would not have been safe if
it had.
It could not work: the login page called google.accounts.oauth2 and
new msal.PublicClientApplication, and NEITHER SDK WAS EVER LOADED by any page
in this app — no script tag, no dynamic import, nothing. Both buttons threw
ReferenceError on click. Even had they loaded, the CSP allows scripts only from
'self' and cloudflareinsights, and frames only from self and YouTube, so the
libraries and their popups were blocked too.
It would not have been safe: both endpoints authenticated with an ACCESS token
and neither checked who it was issued for. POST /auth/google fell back to
tokeninfo?access_token= and read the email out of the reply; POST
/auth/microsoft handed the bearer token to Graph /me and trusted that. Graph
and tokeninfo will both describe the user behind a token minted for SOMEBODY
ELSE'S application, so any site a user signed into that requested `email` or
`User.Read` could have replayed their token here and been issued a session as
them. Both endpoints are deleted; nothing is lost, because nothing could reach
them.
Replaced by ONE generic flow — Authorization Code + PKCE (S256), run
server-side, with the provider list resolved through a single function so
per-organization SSO can extend it later without a second login path. Google
and Microsoft become ordinary configured providers; Okta, Keycloak, Authentik,
Auth0 and anything else that speaks OIDC now work with three env vars.
Because the exchange happens server-side the browser never talks to the
provider, so there is no SDK to load, no client id in the page, and no
third-party origin needed in the CSP.
Identity comes from an ID token that must survive: signature against the
provider's JWKS (asymmetric algorithms only — alg:none and HMAC are refused
outright, the latter because the only key we hold is public), `iss` exactly as
discovered, `aud` and `azp` matching our client, `exp`, and a `nonce` this
server minted for that login. State is compared in constant time against a
value in an httpOnly SameSite=Lax cookie, so the callback is CSRF-protected and
survives a restart mid-login.
Account rules are the ones already in place: a verified email is required, an
SSO login never takes over an account that has a password, and a changed `sub`
for a known address is refused rather than handing the account to a recycled
mailbox.
18 new tests, every one describing something the old code would have accepted:
cross-audience tokens, azp mismatch, replayed nonces, alg:none, HMAC forgery,
wrong signing key, expired tokens, a discovery document lying about its issuer,
and a registry that never leaks a client id or secret to the browser.
Verified end to end against Google's real discovery document: the redirect
carries response_type=code, PKCE S256, state and nonce, and every callback
guard rejects as intended (no cookie, wrong state, no code, provider refusal,
unknown provider).
⚠️ TOTP is still not prompted on an SSO login, matching the documented
behaviour of the previous SSO and API-token paths. That is a product decision
and is left unchanged here rather than altered silently.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Follow-on from the Node-stdlib work, guided by BrightSign's own dev-cookbook
rather than by guessing at module names.
IPv6 costs nothing extra — it comes from the same os.networkInterfaces() call
the v4 address does. The column, the API field and the dashboard card have all
existed since 1.9.29 and no player has ever filled them; the card is written to
appear ONLY when set, precisely so the overwhelmingly v4 fleet does not pay
screen space for an empty row. fe80:: is skipped for the same reason 169.254 is
— a link-local address is scoped to one interface and cannot be dialled from a
laptop across the office. A ULA is kept, because that one is reachable.
The attached display and video mode are new columns, and they answer the first
question anyone asks about a dark sign: which panel is that, and is the player
outputting at all. screen_width/height could not answer it — they are what the
PAGE believes it has, i.e. the widget's own geometry. Our XT245 drives a CX101
at 1920x1200@60 while the page reports its own canvas.
Per telemetry row rather than on `devices`, because a display can be swapped,
unplugged or renegotiated without the player re-registering.
MULTI-OUTPUT: the output is chosen by screen number, not hard-coded. A
dual-output player registers ONE DEVICE ROW PER OUTPUT (?screen=N →
output_index), so each row must report its own panel — otherwise a box driving
a lobby TV and a menu board shows the lobby TV twice. Both naming forms are
tried: probed on hardware, "hdmi" and "HDMI-1" both resolve to output 1, while
a second output that does not exist fails cleanly ("hdmi2" throws from the
constructor, "HDMI-2" rejects), so a single-output player reports nothing
rather than inventing a screen. That case has its own test.
Dashboard: two cards, shown only when the player reports them, like every other
card in that block.
Verified end to end on the real XT245 (FW 9.1.93.2) — attached_display=CX101,
video_mode=1920x1200@60, alongside local_ip 192.168.1.46, 119616 MB disk,
3656 MB RAM and live CPU.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Every one of these fields existed in the schema, the API and the dashboard,
and every one was NULL or misleading on a BrightSign. The XT245 had 6000
consecutive telemetry rows with local_ip NULL while sitting at a perfectly
reachable 192.168.1.46, and reported "1026 MB" of storage for a 119 GB NVMe.
The host half (autorun.brs) does collect an address, but nothing the host
sends was arriving at all — proven by the storage figure, which was the
browser's cache quota rather than any disk. So the page has to read this
itself, which is also the half that can be delivered: st-bridge.js is served
per page load, while autorun.brs needs a release bump to reach a player.
It is Node's standard library, not a @brightsign module. The widget is created
with nodejs_enabled, so os and fs are simply there — this is what BrightSign's
own dev-cookbook does in html5-app-template (both the .ts and .js variants).
Looking for a platform module is the trap, and it cost most of a day:
@brightsign/networkconfiguration EXISTS but exposes only callback,
getNeighborInformation and enableLeds — no config reader. hostconfiguration
has getConfig()/applyConfig() but returns host settings (forwardingEnabled,
hostName, loginPassword, nameServers) with no address in them. Both enumerated
on the live player, because the JavaScript API doc pages 404 and BrightSign's
own roNetworkConfiguration page links to one of the dead URLs.
getCurrentConfig() is BrightScript-only.
local_ip os.networkInterfaces(), skipping internal and 169.254
ram_total/free os.totalmem() / os.freemem()
cpu_usage 1-min load average / core count, as a clamped percentage
uptime_seconds os.uptime() — the MACHINE, overriding the page's own
performance.now(), so a widget rebuilt by the watchdog no
longer hides weeks of real uptime
storage_* fs.statfsSync over the mounts under /storage, largest wins
(ours boots from NVMe with a dead card slot; others from SD)
Dashboard: the RAM and CPU cards were gated on "is this Android?", which was
right when Android was the only family that could measure them. They now
render for any player that reports the value, so a BrightSign gets them and
Android is untouched — including keeping its "--" cards when no reading has
arrived, since an empty card is a known state and a missing one reads as
"cannot". The BrightSign storage card loses its "player storage" caveat,
because the number is now the disk it always claimed to be.
Verified on the real XT245 (FW 9.1.93.2): 116.8 GB free of 116.8 GB, 2.68 GB
of 3.57 GB RAM, 3% CPU, uptime tracking the machine, local_ip 192.168.1.46 —
matching the address found independently by MAC-vendor scan, and a disk figure
matching the kernel's own block count.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
The dashboard has a "Local IP" field, the server stores it, the bridge relays
it and autorun.brs collects it — the whole path has existed since 1.9.29. It
has never once produced a value for a BrightSign. Our XT245 has 6000 telemetry
rows with local_ip NULL while sitting on a healthy PoE network at
192.168.1.46, and every other field in the same payload arrives.
Confirmed against the device itself over its DWS: the installed autorun.brs is
ours (61055 bytes vs 61058 in tree) and contains this exact code, so it runs
and yields nothing. Interface 0 alone is not enough.
Now walks every interface the platform documents — 0/"eth0", "eth1",
1/"wlan0" — instead of assuming the first answers. The string forms are the
point: per the Object Reference an INTEGER interface "must currently exist on
the player; otherwise the object-creation function will return Invalid", while
the string names carry no such condition.
And when nothing answers it now says so on the host log. Silence is what made
this invisible for a whole fleet: the column stayed NULL and read as a
server-side gap rather than a player that never sent anything.
Not fixed blind — the first attempt at this used roDeviceInfo.GetIPAddrs(),
which is ROKU's API. BrightSign's roDeviceInfo has no network method of any
kind; the string does not occur once in the published Object Reference. It
would have raised "Member function not found" from inside SendHostTelemetry,
once a minute, forever — while ostensibly fixing telemetry. Caught by checking
the docs before shipping, and now added to the deny-list in
brightscript-api-surface.test.js so the next person cannot repeat it. Verified
the entry bites: injecting the call fails that suite.
⚠️ Untested on hardware. BrightScript has no interpreter outside a player, so
this is docs plus block-balance checking. The XT245 is reachable at
192.168.1.46 (DWS on 8080, not 80) to confirm once the package updates.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
Three reports from the same operator, two of them the script describing a
state it never reached — the same shape as the first round of #245.
Guide missing sudo: frontend/guides/raspberry-pi-digital-signage.html said
`curl -sL … | bash` while the script's own header and its root check both say
`| sudo bash`. The script fails loudly with the right command, so nothing is
half-installed, but the guide should not have to be corrected by an error
message. Also documents the --player-only form, which the guide never showed.
MOTD advertised commands that mode did not create: section 11 creates
screentinker-status/update/logs only when PLAYER_ONLY is false, while section
12 wrote an /etc/motd listing all three unconditionally. A Player-Only Pi
therefore greeted its operator with three commands that were not on it, at
every SSH login. The command list is now appended per-mode.
The cheap fix would have been to print nothing on a player. That trades a
wrong banner for a machine nobody can inspect over SSH, so Player-Only now
gets its own screentinker-status (kiosk state, which server it points at, and
whether that server is actually reachable) and screentinker-logs (kiosk).
screentinker-update is genuinely not applicable — there is no local server to
update — and is not offered.
Wayland cursor never hidden: the launcher stated the compositor cursor config
was written "below when wayfire.ini exists". It never was — wayfire.ini and
hide_cursor each appeared exactly once in the whole script, both inside that
comment. unclutter is installed but only runs on the X11 branch, so a Wayland
Pi kept a mouse pointer on the sign while the install looked complete. Now
configures wayfire's hide-cursor plugin at install time, idempotently and
after backing the file up, and says plainly that labwc has no equivalent
rather than failing silently.
Tests: raspberry-pi-setup.test.js gains a check that no MOTD advertises a
command its mode does not install (both modes, extracted from the script
rather than re-typed), that a player is not left with zero diagnostics, and
that the Wayland cursor claim is backed by code outside a comment. Both
mutations verified to fail: putting screentinker-update back in the player
MOTD, and removing the hide-cursor write.
NOT fixed, and not guessed at: the ALT+F4-on-first-pairing symptom and the
reconnect storm. The crash-restore fix those would need is already in 1.9.33
and targets a different symptom, and `observed=6/5 per 10000ms` is six
reconnects in ten seconds, which matches neither the solo-widget cycle nor the
kiosk RestartSec=10. Both need the kiosk-side log — which, until this commit,
a Player-Only Pi had no command to read.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
A declared capability set REPLACES the per-platform baseline rather than
merging with it, so anything the baseline grants and the player omits is a
control the operator loses by updating. Three were being lost.
- display.brightness: the per-window dim (setWindowBrightness) is Tier 0 —
no permission, no owner, no WRITE_SETTINGS — and MainActivity applies it
unconditionally. It was simply never declared.
- remote.screenshot / remote.stream: gated on the accessibility service,
while captureScreen() falls through to ScreenshotCapture.captureView,
a plain view draw with no permission check. A Tier-0 panel lost live view
and screenshots by updating, and a GRANTED MediaProjection never became a
capability either — consent given, capture working, server still refusing,
because nothing re-declared.
- system.device_owner: no player declared it, so the server accepted
system.kiosk as a stand-in for every Tier-2 command. Declaring the
canonical name makes refusals say what they mean; the stand-in can retire
one release after this reaches displays.
display.power stays conditional on purpose: screen_on works anywhere via a
wake lock but screen_off needs owner/admin/accessibility, and a control that
sleeps a panel it cannot wake is worse than no control. It is the sole entry
in the DELIBERATE set in player-parity-baselines.test.js.
Also fixes the capture-bootstrap gate in device-detail.js. It hung off
can('remote.screenshot'), which hid the button from exactly the panels that
need it. The gate is now Android-and-nothing-else, NOT "Android that lacks
capture": /api/devices/:id ships capabilitiesFor(), which flattens declared
and baseline into one array, and the android baseline contains
remote.screenshot — so a "lacks capture" test hides the button from all ~440
undeclared panels in the field. isAndroidDevice() mirrors platformFamily()
with all four signals in order; an Android-test-only helper classified every
Tizen TV as Android, since Tizen registers android_version 'Tizen 6.5'.
Tests: the suite could not see any of this. Mutation testing showed deleting
either capability line, or reverting isAndroidDevice to its buggy form, left
all tests green. Added an update-invariant test (declared set vs baseline,
with an argued exception list), a test that executes the shipped helper
rather than the harness stub, and a legacy-panel test using the shape the API
actually returns instead of one it never produces. All four mutations now
fail.
Verified on a real Android 16 device across all three tiers: Tier 0 captures
live video (no accessibility, no MediaProjection, no owner), Tier 1 gains
display.power via accessibility, Tier 2 declares system.device_owner and every
Tier-2 command delivers. An in-place upgrade from the pre-change build lost
nothing and gained exactly these three.
Baselines deliberately NOT moved — a baseline entry moves in the release
AFTER the one carrying the player fix, once it has reached displays.
Parity gaps 3 and 4 were implemented, audited and reverted; docs/player-parity.md
records why so the next attempt starts from the traps. Gap 3 (wiring "Force
update") meets an unbounded synchronous download against a 120s watchdog and a
3-attempt counter with no version binding, so three presses refuse a panel every
future version. Gap 4 (deferring to BS.capabilities()) removes working
screenshot/stream from diskless BrightSigns that capture to RAM, over-declares
transitions, and rides a probe timeout that discards a late answer permanently.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Bvjey4FNam49MN7ybjcq6A
A BrightSign XT245 on shipped 1.9.32 went dark and STAYED dark. The exit beacon:
crashed: Cannot access '_videoCompositingOk' before initialization @ player:3730:12
Boot restores the CACHED playlist and renders item 0 immediately, from a call site
~2300 lines above where `_videoCompositingOk` was declared. When that item was a
video carrying a transition, `isVideoBufferable` read the binding while it was still
in the temporal dead zone. A TDZ read is a THROW, not a `null`, so the player died
during boot.
The nasty part is the loop. The offending playlist came from the device's own
localStorage cache, so the player never stayed up long enough to receive a corrected
one -- every boot re-read the same poisoned cache and died the same way. Rebooting
the player, the one remedy an operator has, did nothing. Recovery took editing the
served player; nothing reachable from the dashboard would have helped.
Fixed by declaring the cache in State, above Boot, where no call path can reach it
early. Left a comment at the old site saying why it must not move back -- next to its
function is exactly where it looks like it belongs.
Not BrightSign-specific: any web-based player could hit it. Prod is not currently
triggering it -- the one exposed playlist starts on an image, and the video check
short-circuits before the read -- but that is luck, not safety. Reordering that
playlist, or a daypart making a video the first active item at boot, arms it for
those displays.
Found while testing hwz routing for video transitions; the crash is unrelated to
that work and reproduced on the unmodified released file.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Three small things off the device page.
The control row had margin-top but no margin-bottom, so the buttons sat flush on
top of the STATUS card and the destructive ones read as part of the status panel.
Freeze is the one with a decision in it: it holds the VIEW still and keeps
buffering underneath rather than pausing the stream. The moment you freeze a log to
read something is the exact moment the lines that explain it are still arriving, so
dropping them would throw away the part you were about to want. Resume replays them
in order. The held buffer is capped at the same 500 as the panel, and the status
text says how many are waiting -- otherwise a frozen panel is indistinguishable from
a device that went quiet, and silence reads as a symptom. Overflow says so too.
Copy takes what is on screen (not the held lines -- the paste must agree with the
panel) and stamps it with the device and an ISO timestamp, because a pasted log with
no device in it is a log nobody can act on. It falls back to execCommand when
navigator.clipboard is absent, which is every self-hosted dashboard on plain http:
that is not a secure context, and the other copy buttons in this app quietly do
nothing there.
Clear earns its place next to Copy: without it you always copy 500 lines of history
instead of the capture you just made.
The hint promised the stream "turns off on its own when the device reconnects",
which was never true and is not what happens now -- it turns off when you leave the
screen, and on the device after 30 minutes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Found the day the live debug log started working, which is the only reason anyone
saw it. A BrightSign XT245 playing a 40s clip as a SINGLE-item playlist logged four
`Video error` events at every loop boundary and then three back-to-back "Playing:"
lines, with `play() rejected AbortError` and `muted-fallback play() also failed` in
between as the second mount aborted the first. On a one-item playlist that just
re-plays the same file, so it looked like nothing.
On a real playlist the identical storm skips one item per surplus event. Silently.
The operator sees a playlist that drops content and nothing says why. Same family as
234.
Two independent defects produced it:
1. `video.onerror` had no once-guard — its sibling in the buffered path has
`if (done) return`, this one didn't — so every event scheduled its own nextItem.
2. Every call site wrote `advanceTimer = setTimeout(...)` DIRECTLY. A second write
before the first fired ORPHANED the earlier timer instead of cancelling it: still
pending, no longer referenced, so renderContent's clearTimeout could only ever
cancel the last one. All the others fired. That made a dozen sites capable of
leaking a timer, not just the error handlers — so the fix is a scheduleAdvance()
helper that clears before it arms, and a test asserting nothing assigns the timer
directly ever again.
The four error handlers (buffered/non-buffered x video/image) had drifted apart
because they were four copies; they now share one mediaFailureSkip(), which also
reports the actual MediaError code. The old line logged the DOM event
({"isTrusted":true}) and never touched el.error, so the log could say a video failed
but never why.
Third guard: an element that is still playable is not a failure. `error` fires with
el.error set; an event carrying no MediaError against an element with frames buffered
ahead of it did not fail at anything, and discarding a healthy item on that basis is
worse than the event being reacted to. Anything genuinely unplayable (no MediaError
AND nothing decoded) is still skipped, so a broken clip can never stall the playlist.
Verified on the XT245: 150s of playback went from 2-3 advances and an AbortError pair
per loop boundary to exactly one advance and zero AbortErrors, and the surviving
diagnostic now names the real cause -- `code=3 DECODE`, four raw error events
collapsing to one reported failure.
All three guards are mutation-tested: removing any one of them fails a test.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
The dashboard's per-device "Debug logging" checkbox has always sent a `set_debug`
command. The Android player honours it — DebugLog.* mirrors its tagged lines over
the device socket while the box is ticked. The web player never implemented the
command at all, so the panel opened, revealed itself, and streamed nothing but the
three unconditional reporters (sync, pip, zone). A display could be failing loudly
in its own console and look mute from the dashboard.
In a browser that is a nuisance — press F12. On BrightSign it is the whole
diagnostic surface: no console, no adb, no logcat, a panel on a wall.
Rather than hand-instrument eighty-seven call sites to match Android's tag by tag,
this streams the ring buffer the error trap at the top of <head> has always filled:
every console.log/warn/error, every uncaught error with file:line and stack, every
unhandled rejection, every failed resource load. Turning the stream on also REPLAYS
that backlog, so the operator sees the failure that happened before they opened the
screen — the case they actually came to investigate, and one no log tail gives them.
Replayed lines carry their real age, because the dashboard stamps on arrival and 200
lines would otherwise all claim to have happened this second.
The bracket prefixes the player already uses ([wall], [bs], [group-sync]) become the
tag column, so the panel reads the same shape as Android's, and the panel now colours
by level — all four rendered identically before, so the one line explaining the fault
sat in a wall of grey.
Bounded three ways, because this sink is fed by console.*:
- 40 lines/sec, over which lines are COUNTED and reported, not queued
- auto-off after 30 min, for the checkbox nobody unticks
- the dashboard also switches it off when the operator leaves the screen
The reentrancy guard in pushLog is not theoretical: the sink runs inside the console
wrapper, so a subscriber that logs anything would recurse until the stack gave out
and the player would die of its own diagnostics.
BrightSign host lines stand their direct emit down while the stream is on (the
console path already carries them) but still go out unconditionally when it is off —
the boot report is the one diagnostic nobody can ask for in advance, because it is
over before the operator has a device to open.
Verified on the XT245 on alpha: 34 lines across 7 tags, backlog replayed with real
ages, levels intact, platform line reporting BOS 9.1.93.2 / XT245 / 1920x1200.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Reboot, screen off/on, launch player, force update and shutdown sat at the
bottom of the Info tab, below the info grid, the uptime timeline, the incident
list, the reboot schedule and the debug log panel. They are the actions someone
opens a device page to take, and reaching them meant scrolling past everything
that merely describes the display — worst on a phone, which is where an operator
standing in front of a dark screen actually is.
Moved to the top of the tab, directly under the diagnostics panel and above the
info grid. Still one wrapping row, so a narrow screen reflows instead of
clipping, and each button still renders only where the display can honour it —
the capability gating is untouched, so a panel that cannot reboot still shows no
reboot button.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
This platform has never been able to screenshot itself. Video decodes onto a
hardware plane the DOM cannot read, so an in-page canvas composite comes back
with the content missing — the panel reported "Video is playing on the hardware
plane and cannot be captured" while playing perfectly.
@brightsign/screenshot composites the video and graphics layers, which is
exactly the thing a canvas cannot do. It is reached through the same Node
require() the widget already exposes — the one that also makes `module` visible
to classic scripts, which is what broke the shared UMD modules on this platform.
The same quirk caused that bug and enables this fix.
WHY THIS WORKS WHERE THE LONG WAY ROUND DID NOT.
The obvious route was to ask the HOST to capture through the player's own DWS,
because BrightScript can reach it. That is a dead end here: page->host messaging
stops working after page load, so the request never arrives — instrumenting the
host to echo the reason of EVERY roHtmlWidgetEvent produced nothing at all while
the page was posting. This API needs no host, no messageport and no DWS, so none
of that is in the path. The host route stays as a fallback for firmware without
the module, but it is no longer how this works.
The API writes a FILE rather than returning bytes, so it is read straight back
with Node's fs and sent over the socket the player already has.
TO RAM, NOT TO FLASH. The remote-control view drives this once a second, and a
screenshot per second written to the boot flash is a wear-out mechanism with
nothing to show for it: the file is read back and deleted microseconds later, so
it never needs to be durable. tmp is tried first and real storage only as a
fallback for a unit that does not present it. The directory must already exist
or the capture fails, so each candidate is checked rather than assumed.
Ordering is part of the fix: the native API is tried BEFORE the host route,
because trying the dead end first would spend an operator's patience on a 15s
timeout before reaching the path that works. Every failure still falls through
to the canvas, so a capture never comes back blank.
Remote streaming inherits all of it — startStreaming already drives the same
captureAndSend — so the live view now shows real video rather than a card
explaining why it cannot.
Verified on the hardware: a real 960x540 frame of the playing video, captured by
the player, delivered to the dashboard over its own socket.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Server side of the inverted capture path. The host half is not here — see the
end of this message.
Every other player is TOLD to capture: the server emits device:screenshot-request
over the device socket and the page photographs itself. A BrightSign cannot
photograph itself. Video decodes onto a hardware plane the DOM cannot read, so
an in-page canvas returns a frame with the content missing — which is why that
platform has been answering screenshot requests with a card explaining that the
video is uncapturable. Only the host, through the player's own DWS, can get a
real frame.
The obvious way to ask the host is through the page, and it does not work. On an
XT245 (BOS 9.1.93.2) page->host messaging is dead after load: instrumenting the
host to echo the `reason` of EVERY roHtmlWidgetEvent produced nothing at all
while the page was posting, though the boot-time probe round-trips. The registry
is not an alternative either — a running BrightScript does not observe registry
writes made by anyone else, proven by writing the key externally through the DWS
and watching the host ignore it.
What the host CAN do is HTTP; it already fetches its own package updates that
way. So the direction is inverted: the request waits here and the host collects
it. The image comes back over a plain POST, which means a capture will work even
when the page is wedged — exactly when an operator most wants to see the screen.
Held in memory on purpose. A capture request is worthless a minute after it was
made — someone clicked a button and is watching for the result — so persisting
it would only add a way to deliver a stale screenshot after a restart. Bounded
and TTL'd so a fleet going offline mid-request cannot grow it, and a repeat
request REPLACES rather than queues so a 1fps stream builds no backlog.
Authenticated with the same device_id + device_token pair the socket uses.
/api/brightsign/package is public because a player fetches it before it has any
identity; a screenshot is a picture of a customer's screen and belongs to one
display.
deviceSocket now exposes ONE ingestScreenshot() used by both the socket handler
and the HTTP route, so a BrightSign screenshot reaches the dashboard by exactly
the route every other player's does rather than becoming a second, subtly
different feature. Note those exports must be attached AFTER
`module.exports = function setupDeviceSocket`, which reassigns the object —
attaching above it silently wipes them, which cost a debugging round.
NOT INCLUDED, deliberately: the host-side poll. Adding it to autorun.brs's main
loop kills the BrightScript script within seconds of boot — the page keeps
playing, because the widget outlives the script, so from the dashboard it looks
healthy. Cause unidentified; BrightScript runtime faults do not reach
/api/v1/logs, so there is no error text to read. Half a feature that silently
takes down the host is worse than none, so the server waits for a host that can
safely ask.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
A BrightSign screenshot showed a card reading "Video is playing on the
hardware plane and cannot be captured" while the very same capture worked
perfectly from the player's own DWS Snapshots tab. The player was asking the
wrong port.
autorun.brs hardcoded http://localhost/api/v1/snapshot/ — port 80. The DWS port
is configurable and BSN/Supervisor-provisioned players are commonly moved off
it: the unit this was found on serves DWS on 8080 with nothing listening on 80
at all. Every host capture therefore failed to connect and fell through to the
in-page canvas, which cannot read the hardware video plane — so the fallback
produced an honest-sounding message about the video, and the actual fault (a
port) never appeared anywhere.
The port lives in the networking registry section as http_server, which is the
same place the DWS itself is configured from, so that is where this reads it.
80 remains the default when the key is absent.
Also 127.0.0.1 rather than "localhost": a name has to be resolved, and if that
resolution answers ::1 first the connection goes to an address the DWS is not
listening on. A literal cannot be resolved wrongly.
This is necessary but NOT sufficient — the capture still does not work on that
hardware, for an unrelated reason recorded in brightsign/README.md: the page
cannot reach the host at all after load, so the Sub that would use this URL is
never entered. Fixing the port anyway, because it would have broken the capture
a second time the moment the messaging problem is solved.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Transitions have never run on BrightSign, and it was never a GPU problem.
`transitionRuntimeReady()` is a presence check on three globals and touches no
WebGL at all. A BrightSign roHtmlWidget is created with `nodejs_enabled: true`,
which puts Node's `module` into classic-script scope — so every shared module
that exported with an `else` took the CommonJS branch and never assigned its
browser global. The runtime was absent before WebGL was ever asked a question.
This is deducible from the fleet without touching the hardware: the player
pushes system.reboot / display.power / display.resolution / system.self_update
only behind BS.hasHost(), which needs require('@brightsign/messageport') to
resolve. Our XT245's stored capability row carries all four, so Node
integration was live in that page, so the CommonJS branch was taken.
Transitions are the least of it. schedule-eval.js had the same shape, and the
player falls back to "always active" when ScheduleEval is missing — so per-item
DAYPARTING silently stopped applying on that platform and scheduled content
played outside its window with nothing in any log. player-media-health.js the
same. Four files, all fixed by exporting to BOTH targets rather than either/or.
media-mute.js, orientation-style.js and wall-geometry.js already assigned their
globals in a separate unconditional block and were never affected; the audit
that reached me claimed all seven, and reading them is what separated the four
from the three.
THE GUARD, WITHOUT WHICH THE ABOVE IS A REGRESSION.
Restore the globals alone and BrightSign starts attempting video wipes it
cannot supply. On a hardware video plane drawImage(video) succeeds, throws
nothing, and paints a fully TRANSPARENT frame — so the wipe fades from nothing,
behind a video plane that is still lit. Worse than the hard cut it replaces.
The discriminator already existed: videoFrameIsCapturable() probes ALPHA, so a
genuine fade-to-black still reads as captured. It was wired into the screenshot
path and not this one, which asked isMediaReadable() — a CORS question, "am I
allowed to read this", not "did any pixels arrive". Both the outgoing frame and
the incoming warm-play snapshot now consult it, cached per platform, defaulting
to available while undetermined so a cold start is not crippled.
Net effect on BrightSign: image-to-image transitions light up, anything
involving video hard-cuts honestly, and dayparting starts working.
Full video transitions are reachable later — BrightSign documents that video
"captured as a canvas for WebGL processing must be routed to the GPU" via a
per-element hwz="off", which keeps hardware decode at an 8-bit/1080p ceiling.
That needs the hardware to validate and is not in this change.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Five defects from #245, all found by a user on a Pi 5 because nothing in this
repo has ever executed either of these scripts.
THE MENU IGNORED THE OPERATOR.
The documented install is `curl … | sudo bash`, which makes stdin the SCRIPT.
bash has consumed it by the time any `read` runs, so every prompt got EOF
instantly: the mode menu "chose" All-in-One without anyone touching it, and
Player-Only could not be reached that way at all. Reported as the menu being
skipped, because it was. Prompts now read the controlling terminal, and when
there genuinely is no terminal the script SAYS which way it went instead of
letting an empty answer look like a decision.
X11 TOOLS ON A WAYLAND PI.
Pi 5 on Bookworm defaults to Wayland, where xset, unclutter and xrandr are
no-ops that log an error and do nothing. The Pi therefore got no blanking
suppression and no cursor hiding while looking configured. The launcher now
detects the session and branches: X11 keeps what it had, Wayland gets wlopm and
--ozone-platform=wayland, and the compositor-side alternatives are documented
rather than silently assumed.
THE KEYRING PROMPT.
"Choose password for keyring" on every boot is Chromium reaching for
gnome-keyring. A kiosk has nobody to answer it. --password-store=basic.
THE WHITE PAGE ON EVERY BOOT BUT THE FIRST.
Chromium restoring a session it believes crashed — a kiosk is killed by
shutdown and never exits cleanly, so it returns with a restore surface over the
player. That is why ALT+F4 "fixed" it: it closed the surface, not the player.
Rewriting exited_cleanly was never enough on its own because the previous window
set is replayed from Sessions/, so that goes too.
THE BANNER SPELLED THE PRODUCT WRONG.
The ASCII art read "Scree Tinker" — the n was missing, and it is the first thing
anyone sees over SSH.
Also answered the reporter's Overlay FS question in the README, including the
part that bites: an All-in-One Pi IS the server, so an overlay discards the
database, uploads and JWT secret at every reboot. Safe for Player-Only; needs
DATA_DIR moved off the overlay otherwise.
The new test generates the kiosk launcher exactly as the installer writes it and
runs bash -n over it, because `bash -n` on the outer script cannot see inside a
heredoc — a syntax error in there is just text until it reaches a screen.
Reported-by: carloblu74
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
The backfill is right, and it lands on a path that could not carry it yet.
deriveMediaMetadata spawned ffprobe and ffmpeg with execFileSync, each with a
15s timeout. Synchronously, those two calls stop the whole server for their
duration: no heartbeats, no socket traffic, no HTTP. That was survivable while
the only caller was a human-initiated upload — one file, someone waiting on it,
bounded by their patience.
The boot-time sweep removes every one of those mitigations. It walks the entire
library, unattended, on a server with live panels, once per boot. A library of
video rows therefore becomes a per-file event-loop stall, which is #240's
failure mode — blocked loop, missed heartbeats, panels marked offline,
reconnect churn — arriving from our own maintenance instead of from a
checkpoint. We spent yesterday removing one of those; this would have added
another, on a schedule.
So both spawns are awaited instead of blocked on. Both callers already awaited
deriveMediaMetadata, so this is invisible to them, and the ingest path stops
freezing the server for the length of an upload's probe as a side benefit —
that sync ffprobe has been known tech debt for a while.
Timeouts are unchanged and still asserted: async is not a licence to hang, or
one wedged file stops the sweep dead instead of moving on.
Also applied the PR's own phantom-path discipline to the video branch, which
still named its thumbnail before the encode: a failed ffmpeg left the row
claiming a file that was never written, which is the exact bug the image branch
was fixed for two commits earlier.
The new test measures the property rather than grepping for it — a timer keeps
ticking across a real spawn — so a future edit that reintroduces a sync call
fails here rather than in a customer's fleet.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Two field-reported gaps, unrelated except that both are about being able to
read something off a screen.
A PANEL'S IPv6 WAS NEVER COLLECTED, LET ALONE SHOWN.
DeviceInfo.getLocalIp() filters to Inet4Address, so a v6-only panel reported no
address at all and the dashboard rendered a dash for a screen that was perfectly
reachable. It now reports both stacks in their own fields: a dual-stack panel
genuinely has two addresses and either may be the one you need, so collapsing
them into one column would make it mean "whichever interface enumerated first".
Link-local (fe80::/10) is deliberately excluded. Every interface has one, they
tend to enumerate first, and none can be dialled without also knowing the zone
index — so admitting them would fill the field with a string nobody can paste
anywhere and hide the address that works. Any %iface suffix is trimmed for the
same reason. The 45-char cap the writer already applied is exactly the longest
legitimate IPv6 text form, so it needed no change.
The dashboard card renders only when a panel actually has a v6 address, rather
than showing an empty row to the overwhelmingly v4 fleet.
THE PAIRING CODE DID NOT SCALE, WHICH IS WORST WHERE IT MATTERS MOST.
Every size on the pre-playback screens was a hard-coded pixel value. A CSS pixel
covers a quarter of the screen area on a 4K panel that it does on 1080p, and a
sixteenth on 8K — so the 72px code that fills a 1080p screen is a smudge on the
4K wall it was installed on, which is where signage actually goes.
What has to stay constant is ANGULAR size, so the root font size is now
viewport-proportional and everything on those screens is a rem against it. The
code holds 6.67% of screen height at every resolution: 72px at 1080p — bit for
bit what it renders today, so nothing changes for the existing fleet — 144px at
4K, 288px at 8K. Verified in a browser rather than by arithmetic: at a 1409px
viewport the root computes to 13.0473px, which is 0.926vmin to four decimals.
vmin, not vw, because portrait-mounted panels are common here and vw would
render a 1080x1920 screen at half size. Clamped at both ends so the dashboard's
preview iframe stays legible instead of microscopic and an ultrawide does not
get silly. Applied to the web player (which BrightSign also runs) and to Tizen,
where a 1920x1080 logical viewport makes it arithmetically identical to the
values it replaces — the point being the panels where it is not.
A test asserts the scaling cannot reach playback content: the whole safety
argument is that only the chrome uses rem, and a stage or zone rule adopting it
would start resizing CONTENT, which is a worse bug than the one being fixed.
Android is untouched — its pairing code already autosizes within a dp-scaled
layout.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
The runtime image never had ffmpeg, so every Docker deployment silently
lost video thumbnails and durations; the README never mentioned it for
bare-metal installs either.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0131RYmVh8ePEhparD3mXBhU
Ingest-time thumbnail generation is best-effort by contract, so a row that
misses it stays bare forever: video uploads on a host without ffmpeg (a
SYSTEM dependency nothing surfaced), or content from before thumbnails
existed. Operators read that as "thumbnails don't work".
Two additions. A [MEDIA] startup diagnostic (async probe, cached) states
loudly whether ffmpeg/ffprobe were found, mirroring the [EMAIL] block. And
a once-per-boot sweep re-derives metadata for local image/video rows with
no thumbnail — serial, paced, delayed past boot, unref'd. The sweep's row
UPDATE re-checks that thumbnail_path is still empty so it never clobbers a
thumbnail written concurrently by the replace flow, removes its just-written
file when the row vanished mid-derive, salvages probed dims/duration even
when the thumbnail itself failed, and stops after 25 failures per boot so a
library of undecodable clips can't turn every restart into subprocess churn.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0131RYmVh8ePEhparD3mXBhU
deriveMediaMetadata assigned thumbnailPath before sharp wrote the file, so
a failed write (corrupt image, disk error) returned a name for a file that
was never created. Ingest then stored that phantom thumbnail_path and the
dashboard requested it forever as a broken image. Assign only after the
write succeeds; the video branch already nulled its path on failure.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0131RYmVh8ePEhparD3mXBhU
helmet already sets X-Frame-Options, HSTS, CSP, etc., and manages them
per route (widget/kiosk renders and the device preview remove or relax
X-Frame-Options so they can be framed). A proxy-level header block adds
a second copy, and browsers treat conflicting duplicate X-Frame-Options
values as deny - which blanks the same-origin /player iframe behind the
dashboard's Preview button. Seen in the wild behind a Caddy config that
added X-Frame-Options: DENY on top of the app's SAMEORIGIN.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0131RYmVh8ePEhparD3mXBhU
The server already acks dashboard:request-screenshot with
{ delivered, reason } (offline / unsupported via the capability
registry), but no dashboard sender passed a callback, so clicking
Screenshot on an offline device or an unsupporting player type showed
"Screenshot requested" and then silently did nothing.
requestScreenshot() now takes an optional callback using the same
.timeout(5000) pattern as sendCommand(); the device-detail Screenshot
button passes one and toasts the verdict (requested / unsupported /
offline / no response). The dashboard grid and the 5s Now Playing poll
keep firing-and-forgetting - no behavior change there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0131RYmVh8ePEhparD3mXBhU
Two changes that are really one idea: the parity model treated all four
players as if they update the same way, and they do not.
WEB AND BRIGHTSIGN GET audio.volume BACK.
The audit removed it because v1.9.28's index.html contained the string
set_volume zero times, and because the handler read payload.value while the
dashboard sends { level }. The second reason 1.9.31 fixed. The first was
reasoning from the wrong artifact: this player is SERVED BY THE SERVER, so a
browser panel runs whatever build is answering it, not the release its row was
created under. There is no browser panel stuck on the v1.9.28 player once the
server moves — and prod moved tonight. The slider works on those displays right
now while the baseline says it does not, so the dashboard is hiding a working
control from every display that declares nothing.
BrightSign comes with it, on the same served player. The unit-specific doubt is
whether a hwz player's media element is reachable at all — and that is already
answered by audio.mute, which this baseline has always claimed: set_volume
reaches setMediaVolume() and device:mute-changed reaches currentVideoEl.muted,
same element, same path. If hwz swallowed one it would swallow both.
TIZEN DOES NOT COME WITH THEM, AND THE TEST NOW KNOWS WHY.
A .wgt sits on the panel until somebody updates it. Cutting 1.9.31 put nothing
on any screen, so an un-updated Tizen panel still has the broken handler and
moving its baseline would resurrect the dead slider on real hardware.
The test could not express that. It judged every family against "shipped
source", resolved as the newest tag — which is HEAD on a release commit, so
tagging 1.9.31 flipped all four biconditionals at once and demanded a baseline
change for displays that cannot have the fix yet. Green tree, red build, naming
a baseline, with nothing in the diff to explain it. main would have gone red on
the next commit whatever it contained; #242 just got there first.
So the two families are now modelled separately. Server-served: judged against
the working tree, both directions, because both are decidable from the build we
are about to serve. Device artifact: judged against the previous release, and
only in the over-claim direction — "the baseline claims it, so the shipped
player had better implement it" is always true and worth failing on, while
"HEAD gained the handler, so add it" is a guess about how many panels have
updated. The cost is that a stale entry can outlive the artifact reaching the
fleet; that is a judgement about screens, so a person makes it in
player-capabilities.js and records why.
player-capabilities.test.js carried the same stale reasoning hardcoded, and
docs/player-parity.md stated the old facts in four places — a parity matrix
that lies being the exact failure this whole model exists to stop.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
It still read "escalate >16MB or 3 growing runs" after #240 added a size floor
and a cooldown to that second rule. Growth-across-three-runs on its own is
exactly the half that no longer holds, so the line described a checkpointer
that does not exist — and it is the line an operator reads to learn the policy.
During an incident it would send you hunting for a blocking checkpoint that the
new gates had in fact suppressed.
[wal-checkpoint] off-thread checkpointer started (PASSIVE every 15000ms;
blocking TRUNCATE when the WAL exceeds 16MB, or after 3 growing runs but only
at >=8MB and at most once per 300s; respawn max 5/60000ms)
A test now asserts the line reports every knob that governs the decision, since
nothing else keeps a log string and the rule it describes in step. Writing it
caught its own bug first: anchoring the slice back to `return worker;` matched
the idempotence guard at the top of startWalCheckpointer(), not the log below
it, so the window was empty and every assertion passed vacuously.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Cutting 1.9.31 turned a green tree red, and the failing assertion named a
baseline rather than the tag that caused it.
"Shipped source" was resolved as the newest v* tag. That is wrong at exactly
one moment, and it is a moment that arrives at every release: on the release
commit the newest tag IS HEAD, so shipped source becomes the working tree,
every biconditional inverts, and the build demands BASELINE.web gain
audio.volume — for displays that cannot have the fix until this very release
reaches them. Tagging a release should not be able to change what the release
is allowed to contain.
A baseline describes an UN-UPDATED display, so the source it is judged against
is the release BEFORE the one being cut. Skip any tag pointing at HEAD and use
its predecessor: v1.9.30 here, and the newest tag as before during ordinary
development.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
main has been red since 4f7b4e3 for a reason visible nowhere in its diff.
The player-parity baselines describe what an UN-UPDATED display can do, so
they are judged against the SHIPPED source — `git show <latest tag>:…` —
rather than the working tree. actions/checkout defaults to a shallow clone
with no tags, so that lookup found nothing and the suite fell back to the
working tree. In a tree where today's QA had just fixed the players'
set_volume payload bug, the biconditional then demanded that
BASELINE.web/tizen gain audio.volume — for displays that cannot possibly
have the fix yet. Green locally, red in CI, and the failing assertion names
a baseline rather than the checkout that caused it.
So fetch the tags in the test job, and make the biconditionals SKIP when
there are none instead of asserting against the wrong source. That fallback
was never a slightly-early assertion; it was an inverted one. A skipped
assertion announces itself, a wrong one does not.
Verified both ways: with tags 15/15 pass, in a tagless shallow clone 13
pass + 2 skip + 0 fail (previously 1 fail).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
Bold reported loop lag that grew with uptime and reset on restart. The
signature they saw — mean = p50 = p99 = max, identical to two decimals —
is not a fixed cost paid on every cycle. It is what an IntervalHistogram
window reports when it recorded exactly ONE delay: the mean is the raw
value, and every percentile returns the bucket ceiling above it.
Reproduced against their exact numbers (1329.07 / 1329.59). So the loop
took one long turn that swallowed the sampling second, episodically —
which is what they later confirmed independently.
The turn is ours, and it is now measured rather than theorised. Probing
the real worker against a real WAL with one reader mid-transaction: a
single main-thread write blocked for 4,936ms behind the worker's
wal_checkpoint(TRUNCATE), which then reported WAL 8.8MB -> 8.8MB. TRUNCATE
is the blocking form and its locks are held ACROSS connections, so moving
it to a worker kept the fsync off the loop but not the lock; and it does
not throw when it cannot get those locks, it returns busy=1 having sat on
SQLite's 5s busy timeout and reclaimed nothing. Five seconds of stalled
loop for zero benefit, and silent.
It was reached far too easily. The rule was "escalate if the WAL grew
across three consecutive 15s runs" — which any sustained 45-second write
burst satisfies. A customer's fleet powering on in the morning does it
daily.
Two gates, because either alone leaves the hole open. A size FLOOR, so a
WAL in the lower half of its budget can't buy a blocking checkpoint it has
nothing to reclaim from. And a COOLDOWN, because the floor alone fixes
nothing for Bold — their WAL already sits at 6.2MB against a 16MB
high-water, above any sane floor, so every burst would still escalate.
However long the pressure lasts, our own maintenance may now stall the
loop at most once per window. The high-water rule bypasses both and is
untouched: a runaway WAL is the one case worth blocking for, so the
"WAL cannot grow forever" invariant is exactly as strong as before.
A busy TRUNCATE now says so in the log instead of reading like a success.
Also softened the adjacent path: when the worker is declared
unrecoverable, engageFallback() re-arms inline autocheckpoint on the main
connection — a state that is STICKY for the life of the process, i.e.
exactly the shape of "degrades with uptime, a restart fixes it". It used
to also run an unconditional main-thread TRUNCATE on the way in; that now
happens only when the WAL is genuinely over high-water, and the fallback
state is served on /api/status rather than being inferable only from a log
line that may have rolled.
Telemetry, so the next report is self-explanatory: loop_lag carries
`samples` (~50 when healthy, 1 when a single turn swallowed the second),
`tick_gap_ms` measured on the WALL CLOCK independently of the histogram,
and `worst_tick_gap_ms`/`worst_tick_at` — monotone, so five-minute polling
can no longer miss an episode.
Band semantics are deliberately unchanged. A one-sample window during a
real stall is the correct trigger for the shed valve; suppressing it would
blind the protection at exactly the moment it is needed.
Separately, device_telemetry gets the age sweep it never had. The
per-heartbeat row cap only ever trims the device whose heartbeat is being
handled, so a device that STOPS reporting leaves its rows behind forever.
The new sweep is per-device (rides idx_telemetry_device rather than
scanning), chunked and yielding like the device_status_log one, and
defaults to 30 days to match the uptime report's own default window — so
it cannot remove rows that report would have shown.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014skWYXJUWhF73EvNPgB2AS
GetStorageStatus() is documented for SD:/SSD:/USB: only, so it can never confirm
internal flash, and roStorageHotplug may be absent entirely. Gating the probe on
it made 'cannot say' read as 'no disk': a player with an NVMe reported 1025 MB,
which is the widget's cache quota arriving through the page-side fallback.
roStorageInfo is asked directly as a second pass, with the mount check kept first
so a removable volume still wins over internal flash.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
screen_off blanks a fielded panel for real (owner/admin FORCE_LOCK, else the
accessibility lock); screen_on is a logged no-op. One capability renders both
dashboard buttons, so withholding the pair to hide the dead ON button also takes
blank-at-night — the half that gets scheduled — away from every panel that has
not updated. Panels that have updated declare for themselves.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two tests disagreed after the QA merges, and both were right about their own
half — which is what made the disagreement worth resolving rather than silencing.
A baseline describes what an UN-UPDATED display can do. The baselines were
justified against `git show v1.9.28:<source>` and then asserted against the
working tree, so the moment a player's payload bug was fixed the biconditional
demanded a baseline change for displays that cannot possibly have the fix yet. A
baseline entry moves when a fix SHIPS. It now reads the newest release tag, and
falls back to the tree when tags are unavailable (a shallow CI clone), because a
missing tag is a worse reason to fail a build than a slightly-early assertion.
While fixing it the helper threw a ReferenceError — the require was missing — and
its own broad catch swallowed it and quietly compared against the working tree
anyway. The catch now rethrows ReferenceError and TypeError. A fallback that
hides a programming error is the same failure shape as everything else this QA
pass found.
The BrightSign assertion encoded the older, more generous baseline: reboot needs
the BrightScript host bridge, and an undeclared unit is precisely the one we
cannot know has it. What that test is really pinning is that the row still
classifies as brightsign rather than decaying to `web` — so it now asserts that,
plus the video playback that is genuinely safe to assume.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
#236 gave each video-wall panel a mounting rotation, which for the first time
puts a real rotation on an ancestor of the ExoPlayer TextureView. The screenshot
compositor could not express that: it pasted the video frame with an axis-aligned
Rect built from getLocationInWindow(), so on a rotated panel the frame landed
outside the capture bitmap entirely. What reached the dashboard was the plain
black that view.draw() leaves wherever a TextureView is — a panel that looks dead
while it is playing perfectly, which is the worst thing a diagnostic can say.
The frame is now placed through the same transform chain the hierarchy was drawn
with, accumulated up the parent chain the way the framework does when it draws a
child, so any ancestor rotation/translation is honoured. The bitmap is also
scaled from the surface's own dimensions rather than assumed to match the view.
Measured on the emulator, a wall panel playing video, remote screenshot vs the
adb framebuffer at the same moment (standard deviation — 0 means a flat frame):
before after
rotation 0 sd 0.439 / truth 0.430 sd 0.443 / truth 0.435 (unchanged)
rotation 90 sd 0 / truth 0.461 sd 0.448 / truth 0.448
rotation 90 sd 0 / truth 0.467 sd 0.460 / truth 0.457
rotation 90 sd 0 / truth 0.408 sd 0.463 / truth 0.466
Every rotated capture was #010101 with zero variance before; each now tracks the
real framebuffer. Rotation 0 is unchanged, and so is the ordinary fullscreen
(non-wall) path, re-measured across images and video.
No unit test: this is android.graphics.Matrix semantics against a live view
hierarchy, which the JVM test source set cannot exercise — the evidence is the
before/after measurement above. Android 151/151, server 1298/1298.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two faults that are live on 1.9.29, both silent, both ending in a dark screen.
A missing upload answered 200 OK with Content-Type: text/html and 15KB of the
dashboard, under the immutable/30-day header the mount sets before it knows
whether the file exists. Every downloader here treats 200 as success, so a panel
stores the page AS the video and caches it for a month; Android validates the
byte count, not the type, so a correctly-sized page passes integrity and is
promoted as a valid asset. Reachable exactly when it hurts — a replace writes a
new random filename and unlinks the old one. Now a 404, with the cache header
removed.
And the service worker treated an empty playlist as "keep nothing". But
`assignments: []` is what the server sends for a device between playlists, for a
playlist never published, and from the catch when a snapshot fails to parse — so
a message that means nothing of the sort deleted every byte of media the panel
held. Only survivable while the uplink is up, i.e. exactly when the cache is
worthless.
Both regression tests drive the whole server or the real worker, because both
bugs live in the relationship between two pieces that are individually correct:
the order of two mounts, and the difference between "needs nothing" and "did not
arrive".
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
sw.js said its cache-first widget branch "is what lets a widget keep rendering
when the network is gone". It is not. The player mounts widgets in an iframe
sandboxed to `allow-scripts` with no allow-same-origin, so the frame is an
opaque-origin client, and a service worker does not control those — the
navigation never reaches the handler.
Measured rather than reasoned: a clock widget mounted five times over 25 seconds
of real playback in Chrome while the shell cache held zero widget entries, and a
plain fetch() of the identical URL from the controlled page was intercepted and
stored on the first try. The branch works; the player's own widgets are simply
not what reaches it.
What actually holds widgets through an outage today is the HTTP cache plus the
server's `max-age=31536000, immutable` on a rev-pinned render. That is sound in
a desktop browser and is exactly the store this module's own header says is NOT
persistent on BrightSign, which is why content caching had to exist at all. So
the comment now records the limit and names the two ways out — route the render
through a same-origin fetch and mount it as srcdoc, or grant allow-same-origin
and hand widget scripts the player's origin, which is not a trade worth making
for an offline nicety.
The test pins the security property so nobody buys the cache with it, and pins
the Cache-Control header, which is now known to be load-bearing on its own.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A newly paired panel always learns its playlist BEFORE the media arrives, so
start() finds nothing playable and the 3-second content re-check is what really
begins playback. updatePlaylist() has already seeded currentIndex = 0 for a
playlist that has not started, but the re-check advanced PAST that index — so
the first pass ran 1,2,3,0 and item 1 only appeared after the list wrapped.
On the emulator, a fresh pair with a 4-item playlist reproduced it every time:
Starting playback
Playing: red.png (index 1) <- clip32.mp4 (index 0) never got its turn
Playing: clip7.mp4 (index 2)
Playing: blue.png (index 3)
Playing: clip32.mp4 (index 0) <- 54s late, on the second pass
On a two-item playlist that is indistinguishable from "only one of the two ever
plays", which is how it was reported.
The distinction the re-check was missing is hasContentOnScreen. With content up,
currentIndex is a real position that has had its turn and the scan must move past
it. With nothing up, currentIndex is only where playback INTENDED to start, so
skipping it drops that item. PlaylistSelection.recheckIndex now makes that choice
explicitly, and playableFromIndex treats a negative index as "no position yet"
rather than wrapping onto the last item.
Verified on the emulator against the same cold start: the first pass is now
0,1,2,3,4 in order. Playback resume (#234) is untouched — it never reaches the
re-check when its target is cached, confirmed by an Activity relaunch resuming
mid-playlist as before.
Tests: 6 new cases in PlaylistSelectionTest covering both sides of the rule, the
still-downloading item, the no-position-yet start, and the empty case.
Android 151/151, server 1298/1298.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three faults in the web player, each found by driving the shipped code in a
browser against the real server rather than by reading it.
set_volume did nothing at all. The dashboard sends `{ level: 0..1 }`
(device-detail.js: slider/100) and the Android player reads exactly that; this
player read `payload.value` and divided it by 100. Nothing in the product sends
`value`, so every browser panel acked the command and ignored it — the quietest
possible failure. Correcting only the key would have been worse than leaving it
broken: `level: 0.5` would have become 0.5%, which is inaudible and looks fixed.
The fraction is now canonical, `value` is still read as a percentage for
anything written against the old handler, and the scale is chosen by WHICH KEY
arrived rather than by the size of the number — 1 is legal in both conventions,
so a magnitude guess is guaranteed to be wrong for somebody. Parsing moved into
volumeLevelFromCommand() so it can be asserted without a socket.
setMediaVolume() also wrote `el.muted = (v === 0)`, so any non-zero volume
un-muted whatever was playing. An item an operator had deliberately silenced
started making noise the moment anyone touched the slider — reproduced live:
item flagged muted, one set_volume, muted went false. Mute has four inputs and
a fixed order (lib/media-mute.js), it is resolved when the element is mounted,
and a level is not entitled to overrule it — least of all the autoplay rule,
where unmuting without a gesture costs the video rather than winning the audio.
Volume 0 is silence on its own.
And the service worker pruned its content cache to an EMPTY keep-set.
`assignments: []` is what the server sends for a device between playlists, for a
playlist never published, and inside the `catch` when a published_snapshot fails
to parse — none of which mean "delete the media". Reproduced: three cached
assets, one empty payload, cache emptied. That is only survivable while the
uplink is up, which is precisely when the offline cache is worthless. A cache
kept too long costs disk the quota reclaims anyway.
Verified in Chrome against a live server: volume 0.42/0.8/0/0.25 land on the
element and survive an item change, a muted item stays muted through a volume
command, and three cached assets survive an empty push.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Found by driving the real server and a real browser, not by reading. Each fix has a
test that fails without it.
1. A missing upload answered 200 with the DASHBOARD. express.static falls through on a
miss and the SPA catch-all caught it, so GET /uploads/content/<gone>.mp4 returned
15KB of index.html as text/html — under the `immutable, max-age=30d` header the mount
sets before it knows the file exists. Every player downloader treats 200 as success,
so a panel stores the HTML page AS the video and caches it for a month, rendering a
black frame with nothing in any log. Reachable exactly when it hurts: a content
replace writes a new random filename and unlinks the old one. The mount now
terminates a miss with a 404 and drops the cache header.
2. Four dashboard->device socket handlers had no capability gate. dashboard:device-command
has always refused a command the panel cannot honour, and the comment above it is right
about why ("hiding the button is not enforcement — this socket is reachable directly").
Every word applied to the four handlers immediately above it, which had none: a display
declaring [] still received screenshot-request, remote-touch, remote-key and
remote-start. Measured, not inferred. They now refuse on remote.screenshot /
remote.input / remote.stream and name the capability in the ack; remote-stop stays
ungated for the same reason set_debug does. The undeclared fleet is unaffected — an
absent declaration still resolves to its platform baseline and keeps everything.
The wall panel list (#235) made this visible: it offered a Screenshot button for every
panel, including a BrightSign, which has no screenshot capability at all, and popped a
toast promising an image that was never coming. GET /api/devices now ships the RESOLVED
capability array rather than the raw column ('[]' as a STRING, which Array.isArray reads
as "pre-capability server, show everything" — wrong in the one case that matters), so
the wall list and the fleet cards can hide what a panel cannot do. The remote pad's
Scrn Off / Scrn On were gated on remote.input while the Info tab gated the same two
commands on display.power; both now agree.
3. A register with no `platform` ERASED the stored one. captureIdentity coerces a missing
field to the literal 'unknown' and persistIdentity wrote it straight over. That column
is load-bearing: platformFamily() reads it, so one reconnect from an older build turned
a Tizen panel into a browser tab and handed it a volume slider the .wgt has no handler
for — the exact control BASELINE.tizen exists to hide — while a BrightSign lost screen
power and reboot and gained screenshots it cannot take. platform and client_type are
now preserved (physical facts); client_version and contract_version still decay, because
there "we no longer know" is the truthful answer. client_type 'wgt' is also read as a
second signal for a Tizen TV.
4. PUT /api/content/:id/replace carried its own shorter copy of the ingest logic. Replacing
a video left duration_sec at the OLD clip's length and nulled width/height, so #237's
brand-new "default an item to the clip's own length" then handed out the wrong number
for every later add — 32s scheduled for a 5s video is 27s of frozen frame. Replacing an
image measured it with raw sharp metadata and thumbnailed without .rotate(),
re-introducing the EXIF-orientation bug #172 had just fixed at ingest. Both paths now
share lib/content-ingest.deriveMediaMetadata.
Verified working and NOT changed: all six item-duration insert paths (a 31.7s clip stores
32 everywhere, an explicit value always wins, and no path can store a 0); the content
revision bump + filepath refresh reaching a real device socket; a landscape wall producing
byte-identical geometry to the pre-#236 expression; a portrait wall reaching the player as
side-by-side halves; cross-workspace isolation across 29 probes.
Full suite green (1319).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Both players carried calls that compile, read correctly, and are documented to
do something else. Verified line by line against docs.brightsign.biz and
Samsung's Smart TV Filesystem reference; every fix below cites the doc that
proves it, and the linter has been extended so each one fails here next time.
TIZEN
The offline media cache could never have worked on a panel. Its adapter used
the deprecated Filesystem API in three ways the IDL rules out:
`tizen.filesystem.resolve()` is declared `void`, so `var dir = resolve(...)`
was always undefined and MediaCache.create() returned null on every panel in
the fleet; `openStream()` is asynchronous, so appendPart read `written` before
any callback could run and returned 0 forever; and `moveTo()` is asynchronous,
belongs on the parent directory, and takes (origin, destination) — it was
called on a file handle with the arguments transposed. Rewritten against the
5.0 synchronous FileSystemManager, which is genuinely synchronous and is what
the decision layer needs. A Tizen 4.0 panel now reports available() false
instead of being handed a cache that silently writes nothing.
Writes are now POSITIONED rather than appended at EOF. Power cut between a
write and the index save — the exact event this feature exists for — replayed
the last chunk, and an append landed it twice: a silently corrupt video that
promoted as complete. A positioned write makes the replay idempotent.
Three decision-layer bugs alongside it: a 206 with no readable Content-Range
fell back to Content-Length, which is the CHUNK length, so the first megabyte
of a 50MB video promoted as a complete 1MB asset; a 200 whose body was short of
its own Content-Length returned 'done'; and a server with no ETag or
Last-Modified was re-fetched from zero on every sweep, forever, on precisely
the marginal link this feature exists to be gentle on.
The volume slider was dead. The dashboard sends `{level: 0..1}`; this handler
read `value`/`volume` as a 0..100 percentage, so it matched nothing and logged
"no usable value in payload" on every slider move while the panel declared
audio.volume as working. Both halves had to move together — taking `level` as a
percentage turns 50% into 0.5%, which is inaudible and looks like a fix.
Verified by driving the real handler in headless Chrome, before and after.
BRIGHTSIGN
FindMemberFunction is documented as available only when
roDeviceInfo.HasFeature("FindMemberFunction") is true. It was called
unguarded from the capability probe and from host telemetry — both on the event
loop — so a player without the feature would have died within a minute of boot
and taken the display with it. The guard needed guarding.
The boot report never arrived. The host flushed its buffer straight after
Show(), before the page had been fetched, while the player correctly waits for
its socket before subscribing. Between two correct decisions every boot line
fell on the floor. The host now waits for the page's `probe`, and the bridge
buffers until a consumer registers.
offline.cache was claimed on `navigator.serviceWorker` being present. It is
present on a BrightSign widget and will not run a worker — our XT245 passes the
check and never fetches sw.js. Now requires a controller, matching the web
player. Removed from the brightsign baseline for the same reason.
display.resolution was claimed on @brightsign/videooutput, which has no
setMode at all; mode setting lives on @brightsign/videomodeconfiguration.
roStorageHotplug.GetStorages() answers "USB1:/" while GetStorageStatus() is
documented as unreliable for "USBn:" — feeding one to the other re-created the
bug the static fallback list exists to avoid, and only on the OS versions that
have the enumerator.
dual/clone output mode put two full-screen widgets on output ONE, on top of
each other, while output two stayed dark: roHtmlWidget has no output selector,
and a second output is addressed by its display_x/display_y within the
SetScreenModes canvas. Now positioned properly, or refused with a reason.
Also: a manifest missing sha256/size passed `invalid` into typed parameters, a
runtime error at the call the comment already described and did not prevent;
storage_quota was a string where the docs say use a double; and the comment
crediting brightsign_js_objects_enabled with gating require("@brightsign/*")
named the wrong flag — it is nodejs_enabled.
TESTS
The two suites that mattered most were the ones that passed while the code was
broken, because they asserted on source text or against a fake more correct
than the platform. The host-diagnostics regexes now execute the bridge; the
media-cache suite now drives the shipped adapter against a fake tizen.filesystem
written from Samsung's IDL. Ten new rules in the BrightScript linter, each
verified to fail against the source it was written to reject.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The parity doc and the capability model had drifted from the players in both
directions, and nothing failed when they did. Auditing all four players against
their shipped sources turned up three controls a customer can press today that
change nothing, and a set of baselines that were partly too generous and partly
too stingy.
The three dead controls:
- The volume slider works on Android only. The dashboard sends set_volume as
{ level: 0..1 }; the web player reads payload.value and Tizen reads
payload.value ?? payload.volume, so on both the number is undefined and the
handler quietly declines. Three complete, working volume implementations
that cannot be driven. The fix is one line in each player and belongs to
those files; audio.volume is out of the web and brightsign baselines until
it lands, held there by a biconditional test that fails the moment a player
starts reading `level`.
- Every #161 Tier-2 command was refused for the entire fleet. lock_now,
power_menu, status_bar, block_uninstall and unblock_uninstall were gated on
system.device_owner, which no player declares and no baseline grants, so
supports() was false everywhere -- including on the device-owner panels the
feature was built for. The dashboard still drew the buttons because it also
gates on device.tier === 2. Fixed here: those five now accept
system.device_owner OR system.kiosk, which PlayerCapabilities.kt declares
under `if (isOwner)` and nothing else, and which no non-Android player
declares. Android should declare system.device_owner and retire the
stand-in.
- enable_system_capture required the capability it creates. It raises the
MediaProjection consent dialog -- the way a panel GAINS capture -- and was
gated on remote.screenshot, so the only panel that needs it was the one
panel that could not be sent it. Now ungated. The dashboard still hides the
button behind the same check; that half is a frontend change.
The baselines describe what an un-updated fielded display can do, and since
v1.9.29 is the first build in which any player declares anything, that means
v1.9.28. Every entry is now justified against `git show v1.9.28:<source>`:
- android loses display.power (v1.9.28 answers screen_on with a logged no-op,
so the ON half is dead on every fielded panel and one capability renders
both buttons) and system.reboot (owner-only; off-owner it paints an
accessibility power dialog over the signage). Scheduled reboots now skip
undeclared Android panels rather than logging a reboot that never happened,
which is the reason that gate exists.
- tizen gains display.power: v1.9.28 implements both halves with no signing
and no panel API, so withholding it hid a working control.
- brightsign loses audio.volume, display.power, system.reboot,
system.restart_player and offline.cache. All need a host bridge the unit is
not known to have, and restart_player without one is the page reload that
darkened a panel on 2026-07-28.
Also found, not fixed here because the files belong to others:
st-bridge.js computeCapabilities() is dead code -- nothing calls BS.capabilities()
-- and its 199 lines of passing tests constrain nothing a BrightSign actually
declares; the two disagree on six capabilities and the bridge is right about
most of them. BrightSign's "Force update" button is dead. PlayerCapabilities.kt
under-declares display.brightness.
The new test reads the player sources rather than the table: a dead-button rule
(every gated command has a branch somewhere), an unreachable-capability rule
(which would have caught system.device_owner), and biconditionals so a fix in a
player fails the test until the baseline follows. Claims that need hardware --
CEC reaching a display, a widget being allowed a service worker, SyncManager
holding frame lock -- are marked unverifiable in the document instead of
asserted.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
#236: the wall canvas was secretly framebuffer space rather than the wall as
the audience sees it. Invisible while every panel is the normal way up, and
actively misleading the moment one isn't — two portrait-mounted panels standing
side by side had to be STACKED VERTICALLY in the editor, with a pre-rotated copy
of every video, before the output came out right. It worked, but only after
trial and error, and it meant a portrait wall could never reuse content as-is.
Each panel now carries a mounting rotation (0/90/180/270 clockwise, the same
convention as the per-device orientation setting), the canvas means the physical
wall, and the player works out the mapping. The geometry lives in one place,
server/lib/wall-geometry.js, because four players have to agree on it to the
pixel across a seam.
Existing walls need no migration and do not move. Every wall in the field is
rotation 0, and that case takes the original expression verbatim on all three
players rather than the algebraically-equal centre-based one — the two differ in
the last float bit, and a float's worth of disagreement between two panels is a
hairline seam down a wall that was aligned yesterday. Pinned by the first test
in wall-geometry.test.js and by wall-payload.test.js.
While a display is in a wall its panel rotation replaces its own orientation:
both describe the same physical fact, so honouring both turned the content twice.
#235: a wall replaced its members' cards, so one dead panel of a four-panel wall
was invisible from the dashboard, and inspecting a single screen meant pulling it
out of the live wall and putting it back. The wall screen now lists its panels
with live online state, a per-panel screenshot request, and a link to each
device's page; the dashboard wall card carries per-member status chips that track
socket updates.
Tests: wall-geometry.test.js re-simulates the CSS box independently and asserts
each panel's viewport maps onto exactly its own rect of wall space, for every
rotation, plus a mixed wall and the Tizen player's hand-ported copy executed
against the canonical rule. Full server suite green (1260).
Not verified here: the Android and Tizen renders on real hardware. Kotlin
compiles clean; the maths is shared/tested, the view plumbing is not.
#238: the dashboard preview of a 90/270 display was sideways while the panel on the
wall was right — the split that makes a preview useless, because a designer checking
portrait content can no longer tell a real fault from an artefact of the tool.
A portrait panel is a landscape framebuffer that the player rotates content INSIDE
(+90), hung turned the other way (-90); the two cancel and the viewer sees upright
portrait. The dashboard modelled only the first half. It iframed the player into a
box it had already given the finished 9/16 shape, so the player rotated a second time
inside a box that was pretending to be the finished picture, and nothing anywhere
stood in for the mount. Screenshots had the opposite half missing: they are the raw
framebuffer, shown untouched, so every portrait screen looked wrong on the cards and
in Now Playing too.
So each surface now has a stage (the panel's face) and a frame (its framebuffer),
with the frame turned by the INVERSE of the player's angle. Turning it the same way
is the tempting mistake and the worst kind of wrong: 90+90 lands upside-down, which
reads as nearly-right. The dimension swap is not cosmetic either — composing into the
real framebuffer shape is what makes the player lay content out in the same portrait
box the panel uses; hand it a portrait viewport instead and every zone and object-fit
decision is computed for a canvas no panel has.
The geometry is the players' own rule (server/lib/orientation-style.js), served to the
dashboard rather than re-derived, since a second copy of a rotation rule is exactly how
the two came to disagree. Covers the device preview modal, the playlist preview's
portrait toggle (same fault), Now Playing and the device cards. The Remote canvas stays
raw on purpose: taps are sent as fractions of it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Adding a 32s video gave it the flat 10s default, so it was cut off mid-play
unless the operator looked up the runtime and typed it — per item, every time.
The content row already carries the probed duration; it now becomes the default.
The rule lives in one place (lib/item-duration.js) because the operator sees one
product, not six insert paths: playlist add, assign-to-display, group assign,
agency portal, content-only schedule, and the public API all share it. Only the
playlist route defaulted before, and it stored the raw probe (31.7) which the
Android player's optInt read silently truncated back to 31.
Explicit values always win. Content with no trustworthy duration (image, widget,
YouTube, remote URL, failed probe) keeps the 10s default, and a duration that is
0/negative/NaN or absurd (> 12h, i.e. a broken probe) falls back rather than
reaching a device — a 0 makes the players schedule a 0ms advance, which self-loops
and black-screens the TV.
Dashboard: the add-item picker shows a clip's length, the assign-to-display modal
pre-fills the duration field from the selected clip (never overwriting a value the
operator typed), and onboarding stops hardcoding 10 on the first assignment.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The preview shipped without the skip control #104 asked for, so checking a late item meant
watching every item before it in real time — the thing operators do most when ordering a
playlist with a client on the phone.
The preview is already the real player in device-free mode (an iframe of /player?preview=1),
so this drives that instance rather than growing a second playback implementation: the
dashboard posts next/prev to the one contentWindow, the player steps its own currentIndex and
re-renders through the same path a natural advance uses, and posts back index/total so the
modal can say "3 of 7".
Nothing here can reach a live screen. A real display is driven over its server socket and holds
no window handle this page could address; the message listener is installed only by the preview
boot path, previewNavigate refuses outside PREVIEW_MODE, and both ends pin the origin.
Stepping is schedule-aware in the direction of travel — falling forward past a dayparted item
would make "previous" walk forwards — and a multi-zone playlist reports itself as such, because
all zones play at once and a counter there would be a lie.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
ghcr refused the 1.9.29 push with "denied: permission_denied: Error from
intermediary with HTTP status code 403", then accepted the identical build on a
manual re-run minutes later. Nothing about the token, the permissions or the
workflow changed in between; the registry simply said no once.
The timing is what makes it worth handling. The GitHub Release job has already
published by the time this runs, so a failure here leaves a tag that exists with
no image behind it — alpha and every self-hoster pulling :latest see a version
that is announced and unpullable, which reads as a broken release rather than a
hiccup at a registry. It also needs a human to notice and re-run, which is the
part that does not scale.
One retry, after a pause, and a second refusal still fails the release.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Found deploying 1.9.29 to production. A worker's scope defaults to its own
directory, so /player/sw.js could only control /player/ and below; the fix was to
request a wider scope and permit it with Service-Worker-Allowed. That works right
up until something between the origin and the browser does not pass the header
on. Cloudflare served a CACHED response for that path across the deploy —
headers and all — and the registration failed outright.
A rejected registration is worse than a narrow one: the player runs with no
worker at all, on every URL, and nothing about it is visible from the server. The
origin was sending the header correctly the whole time; a cache-busted request
proved it. It self-heals when the edge entry expires, which is precisely the kind
of fix nobody should have to know about.
Served from /, the default scope is already the whole origin and no header has to
survive the trip — through Cloudflare, through whatever a self-hoster puts in
front of it, or through a corporate proxy we will never see. /player/sw.js keeps
serving for players still asking for it, and the header is still sent where it
does survive.
Verified in a real browser: all three of /player, /player/ and /player/index.html
are controlled from root scope.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A BrightSign could see things the page cannot ask for — the uptime, the wired IP,
the video mode in force, which volume it booted from, whether a staged package
applied — and it printed all of it to a serial console. On a panel on a wall that
is the same as reporting nothing.
The cost was concrete and recent. A single bad string literal stopped the host
script compiling; the only evidence anywhere was one line on a cable, and from
the server the display looked identical to one that had never started. Diagnosing
it needed someone physically present with a serial adapter. Every other player
reports its own failures.
Three hops, each thin: the host posts, the bridge carries, the player emits on
the channels it already uses (device:log, device:event, and the telemetry the
heartbeat has carried for releases).
The pre-widget phase is the part that matters and the part that was hardest to
reach — the storage probe, a pending package being applied, the video mode being
set, all happen before there is a page to talk to. Those lines accumulate in a
buffer and flush the moment the widget exists, so the boot story arrives even
though it happened before anyone could listen. BrightScript has no global store
here (no GetGlobalAA), so the buffer is threaded explicitly; losing the boot
entirely was the worse option.
Two things become incidents rather than console lines: the watchdog rebuilding a
wedged widget, which is the most important thing a player does unattended and
previously healed in silence — a panel rebuilding itself every two minutes looked
exactly like a healthy one — and a load-error, which now names the resource that
failed. Both use event types the server actually accepts; an invented one is
dropped silently and would have been just as invisible.
Host telemetry merges into the existing snapshot rather than opening a channel,
and the host's numbers win where they overlap: navigator.storage.estimate()
describes the widget's cache quota, not the disk, so a panel can report gigabytes
free while the volume holding them is full.
Two API traps caught in my own new code before it shipped, both the same shape as
the ones being fixed: Str() applied to a value already documented as a String
(it is for numbers, and would abort the event loop while reporting a diagnostic),
and Stri() handed a float from an inline division. The checker now pins the first.
Verified on the XT245: boots clean, plays, online. The bridge and player halves
are served BY the server, so they take effect on the next deploy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Both found while watching a real self-update run end to end on the XT245.
FileExists now uses roReadFile + type(), which is what BrightSign's own published
autozip.brs does (their CheckFile). MatchFiles is for LISTING a directory; as an
existence check it has already burned this codebase once, passing a full path as
both arguments so it could never return true for anything. Correcting it to a
directory plus a bare name did work — I misread a mid-cycle inspection as a
second failure and it was not — but roReadFile takes the full path every call
site naturally has, needs no reasoning about volume-root semantics, and is the
form the vendor ships. The narrower idiom is worth having here precisely because
nothing in CI can tell us when this is wrong.
CheckPackageUpdate now returns early when a package is already staged. Observed
on hardware: the periodic check fired in the gap between staging an archive and
the reboot that applies it, and pulled the whole thing down a second time.
Harmless on a desk; on a metered or marginal link it is exactly the waste the
rest of this release exists to remove.
The self-update chain is now proven on hardware, twice: check, download, sha256
and size verify, stage, reboot, staged unpack, move into place without touching
screentinker.json, mark done, reboot into it. The player reports 1.9.29-rc5 and
its autorun.brs carries the archive's timestamp rather than a hand-copied one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The host scripts were written against the wrong reference. BrightScript is
Roku's language, the two API references read almost identically, and nothing
here can run either — so a call to an object that does not exist looked exactly
like a call to one that does. Verified on an XT245 and against BrightSign's
published reference; every item below was confirmed, not guessed.
THE ONE THAT COST A BOOT. `body$ = "{""width"":"` is not an escaped quote —
BrightScript has no escape sequences, so that is three adjacent literals with no
operator, and the compiler rejects the WHOLE FILE:
ScriptLoadError: Syntax Error. (compile error &h02) in SSD:/autorun.brs(196)
Not a broken feature — no player at all, on a display showing nothing. Built
with Chr(34) now.
THE ONE IN THE FIELD. MatchFiles takes a DIRECTORY plus a pattern and returns
nothing when the pattern contains a separator; we passed a full path as both
arguments. FileExists() could never return true, for any file, on any player.
That is exactly what a consultant hit: "[st-autozip] no autorun.zip on any
volume" printed while `dir SD:` listed autorun.zip. It also silently disabled
the entire self-update path. (Related: `autorun.zip_invalid` on his card is not
an accusation — it is the rename BrightSign's own example performs AFTER a
successful unpack. Our STORED-only insistence fixed a problem that was never
there; deflate32 is supported.)
Roku objects that do not exist here, each of which disabled a feature quietly:
roFileSystem (~20 sites — the update path could never mark a package applied),
roMessageDigest (verification returned false unconditionally and burned an
attempt counter), PostFromStringWithRetry (a snapshot request raised "member
function not found" from inside the event loop and took the player down).
Replaced with MoveFile/DeleteFile, roHashGenerator, and an async POST on a
message port, which is the only documented way to read a POST body.
Unpack() returns Void, so `if not package.Unpack(...)` was a type error dressed
as an error check; success is now proven by looking for the extracted file. And
Unpack() DELETES everything already in its target — unpacking an update to the
volume root would have erased the player's provisioning and its whole content
pool as a side effect of a routine upgrade. It stages to a directory of its own
and moves files into place, deliberately never overwriting screentinker.json.
Also: SetMode() takes one argument (rotation belongs to SetScreenModes, which
REBOOTS, so it only fires on a real change); GetStorageStatus is unreliable with
"USBn:"; a load-error names its resource in `uri`, not `url`.
server/test/brightscript-api-surface.test.js is the cheap thing that would have
caught all of it: a deny-list of Roku APIs plus the argument shapes and literal
forms that compile and then do nothing. It cannot prove the scripts are right;
it stops these specific mistakes coming back. It has already earned its keep —
it caught a comment I had broken while writing this change.
Verified on hardware: the player loads clean from the NVMe, restores its cached
playlist and plays BEFORE the server connects, fetches media with the new
?rev= revision, and registers against alpha rc4.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Verified on the XT245 after fitting an NVMe.
StorageRoot() knew only FLASH and SD. That unit has a dead card slot and boots
from internal flash, so the moment real storage was fitted and the deployment
moved onto it, every derived path — the offline page, the widget's local
storage, the self-update paths — resolved to "SD:", a slot with nothing in it.
It now probes in the order the OS itself searches for an autorun script, so the
answer matches the volume the player actually booted from.
storage_path was "/cache", which carries no BrightSign drive specifier and so
resolves outside the writable volumes. It is now an absolute path on the boot
volume, confirmed on hardware: after the move the player created SSD:/cache
where before it only ever touched FLASH:/cache.
Note for anyone chasing the same thing: this did NOT enable the service worker.
The widget still never requests sw.js, so the player's inability to cache
offline on BrightSign is not a storage-configuration problem. The capability is
declared honestly now (see the previous commit) rather than advertised and unmet.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Found on alpha after deploying rc4, by comparing what a device advertised
against what it actually requested.
A real BrightSign XT245 has navigator.serviceWorker, passes an
`'serviceWorker' in navigator` check, and then never even fetches sw.js — its
widget runtime refuses the registration. It was declaring offline.cache to the
fleet while unable to cache a single byte, which is precisely the lie the
capability model exists to prevent. The claim is now made on a worker that is
actually IN CONTROL, and a refused registration sets a flag so the negative
sticks on a runtime where it will never succeed.
That failure previously went to console.warn, on a display nobody has a console
for, so a panel that could cache nothing looked identical to one that could. It
now reports app_error/sw_unavailable — as an allow-listed event type, since an
unknown one is dropped by the server and would have been just as invisible.
The cost is that the first load under-reports, before the worker claims the
page. That is the right direction to be wrong in, and it self-corrects: the next
register sends the true set.
Also corrects docs/player-parity.md, which claimed BrightSign simply inherits
the web player's service worker. The failing unit runs BSN's Supervisor rather
than our brightsign/autorun.brs, and Supervisor's widget has no storage_path —
the setting our own host script does configure and the precondition for a widget
having persistent storage. So this is likely a widget config issue rather than a
platform limit, but it is UNVERIFIED on hardware and the doc now says so.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Found by QA against a real browser, not by any test in the suite: the bug lived
entirely in the relationship between a URL and a header.
A service worker's default scope is its own directory, so /player/sw.js could
only ever control /player/ and below — which does not include /player itself.
The player is served at all three of /player, /player/ and /player/index.html,
and /player is the one that gets used: it is what the dashboard shows and what
gets typed into a panel. On that URL registration SUCCEEDED, logged "Service
Worker registered", and then controlled nothing. No shell cache, no content
cache, no offline playback, no error. Every web and BrightSign panel served at
/player has been running with its offline story switched off.
Registration now asks for scope '/' and the server sends Service-Worker-Allowed
to permit it. Both halves are required — without the header the registration
does not narrow, it fails outright.
Also: revision-keyed sweeping could not reclaim a replaced asset's predecessor.
A replace writes a NEW randomly-named file, so the superseded copy lives at a
different path entirely and nothing keyed on the asset path can find it; it
would sit there until the quota evicted it. The player now declares the complete
set of media it needs — the raw assignments, so multi-zone items are included
and a prune cannot delete something a zone is still playing — and the worker
drops everything else.
QA results this pass: web player 18/18 against a real browser (cold start with
no network renders a cached video at readyState 4); Android 12/12 on a device
including a replace round-trip that re-fetched 6MB and then dropped it for the
new bytes, and a cold start with the server stopped that played from disk;
Tizen 11/11 for the no-storage path, which must degrade to streaming and must
not claim a capability it cannot honour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two halves of the same problem. A screen has to keep playing when the link is
gone, and it must not keep playing the wrong thing once the link is back.
CACHING FOR OFFLINE, on the players that could not:
- Tizen cached nothing but the playlist, so a panel came back from a reboot
knowing exactly what to show and fetched every frame of it from a server that
was not there. tizen/js/media-cache.js caches the media itself to wgt-private
(the store Tizen documents as surviving reboots), resumable via Range and
If-Range, with the transfer async so a stalled chunk cannot freeze the player.
offline.cache moves from "absent" to a runtime claim: a build with no writable
private storage still says nothing.
- The web player's worker stored only what a single fetch() happened to
complete, which on a marginal link is nothing at all — a 200MB asset never
finishes in one go and every retry starts from zero. It now accumulates in
resumable chunks, driven by the player's playlist rather than by playback, so
the prefetch is not competing with the video that is currently on screen for
the same scarce bandwidth. BrightSign inherits this.
STILL UPDATING, which caching quietly breaks:
PUT /api/content/:id/replace changes an asset's bytes under a stable id. Every
cache keys on that id, so before this the new bytes could not reach a panel that
already held the old ones — not until the next refresh, but never. Content now
carries a revision, stamped onto each item at send time like widget revs, and
every player keys its cache on it. The same send-time refresh fixes a second
bug: a replace writes a new randomly-named file and unlinks the old one, so the
filepath in a published snapshot pointed at a deleted file and web panels 404'd
on the item until somebody republished the playlist. The route now also pushes
to affected devices, which it never did.
Bytes are kept only where they can be built upon: no validator means no safe
resume, so the partial is discarded and the attempt backs off as the failure it
is rather than re-fetching the same prefix forever.
Server needed no new transfer support — res.sendFile already does Range,
If-Range and 416. The Tizen cache and the service worker are both driven in Node
against fakes, because neither can be exercised without hardware and "the chunks
assemble correctly" is not something to discover from a panel showing a corrupt
video.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A site on a marginal link (the report came from a one-bar 5G install) could
never fill its cache. Every attempt started at byte 0 and the .part was deleted
on any interruption, so an asset larger than one call's worth of transfer was
discarded and re-fetched forever — five minutes of progress thrown away, back
off, five more minutes, thrown away. With nothing cached, the player showed the
waiting state, which is what got reported as "the screens go black instead of
playing cached content". The offline playback path was never the problem; the
cache simply could not be filled.
An interrupted download now keeps its .part and the next attempt asks for the
rest with Range. Two ways that could corrupt the cache, both closed: If-Range
with a stored validator makes a changed asset come back as a full 200 (restart)
rather than a spliceable tail, and a partial longer than the asset gets a 416
and is discarded. Bytes are kept only when they can be built upon — with no
validator there is no safe resume, so the partial is dropped and the attempt
backs off as the failure it is, rather than re-fetching the same prefix forever.
DownloadCoordinator now distinguishes progress from failure: attempts chain
while bytes are landing (bounded, single-flight held throughout) and only a
no-progress attempt escalates the exponential backoff or acks "failed" — an
advancing download is not a failed one and should not be shown as such.
Server side is unchanged; res.sendFile already serves Range/If-Range, and
content-range-resume.test.js pins that since it is load-bearing and a future
middleware could silently remove it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Every device control was offered to every display. A browser tab was shown
"Reboot device", a Tizen TV was shown screen power, a player with no
framebuffer read was shown a live view that stayed black. They all looked
like working buttons and did nothing — the "reports success and changes
nothing" shape that keeps costing people days.
Players now declare what they can do at registration, because only the
player knows at runtime: an Android panel gains real screenshots when
accessibility is switched on and loses Tier-2 when device owner is revoked.
The dashboard hides what is not supported rather than disabling it, and the
Info tab lists the capability set so a missing control is explainable.
The declaration is three-state and the middle state is load bearing: NULL
means "has never told us anything" and falls back to a per-platform
baseline, because several hundred displays in the field will not update
before this deploys and blanking their controls would be a far worse bug.
An empty array means "I genuinely can do nothing" and is honoured.
Hiding a button is not enforcement, so unsupported commands are also
refused server-side — the socket is reachable directly and a stale tab
still renders the old controls. Group sends report skipped devices
separately from sent ones; counting an unreachable member as "sent" is how
an operator walks away believing the whole group rebooted.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two more corrections from the cross-player audit, both mine.
audio.volume removed: a fielded Tizen panel has NO set_volume handler — the
command falls through to "unknown command" and the dashboard slider does
nothing. One of the platform branches adds a handler, and those panels will
declare the capability for themselves once they run it; the baseline exists to
describe an un-updated display, so it must not borrow credit from a build that
has not shipped.
remote.screenshot and remote.stream added: both really are implemented in the
shipped player (captureAndSend, startStreaming). Omitting them would have hidden
working controls on every legacy Tizen display the moment gating went live —
the opposite failure, and the more damaging one.
That asymmetry is the thing to hold on to: over-claiming shows a dead button,
under-claiming removes a working one, and only reading the shipped code tells
you which you are doing.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The dashboard offered every control to every display, so a browser tab showed a
reboot button that could never work. server/lib/player-capabilities.js defines the
vocabulary; this makes the web player actually speak it.
The declaration is computed, not constant, because the same index.html is BOTH the
browser player and the BrightSign player. system.reboot / display.power /
display.resolution / system.self_update are claimed only when BS.hasHost() answers —
deliberately hasHost() and not isBrightSign(), since the UA check is also true for a
widget built without node integration, which can reach none of them. Screenshots,
offline cache, transitions and native sync are each probed the same way.
Capabilities were never persisted: the column and the handler did not exist, so a
declaration would have been sent and silently dropped. Added the migration and
applyCapabilities(). An ABSENT declaration leaves the column NULL so the baseline
still applies — several hundred fielded displays declare nothing and would otherwise
lose every control at once — while an EMPTY declaration is stored as '[]' and honoured.
docs/player-parity.md records every capability against all four players with a reason
for each "no", and flags three Tizen baseline errors found while verifying it.
Tests: 1109/1109. Both inline <script> blocks in index.html parse clean.
The platform audit caught my own contract lying. I gave the Tizen baseline
offline.cache; Tizen caches only the playlist JSON (st_payload_cache, in
localStorage) and has no service worker and no media cache, so the bytes still
come from the network and an outage leaves a panel holding a playlist it cannot
play.
That is exactly the claim this model exists to prevent, made by the model itself,
and it would have applied to every legacy Tizen panel — the ones that declare
nothing and depend entirely on the baseline being honest.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The dashboard offered every control to every display. This makes the
BrightSign player answer for itself, at runtime, rather than from a
per-platform table.
The table cannot work here: the same XT245 supports remote screenshots
with an SSD fitted and not without, because the DWS snapshot endpoint
writes the full-size capture to disk before returning a thumbnail and
answers "No primary storage found" on a flash-booted unit. So the bridge
asks the host.
- autorun.brs gains StorageProbe()/SendProbeResult(): walks SSD:, SD:,
USB1: via roStorageHotplug.GetStorageStatus().mounted and reads real
capacity through roStorageInfo. FLASH: is excluded deliberately — it is
where the player boots from, not a volume the DWS accepts. Neither API
has a JS equivalent, which is why this has to cross the bridge.
- st-bridge.js posts the probe during boot and folds the answer into the
existing readiness gate, with its own 3s timeout so a widget built
without nodejs_enabled still becomes ready. computeCapabilities() then
gates remote.screenshot/remote.stream/system.self_update on a mounted
volume, the lifecycle and display commands on a live host, sync.native
on the module AND OS >= 8.2.10, and display.power on CEC module
presence.
Unknown is treated as NO throughout: an unanswered probe declares
nothing storage-gated. A control that appears once a disk is fitted is
a smaller problem than one that silently fails.
Never declared: kiosk, brightness, screen_timeout, install_apk, shell
(no BrightSign equivalent) and time (BrightScript can, this host does
not implement it — the same lie in the other direction).
- Telemetry now reports the real drive from the probe instead of the
widget's storage_quota, which it had been presenting as if it were the
disk.
Two declarations are knowingly optimistic and documented as such:
transitions/pip composite DOM over a hardware plane and may be invisible
over video (the roVideoMode.SetGraphicsZOrder("front") fix wants a
hardware experiment, not a guess), and display.power rides module
presence on a unit whose kernel logs "failed to get cec clock". Neither
is load-bearing — transitions degrade to a hard cut, blanking works by
tearing the media down.
Tests cover the storage split, the hostless case, the sync floor, the
never-declared set, and that every declared string is in the server's
vocabulary — a typo there would silently disable a control fleet-wide.
The dashboard offered every control to every display, so on a Tizen panel the volume
slider and screen_off did nothing and read as bugs. Two of them were genuinely dead:
- set_volume fell through STDeviceControl.run()'s default case and was answered
"unknown command". It is not a Samsung fleet action and must work on every build,
so it is handled in app.js instead: tizen.tvaudiocontrol where the TV profile
provides it (that is the TV's own volume, the only thing that reaches AVPlay video
on the hardware plane), otherwise the media elements. The level is remembered and
re-applied on 'play' — media elements are created per item, so a one-shot set
lasted only until the playlist advanced.
- screen_off was a z-index overlay, which covers the web layer only. Portrait and
flipped video runs through AVPlay on a separate hardware plane the DOM cannot draw
over, so the overlay went up and the video played straight through it. It now tears
the AVPlay session down as well; screen_on re-mounts via playCurrent(), because a
torn-down session cannot be resumed and gotoIndex() early-returns on an unchanged
index.
js/capabilities.js declares the rest at runtime rather than from a static table,
because on Tizen the answer varies by build: reboot exists only through the B2B
surface injected on a partner-signed .wgt, and tizen.tvaudiocontrol is absent in a
browser context. Against the server baseline this adds display.power, remote.screenshot
and remote.stream (all backed by real handlers) and drops offline.cache — the payload
is cached, but media bytes are still fetched from the network, so content does not
survive an outage and claiming it would overstate.
Adds the tv.audio privilege; without it tvaudiocontrol throws SecurityError.
Two halves of platform-native parity.
THE DECLARATION. The player now sends a `capabilities` array on every register,
using the vocabulary in server/lib/player-capabilities.js so the dashboard can
stop offering controls that cannot work on a given panel.
Computed at registration, never cached, because almost everything interesting is
runtime state an APK cannot know about itself: accessibility gets switched on
months after install, device owner arrives through a provisioning flow, and
WRITE_SETTINGS is a grant an operator can revoke. A value captured once would be
wrong on the same hardware from one boot to the next.
The rule when uncertain is to UNDER-claim. A missing control is a support
question; a control that looks like it works and does nothing is a bug report,
and on a panel nobody can reach it is an expensive one. So:
system.reboot / kiosk / time owner only. Off-owner, reboot degrades to an
accessibility power DIALOG and kiosk to screen
pinning — both need someone at the screen, which
is not a remote capability.
system.install_apk owner or a delegated install scope.
system.brightness / timeout WRITE_SETTINGS or owner. Per-window dimming
works at any tier but is not what an operator
means by "brightness".
remote.screenshot / stream accessibility only. Without it capture falls
back to the app's own view.
display.power see below.
system.shell ALWAYS. It is app-UID `sh -c` and runs at any
tier; the directive grouped it with Tier-2, but
the code is not owner-gated and under-claiming
would hide a working diagnostic.
Never declared, so the dashboard stops offering them: display.resolution (needs
system/root — an app cannot change the negotiated output mode) and sync.native
(frame-accurate hardware sync is a BrightSign SyncManager feature; Android has
the clock-derived group sync, which IS declared).
THE WAKE PATH. display.power was asymmetric: screen_off worked via owner, admin
FORCE_LOCK or accessibility, while screen_on was a logged no-op. The retired
attempt was `input keyevent 224`, which exec denies to an app UID, and that one
failure had been read as "no wake path exists". A wake LOCK is a different
mechanism needing only WAKE_LOCK — a normal permission already in the manifest.
That asymmetry is expensive on a fleet: an operator sleeps a panel overnight and
cannot wake it remotely, so someone drives to the site. Losing the screen is the
wrong direction to fail in. Handled in the service as well as the Activity, since
the service is the only thing guaranteed alive, and paired with a keyguard
dismiss because waking to a lock screen is half a fix. The lock is held briefly
and self-expires, so a missed release cannot pin a panel on.
display.power is therefore declared on the OFF path (owner/admin/accessibility),
which is now the binding constraint — offering a control that sleeps a panel it
cannot wake would be the worst version of this feature.
DeviceInfo.isAccessibilityEnabled is internal rather than private so the
declaration asks the same question as the telemetry shown beside it, instead of
a second copy that drifts.
Verified: APK compiles (9,023,669 bytes); all 25 declared strings are known to
the server vocabulary, with zero unknown; and they survive R8 into classes4.dex
along with the `capabilities` payload key.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Foundation for platform-native parity. The dashboard offered every control to
every display — a browser tab cannot reboot its host, a Tizen TV has no
device-owner concept, a BrightSign has no per-window brightness — so those
buttons did nothing, silently, and read as bugs. "UI that reports success and
changes nothing" is a recurring shape here; this ends it by letting the frontend
hide what a display cannot do.
The player DECLARES its capabilities at registration rather than the server
inferring them from a table, because only the player knows at runtime: an Android
device gains real screenshots when accessibility is switched on and loses Tier-2
commands when it is not device owner.
The trap this had to avoid is the opposite failure. Several hundred displays are
in the field declaring nothing, and none will update before the next dashboard
deploy — treating absence as "supports nothing" would strip the UI for the entire
fleet at once. So an ABSENT declaration falls back to a per-platform baseline,
while an EMPTY one is honoured as a player genuinely saying it can do nothing.
Those two cases are trivial to conflate and the difference is a dark dashboard.
Baselines carry only what has always worked on that platform. Anything
conditional — screenshots needing accessibility, kiosk needing device owner,
native sync needing one L2 network — is omitted, so a legacy display shows those
controls only once it declares them. A control that appears late beats one that
lies now.
Capability names are stable strings because they are persisted per device and
sent over the wire; renaming one silently disables a control on every display
still reporting the old name. An unknown name from a NEWER player is dropped
rather than invalidating the whole declaration.
1094 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
It was generated once at pairing and never changed. On a fleet that makes it a
shared secret with no expiry: anyone who watches it typed once — an installer, a
contractor, someone filming a screen — keeps it for the life of the panel, and
the only way to take it back was to unpair and re-pair every affected display. A
customer asked whether it rotates, which was the right question.
POST /api/devices/:id/settings-pin takes { rotate: true } or { pin: "123456" },
and pushes the result to the panel over its socket immediately. The live push is
the part that matters: without it a new PIN would only take effect at the next
pairing, so an operator revoking a leaked PIN would believe access was closed
while the old one still opened the menu. The response reports whether the panel
actually took it, so an offline display is stated rather than assumed.
Validation is the security-relevant half and is pure and tested: six digits,
digits only, and a blocklist of the PINs people actually pick (repeats and
sequences) refused on explicit set and never produced by the generator. A PIN
that can be set to "0000" or left empty is a gate that is not there.
Generation uses crypto.randomInt rather than Math.random — this is a credential,
and a rotation requested BECAUSE a PIN leaked must not be predictable from
anything else. Leading zeros are padded, or roughly one PIN in ten would be five
digits and rejected by the on-device prompt.
Android applies it live via device:settings-pin instead of only at pairing. The
PIN is never written to a log on either side, and it stays out of device list
responses as before.
1084 pass; Android compiles.
Asked for by chris@chris-pc.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two field reports from a customer running the player on Android x86.
THE "STARTING DISPLAY…" BANNER NEVER CLEARED. Relauncher launches the activity
directly when the overlay permission is granted — the normal kiosk setup — and
THEN posts the notification, deliberately, so a device that could not auto-launch
still has a tappable way back. On a device where the launch DID work, that
ordering posts the prompt after onCreate has already cancelled it, and nothing
cancels it again: a permanent banner over content that is already playing. They
sent a photo of exactly that.
Cancelling in onCreate only ever closed half the race. It now also clears on
every foreground: if the player is on screen, a "Starting display…" prompt is
stale by definition, whoever posted it and whenever.
KIOSK MODE DID NOT SURVIVE A REBOOT. startLockTask() is a runtime call on the
Activity, and nothing persisted the operator's intent — so a locked panel came
back up unlocked, silently, and the only symptom is that someone can suddenly
leave the app. The flag is now written BEFORE the lock is attempted, so a device
that reboots mid-call still comes back in the state that was asked for, and a
lock that fails is retried on the next start rather than forgotten. Restored in
onStart rather than onCreate because lock-task can be dropped on some
transitions.
Also theirs: an "Exit kiosk mode" entry in the PIN menu, shown ONLY when locked.
With kiosk on and no other input, that menu is the only way out of a panel, and
a menu entry that does nothing is worse than no entry.
Builds clean: versionCode 100, v1 JAR signature intact.
Reported by chris@chris-pc.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three related pieces. Zones were already stored as percentages and layouts
already carried their own width/height, so this is mostly design work rather
than plumbing.
SIX PORTRAIT TEMPLATES at 1080x1920. Deliberately not the landscape set turned
sideways: "Three Column" at 33% each becomes three tall slivers, and a 15% ticker
that reads well across 1080px is a 288px band on a 1920px-tall panel, so the
portrait ticker is 12% and the PiP window is wider than tall (a 30x30 box is
square on 16:9 and 324x576 in portrait). Seeded in schema.sql for fresh installs
AND as a migration, because schema.sql never runs on an existing database — and
upgraded instances are exactly the ones with portrait panels already deployed.
THE EDITOR CANVAS followed a hardcoded padding-top:56.25% — the 16:9 ratio trick.
Authoring a portrait layout meant dragging zones on a landscape canvas: the
percentages landed correctly on the panel and looked wrong everywhere you
designed them. It now derives from the layout's own height/width, clamped so a
pathological row cannot produce an unusable editor.
THE PLAYLIST PAGE now draws where content actually lands. A playlist has no
intrinsic layout, so the server reuses #104's derivation from the items' own zone
bindings and returns it. Previously an item could be tagged "Bottom Ticker" with
nothing to say the ticker is a thin strip along the bottom — people assigned by
zone name and found out by looking at a screen. Empty zones are dimmed, because
an empty zone shows its background colour on a real panel and that is worth
seeing before publishing rather than after.
Verified against a copy of prod: 6 templates and 12 zones created, the 7
landscape templates untouched, no errors at boot, and a second boot changes
nothing. Each stacked template's zone heights sum to exactly 100%.
1074 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Reported as "rotation doesn't work correctly". It is a geometry bug, not a
rendering one, which is why it reads as mysterious.
#playerContainer is pinned `inset: 0`. Rotation set width:100vh, height:100vw and
rotate(90deg) — leaving the box in the TOP-LEFT corner and spinning it about its
own centre rather than the viewport's. On a 1920x1080 panel the content landed at
x -420..1500, y 420..1500 against a viewport of 0..1920, 0..1080: correctly
rotated, wrongly placed, cropped on two edges.
Tizen already did this correctly — top/left 50% plus translate(-50%,-50%) — and
Android does the equivalent with translationX/Y of (w-h)/2. The web player was
the odd one out, and BrightSign inherited it on top of its own hardware-plane
problem.
The rule now lives in server/lib/orientation-style.js, served to the player from
its single source, with the arithmetic pinned by tests that compute where the
rotated box actually lands on 16:9 and 5:4 panels. Three things those tests hold
that are easy to get wrong: the translate must come BEFORE the rotate (transforms
apply right-to-left, so reversing them rotates the correction too), 180 must NOT
swap dimensions (the box already fits; swapping letterboxes it), and landscape
must clear EVERY property the rotated state set (a half-reset leaves the
container stuck at 100vh wide, so rotation appears to persist after switching
back).
1074 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Audited rotation across all four players after reports it misbehaves.
Android native rootView.rotation + layout swap — the ExoPlayer surface is
inside the rotated view, so video turns with it.
Tizen CSS for graphics AND AVPlay hardware-plane rotation for video. The
code says why: a CSS-rotated <video> "blacks out" on Tizen.
Web CSS transform. Correct — a browser composites video in the DOM.
BrightSign CSS transform only, inherited from the web player. BROKEN: with hwz
enabled the video decodes onto a hardware plane the DOM cannot
transform, so the images and widgets rotate and the video does not.
A portrait panel plays sideways video.
BrightSign is the platform that does not rotate correctly, and Tizen had already
found the same wall from the other side — any platform compositing video below
the DOM needs rotation done at the output.
roVideoMode takes a transform (normal/90/180/270) and rotating the screen rotates
EVERY layer, because it happens below the compositor rather than above it. The
player now asks the host first and, when the host succeeds, clears its own CSS
transform — otherwise the graphics rotate twice while the video rotates once.
The host reports success rather than assuming it: if it cannot rotate, the CSS
path stands, which turns most of the content instead of none of it, and the
promise resolves false rather than never settling. A portrait panel showing
landscape content with no clue why is the outcome worth avoiding.
1066 pass. The BrightScript needs hardware to verify; the decision path does not.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two things reviewed against the hardware.
REMOTE CAPTURE. An in-page canvas cannot read the hardware plane, so a
screenshot from a BrightSign is a composite with the video missing. The player
now asks the HOST, which uses the unit's own Diagnostic Web Server to capture the
real framebuffer, video included.
It has to run in BrightScript rather than the page for two reasons: the DWS is
http on localhost while the player is served over https, so the page would be
blocked as mixed content; and BrightScript is subject to neither CORS nor
mixed-content rules. Credentials are the documented default — user "admin",
password = the unit serial — which the host reads directly.
It requires PRIMARY STORAGE: the endpoint writes the full-size capture to disk
before returning a thumbnail, so a unit with no card or SSD answers "No primary
storage found." That message is passed through verbatim rather than swallowed,
and the canvas path still runs as a fallback, so a player with no disk keeps
producing the partial screenshot it can rather than nothing at all. Verified
against the real unit: the endpoint is reachable and blocked solely on storage.
THE STUCK TESTER. An opted-in player on 1.9.29-rc1 was told "holding prerelease
of the same core" when offered rc3 — so it would never move forward through
rc1 -> rc2 -> rc3, which is the opposite of what opting in is for, and would have
stopped our own XT245 ever receiving the next candidate.
The hold rule exists to stop a test build being dragged BACK to its release. It
now applies only when the advertised version IS that release: a newer prerelease
of the same core is offered normally, the release still cannot claw a tester
back, a newer core still lands, and a player that never opted in is still refused
a prerelease.
Also verified end to end on alpha: the advertised sha256 matches the served bytes
exactly, size matches, and every member of the package is stored.
1063 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Caught on hardware immediately after deploying rc3 to alpha: the player kept
playing content while reporting nothing at all, throwing every 15 seconds.
Uncaught TypeError: BS.telemetrySnapshot is not a function
The page was rc3 and the bridge it ran was older. Two causes, both fixed.
CACHE_NAME stayed at rd-player-v19 across a release that changed both the
service worker's fetch strategy and the shipped /player assets. The activate
handler deletes every cache whose name does not match, so keeping the name kept
the previous shell cache alive — including a stale st-bridge.js. Bumped to v20.
Content lives in its own cache, so this costs a small shell re-download and never
re-fetches a playlist.
The deeper defect is that the call site treated an optional bridge method as
guaranteed. It was the ONLY unguarded BS.* call in the player; every other one
checks or wraps. The bridge and the page are halves of one contract but are
fetched separately, so version skew is a normal condition, not an anomaly — it
must degrade, not throw. Now guarded on typeof, so a skewed pair reports the
fields it can and keeps heartbeating.
Worth naming the failure shape: the display looked perfectly healthy. Content
played, the socket connected, the device showed online — and telemetry silently
stopped. Anything that reports health through the same path it is breaking will
fail this way.
1056 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The rc3 release failed on a correctly-built archive. `unzip -v` ends with a
TOTALS row whose first field is also numeric, so "numeric $1" matched it and the
check read the byte count as a compression method — reporting a fully stored
archive as compressed.
The same noise appeared in my local negative control as a phantom third entry and
I read past it, which is why this reached CI. The method column must look like a
method for the row to be an entry at all.
Verified in both directions: a stored archive passes, a deflated one flags every
member and nothing else.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A BrightSign consultant ran our v1.9.29-rc2 autorun.zip through BSN.cloud's
automated deployment. The archive reached the player and then could not be
opened — reported as invalid. Two causes, both ours.
1. COMPRESSION. We built with default deflate. The player bootstrap extracts
autozip.brs by itself before any script runs, and roBrightPackage supports a
specific set of methods, of which "no compression" is the universally safe
one. Both builders now store: scripts/build-autorun-zip.sh passes -0, and the
server-side package builder used archiver level 9 — maximum deflate — so
EVERY self-update package it produced would have failed the same way, silently
and in the field.
2. THE UNPACK API. We used roUnzip; BrightSign's own tooling uses
roBrightPackage. Converted in autozip.brs and in the self-update path.
This is the failure mode worth naming: a compressed package uploads, downloads
and deploys perfectly, then fails to open on the player. It reads as a broken
deployment rather than a broken zip, so it gets debugged everywhere except where
the bug is. Both builders now ASSERT the property rather than trusting the flag —
the build script walks `unzip -v` and refuses a compressed member, and a test
walks the local file headers of the server-built package checking method 0.
Verified by negative control: re-enabling compression fails the test.
Also adopted the shipped volume-discovery pattern in autozip.brs — probe
USB1:/SD:/SSD:/FLASH: for the archive instead of guessing two volumes. The unit
that drove this port boots from FLASH because its card interface is dead, and
extracting to a volume that does not exist fails silently.
1056 pass.
Reported by giyokun, who was right about both.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Muting was implemented three times and agreed nowhere. A YouTube item is a
cross-origin iframe, so `el.muted` reaches nothing; only the IFrame API can
touch it. Both browser-family players got this wrong, in opposite directions:
web playerVars.mute was `userHasInteracted ? 0 : 1` — autoplay policy and
NOTHING else. An item an operator muted in the admin console played
WITH SOUND, a wall follower blared alongside its leader, and the
real-time device:mute-changed toggle only ever touched `<video>`.
onReady then unmuted unconditionally, and the click-to-unmute overlay
appeared on deliberately-muted items and undid the operator's setting.
tizen the embed URL hardcoded `mute=1`, so YouTube there was PERMANENTLY
silent: the per-item flag was never read and nothing could unmute it.
device:mute-changed did nothing at all, because it dereferenced a
<video> that is null for a YouTube item.
Android was already correct and is unchanged — it is the reference here.
The rule now lives once, in server/lib/media-mute.js, served to the web player
from its single source the same way schedule-eval.js is, and mirrored in Tizen
(which ships inside the .wgt and cannot import it). The ORDER is the substance:
a wall follower is always silent (one wall, one audio source) > autoplay policy,
which is a hard constraint rather than a preference because unmuted playback
without a gesture is refused outright and costs the VIDEO > a live operator
toggle, who is looking at the screen > the item's stored flag.
shouldOfferUnmute() exists so the prompt only appears when a gesture is the ONLY
thing in the way. Prompting on a muted item trains viewers to click a button
that undoes an operator's decision.
Tizen gains enablejsapi + a postMessage bridge so a live toggle flips the embed
without reloading it — reloading would restart the video from zero every time
someone touched the control.
11 new tests pinning each precedence step separately; 1055 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
isBrightSignDevice() fell back to device.user_agent to catch panels paired
before this port existed, which registered as "Chrome 120" with a BrightSign
user agent. `devices` has no user_agent column, so the field is always undefined
on a row read from the database. The branch was unreachable in production and
passed only in a test that fabricated the field — which is precisely how dead
code survives review.
Two agents flagged it independently while working on unrelated areas, and the
schema confirms it: zero matches for user_agent in the devices table.
Those pre-port panels are recognised the moment they re-register on a build
carrying the host, which every one of them gets on its next update. Identifying
them sooner would mean persisting the user agent, and a column added solely to
track a population that disappears on its own is not worth carrying.
The test now asserts the honest behaviour: a fabricated user_agent does NOT
create a match, and a group containing such a panel reads as mixed until it
re-registers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two gaps that both end the same way — a panel nobody can fix without a van.
OFFLINE. Content bytes were never persistently cached. The service worker
skipped /uploads/content/ and leaned on the browser's HTTP cache, which is
reasonable on a desktop and is not a documented-persistent store here:
BrightSign guarantees survival across reboots for IndexedDB, localStorage and
SQLite, and their own answer for offline video is to cache the bytes explicitly.
A panel could come back from a power cut with its playlist intact — that lives in
localStorage — and no media to play it with.
The reason content was skipped is real, and player-cache-policy.js is what makes
intercepting it safe. Seeking video issues range requests, and naive caching is
worse than none: storing a 206 as the whole file means every later full request
gets a fragment, and answering a range request with a 200 makes some media stacks
fail outright. So only complete 200s are stored, and ranges are served by slicing
the stored body into a correct 206. The content cache survives shell
re-versioning, or every deploy would re-download the playlist over a link that may
be exactly what is broken.
SELF-UPDATE. The package can replace autorun.brs, so a truncated file is a dark
panel with no app underneath. The safety is the ordering: download to .part,
verify sha256 AND size, then delete the .done marker, rename, reboot. Marker
first is not stylistic — leaving it makes the next boot skip the archive and the
update silently never happens. A failed extract parks the zip as .bad instead of
retrying every boot, which would be a loop indistinguishable from a hardware
fault. sha256 because that is what roMessageDigest can compute; a checksum the
player cannot verify is an unverifiable package.
The decision lives on the server and is unit-tested, and the host only executes
it — re-implementing the version comparison in BrightScript would put the
prerelease trap somewhere untestable. That trap is honoured directly: a player on
1.9.29-rc1 is running something semver-OLDER than 1.9.29, so an opted-in player
HOLDS a prerelease of its own core rather than being pulled off the build it was
given to test. Narrowly — a newer core still lands, so opting in never means
never updating again.
Both loop conditions are closed by construction. The manifest and the download
come from one buffer hashed once, so a checksum cannot describe bytes we are not
serving. And the version is stamped into autorun.brs at build time by both
builders, so the script reports the version it actually is — otherwise the player
applies the update, still reports the old version, and is offered the same
package forever.
Failure always degrades to "keep running the old version": an unreachable
manifest, a missing checksum, a failed verification, a full attempt counter and
an unbuildable package all resolve to skip.
998 tests pass (was 954).
st-sync.js wrapped SyncManager but nothing drove it. The player now does: the
leader opens a new sync session on each advance, and every member — the leader
included — binds the video with attachVideo() on a NEW id only.
The leader binds from its own broadcast rather than at announce() time on
purpose. Starting when it announces would put it ahead of its followers by the
width of the network, which is the one desync nobody would think to look for
because the leader always looks correct.
Item selection stays clock-derived under both backends. Native sync replaces
only the seek/nudge drift correction, because setSyncParams has the element hold
its own alignment and correcting it ourselves would fight the platform — every
frame we moved is one it then has to undo. Keeping selection on the shared clock
is also what keeps images and widgets, which have no setSyncParams, advancing
with the videos instead of drifting off alone.
LEADER RULE: reuse the existing election (resolveGroupLeader) rather than adding
a column. It already resolves pinned-if-online, else first online member on the
shared playlist, else first by id — deterministic, stable, and already what the
group-sync payload reports. A second mechanism could only disagree with it.
Added on top: a group whose elected leader is OFFLINE falls back to our
protocol. Ours is leaderless and carries on; native sync has exactly one
broadcaster, so those members would sit waiting for an announcement that never
comes, with the dashboard showing a healthy group throughout.
device_groups.sync_backend ('auto'|'screentinker'|'brightsign') is the operator's
REQUEST; the answer comes from the existing pure resolveSyncBackend() so the
players, the dashboard and the stored setting cannot disagree. The resolved
backend, reason and downgraded flag ride in the group_sync payload and in the
group API, and the dashboard shows the refusal reason instead of a setting that
quietly isn't in force. An unrecognised value is rejected rather than stored,
because the resolver reads anything unknown as 'auto' — a typo would otherwise
return 200 and run a different protocol than the UI displayed.
FIXED WHILE HERE: the player re-entered group sync only when the group ID
changed, with a comment noting the clock protocol has no leader role. Native
sync has one, and neither a protocol switch nor leadership moving alters the
group id — so a player promoted to leader kept behaving as a follower, nobody
announced, and the group sat unsynchronised. The re-enter key now includes the
backend and the leader flag.
971 pass (+17).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player sent battery/storage/RAM/CPU as nulls and 'Web Player' in the
wifi_ssid column, and the bs_model / bs_os_version / bs_serial / bs_screen fields
the player already reported at registration were consumed by nothing. A browser
tab genuinely has none of that. A BrightSign has some of it, and was reporting
none.
Telemetry comes from a CACHE the heartbeat reads synchronously. The beat builds
its payload every 15s without awaiting, but the one real sensor here —
deviceInfo.getTemperature() — returns a promise; awaiting inside the beat would
either block it or serialise a pending Promise into the payload, which is exactly
how device_id once became "[object Promise]". The cache starts EMPTY rather than
null-filled and is spread last, so off-platform nothing changes and a null here
can never clobber a value another player family legitimately supplied.
wifi_ssid was actively false on a PoE Ethernet appliance — an operator reading
that column was told an SSID that does not exist. It is null there now, and the
device view shows a real hardware block instead. Android's WiFi display is
untouched.
Hardware identity is a SEPARATE writer from applyDeviceInfo, deliberately. That
function is a blind full-row overwrite, and an empty device_info once nulled
seventeen columns every five minutes because {} is truthy. These fields arrive
only on a full register, so the same shape would wipe them on every lightweight
refresh in between; COALESCE makes "no news" mean "unchanged".
The OS build gets its own column rather than reusing android_version, which is
load-bearing as a TYPE discriminator: device-detail chooses between the Android
and browser layouts with android_version.startsWith('Web/'), so writing
"BrightSign OS 9.0.189" there would have rendered a BrightSign with battery and
WiFi cards — and applyDeviceInfo would have clobbered it on the next refresh.
Storage is labelled "Player Storage", not "Storage": on this family the number is
the widget's cache quota, not the device filesystem, and it lands in the same
column as Android's real disk figures.
Schema: device_telemetry.temperature_c REAL; devices.hardware_model,
hardware_serial, hardware_os_version, output_index. All nullable, all idempotent
in the existing migration array.
973 pass (+19). The temperature tests drive a real socket into a real server,
because changing the arity of the telemetry INSERT would break every player's
heartbeat, not just BrightSign's.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A BrightSign emitted BLANK screenshots and logged "Screenshot sent". With hwz
enabled the video decodes onto a hardware plane outside the browser compositor
— BrightSign's docs say the HTML/JS layer "doesn't see the pixels" — so
drawImage(video) produces a fully TRANSPARENT image and throws nothing.
Chromium 87, which this XT245 reports, fails the same way.
Both capture paths set captured/drawn = true purely because drawMediaFit() had
not thrown. So the dashboard showed a dead screen while the panel played
perfectly, and the zone path painted a black rectangle in place of the labelled
placeholder drawZonePlaceholder() exists to guarantee ("never a transparent
hole"). Success reported, nothing done.
isMediaReadable() does not catch this. It answers "am I ALLOWED to read this"
(same-origin / CORS), which is a different question from "did any pixels
arrive".
videoFrameIsCapturable() probes a 16x16 scratch canvas before committing to a
full-size draw. ALPHA is the discriminator, not colour: a scratch canvas starts
transparent and a real decoded frame writes alpha=255 even when the frame is
pure black, so a legitimate fade-to-black still reads as captured while
"nothing arrived" does not. A tainted canvas counts as captured, because
tainting only happens once cross-origin pixels have actually been drawn.
Probing BEFORE the draw matters twice: it avoids a wasted full-size drawImage on
every frame of a 1fps stream, and in the zone path it stops a black rectangle
being painted underneath the placeholder.
When a video is on screen but unreadable the status card now says so, because
that card is also what shows for "no content" — without the line an operator
would reasonably conclude the screen was blank.
Not gated on BrightSign: the same silent failure exists for any stalled decoder
or engine that declines to hand back frames.
10 tests, 964 pass.
Blanking the screen took three attempts on real hardware, and each failure was
the same lesson from a different angle:
1. black overlay -> the video played straight THROUGH it. With hwz
enabled the widget decodes onto a hardware plane and
the graphics plane sits behind it; z-index is
irrelevant across planes.
2. pause + hide element -> playback stopped and the LAST DECODED FRAME stayed
on screen. Hiding a DOM element does nothing to the
plane, which is not part of the DOM.
3. pause + remove src -> releases the plane. Black.
+ load()
Coming back re-mounts through nextItem(), because a torn-down element cannot be
resurrected. The playlist keeps advancing while the screen is off, so each newly
started item is torn down as well — caught on 'play' in the capture phase, or the
next video lights the panel back up a few seconds later.
CEC is now explicitly not load-bearing. Our XT245 logs "failed to get cec clock"
and does not respond to it at all, which is precisely why blanking cannot depend
on a cooperative display: plenty ignore broadcast CEC or need direct addressing.
displayPower() stays as opportunistic best-effort alongside the teardown.
Verified on hardware: not black, then frozen frame, then black.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player handles four of the ~20 fleet commands, because a browser tab
genuinely cannot do more. A BrightSign can, and was inheriting the browser's
limits for no reason.
screen_on/screen_off now send CEC Image View On (0x0D) / Standby (0x36) so the
display actually sleeps. The overlay only painted the screen black: the panel
stayed lit, drawing power and at risk of burn-in. Best effort by design — some
displays ignore broadcast CEC and need direct addressing — so displayPower()
returns false when unavailable and the overlay is applied either way, meaning
something visible always happens.
reboot was silently ignored: the dashboard button did nothing on a web player.
It now goes through the host to RebootSystem, and still logs a clear "not
supported" off-platform rather than failing quietly.
set_volume applies to whatever is playing AND is re-applied on every subsequent
'play' event, caught in the capture phase because media events do not bubble.
Media elements are created per item across fullscreen, zone and preload paths,
so setting volume once would otherwise last only until the playlist advanced.
Wall followers stay silent throughout — that is deliberate, not an oversight.
A dual-output player addresses HDMI-N for the screen it actually paints, so
output 2 sleeps its own display rather than output 1's.
954 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The rc2 workflow built autorun.zip and then published a release without it: the
edit that was supposed to add it to the gh release create asset list never
applied, and nothing asserted that it had. Built artifacts that quietly fail to
ship are worse than ones that fail loudly — the release looked green.
Attached to rc2 by hand; from rc3 the workflow does it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Four loose files that must all land intact, in the right place, is a poor way to
hand someone a player. autorun.zip is one file: drop it on the root of a
player's storage, power-cycle, and autozip.brs unpacks it in place and reboots
into the player. A half-copied set of loose files boots into something broken; a
half-copied zip simply fails to extract and leaves the player as it was.
Two rules the format imposes, both of which fail SILENTLY when broken, so the
build script asserts them instead of trusting them:
- the archive must expand to files at its root, with no wrapper directory. A
player extracts to the storage root, so a nested folder puts autorun.brs
somewhere the player never looks and the card appears to do nothing.
- autorun.brs must not sit next to autorun.zip on the storage root; its
presence stops the zip being processed at all.
autozip.brs renames the archive to autorun.zip.done after a successful extract,
which is what makes it idempotent — without that the player extracts, reboots,
extracts, reboots, a loop indistinguishable from a hardware fault. A FAILED
extract deliberately does not rename, so a truncated copy gets retried once
someone replaces it rather than being skipped forever.
It is volume-aware for the same reason autorun.brs is: a player may be booting
from internal flash because its card interface is dead, and extracting to "SD:/"
on such a unit writes to a volume that does not exist.
--server rewrites screentinker.json in the staging copy so a batch can be imaged
for a specific instance without hand-editing anything.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The bridge stored device_id in the registry and the display still came back as a
NEW device on the next boot. The id is not an identity on its own: the server
authenticates a claim to an existing display with the token, so an id presented
without one reads as a brand-new player and gets a fresh row.
device_token now sits alongside device_id in the registry, getConfig adopts both,
and clearIdentity forgets both — a stale token must not outlive the identity it
belongs to.
Found on an XT245, not in a test, which is why the three new cases name the
symptom rather than the mechanism. 951 pass.
Also worth recording from the same session: the duplicate rows had a second
cause. The widget's storage_path was pointing nowhere useful, so localStorage
had no persistent home and the per-install fingerprint salt was regenerated on
every boot. With storage_path set correctly the cache directory now exists on
the player and the fingerprint is stable, which is what stopped the churn; the
registry identity is the belt to that pair of braces.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The player loads /player/st-bridge.js and /player/st-sync.js, both served from
../brightsign so the copy the player runs can never drift from the copy sitting
on the player's own storage. That runtime path only exists if the directory is
in the image, and the Dockerfile never copied it — so both routes 404 on alpha
while working perfectly from a dev checkout.
Caught by deploying 1.9.29-rc1 to alpha, which is the whole point of alpha.
Worth noting how this fails when the route is absent entirely, as on prod today:
the SPA fallback answers 200 with text/html, so the browser gets a page where it
expected JavaScript, window.ScreenTinkerBS is never defined, and the player
silently falls back to browser behaviour. A missing asset that returns 200 is
considerably harder to notice than one that 404s.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A BrightSign runs the same web player, so client_type is 'player' and the device
detail view fell through to a hardcoded "Web Player" — indistinguishable from a
browser tab on someone's desk, for a dedicated signage appliance.
Keyed on the platform the player now reports ('brightsign', from the
?platform=brightsign the host puts on the URL), with a user-agent fallback for
panels paired before that existed — those registered as "Chrome 120" with a
BrightSign user agent.
Only en carries the new string; other locales fall back to en, which reads
correctly since the label is a brand name.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
An XT245 with liquid-corroded microSD lines could not read any card, in any
format, with known-good code — the kernel log shows the mmc1 host probing at
400kHz and no card ever answering, while mmc0 (eMMC) is healthy. That unit
turned out to be fully deployable anyway: the player boots FLASH:/autorun.brs
straight from internal storage.
Loading 'FLASH:/autorun.brs'
BSPLAY: https://screentinker.com/player?platform=brightsign&model=XT245
So the card is not the only path, and a dead slot is not the end of a player.
Files go to /storage/flash over SFTP and the player runs them on the next boot.
The first attempt failed because the script hard-coded SD: for its own assets:
it loaded from flash and then could not find index.html. StorageRoot() now
probes for FLASH:/autorun.brs and falls back to SD:, and every path that reads a
sibling file — screentinker.json, offline.html, the crash-dump directory — goes
through it.
selftest/ is the bisect that settled the hardware fault: the dev-cookbook's own
html-starter pattern, so the script is not a variable. When known-good code
failed identically, the medium was proven at fault rather than our port.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
st-sync.js wraps SyncManager, the native protocol. Three properties drove the
shape of it. It repeats the sync broadcast at 1Hz so a player powered on late
still joins, which means acting on every repeat would reload the video once a
second forever — on screen that reads as a stutter, not as a sync fault, so the
id dedupe is mandatory rather than an optimisation. The leader starts from its
OWN broadcast rather than at announce() time, or it runs ahead of the group by
the width of the network. And attachVideo refuses an element with no
setSyncParams instead of half-syncing it.
offline.html is the local fallback the host falls back to after three failed
loads. It names the server, keeps probing with capped backoff so a site full of
panels cannot storm a server that is coming back, and asks the HOST to restart
the player when it answers — never navigating itself, for the same reason the
player never reloads itself here.
The resolver now models multicast reach. All-BrightSign groups spread across
subnets no longer get native sync: each subnet would sync neatly within itself
while drifting from the others, and the dashboard would show a healthy group
throughout. The IP comparison is a heuristic so it is used in one direction
only — differing networks are evidence against, matching ones are never proof
for, and unknown addresses block nothing.
st-sync.js is served from its single source like the bridge, and the SD card
deliberately carries neither: the player pulls both from the server so a stale
copy on a card can never skew from the player using it.
948 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The "not done yet" list still said the player does not load st-bridge.js or
honour ?platform=brightsign. Both landed in ce854ff. Replaced with what is
actually outstanding: nothing server-side consumes the bs_* fields the player
now reports.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Reviewed autorun.brs and st-bridge.js line-by-line against the real examples
instead of the prose docs. Five defects, three of which would have been silent.
The registry API is asynchronous and section-oriented: read(section, key)
returns a Promise and writes take an object, write(section, {k: v}). The bridge
treated both as synchronous, so deviceId() returned a Promise object — truthy
and non-empty — and a panel would have registered as "[object Promise]" while
its real row sat unclaimed. It now prefetches into a cache behind onReady(), and
connect() waits for that before registering.
brightsign_js_objects_enabled: true is required alongside nodejs_enabled for
require("@brightsign/*"). Without it the bridge degrades to no-ops and the
player loses identity and restart delegation — which would have read as
"BrightSign doesn't work" rather than as one missing flag.
storage_path is a directory name, not a volume, and storage_quota is a string;
the local fallback URL needs its volume (file:/SD:/offline.html). Added
security_params and hwz_default to match the examples.
SyncManager does not work unless networking/ptp_domain is "0", which needs a
reboot to apply. Done only when this player is configured for native sync, and
read-before-write so it reboots once rather than on every boot.
Confirmed correct as written: messageport, the roHtmlWidgetEvent loop, and
RebootSystem(). The notes also state a widget URL may be an externally hosted
page with the same JS API access — the favourable answer to the question the
original probe was built to ask.
Bridge tests now model the async section-oriented registry, so a synchronous
stand-in can never hide this class of bug again. 931 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The README claimed the runtime sync API was undocumented. It is not in the MCP
doc set, but docs.brightsign.biz/developers/syncmanager and the dev-cookbook
syncmanager-js example document it fully, so that claim was wrong and is now
replaced with the actual contract.
The useful discovery is that it is pure JavaScript on the standard <video>
element: setSyncParams(domain, id, iso_timestamp) followed by load()/play(),
after which the element handles ongoing synchronisation itself. No BrightScript
round-trip, so it drops into the existing player.
Three constraints worth having written down before anyone implements it: it is
leader/follower where ours is leaderless, it synchronises video only so images
and widgets get item-boundary alignment at best, and it is multicast so a group
spanning sites or VLANs cannot use it — a criterion the resolver does not model.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The bridge and the host existed but nothing loaded them. Now the player does.
restartPlayer() replaces every location.reload() call site. On BrightSign a
page-initiated reload does not reliably bring the roHtmlWidget back, so the page
asks the host to rebuild it and only falls back to reload() when no host is
there to take the request. That covers the deploy path, the operator refresh,
the service-worker activation and the manual reset.
Identity now round-trips through the registry, which outlives localStorage on
this platform: getConfig() adopts a registry identity when local storage comes
back empty, instead of re-pairing and spawning a second row for a panel that is
already provisioned. The operator reset clears the registry too — otherwise it
would clear localStorage, get the same identity straight back on the next boot,
and reset nothing.
Registration reports platform 'brightsign' rather than "Chrome 120", which is
what sync-backend.js resolves native-vs-ours from, plus model, OS, serial and
which output this widget paints.
Dual output needed a collision fix: autorun.brs gives the second HDMI output its
own widget, and both widgets share an origin, a registry and one SD
storage_path. Un-namespaced, output 2 would read output 1's config, install salt
and device id and the two would collapse into a single device row. Storage keys
and registry keys are now suffixed per output; screen 1 keeps the bare names so
nothing existing moves.
The bridge is served from its single source so the copy the player loads can
never skew from the one on the SD card next to autorun.brs, and it is served to
every player rather than gated on a user agent — a panel reporting an unexpected
UA would otherwise silently lose restart-instead-of-reload.
Two test harnesses extract player functions and run them in an isolated scope,
so they now supply SCREEN_SUFFIX; one gained a case proving two outputs of one
player get distinct identities. 927 pass.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The player is the unmodified web player in an roHtmlWidget — that already runs
on real hardware. What was missing is everything a page cannot do for itself.
autorun.brs becomes a host rather than a URL wrapper. It owns the widget
lifecycle, because a page-initiated location.reload() does not reliably bring an
roHtmlWidget back: a deploy on 2026-07-28 reloaded every connected player and
the BrightSign was the only one that never returned. The page now posts
{type:"restart"} and the host rebuilds the widget. It also retries load-error
with backoff, falls back to a local page, and runs a heartbeat watchdog that
catches the case load-error never reports — a page that loaded fine and then
wedged on a dead socket or a stalled decoder.
st-bridge.js is the page's half over @brightsign/messageport: registry-backed
identity (localStorage is origin- and quota-bound, the registry is not),
restart-instead-of-reload, heartbeat, and sync-backend reporting. Every method
degrades to a no-op off-platform, so it is safe to load unconditionally.
sync-backend.js decides whose synchronisation a group runs. Ours is
clock-derived and spans any mix of Android, web, Tizen and BrightSign; BrightWall
is frame-accurate and BrightSign-only. auto picks native when every member is a
BrightSign. The refusal that matters: native sync selected for a mixed group
downgrades and says why, because a half-synced group would look perfectly
synchronised on the dashboard while one panel drifted alone.
Dual output via output_mode single|dual|clone — a second widget loads the same
player with &screen=2 so the server can give it its own playlist.
Written against the BrightDeveloper docs; not yet run on hardware. The README
lists what is unimplemented, including the BrightWall runtime API, which that
doc set does not cover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display whose periodic update checker stops firing never pulls an APK on its
own, and a beta-channel opt-in alone doesn't reach it. The dashboard's force
button is the only lever that does, because the client's "update" handler calls
checkForUpdate(forced = true), which ignores both the backoff cap and the MDM
stand-down and hands the attempt budget back.
That command only exists over the /dashboard socket.io namespace, so there was
no way to send it from the server. socket.io-client isn't a dependency here, so
this speaks engine.io v4 directly over ws (reached out of server/node_modules,
same convention as reset-admin.js).
Owner-only by construction like mint-billing-token.js: no network endpoint, the
access control is shell access to the host. Resolves a display by id or unique
prefix, mints a short-lived platform_admin token, and reports whether the
command was delivered or queued for an offline display. --dry-run stops after
the namespace handshake so a rehearsal never puts an install dialog on a live
screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The Permissions entry showed a ✓/✗ read-out and then handed off to Android's App Info page. The
screen we actually built for this — a row per permission with its live state and a Manage button
that stays visible once granted — was only reachable during first-run setup, so an installer who
wanted to review or revoke something on a running panel had to re-pair to see it.
Manage Permissions is now the primary action and opens SetupActivity in review mode. Android's App
Info page stays as the secondary, because notification access and some OEM toggles are only
reachable there.
Review mode exists because three things in SetupActivity assume first-run, and every one of them
had to be exempted or this silently did nothing:
- proceedToNext() goes unconditionally to ProvisioningActivity. Without the exemption the button
an installer was told to press would send a paired, playing screen to the pairing page.
- onCreate returns early when setup_complete is set — and every device that can reach this menu
has it set, so the screen closed before it drew and the menu entry looked broken.
- updateStatuses() re-labels the continue button on every refresh, silently overwriting the label
set in onCreate. The label had to move to where it actually sticks.
Review mode also hides the first-run skip hint, does not re-stamp setup_complete, and returns to
playback rather than continuing anywhere.
Verified on an Android 12 emulator, both directions:
in service BACK x2 -> PIN -> Settings -> Permissions -> MANAGE PERMISSIONS -> our screen with
every row and its state -> DONE -> back to playback, no ProvisioningActivity launch,
widget rendering resumed
first run full uninstall + fresh install -> SetupActivity, button reads CONTINUE ANYWAY, skip
hint present, no DONE label, continue lands on ProvisioningActivity, pairing completes
and playback starts
That second run is the one that mattered: both early-exit guards are inverted conditions, and a
mistake in either would have broken onboarding for every new install.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
device:playback-state was the only relay that forwarded the client's payload verbatim. The workspace
lookup correctly used currentDeviceId — the socket's authenticated device — but the object passed on
to the dashboard was whatever the player sent, including any device_id it chose to put there. So one
device could report playback progress attributed to a different screen in the same workspace, and
the dashboard had no reason to doubt it.
Every other relay in this file stamps the authenticated id. This one now matches.
882 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
"Default Content" is persisted by the device route, snapshotted and restored by the settings layer,
offered in the device form in five languages — and read by nothing. Grep the whole tree and it
appears only in those places, the schema, and this checklist. It is absent from assemblePayload,
from every socket payload, and from all four players.
Counting it as "content assigned" therefore told the operator their screen was set up while the
screen itself went on showing "waiting for content" — the checklist confirming the one thing it
exists to confirm, incorrectly. It now counts only a playlist or a layout, both of which really do
put something on a display.
An existing test asserted the opposite ("any of the three ways of assigning counts"). It encoded the
same false premise, so it is replaced by one that pins the corrected behaviour along with the
evidence for it. The column and the form field are left alone — whether to implement or remove the
feature is a product decision, and this change only stops the checklist making a claim on its
behalf.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Give every item on a sync-group playlist a daypart — "menu boards 06:00-22:00" — and at 22:00 the
whole group kept displaying, or looping, whatever had been in-window last. An identical ungrouped
screen showed "Nothing scheduled right now" correctly.
The group schedule tick filters items by the same scheduleAllows check as solo playback. With
everything filtered out the period is zero, so the target is null and the tick simply returned.
Nothing else was watching: group members are schedule-driven, so renderContent arms no advanceTimer,
and a group-rendered video is created with loop = !!groupSync. Solo playback routes this exact
condition into the idle card; group playback had no equivalent, on either player.
Both ticks now tear down and show the idle card when the schedule has nothing live, and pick up
again when the daypart re-opens.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Taking a display out of a sync group, or deleting the wall it belonged to, froze it on whatever was
playing. The clip looped forever and every later refresh took the "unchanged" branch, because the
element was attached, playing and un-errored — healthy by every check the player makes. Only a
reboot cleared it.
On the web player, reconcileAdvanceTimerForMode re-arms a solo timer for widgets and images but
skips video and YouTube, on the grounds that they "self-advance via their own end handlers". The
handler that is live at that moment, though, was built for the mode being left: a group-rendered
video was created with `loop = !!groupSync`, a wall-follower video with `isFollower` true, and both
are captured in the closure at render time. A looping element never fires `ended`, and a follower's
handler declines to advance — so nothing self-advances and nothing re-renders. It now re-renders
whenever the element on screen is still looping, rather than guessing which media types can look
after themselves.
Tizen had the same freeze by a different route. GroupSyncController.exit and WallController.exit
both call player.invalidate() for exactly this purpose, but invalidate only cleared the change
signature — and load() returns at the continuity check ("current item survives, just retarget the
index") before reaching any render, so the invalidate was a no-op. It now forces the next load to
re-render, which is what those call sites always intended. On Tizen this froze every item type, not
just video, because `single` skips the timer in all of the renderers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The schedule dialog offers "Content (single item, optional)". The value was cross-tenancy validated
and stored faithfully, and then read by nothing. services/scheduler.js acts on exactly two columns,
layout_id and playlist_id; content_id is consulted nowhere in the codebase. So picking a file and
saving produced a schedule that fired and changed nothing — while the calendar drew a block labelled
with that filename, as confirmation that it would.
Rather than thread a third override type through the engine and every player, the schedule now gets
a playlist containing that one item. That is the shape the entire pipeline already understands:
publish, assign, push, snapshot, offline cache and all four players work on it unchanged.
It is published through the shared publishPlaylist path rather than by hand-rolling the snapshot,
because players read denormalized fields out of published_snapshot (filename, mime_type, filepath,
remote_url, per-item schedules) and a second copy of that shape here would rot the first time it
changed.
An explicit playlist override still wins and no throwaway playlist is created; a schedule with
neither content nor playlist is untouched.
5 tests covering all of those, including that the generated playlist lands in the right workspace and
that its snapshot carries the fields the players need rather than just the id.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A recurring schedule ran forever. The engine compared weekday and HH:MM and dropped the date
component entirely, so recurrence_end was never read: a campaign set to finish on the 1st was still
switching screens weeks later. The same omission made a recurring schedule live before its start
date.
The calendar does read recurrence_end, so it drew the campaign as finished while the screens kept
obeying it — the two views disagreeing is what made this hard to see from the dashboard. The end
date is offered on the form, so it has to mean something.
The date window is inclusive at both ends: an end date of the 5th means the 5th runs to its normal
end time, which is what someone choosing that date means. An open-ended recurring schedule is
untouched and still runs indefinitely.
NOTE, because this one really does change live screens: any recurring schedule that has been running
past its end date will now stop. That is the intended behaviour and was confirmed before making the
change, but it is the difference between this commit and the calendar fix alongside it, which
changes only what is drawn.
6 tests: stops after the end date, the final day still runs in full, does not run before the start
date, unchanged inside the window, open-ended schedules unaffected, one-offs unaffected.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The calendar is the operator's only view of what is scheduled, and it disagreed with the engine in
both directions for the two most-used repeat presets.
The expansion stepped by the recurrence unit from the schedule's original start:
- WEEKLY advanced a whole week at a time, so dayOfWeek never changed and a
FREQ=WEEKLY;BYDAY=MO,TU,WE,TH,FR rule could only ever match its start day. Created on a Monday
it drew one event a week; created on a Saturday it drew nothing at all.
- The walk began at the original start under a 366-iteration cap, so a schedule begun more than a
year ago never reached the current week and drew nothing.
The engine evaluates day-of-week directly, so those schedules were running Mon-Fri the whole time.
Screens switched content the calendar said was not scheduled.
The expansion now walks the visible range day by day and applies the same rule the engine does, so
the drawing follows what actually happens. Cost is bounded by the window being displayed rather than
by how long ago the schedule was created, and the loop re-anchors the time of day on each step so a
DST boundary does not drift the instances.
Overlap is left to resolve as it already does: a shorter, higher-priority schedule takes over while
it is active and the recurring one resumes underneath when it ends. Nothing here changes what fires
— only what is shown — so this cannot alter live screens.
8 tests: five events for a Mon-Fri rule whichever day it was created on, a two-year-old daily
schedule drawing again, WEEKLY-without-byDay still meaning the start's weekday, INTERVAL honoured,
recurrence_end stopping the drawing, one-offs unaffected, and durations preserved.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Creating a schedule validates every reference it carries against the caller's workspace — content,
widget, layout, playlist all go through checkRefInWorkspace. zone_id was the one polymorphic
reference left out of that list, so a schedule could be pointed at a zone belonging to another
workspace's layout.
It needed its own check rather than a sixth entry in the table: layout_zones has no workspace_id
column of its own. A zone belongs to a layout, and the layout carries the workspace, so the
ownership question has to be answered through that join. A zone on a platform-template layout
(workspace_id IS NULL) is allowed, matching how the other references treat templates.
882 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
devices.playlist_id is ON DELETE SET NULL, so the database detached correctly — but the handler
emitted nothing, so a screen kept displaying the deleted playlist until it happened to reconnect or
was restarted. You delete a playlist to take content off the wall; the wall carried on showing it.
Every sibling mutation in this file already pushes (publish, assign), and DELETE
/devices/:id/playlist was given a push for precisely this reason: "so the screen stops, rather than
leaving the old content up until something else happens to update it".
The affected devices are read before the delete, since the association is gone the moment it runs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Each of these views carries its own copy of a fetch helper ending in `.then(r => r.json())`. A 403,
404 or 500 body resolves as an ordinary value, so the surrounding try/catch is unreachable and every
handler treats the failure as success. The shared client in api.js has always thrown on !res.ok;
these local copies never did.
Two concrete consequences, both of which tell the operator something untrue:
- The layout editor renders a Delete button on built-in templates for everyone. The server returns
403. The handler shows "Layout deleted" and re-renders the list with the template still sitting
there.
- A rejected platform-role change in Admin shows "Role updated", and the revert that would put the
dropdown back lives only in the dead catch — so the UI keeps displaying a value the server
refused. The same control in Settings uses the throwing client, so the two pages disagree about
whether the change happened.
All eight now match the shared contract: reject on !ok with the server's own message, and treat 401
as session expiry the way api.js does.
This makes previously-silent failures visible, which is the point — some of them will surface
refusals that were always happening. The layout template Delete button, for instance, is now
honestly reported as refused rather than falsely confirmed; whether that button should be shown at
all is a separate question.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
ScheduleEval uses java.time — Instant, LocalDate, ZoneId — which is API 26. minSdk is 24, and core
library desugaring was never enabled, so on Android 7.0/7.1 the first evaluation threw
NoClassDefFoundError. Those API levels are still common on cheap signage sticks and older TV boxes.
The damage was much worse than a failed check, because NoClassDefFoundError is an Error, not an
Exception. The evaluator's deliberate fail-open guard — written so that "a blank screen is worse
than an over-running promo" — did not catch it. The Error propagated out of scheduleAllows, through
firstActiveIndex and updatePlaylist, past another catch(Exception), and was only swallowed at the
service boundary. Because updatePlaylist aborted before the download block, no content was fetched
either; and on a cold start from cache the same Error reached a handler that clears the playlist
cache. So the moment anyone used dayparting or expiry, those panels sat on "waiting for content"
with nothing downloaded and nothing cached, and a reboot did not help. The stated contract was
inverted on exactly the hardware it was meant to protect.
Two changes. Desugaring is the real fix: java.time now exists on API 24/25, so the code runs as
written. The guard is widened to Throwable as well, so this class of failure can never again slip
past a catch that was written to be total — that is belt and braces, not the fix.
Release build assembles cleanly with desugaring on; 134 Android JVM tests green. Still to confirm on
a real API 24/25 image before release — the unit tests run on the JVM, where java.time always
exists, which is precisely why this was invisible to them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Replacing the single item of a one-item playlist did nothing. The old promo, board or clip kept
playing while the dashboard showed the new playlist published and the device perfectly healthy —
only a reboot or a manual refresh cleared it.
#157 defers a rotation so a live item is not yanked mid-play, and applies it "on the next natural
advance". For a one-item playlist there is no such thing, by design: single-item rendering
deliberately never advances. A video gets `loop = (playlist.length === 1)` and so never fires
`ended`; a YouTube embed loops for the same reason and skips its safety net; a solo widget is "held"
on a self-re-arming refresh that never calls nextItem, because reloading it would reset a directory
board's scroll. Tizen is worse still — `single` makes every renderer skip its timer, so images
freeze too.
Two guards, the same pair already applied to the Android controller:
- A one-item playlist is never deferred. There is nothing to protect from being cut off, since
nothing was going to advance anyway.
- Any deferral that does happen gets a 60-second deadline. The deferral is a bet that an advance is
coming; if the bet loses, the change must still land rather than strand the screen on content the
operator has already replaced.
Verified in headless Chrome: a one-item playlist holding a solo widget (the "held" case that never
advances), its only item replaced with a different widget — the screen followed, with no reload and
no restart. Before the change it stayed on the replaced item indefinitely.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
In a multi-zone layout a zone's video advanced only on `ended`. On the web there was no error
handler and — alone among the zone branches, which all arm a timer — no timer either. On Android the
zone player listened for STATE_ENDED with no error listener and no fallback.
A playback error lands in STATE_IDLE, never STATE_ENDED, so nothing advanced. A 404, an unreachable
remote_url, a clip the device cannot decode, or content not yet cached while the device is offline
(the zone then falls back to the server URL, which fails with no network) all had the same result:
that region of the screen went black and stayed black for days, while every other zone kept rotating
normally. It reads as a rendering bug rather than a bad file, and nothing self-heals — the layout has
to change or the app has to restart.
Both fixes already existed elsewhere and were simply not carried across. MediaPlayerManager treats a
playback error as a completion for exactly this reason ("Root-2: a corrupt/undecodable video used to
freeze the playlist forever"), the fullscreen web path has both an onerror and a timer, and Tizen's
ZoneRenderer has an onerror plus a duration+5s safety net. The multi-zone paths were the gap.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Opening Edit on a YouTube item and pressing Save Changes — with nothing else touched — turned it
into an MP4.
The type dropdown offers six fixed options and is rendered unconditionally. For video/youtube no
option matched, so the browser selected the first one, video/mp4. The save handler then reads the
select's value and sends it because it differs from the stored type:
const mimeType = overlay.querySelector('#editMimeType').value; // 'video/mp4'
if (mimeType !== contentItem.mime_type) updateData.mime_type = mimeType;
and the server stores what it is sent. mime_type is the renderer selector in every player, so the
item became an "MP4" whose source is a YouTube embed page: a dead slide on every screen in the
playlist. It could not be undone from the dialog either, because there is no video/youtube option to
set it back, and the YouTube-specific controls disappear once the type has changed.
The same applies to uploads the sniffer accepts but the list omits — the sniffer allows fifteen
types, the dropdown covers six — so .mov, .svg, .heic, .avif and .bmp were all rewritten the same
way.
The dialog now includes the item's actual type as a selected option whenever the fixed six cannot
express it, so opening and saving is a no-op and the type is never silently changed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Every web and BrightSign player nulled seventeen of its own device columns every five minutes.
The browser player's refresh-register sends `device_info: {}` on a 300-second timer — it has nothing
new to report, it just wants a fresh playlist. But `{}` is truthy, and applyDeviceInfo is a blind
full-row overwrite with no per-field presence check, so it bound undefined for every column.
better-sqlite3 stores undefined as NULL rather than throwing, so the write succeeded and the row was
quietly emptied: android_version, app_version, screen_width/height, render_*, ota_status and
attempts, tier, the four capability flags and the four volume/brightness columns.
Android never hit it, because it always sends the full object. So this degraded exactly the client
family that cannot be inspected any other way — a browser player has no adb, and the dashboard row
is all there is. Fleet view, resolution diagnostics and any version-based logic read blank for them,
which also makes evaluating a browser-based platform look worse than it is.
The surrounding code already anticipates the refresh shape: recordReconnect and persistIdentity are
both gated behind `if (!isPlaylistRefresh)`. This call was the one that was not.
5 tests, including one pinning the driver behaviour the bug depended on — undefined binds as NULL
rather than throwing, which is why this was a silent five-minutely wipe instead of a loud error.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The suspended branch replaces the whole status overlay with its own markup, and that markup does not
contain #statusText. showStatus then did:
document.getElementById('statusText').textContent = msg;
so every later call threw a TypeError for the life of the page. The consequences got worse the
further down they went:
- Each refresh beat re-emits device:paired, whose handler calls showStatus('Waiting for content...')
— so the player raised an uncaught error and sent itself a "crashed" exit beacon every few minutes
while suspended. This is very likely the "Cannot set properties of null (setting 'textContent')"
the comment near the exit-signal contract says could never be traced.
- showNothingScheduled() calls showStatus BEFORE arming its 30-second re-check. So once the account
was restored, a playlist whose dayparts had all closed left the screen on the stale orange
"Account Suspended / Please upgrade your plan" card with no retry timer at all — it never
re-checked the schedule and never recovered without a reload.
showStatus now rebuilds the element if it is missing rather than bailing, so the message the caller
asked for is actually displayed and the recovery path continues.
Verified in headless Chrome against the real player: destroy the overlay exactly as the suspended
branch does, then call showStatus — no throw, no uncaught page error, and "Waiting for content..."
on screen.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Editing a layout did nothing on a web screen that was already showing one. Add a zone, move an item
between zones, resize a zone, switch layouts, clear the layout — all silent, for as long as the item
list itself stayed the same.
Two reasons, and both had to be fixed:
- The change fingerprint covered item identity, order, revision, schedules and transition, but not
zone_id — so moving an item from one zone to another produced a byte-identical fingerprint
(published_snapshot is ordered by sort_order, so the order did not move either).
- The layout is not part of the item list at all, so a change to it could never appear in an
item-derived fingerprint. `layout` was assigned and then the function returned "Playlist
unchanged", and in multi-zone mode nothing else re-renders: each zone runs its own timers and
renderContent is never called again. The no-change health check does not help either, because the
old zone divs still hold media so the surface looks attached.
zone_id now sits in the item fingerprint, and the layout gets its own signature covering the layout
id and every zone's geometry, stacking, type and fit. Tizen's ZoneRenderer has always compared a
zone signature — this is the web equivalent, and it is the same defect that was fixed on Android
this week.
Verified in headless Chrome against the real player: a third zone added IN PLACE (same layout id,
same item list, no reload, no restart) re-rendered the screen to three zones. Before the change that
update was discarded as unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The widget-refresh work covered the fullscreen path only, so editing a widget placed in a ZONE still
never reached the screen. Two independent gaps, both of which had to close:
- The zone render URL was built from the widget id alone, with no rev, so even a forced re-render
fetched a URL the WebView had already seen.
- The decision to re-render zones at all keys on an assignment signature of
content_id:zone_id:widget_id. A widget's identity does not change when it is edited, so the
signature was byte-identical and the branch fell through to "Multi-zone unchanged, skipping".
A zone holding a single widget never rotates either, so nothing else would have reloaded it. The
customer edited a widget, the dashboard showed the new content, and that region of the screen kept
the old version until the layout geometry changed or the app was force-stopped.
The server has supplied widget_rev on every assignment since the fullscreen fix; both the fullscreen
Android path and the web player's zone path already used it. This is the path that was missed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
onDestroy already shuts down the wall and group controllers, and its comment says exactly why: those
Handlers are on the main looper, which outlives the Activity, so a surviving tick "would keep
broadcasting sync frames against the released player forever". Three other things on that same looper
were never stopped.
PlaylistController kept advancing after the Activity was gone. Every tick wrote the resume index and
emitted play_start/play_end through the still-live WebSocketService, so after any relaunch — the
"launch" command, Relauncher after OTA or boot, a re-pair, or a config change outside the ones the
manifest handles — two controllers were reporting playback for one screen. That inflates Total Plays
and Hours in Reports for that panel, and races over the resume position #234 depends on. Widget items
also re-entered showWidget on a WebView nobody owned any more.
UpdateChecker was never stopped either, and its install receiver was never unregistered:
installReceiverRegistered is per-instance, so each recreate added another checker polling
/api/update/check and another receiver for INSTALL_COMPLETE. N of those turns one
STATUS_PENDING_USER_ACTION into N confirm dialogs stacked over customer content, and concurrent
checkers race in tryPackageInstaller — which starts by abandoning ALL of the app's installer
sessions, so one can abandon another's staged session mid-flight and the update never completes.
shutdown() now does both, and the receiver is held so it can actually be unregistered.
The Activity's own posted callbacks (the 30s failure-check loop among them) are cleared too.
134 Android JVM tests green. The effect is a leak and a duplicate reporting stream rather than a
wrong value on a screen, so it is verified by reading the lifecycle rather than by a unit test.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A remote image is decoded on a background thread and mounted on the main thread, and it was mounted
unconditionally — nothing checked it was still wanted.
ImageLoader allows 10s connect plus 30s read, against a slot that is typically 10s, so a slow or
briefly unreachable host finished long after the playlist had advanced and painted itself over
whatever was playing. When that was a video the mount also called exoPlayer.stop(), which lands in
STATE_IDLE — and the advance listener only fires onVideoComplete on STATE_ENDED or a playback error.
Nothing scheduled the next item, so the playlist stopped permanently. The routine refresh could not
rescue it: the playlist signature was unchanged, so the update returned early, and content was still
on screen so nothing looked wrong from the server's side.
The failure branch had the same shape more mildly — onImageError posts next(), cutting short
whatever had since started playing.
Every path that takes the screen now bumps a generation, and a decode applies only if the value it
captured is still current. PipOverlay.loadImageInto has always carried this token; the fullscreen
path was the one place a background result was applied with no staleness check.
4 tests over the guard, kept as pure arithmetic so they need no Android runtime, including that only
the latest of several queued decodes wins and that the error branch is gated too. 134 Android JVM
tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
onUnpaired was assigned twice in setupServiceCallbacks. The later assignment silently replaced the
first, so the handler added earlier this week to surface WHY the server refused a device — the one
whose comment says "Only ProvisioningActivity ever assigned onUnpaired, and it is gone by the time
playback is running" — could never run. Thirty lines below it, something else was assigning exactly
that.
What actually executed cleared the offline playlist cache and jumped to the pairing screen on EVERY
rejection. That is wrong for the case the service is explicitly built to survive: handleServerRejection
parses a settle window, sets awaitingRepair, holds all registration and schedules a single retry, so
a reclaim-settle hold recovers on its own within the window. Tearing the player down over it cost the
panel the cache it would have replayed from and forced a full re-download after re-pairing — the
opposite of what the hold is for.
The two are now one handler. It always surfaces the server's reason, and only navigates to
provisioning when the rejection is terminal and not a block:
transient the service recovers by itself; show the reason and stay put
blocked a block deliberately survives a re-pair, so the pairing screen cannot resolve it
terminal the device really is gone and the operator needs the code
The cache is kept in every case. It is what lets a screen keep showing content while someone walks
over to re-pair it, and re-pairing restores the settings anyway. The service now exposes whether a
rejection carried a settle window, since only it can know.
4 tests over the decision, kept pure so it needs no Activity. 130 Android JVM tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Per-device settings are saved against the hardware fingerprint so a panel that is deleted and paired
again comes back configured — name, orientation, playlist, blocked flag — without anyone visiting
it. That is deliberate and worth keeping.
A fingerprint is hardware-derived, so the same physical panel presents the same one whoever pairs
it. applyToDevice looked the snapshot up on fingerprint alone with no workspace comparison, and its
per-field guards only check that the referenced row still EXISTS, never who it belongs to:
if (s.playlist_id && db.prepare('SELECT 1 FROM playlists WHERE id = ?').get(s.playlist_id))
So a screen removed from one workspace and paired into another inherited the first workspace's
playlist and displayed its content, and `blocked` crossed the same way — a device arriving blocked
with nothing the new owner could see to explain it. The manual restore route already compares
workspaces before calling this, so the automatic re-pair path was the only place the check was
missing.
A mismatch is a quiet no-op rather than an error: re-pairing a second-hand panel into a different
workspace is a legitimate thing to do, it just must not carry the previous configuration along. A
snapshot with no workspace recorded still applies, so rows predating the column keep working.
5 tests: neither playlist nor block crosses, a mismatch does not throw, restore still works in full
inside the owning workspace (including a genuine block surviving a re-pair), and legacy rows are
unaffected. 882 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Deleting a device group converts its group schedules into per-device ones so the screens keep their
programming. That INSERT omitted workspace_id, which is nullable with no default, so every converted
row landed with workspace_id = NULL.
A null workspace does not merely look untidy — it makes the row unreachable in three directions at
once, and they compound into the worst possible combination:
invisible the schedule list and the all-screens calendar both filter on workspace_id
undeletable PUT and DELETE refuse a row with no workspace (403)
still live services/scheduler.js has no workspace filter, so it keeps firing every 60 seconds
"I deleted the group but the screens still switch content at 9am, and there is nothing in the
calendar to remove." The only way out was direct database access.
The conversion now carries the workspace, preferring the schedule's own and falling back to the
group's so a legacy group schedule that itself predates workspace_id still converts into a reachable
row. A boot migration repairs rows already orphaned in the field by recovering the workspace from
the device each one targets; anything still unresolvable is left alone rather than guessed at.
4 tests: the converted row keeps its workspace, is visible to the query the list and calendar use,
preserves the actual programming rather than just the ownership, and the repair recovers a row
orphaned before this fix existed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Nudging one zone in the layout editor and pressing Save destroyed unrelated tenant data across the
whole workspace, and returned 200.
The handler deleted every zone and re-inserted the same ids. Its comment claimed that was safe —
"Reuse each zone's id when supplied so device->zone assignments survive an edit (a fresh uuid per
save would orphan them)" — but reusing the id does not help, because SQLite runs the referential
actions on the DELETE and re-inserting the same primary key afterwards resurrects nothing. Two
things point at those rows:
playlist_items.zone_id ON DELETE SET NULL -> every multi-zone playlist item un-assigned, so
those playlists silently fell back to fullscreen
schedules.zone_id ON DELETE CASCADE -> every zone-bound schedule permanently deleted
No warning, no undo, and nothing in the UI to suggest a geometry tweak had touched schedules at all.
Zones are now updated in place, inserted when new, and deleted only when the editor actually removed
them. An update touches no foreign key, so nothing pointing at a surviving zone is affected. The
cascades are left exactly as they are: on a genuinely removed zone they are the correct behaviour,
and the tests pin that too.
4 tests: a moved zone keeps item assignments and zone-bound schedules, the geometry change is really
applied, adding a zone disturbs nothing, and removing a zone still un-assigns its items and removes
its schedules.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A PiP overlay renders across a live screen — an arbitrary web page, at full resolution, for as long
as the operator wants. That is a fleet-affecting write, but the three routes that perform it carried
only requireScope('full'), which gates API tokens and is a deliberate pass-through for dashboard
sessions. The file's own comment says so ("No-op for JWT sessions"), on the assumption that
something else covered that case. Nothing did.
Every sibling route pairs the two checks — device-groups.js gates POST /:id/command with
`requireScope('full'), requireGroupWrite`. These had only the half that does nothing for a logged-in
user, so a member who is refused on every other device mutation was accepted here.
requireFleetWrite restores the pairing on POST /, POST /clear and DELETE /, resolving the caller's
context against the workspace the same way the rest of the codebase does.
5 tests pin both directions: refused for a read-only member on all three routes and for an
unauthenticated caller, still allowed for a workspace_editor and for an org owner acting into the
workspace (actingAs, whose workspaceRole is null and must not read as a viewer).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A person typing font-size:16px into the Text/HTML widget got 0.15vw — 2.8px on a 1080p screen,
1.9px at 1280 wide, smaller again on anything narrower. Not clipped, not hidden: rendered at a size
nobody can read, in the one widget whose entire purpose is hand-written HTML.
renderText converted every px font size to vw (px/108). That conversion exists to rescue LEGACY
Content Designer output, which used to publish absolute sizes as fontSize*10.8 px — dividing by 108
recovers the author's intended size and lets those widgets scale to any screen. Today's designer
emits cqw and no px at all (frontend/js/views/designer.js), so the conversion only ever needed to
apply to that legacy output. It was applied to everything.
Now it runs only on designer-authored markup, identified by its absolutely-positioned elements —
the same signal the dashboard already uses to decide whether a text widget can be reopened in the
designer. Hand-written markup keeps its px exactly as typed, and legacy designer widgets are
unchanged.
Found by looking at the screen. The rendered HTML and the widget URL both looked correct in every
check I ran; only a screenshot showed the text was microscopic.
5 tests covering both directions, including that a hand-written absolutely-positioned element
without the designer's left-first shape keeps its px. Verified on an Android screen: a 60px heading
and 24px body now render at their authored sizes.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The signature fix was necessary but not sufficient, and only a browser showed it. The update arrived
and was applied — the console logged "Playlist changed, updating" and playlist[0].widget_rev held the
NEW revision — but the iframe on screen still carried the old one.
Two guards were swallowing it. Continuity keeps a surviving item playing and deliberately does not
re-render ("Just retarget the index pointer - no re-render, no interrupt"), and identity is
content/widget ID, which does not change when a widget is EDITED. So the edited widget counted as
surviving. And the fallback that would eventually notice does not apply either: a solo widget is
deliberately never re-rendered on a timer, because that would reset a directory board's scroll.
Between them the new revision sat in the playlist, unused, indefinitely.
Now a surviving WIDGET whose rev changed is re-rendered through the buffered swap — which builds the
new iframe hidden and reveals it on load, so it is flash-free by design and this costs nothing
visually. Non-widget items and unedited widgets are untouched, so the continuity behaviour that
guard exists for is intact.
Verified in headless Chrome driving the real player: paired, widget assigned, then edited with no
page reload and no restart. rev 1785460578 -> 1785460589 on the live iframe.
Also caught here: my first attempt called renderItem(), which does not exist — the console.log fired
and the exception ate the rest of the handler, which looked exactly like the fix not working. The
function is renderContent(item).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Same fault as Android, in both other players, and my earlier read of them was wrong: I assumed they
rebuilt the iframe each cycle so could not go stale. They do rebuild — but only after the update
survives a change check, and both change checks key on IDENTITY:
web content_id|widget_id|remote_url|filepath|filename|schedules|transition
tizen [content_id, widget_id, remote_url, mime_type, schedules, transition]
A widget's identity does not change when it is edited, so an edit produced an identical signature,
the update was discarded as "unchanged", and the old render stayed up. widget_rev now sits in both,
alongside schedules and transition, which are there for exactly this reason.
The render URL carries the rev on both players as well. In the zone path the web player was picking
up `item.widget_rev` inside a loop whose variable is `a` — that would have been undefined on every
zone; it now reads the zone assignment's own rev.
Caching, which is the reason this is worth doing properly rather than just busting the URL: a URL
carrying ?rev=<updated_at> is content-addressed, so those bytes cannot change without the URL
changing. The render endpoint now returns immutable caching for a pinned URL and keeps no-store for
a bare one, and the service worker serves pinned renders cache-first (CACHE_NAME v18).
That closes a real gap. no-store meant widgets were the ONE thing the player's offline cache could
never hold, so a display that lost its uplink lost its widgets — while its images and video kept
playing. Offline resilience is the point of that cache. Old players sending no rev are unaffected:
they still get no-store, because without a rev nothing distinguishes one render from the next.
Verified live: bare URL -> no-store; ?rev=123 -> public, max-age=31536000, immutable. 859 server
tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The widget-refresh fix did not work, and only the emulator showed it.
widget_rev reached the device correctly and the render URL was built from it correctly, but the
controller de-duped the update before any of that mattered: sig() keys on content/widget IDENTITY,
and a widget's identity does not change when it is edited. The payload was byte-identical, the
update was discarded, the old items were kept — including the old rev — so the URL never changed and
the WebView reuse held. Measured: the player sat on rev=1785459552 for three full cycles after an
edit, logging "Widget already showing, not reloading" each time.
Adding widgetRev to the signature is the same move already made for muted (#129), schedules
(#74/#75) and transitions — all cases where an edit changes playback without changing identity.
Re-verified on the emulator, app left running:
edited -> "Showing widget: ...&rev=1785459720" (reload, new rev, no restart)
unedited -> 3 x "already showing", 0 reloads over 45s, so the anti-flash reuse is intact
Worth recording: the code read correct on all three previous passes. Only running it exposed this.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Editing a layout notified nothing at all — no push to the displays using it — so a zone change
waited for the next heartbeat refresh at best. Combined with the Android rebuild being keyed on the
layout ID (which does not change when you edit a layout in place), that is why adding a fourth zone
took a force-stop to appear. The player-side fix makes the rebuild happen; this makes it prompt.
Renaming: duplicating a template produces "<template> (Copy)" and there was nowhere to change it.
The server has always accepted a name on PUT /layouts/:id; no UI ever sent one. The only name field
in the editor belongs to the selected ZONE, which is easy to mistake for the layout's own — zones
could always be renamed, layouts never could. The heading is now an input and its value rides along
with the Save the user already presses.
Verified on an Android 12 emulator, app left running throughout:
3-zone layout assigned -> "Multi-zone layout with 3 zones (was=null)"
4th zone added in place -> "Multi-zone layout with 4 zones (layout=a96c39ab, was=a96c39ab)"
The ids match, so the old id-only condition would have skipped the rebuild entirely. Applied ~1s
after the PUT, with no restart and no force-stop.
Also verified the background-audio fix on the same device: 1 started audio player with the video in
the foreground, 0 once another app was brought to the front. (First attempt was invalid — HOME
re-shows this player because it is the default launcher, so it never backgrounds.)
859 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two more from #234, both Android-only.
1. "I closed the app and I can still hear the sound." Nothing in the Android lifecycle pauses a
WebView, and MainActivity had no onStop at all, so a YouTube embed kept playing with the app in
the background and the panel kept making noise with the app apparently closed. onStop rather
than onPause: onPause also fires for a transient dialog or a permission prompt, and pausing
playback for those would be a visible stutter on a wall. Pauses via the IFrame-API bridge that
already exists for live mute, so returning to the foreground resumes in place instead of
restarting the clip.
2. "I added 4 zones and they dont appear on the screen. I had 3 zones before and they appeared."
The zone rebuild fired only when the layout ID changed. Editing a layout in place keeps its id,
so setupZones never ran: the geometry stayed at three zones and only the assignments
re-rendered into the old ones, which is why it took a force-stop to appear. The rebuild now also
triggers on a signature of the zones themselves (id, position, size, z-index, type, fit).
Compiles clean; NOT yet verified on hardware — both need a device to prove, unlike the audio-on-
item-switch fix which was measured before and after on an emulator.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two separate faults in the same widget, both reported on #234.
1. Text taller than the screen vanished in silence. renderText set overflow:hidden on the document
with nothing able to scroll it, so anything past the bottom edge was simply gone: "Text goes to
bottom and disappears. It dont fit."
The content now gets a wrapper and an overflow mode:
fit (default) shrink until it fits — a NO-OP when the content already fits, so it rescues
widgets that are currently losing text without changing ones that are fine
scroll pan through it on a loop with a pause at each end, for content genuinely longer than a
screen where shrinking would make it unreadable
clip the old behaviour, kept because a designer-positioned layout may deliberately run past
the edge and must not be rescaled underneath its author
Measuring runs after layout, after web fonts settle, and on resize — a rotation or a resized zone
changes the answer, and fonts arriving late is the classic cause of a fit computed against the
wrong height.
2. Editing a widget did not reach the screen until the app was restarted. The render endpoint serves
live config, but the player deliberately keeps a widget's WebView while its URL is unchanged
(re-navigating every duration is a visible flash and destroys widget state — a half-typed
directory search, scroll position). Editing changes the content, not the id, so the URL never
changed and the reuse check always hit.
The widget's updated_at now travels to the player as widget_rev and goes into the render URL, so
the URL differs exactly when the content differs — and only then, so the anti-flash reuse still
holds for untouched widgets. The rev is refreshed at send time rather than read from the
published snapshot, because a widget edit does not republish the playlist. Editing a widget also
now pushes to the displays showing it, instead of notifying nothing at all.
859 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The video kept playing behind the next item and its audio carried on over the top: "even when the
picture is there the sound from the video continues playing."
Switching away only set the WebView's visibility to GONE, and visibility is not playback state — a
hidden WebView keeps running. The three paths that leave a YouTube item (image mount, local video,
streamed video) all hid it and none stopped it. stop() has always blanked the WebView with
about:blank; the item-switch paths simply never did.
This could not surface before 1.9.26, because a YouTube item never advanced at all, so nothing ever
switched away from one. Fixing the advance is what exposed it.
The reporter narrowed it further without being asked, and their finding names the mechanism exactly:
"picture, video -> the sound continues when the picture comes after the video. picture, video,
html/text -> the sound do not play after the video." A widget loads a new URL into the SAME WebView,
which replaces the YouTube page and stops it; an image only hides it. One case was silent and the
other was not for precisely that reason.
stopYoutubeIfPlaying() is guarded on the OUTGOING type, so it must be called before currentType is
reassigned, and it cannot blank a widget that is being reused. Blanking is safe because playYoutube
reloads the embed from scratch on every play.
Verified on an Android 12 emulator, counting the app's own started audio players against the item on
screen, before and after:
1.9.27 as released — image on screen, 1 player still started (the reported fault)
with this fix — image on screen, 0 players started; 1 only while the video is up
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
1.9.26's opt-in was passive: it stopped a sideloaded build being reverted, but there was still one
APK slot and latest_version was the server's own VERSION, so a beta had to be installed by hand on
every display. This makes it a real channel.
- apk-cache tracks two slots. ScreenTinker-beta.apk is optional and reaches only displays with
ota_beta = 1.
- A beta must DECLARE its version in a sidecar ScreenTinker-beta.apk.version. The server cannot
infer it — stable's version is the server's own constant because the two ship together, and
reading it from the APK means parsing binary AndroidManifest.xml on the request path. If the
sidecar is missing or unparseable the channel does not activate at all and opted-in displays keep
getting stable. Failing closed matters: advertising a version that does not match the bytes served
is the OTA-loop condition this fleet has been bitten by before.
- The check and the download resolve the channel identically and fall back to stable identically, so
apk_size always describes the bytes actually delivered. No APK change was needed — the client
already fetches whatever download_url it is handed, so displays in the field can be moved between
channels from the dashboard today.
Switching back needed care. Stable is semver-OLDER than the beta it replaces, so the ordinary
"never offer a downgrade" rule stranded the display and unticking the box would have been another
silent no-op. The first attempt returned any non-opted-in display running a pre-release — which
broke a #144 test, correctly: that would have dragged every existing pre-release tester back to
stable the moment their server upgraded, the exact harm the opt-in exists to prevent. So the return
now requires evidence we actually served that display the beta channel (devices.ota_channel_served,
written once on change, not per check). A tester ahead of the server on their own build is left
alone exactly as before.
Documented in the README, including the constraint that makes the switch-back physically possible:
beta builds must carry a versionCode no higher than the stable they branch from, because Android
refuses to install a lower one. Equal numbers install in both directions.
Verified end to end against a live server with two real signed APKs: stable serves 1.9.26, beta
serves 1.9.27-rc1, an unknown channel falls back to stable, removing the version file deactivates
the channel, and the full opt-in -> serve -> switch-back lifecycle produces offer / up-to-date /
channel-return in order. 859 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Handing someone a test build was a trap. A prerelease sorts BELOW its own release — 1.9.25-fix234d
is semver-older than 1.9.25 — so a sideloaded display asked "anything newer?", was correctly told
yes, and updated itself straight back off the build we had asked someone to test. Same versionCode,
so Android installed it without complaint. Silent, and within minutes.
That is what happened on #234: the reporter installed the fix, tested for an evening, and reported
nothing had changed. They were right. Their tablet was running the old code again by then, and I had
told them it was fixed without ever checking what the device reported.
Adds a per-display opt-in (devices.ota_beta, default 0, checkbox next to the OTA toggle). When set,
the display keeps a prerelease of the CURRENT core instead of being pulled back to its release.
Deliberately narrow in one direction and deliberately wide in the other:
- Narrow: it only holds a prerelease of the core already installed. A plain release, a -patchN
build, an upgrade to a newer core, and a display ahead of the server all behave exactly as before,
and the flag defaults off so a fleet that never sets it is unaffected.
- Wide: an opted-in display is exempted from the superseded-prerelease guard. That guard would
otherwise pin a tester on an old test build permanently — an older-core prerelease is never
offered anything, so they would have to notice and sideload their way out. Writing the test is
what surfaced that; opting in must never mean never updating again.
9 tests covering both directions, including that shipping a newer release pulls a beta display back
onto the release line. 845 server tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
"No playlist" was an option you could select that did nothing. The picker offered it, and the change
handler opened with `if (!newPlaylistId) return; // Don't allow deselecting for now` — so choosing it
sent no request, changed nothing, and said nothing. The guard was honest about why: there was no way
to do it. PUT /devices/:id has never read playlist_id (200, ignored), and POST /playlists/:id/assign
can only ever set one.
Reported on #234 as "I also selected No playlist ... it still showed the same video". It did, and my
first explanation blamed the playlist-swap deferral. The deferral would have stranded it too — that
is fixed separately and tested — but on this path nothing was ever sent, so the deferral never got
the chance.
DELETE /api/devices/:id/playlist, device-scoped rather than playlist-scoped because there is no
playlist to authorize against when clearing. Ownership goes through checkDeviceOwnership like every
other device mutation, so a viewer and a stranger are refused. Clearing an already-clear display is
a no-op success, since it lives in a dropdown someone can pick twice. The now-empty playlist is
pushed to the device so the screen stops, rather than leaving the old content up until something
else happens to refresh it.
Validated on an Android 12 emulator against the reporter's shape: cleared while a YouTube item was
on screen, zero plays afterwards, device row cleared.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The changelog stopped at 1.9.2-patch2, so 23 shipped releases had no entry — including the whole
transition engine, group sync, the device-owner foundation, the hardening pass and every #234 fix.
Anyone deciding whether to upgrade, or working out which release changed a behaviour, had nothing to
read between 1.9.2 and now.
Written from the actual commit ranges between tags rather than from memory, and pitched at the
question a reader has ("do I need this, and what will change") rather than as a commit dump. Detail
scales with the release: 1.9.5 (group sync, device-owner foundation, agency folders) and 1.9.25 get
real explanation; 1.9.9 and 1.9.19 get two lines, because that is what they were.
The 1.9.16 hardening entry describes each fix in the same neutral terms as its commit — the
invariant restored, not the weakness. This is a public repository, some findings from that review
are still open, and exploitation detail helps nobody deciding whether to upgrade. The advice there
is just "upgrade".
Also adds a CHANGELOG check to bump-version.sh: it warns if the release being cut has no entry.
Deliberately a warning and not generation — a generated changelog is worse than none, since it reads
like documentation while saying nothing. This only stops a release being cut silently without one,
which is how the file fell 23 versions behind.
The README had drifted behind several shipped features and, worse, behind a few behaviours that
surprise people in practice. Everything here was verified against the code rather than written from
memory — three claims were wrong on the first pass and are corrected below.
Added:
- **Public REST API.** Scoped tokens, the OpenAPI contract and the browsable reference at /docs were
not mentioned anywhere in the README despite being a shipped, documented surface.
- **When a display will not update itself.** The three things to check in order, and the retry model
spelled out because "nothing is happening" is indistinguishable from "it gave up" otherwise:
flagged for attention after 3 failed installs, still retrying to 40 (cheap — the APK is cached, so
later attempts pull no bytes), then about one a day indefinitely, cleared by a new version. Plus
what Force update overrides (back-off, attempt count and the MDM stand-down) and what it cannot
(invent install permissions).
- **Deleting and re-pairing a display.** Settings are keyed to the hardware, so a re-paired panel
returns configured — which reads as a bug when the old playlist reappears. Also documents that a
block deliberately survives re-pair, and that Unblock is the way out (and that before 1.9.25 it
only cleared half, so a display can still be stuck).
- **Plans and comped accounts.** The platform-admin plan overview, and how an inactive plan runs a
comped/beta/legacy tier without appearing on the pricing page.
- **Optional location permission** for reporting the Wi-Fi network name, and that permission rows
stay visible as Manage so grants can be reviewed or revoked.
- **One playlist per display**, and that Scheduling is how you rotate several — the question a
customer asked this week.
- LAN and WAN addresses in the telemetry feature bullet; BrightSign in Supported Platforms.
Corrected while verifying:
- The API reference is served at /docs, not /api-docs.
- Tizen does NOT self-update; only the Android APK does. The two were wrongly lumped together.
- The admin section is labelled "Subscription Plans".
- The retry description conflated the flag threshold (3) with the attempt cap (40) — different
numbers doing different jobs.
- BrightSign is listed with the caveat that its HTML widget may not survive the player's reload on
deploy, rather than as unqualified support.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The published API reference (frontend/api-docs.html renders docs/openapi.yaml through Redoc) said
version 1.9.0 while 1.9.25 was shipping. bump-version.sh updates VERSION, server/package.json,
android versionName/versionCode and tizen/config.xml — the spec was simply never added to it, so it
had been frozen since the public API landed and integrators were reading a version identity that no
longer existed.
Spec changes:
- info.version -> 1.9.25.
- Device gains its two network addresses, which are easy to confuse and are now described so they
cannot be: ip_address is the PUBLIC/WAN address the server observed on connect (X-Forwarded-For
aware, normally shared by every device at a site), local_ip is the device's OWN LAN address as
reported by the player, which is the one that reaches a panel on site. local_ip is new; both were
returned by GET /devices and neither was documented.
- Device gains its flattened latest-telemetry block (wifi_ssid, wifi_rssi, battery, storage, ram,
cpu_usage, uptime_seconds) — all returned already, none documented, all nullable because a web
player does not report what Android does.
- wifi_ssid's "permission" value is called out as a sentinel, not a network name: Android 10+
withholds the SSID without a location permission ScreenTinker only requests if an operator opts
in. An integrator who does not know that renders "permission" to an end user as their Wi-Fi name.
Drift prevention, because a wrong version number is silent and nobody re-reads one they trust:
- bump-version.sh now writes the spec version too, anchored to info.version (operation- and
schema-level version keys are indented deeper and untouched; openapi: 3.1.0 is unaffected).
- Three contract tests: the spec version tracks package.json, the two addresses stay documented
and distinct, and the SSID sentinel stays explained.
No new endpoints — audited every public router's routes against the spec and all are documented.
830 server tests + the 5 contract tests green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A screen kept showing a YouTube video after its playlist was reassigned, and kept showing it after
"no playlist" was selected. Restarting the app showed the new content immediately, which ruled out
the network, the download and the server payload.
Two faults met:
1. Nothing ever ended a YouTube item. playCurrentItem armed an advance only for images and widgets;
video/youtube is neither, and it is played by loading an embed into a WebView, which reports no
completion. playYoutube even took the item's durationSec and never read it. So any playlist
containing a YouTube item stopped rotating at that item permanently — broader than what was
reported. The web and Tizen players both already time YouTube off its duration; Android was the
only player that did not, so this brings it back in line.
2. #157 defers a playlist change when the item on screen is dropped from the new list, applying it at
the next natural advance. With no advance ever coming, the change was stranded. An EMPTY new list
went down the same path, so "no playlist" — the one action that should always take effect
immediately — was deferred too.
Fixed all three layers: video/youtube now ends on a timer (ItemTiming), an empty list is never
deferred (PendingSwap), and a deferral gets a 60s deadline so no future item type that ends on a
callback can strand a swap again. Local and remote video stay off the timer path, where STATE_ENDED
drives them, so clips are not cut short.
The deferral rule and the timing rule are pure seams, tested without a device: 126 Android JVM tests.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A customer read the device page's IP as their screen's address and reported it as wrong.
It was not wrong, it was a different thing: devices.ip_address is the PUBLIC address the
server sees the connection arrive from. Both are useful — you want the public one to
recognise a site, and the local one to actually reach the panel — so the page now shows
each, labelled.
The player already computed its own address for the connectivity report; it just never
reported it. Read straight off the interfaces, so Ethernet panels get it too, and it needs
no permission. Stored on device_telemetry beside wifi_ssid/wifi_rssi, where the
per-heartbeat network facts already live, rather than as another devices column.
The same customer saw "Unknown" for the Wi-Fi name and assumed it needed device-owner
access. It needs LOCATION: Android 8.1+ returns the literal "<unknown ssid>" to an app
without it. So "Unknown" was us reporting a permission gap as if the network had no name.
The player now distinguishes not-allowed-to-know from genuinely-no-Wi-Fi, and the page says
"Needs location permission" instead of a blank. The permission is declared but NEVER
requested at startup and nothing else uses it — a signage player demanding location to
display a network name is a bad trade. It is an opt-in row on the setup screen, using the
same Enable/Manage pattern, and refusing it changes that one field and nothing else.
Also caught by the test suite, and worth recording: the first version of this dropped the
comma in the device SELECT list ("t.uptime_seconds t.local_ip"), which 500'd the endpoint
and failed seven tests that never mention telemetry. Verified end to end afterwards —
public and local addresses both returned, distinct, from a real request.
Reported by a customer with two screens and two groups: dragging a screen from one group
to the other showed a confirmation, changed what the screen was playing, but left the
displays page showing the old group — and a second attempt said it was already in group 2.
All three observations were correct. The drop handler borrowed the Manage modal's
"add it to X too?" confirm, then called addDeviceToGroup and nothing else, then reported
"Moved {name} to {group}". So it asked about adding, claimed to move, and added: the
screen ended up in BOTH groups. The page was not stale, it was accurate — and the retry
was right too, because by then it really was in group 2 as well as group 1.
The screen's content DID change because joining a group syncs the device's playlist to
the group's, which is why it looked half-applied rather than broken.
Drag is a move gesture, so it now removes the other memberships after adding the new one
— add first, so a failure leaves the screen in the group it already had rather than
ungrouped by a half-finished move. A removal that fails warns rather than reporting
success it did not achieve.
The Manage modal is deliberately left alone: its checkboxes are add/remove and its "too?"
wording is accurate there. Multi-group membership is a real feature; it just is not what
dragging means.
Not merely cosmetic: deviceSyncGroup() notes it picks "deterministically if it's somehow
in several", so a screen left in two sync-enabled groups gets an arbitrary one. A
half-completed move leaves synchronised playback ambiguous.
Strings added to the six locales that carry the dashboard set; hi.js has none of them and
falls back to English.
Three prereleases were cut for #234 and handed to the reporter, consuming versionCodes
89 through 93 via VERSION_CODE overrides that were never written back to this file. The
committed default was still 88, so bump-version.sh would have produced 89 for 1.9.25 —
an APK that installs over nothing anyone has been testing, since Android refuses a
lower-or-equal code, and silently so from the user's side.
Set to 93 so the next bump lands on 94, above every published build.
Lesson worth keeping: a VERSION_CODE override for a one-off build leaves this file lying
about where the release line actually is.
The admin plan table read /api/subscription/plans, which filters `active = 1` because
that endpoint feeds the public pricing page. So the one screen meant to show the
operator what plans exist could not show a hidden one — a comped or beta tier was
invisible to us as well as to customers, with no way to see it existed or who was on it.
Found immediately after creating exactly such a plan.
GET /api/admin/plans (platform-admin only) returns every plan plus, per plan, the number
of accounts, organisations and screens on it. Visible plans sort first so the list still
reads like the pricing ladder, with hidden ones after and badged.
The public endpoint is deliberately untouched: hiding a plan has to keep working, and
the test pins BOTH directions because they pull against each other — the admin list must
include an inactive plan, and the public list must never leak one.
Counts are the point, not decoration: "how many people are on what plan" is the question
you actually ask of this screen, and it was answerable only by hand in SQLite.
Also carries a warning for accounts whose plan no longer resolves. Both users.plan_id and
organizations.plan_id are FK-enforced to plans.id and there is no delete-plan route, so
this should be unreachable — but migrations here do rebuild tables with foreign keys off
(the tenant-cascade one rebuilt thirteen), and that is exactly how a row would be
orphaned. Six lines for a state that would otherwise be silent.
Strings added to en/de/es/fr/it/pt. Not hi: it has no admin translations at all, lookup
falls back to English, and four Hindi strings among forty English ones would read worse
than consistent English.
A customer blocked a screen once to see what the button did, then spent an evening
unable to get it back. Three separate faults stacked up.
1. Unblock did not stick. applyToDevice() restores `blocked` on re-pair — deliberately,
so a block cannot be shrugged off by deleting the device — which makes the SAVED copy
the real authority. Unblock only ever wrote `devices`, so the saved row stayed 1 and the
next delete + re-pair silently re-blocked. There was no way out from the dashboard at
all: unblock, re-pair, refused, repeat. Block and unblock now both mirror to the saved
copy, so the survives-a-re-pair property is deliberate rather than a leftover.
2. The refusal was invisible. handleServerRejection() clears credentials and calls
onUnpaired, but only ProvisioningActivity ever assigned that callback — and it is long
gone by the time playback is running. So the screen sat on "Connecting to server" and
the player eventually blamed the URL, sending the operator off checking their network
while the server had already said exactly what was wrong. MainActivity now handles it.
(This half was mine: clearing those leaked callbacks to stop the relaunch loop removed
the only thing that surfaced a rejection. It was a broken path — it fired into a
destroyed Activity — but it was the only one, and MainActivity should have owned it.)
3. The reason was thrown away. The server sends device:auth-error {error: "Device
blocked"} and the client discarded it. It is kept now, and a blocked screen says so
instead of implying a network fault. Localised in all six languages, matching the other
on-screen status strings.
Also ran on prod: one stale saved block cleared (fingerprint ef6540376599, the reporter's
tablet), DB backed up first. It was the only such row.
Tests pin both directions, because the two are easy to confuse: unblock must clear the
saved copy, AND a genuine block must still survive a delete + re-pair.
Every row on the setup screen hid its button once the permission was granted
(visibility = GONE), which made each one a one-way door. None of these can be revoked
by the app — they all live in system Settings — so hiding the only route to that screen
removed the way back entirely. Asked on #234: "if I make the app as Home launcher but
later on want to remove it then how can I do it?"
The button now stays and relabels to "Manage", with the same destination. Two rows
needed more than a relabel, because their existing destination was a dead end once
granted:
- Battery: ACTION_REQUEST_IGNORE_BATTERY_OPTIMIZATIONS only ASKS to add an
exemption and cannot remove one. An already-exempt user now goes to the system
list (verified: Settings$HighPowerApplicationsActivity).
- Notifications: requestPermissions() does nothing once the answer has been given.
Now opens app notification settings, which toggles either way.
Also fixes the launcher row disagreeing with itself. The status read
resolveActivity(MATCH_DEFAULT_ONLY), which can name us for merely being a HOME
candidate, while the button asked RoleManager. So the row could say ON while the OEM
launcher was still home — and the button would then offer to BECOME home rather than
open the picker. That is the other half of the same report: "in the apk I have granted
the permission ... BUT in the settings of the tablet it still shows the tablet native
launcher as home." Status and action now ask the same authority.
Verified on an Android 12 tablet, both directions: not-home reads OFF/Set; after
becoming home it reads ON/Manage and Manage opens the Home-app picker (DefaultAppActivity)
— a way out, which is what was asked for.
NOTE: this screen's strings are hardcoded English in the layout and in code ("ON",
"OFF", "Enable", "Continue Anyway"), so "Manage" matches what is already there rather
than introducing one translated word among twenty untranslated ones. Localising the
screen is worth doing and is deliberately not mixed into this change.
Reported on #234 as a screen that flashes white "over and over", unkillable — "there
is nothing we can do on the tablet". It is a leaked listener.
ProvisioningActivity installs onRegistered/onUnpaired/onPaired on WebSocketService and
then finish()es. The service outlives it and nothing ever clears them: MainActivity
assigns neither of those three, so nothing overwrites them either. onPaired therefore
stays wired to a destroyed Activity for the life of the process — keeping it alive, and
still firing.
And it fires often. The server sends device:paired on EVERY register, not only the
first. So: register -> paired -> the stale callback starts MainActivity with
CLEAR_TASK -> new Activity binds and registers -> paired -> again. Measured on an
Android 12 tablet with a bare paired device and nothing assigned: 240 activity starts
in 180 seconds, about 1.3 a second, indefinitely.
Android 12 is where it becomes intolerable rather than merely wasteful: every launch
draws a splash screen there, so each iteration is a visible white flash. The same loop
on Android 9 has no splash and reads as an occasional glitch — which is why it was
originally dismissed as unreproducible after a clean reinstall. A clean reinstall
starts MainActivity directly and never runs ProvisioningActivity, so the callback is
never installed and the loop never begins. Pairing is what arms it.
onPaired is now one-shot — the hand-off to MainActivity is all it was ever for — and
all three are dropped in onDestroy too, which covers backing out before pairing
completes.
Same device, same pairing flow, 180s: 240 activity starts and 240 splash screens
before, 0 and 0 after, with registrations falling from 240 to 2.
⚠️ No other callback is ever nulled either (there are ~20). MainActivity's are
overwritten by the next MainActivity so they self-heal, but each one leaks the previous
Activity until then. Worth a sweep; this commit fixes only the three that never get
overwritten.
PlaylistController.next() asks for a playlist refresh on every item advance, and
requestPlaylistRefresh() emits a full device:register. The server's register handler
runs 7+ statements plus the identity/fingerprint path and rebuilds the playlist
payload, then pushes the whole playlist back down. So a panel showing a 10-second
image re-registered six times a minute, indefinitely, and each reply fed a fresh
playlist into a controller that had to diff it — which is what kept the #234 restart
loop supplied.
It was buying nothing. The heartbeat already refreshes every 4th beat (60s), so the
periodic pull this duplicated happens either way.
Throttled at the single chokepoint rather than by editing callers, because the callers
have genuinely different intents — network-came-back, service-connected, per-item, and
the heartbeat itself — and ranking them would be guesswork. A shared floor keeps every
caller's meaning: recovery paths still refresh, they just cannot stack. The window sits
just under the heartbeat's own 60s so the two interleave instead of the throttle
systematically eating the pull we are relying on.
Measured on the reproduction over 240s: 9 registrations for 9 item plays before, 3 for
the same 9 plays after, with playback unchanged. The saving scales with how short the
items are — a 10s item goes from six refreshes a minute to about one.
Does NOT change what a refresh does, only how often one may be asked for.
Reported as "if there are 2 pictures or one picture and one video only one plays",
and the reporter had never once seen the second item.
PlaylistController is constructed with MainActivity, so every rebuild gives it a fresh,
empty instance. The playlist then arrives — from the disk cache or the socket, it does
not matter which — and the controller sees "0 -> N items", treats it as a first load,
and starts at the top. Anything the panel does that recreates the Activity therefore
sends playback back to item 1.
That would be survivable if it happened rarely. On the reproduction it happened at
every item boundary: the device re-registers, the app relaunches itself with
NEW_TASK|CLEAR_TOP, onCreate runs, and playback restarts. The second item was on
screen for 135ms each cycle, which is why it read as "only one plays" rather than as
a glitch. Prod play_logs agree: the second item logging 0-1s durations while the first
accumulated every real second of playtime, on two unrelated customer devices.
Position now lives in ServerConfig, outside the object that keeps being rebuilt, and
start() resumes from it when the save is recent. A cold start, a stale save, a
shrunken playlist, a missing save, or a clock that jumped backwards all fall back to
starting at the top, so genuine first-runs are untouched.
This does NOT address why the panel relaunches itself once per item — that is the
noisier half and wants its own change. It does mean a relaunch costs a restarted item
instead of a playlist that can never advance.
Reproduced first, on an Android 9 emulator with the reporter's exact shape (12MP
portrait JPEG + 40s MP4): image 135ms before, a full 10.05s after, with the video
holding its 40.1s, over four clean cycles.
Three attempts inside one hour, then a day of silence, was calibrated for the wrong
cost. The ~8.7MB re-download that throttle exists to prevent is already prevented by
the APK cache — downloadAndInstall reuses a previously verified file, so attempts
2..N pull no bytes. What actually blocks these installs is a confirm dialog waiting
for somebody to walk past, and giving up an hour in guarantees nobody has.
The cap is now 40, roughly a working day at the 30-minute cadence, before falling back
to the existing daily retry. Two things had to come with it, because raising the number
alone would have made things worse:
Telling the operator is now a SEPARATE threshold from giving up. It used to fire at
the cap, so a bare bump would have pushed "this panel needs attention" from about an
hour out to about twenty. It fires at ATTEMPTS_BEFORE_FLAGGING (3) instead, and
statusFor keys on the same threshold, so a device reports manual_update_required as
soon as a human is demonstrably needed and KEEPS reporting it while it retries.
Previously the status dropped back to 'pending' once the backoff window elapsed, so a
panel that needed hands looked healthy in between attempts.
PackageInstaller sessions are now abandoned before a new one is opened. Every attempt
stages a full copy of the APK via openWrite, and a session whose dialog is never
accepted holds onto it. At three that was a rounding error; at forty it would be
~350MB of staged installs on hardware without it to spare, and would eventually trip
the per-app session limit.
The warning text no longer promises a 24h backoff it is not about to take, and says
what would actually fix it — accept the prompt, or have the MDM delegate install
permission.
The three tests that broke encoded the old thresholds and were rewritten to the new
intent rather than retuned to pass.
The dashboard button sent the same checkForUpdate() the 30-minute timer calls, so it
was subject to every guard the timer is subject to, and every one of those guards
returns silently. The toast fires on ack.delivered — which only means the command
reached the device's socket — so a panel that was capped, or standing down under an
MDM, looked exactly like one that had updated. "You get the toast popup, but nothing
happens" was an accurate description of working code.
A forced run is a different thing from a timer tick: a human aimed it at one device
and is watching that screen. So it now
- hands the attempt budget back (OtaThrottle.onForcedCheck), un-parking a device
sitting in backoff instead of making it wait out the window,
- overrides the MDM stand-down, since a targeted human action is a stronger and
better-aimed signal than the global OTA_ALLOW_MANAGED_DEVICES switch,
- and REPORTS the outcome, including the boring ones. "Already on the latest
version" is the single most valuable line here: silence was indistinguishable
from failure, and that ambiguity is the whole bug.
It also distinguishes "install launched" from "installed". Off device-owner Android
raises a confirm dialog somebody has to accept, and the gap between those two states
is precisely where the button appears to do nothing — so the report names which one
happened and says the dialog is waiting.
The timer path is unchanged and stays quiet on purpose: reporting every capped tick
would move a Fire-OS-restart flood onto the WS channel, which is what #139 fixed.
Verified on a real panel end to end: dashboard socket emit -> ack {"delivered":true}
-> "Force update check triggered (operator)" -> "Force update: already on the latest
version (1.9.23)". OtaBackoffCadenceTest additionally pins the retry cadence that
prompted this (3 fast attempts, then one per 24h, full budget back on a new release)
so it stops being re-derived from the source each time it comes up.
A player stands down from self-updating when another device owner manages the panel,
on the assumption that the MDM distributes packages instead. That assumption does not
always hold: an operator may run an MDM for policy alone and still want ScreenTinker's
OTA to own the player. Until now there was no way to say so — the stand-down was a
client-side decision with no operator input.
OTA_ALLOW_MANAGED_DEVICES=1 makes the server advertise `allow_managed: true` in
/api/update/check, and players skip the stand-down. Default off: the safe behaviour
stays the default, and only an explicit opt-in changes it.
Absence is not consent. The client parses the field with a false default, so a newer
player against an older server that has never heard of it still stands down; and the
server always emits the key, so a player can tell "the operator said no" from "this
server has no opinion". Config parsing is strict for the same reason — only 1/true
enable it, and anything else, including a plausible typo like "ture" or "yes", lands
on the safe side rather than riding JavaScript truthiness.
This deliberately does NOT grant silent install. Off device-owner, and without
DELEGATION_PACKAGE_INSTALLATION delegated by the MDM, Android still raises a confirm
dialog somebody has to accept, so the override alone will not fix a fleet whose
installs are failing at that dialog — delegating the scope is the real fix there. The
README says so at the point of use, because reaching for this flag is the natural
mistake.
Only reachable because the stand-down now runs after the version check rather than
before it; it needs the server's answer in hand to consult.
Reported as one or two frames of the OUTGOING photo after every transition, before
the incoming one appears. Three things conspired, all at the moment the wipe ends.
The overlay is a translucent SurfaceView with setZOrderOnTop(true) and a clear colour
of (0,0,0,0). onDrawFrame() cleared unconditionally, before testing whether there was
anything to draw. finish() left RENDERMODE_CONTINUOUSLY on and only POSTED the content
swap and the hide to the main thread, so the GL thread got at least one more frame in
first: it cleared to fully transparent while the overlay was still visible, showing
straight through to the ImageView — which still held the previous photo, because the
swap had not run yet. Not a black flash; a see-through one. The same clear ran on the
failed/hard-cut path.
So: clear only when a frame is actually going to be drawn over it, and stop the render
loop in finish() on the GL thread rather than waiting for the main thread to park the
overlay. What stays on screen is then the wipe's final frame, which is the destination
image, and it is correct to leave it there.
That still left the hand-off itself racing. Hiding a Z-ordered SurfaceView is a
SurfaceFlinger transaction that is not synchronised with the app drawing the newly
mounted bitmap, so the hide can land a vsync before the paint and uncover the old photo
anyway. The overlay now lingers briefly before parking. It costs nothing to look at —
both layers are showing the same picture — and it removes the race rather than
narrowing it.
Measured on the panel with 64x36 frame classification over screen recordings: the old
photo reappeared after 1 of 4 wipes before, 0 of 14 after the first two changes. That
sampling runs through a virtual display and cannot see every composited frame, so it
bounds the problem rather than proving absence — hence closing the last gap by
construction instead of by measurement.
The web player never had this: it calls mount() and then hides the canvas synchronously
in one task, so both land in the same paint.
While follower mode is on — a video wall follower, or a group-sync member —
playCurrentItem() deliberately never calls scheduleAdvance(): the wall/group tick
owns the index instead. Leaving that mode cleared the flag but re-armed nothing, so
the item already on screen had no timer behind it and the playlist stopped dead.
Unchecking "sync" on a group froze every member showing an image, until the app was
restarted. A 30-frame sample of a real panel returned exactly one unique frame.
Video hid the damage: onVideoComplete() -> next() still fires once repeatMode drops
back to OFF, so a video playlist recovers on its own and only images and widgets
strand. Both wall and group exit run through setWallFollower(), so the fix belongs
there rather than in either controller.
The entering edge was wrong in the same way, oppositely: a timer armed by the last
playCurrentItem() stayed live across the transition into follower mode and would fire
a next() that fights the tick for the index. It is now cancelled.
Resume is measured from when the item actually started, so leaving sync 8s into a 10s
image advances in ~2s rather than restarting the full slot; an already-elapsed slot
yields 0 and the existing MIN_ADVANCE_MS backstop keeps that off a busy loop.
FollowerExit is a pure seam so the arithmetic is testable without a Handler.
Verified on the panel that reproduced it: "follower mode off — resuming self-advance
in 9233ms", same pid, 40 frames / 7 unique / 9 advances where it previously froze.
The MDM auto-detect added in #166 asked "is any device admin active outside our
package". On a stock Fire TV stick the answer is yes: com.amazon.tv.parentalcontrols
is registered, holding wipe-data and nothing else. A retail stick with no enrolment
anywhere therefore declared itself MDM-managed and opted out of updates for good —
one sat 12 versions behind (1.9.11 against 1.9.23) while the server offered it every
release in between.
Device admin is not device owner. isDeviceOwnerApp/isProfileOwnerApp are public since
API 21 and accept any package name, so the owner really can be read directly; the
comment claiming otherwise was the root of the over-broad test. Profile owner is not
enough either — on that same stick parental controls owns user 0 — so the check is
now a foreign DEVICE owner, and delegated install scope short-circuits it since an
owner that delegated installs to us wants us installing.
Where doubt remains the asymmetry decides it: standing down wrongly is silent and
permanent, while attempting wrongly is capped at MAX_INSTALL_ATTEMPTS and surfaces
manual_update_required. Better to be the kind of wrong that reaches a dashboard.
That visibility was missing too. The stand-down ran before the version check, so a
managed panel never learned an update existed and kept reporting ota_status 'none' —
indistinguishable from up to date, which is why nothing flagged it. It now checks
first and parks genuinely-managed panels in manual_update_required, announced once
per target version rather than every polling cycle.
ManagedLogic is a pure seam alongside TierLogic; the admin shapes under test are the
ones dumped from the real device.
Follow-up to #233, which made the upload ceiling configurable — the right call,
500MB is genuinely too low for video.
An environment variable is a string, so the value reached multer's
limits.fileSize as text where a number is expected. That survives some
comparisons through coercion and misbehaves in others, which is the worst kind
of bug to find later; the line directly above it already used parseInt for the
same reason. It is parsed properly now, and a suffix is accepted — someone
raising a limit for video is choosing "about 2GB", and 2147483648 is easy to
mistype by a factor of ten.
An unparseable value falls back to the default rather than becoming NaN or
zero. Either would reject every upload on the instance, from a typo in an env
file, with nothing on screen to explain it.
The documentation matters as much as the code here. MAX_FILE_SIZE is the LAST
limit in the chain: nginx caps the request body with client_max_body_size and
returns 413 before the app is reached — our own deployment sets 500M — and
Cloudflare caps uploads per plan at the edge. Raising the variable alone often
changes nothing, so the README now says so, with the nginx directive and a note
that an upload failing with nothing in the server log never reached the server.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Thanks — the hard-coded 500MB cap was genuinely too low for video, and making it configurable is the right call.
Merging as-is for the credit; a follow-up commit fixes two things this needs to actually work:
1. `process.env.MAX_FILE_SIZE` is a string, so the value reached multer as text rather than a number — the line directly above uses `parseInt()` for the same reason.
2. Raising it alone is not enough behind a reverse proxy. nginx caps request bodies at `client_max_body_size` (500M on our own deployment) and returns 413 before the app sees the upload, and Cloudflare's own cap applies too. That is now documented in the README alongside the variable.
The follow-up also accepts a suffix (`MAX_FILE_SIZE=2GB`) since typing the byte count is easy to get wrong.
Two mistakes in the previous commit, both of which broke CI.
The lockfile was not regenerated after adding puppeteer-core to
devDependencies, and `npm ci` requires the two to agree — so every job that
installs dependencies failed before running anything.
The smoke test was also placed in test/, which I described as keeping it out of
`npm test`. It does not: `node --test` globs that directory, so the runner
picked it up regardless of intent, tried to drive a browser as a unit test, and
failed. It now lives beside the server as smoke-ui.js, with a note saying why,
so the next person does not put it back.
Verified the way it should have been the first time: npm ci succeeds, native
modules still load, npm test is 807/807 with no browser involved, and
`npm run smoke` is 32/32 on its own.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A whole class of defect found today was invisible to the unit suite, to a
syntax check and to review, and appeared only in front of a browser: a context
menu whose only item read "schedule.ctx_new", pointer handlers stacking on every
calendar render so one drop fired five PUTs, and a week grid that scrolled
sideways on a phone. Nothing in the repo could have caught any of them.
This keeps the checks that earned their place and throws away the scratch
scripts around them. It boots a server, drives every view, and asserts each view
renders, none raises an uncaught error, no untranslated key reaches the screen,
the calendar binds its handlers once however many times it re-renders, and
nothing overflows horizontally at phone width.
Deliberately NOT part of `npm test`. It needs a real browser, which CI does not
have, so it is `npm run smoke` and exits 0 with an explanation when puppeteer or
Chrome is missing — a test that fails for want of tooling teaches people to
ignore failures. puppeteer-core rather than puppeteer, so installing it does not
pull down a private copy of Chrome; it drives whichever one is already there.
Verified both ways: 32/32 against current main, and it fails on the listener
stacking when that fix is reverted. The missing-key case is covered by the unit
guard instead, since a context menu only exists once it has been opened.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A QA pass over my own changes found a real defect. attachGridInteractions ran
on every calendar render, but #calendar is the same element throughout — only
its children are replaced — so each render stacked another full set of pointer
handlers on it. Five weeks of navigation left five, which meant five ghost
blocks during a drag, five context menus on a right-click, and five PUT
requests on a single drop. Verified by counting listeners through the debugger:
five sets after five renders, one after this change.
Also guards the drag-to-create path. It reuses the Add Schedule button's own
handler so the dialog resets exactly as it does for a normal create, but it
called .onclick() unguarded — and a drag is a user gesture that must never
throw. A missing button now quietly does nothing instead of raising an uncaught
error in the middle of an interaction.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three loose ends from the interface review.
Inviting a colleague is a core action and had no entry in the navigation at
all. The only route was an unlabelled icon beside the workspace name, or typing
the URL. There is now a Members item, translated, which resolves to the active
workspace so the static link needs no id. The Teams entry it sits near stays
hidden, since that feature is still switched off.
A native title= is hover-only, so the icon-only buttons — rename a wall, remove
a device from one, manage members — explained themselves on a desktop and said
nothing on a touchscreen. Long-pressing one now shows its label. The text was
already there and already translated; it simply had no way to reach a finger.
The last one is the bug that took a real screen dark. A device row can vanish
while its socket is still heartbeating, and the telemetry insert then failed a
foreign key. That throw was fatal in a way that is hard to guess: the
safe-socket wrapper reads a throwing handler as a broken one and disconnects
the socket server-side, and socket.io deliberately does not retry that kind of
disconnect — so the player sat doing nothing until a person reloaded it. A
heartbeat for a device that no longer exists is an ordinary race, not a fault
worth ending a connection over; the write is skipped and the register path
answers unpaired, which is the reply that actually helps the client recover.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A title= is a tooltip the user reads and an aria-label is what a screen reader
says, but fourteen of them were hardcoded English. They were invisible to the
key checks added earlier precisely because they never call t() — so a French
user hovering the only route to workspace members read "Manage members", and a
German screen reader announced every modal's close button as "Close".
The user-visible ones matter most: the workspace switcher's Manage members and
Rename, the video wall's rename and remove, and the dashboard's select-for-wall.
All are translated into every active locale, along with the close buttons.
A test now rejects a capitalised literal in a title or aria-label, since that is
the shape this takes and nothing else catches it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Teams is disabled server-side while it is redesigned: every endpoint answers
503 with an explanation. The view did not notice. The API helper resolves the
response body whatever the status, so the 503's object arrived where an array
was expected, `!teams.length` was true, and the page rendered "No teams yet —
Create a team to share devices with other users" beside a New Team button that
could only ever fail. An inviting empty state over a feature that is not there
is worse than an error: it invites someone into a dead end.
It now shows the server's own explanation, which stays accurate when the
feature returns, and removes the button that leads nowhere.
Also enlarges the help tip's hit area. The marker is 18px, which is fine to
look at and about half the touch guideline — and since tapping a tip is now how
touch users read it at all, that mattered. A transparent inset overlay makes
the target comfortable without inflating the marker in a heading; a tap 9px
outside the visible circle registers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
An audit of every view turned up two problems with the in-product help.
The tips only appeared on :hover. On a tablet or a phone there is no hover, so
the entire explanation layer was invisible to touch users — a large share of
the people administering signage — and unreachable from a keyboard. Tapping a
marker now opens it, Escape or a tap elsewhere closes it, and the marker is
focusable so Tab reaches it and a screen reader announces it. Bound once at the
document level and applied by observing the DOM, because views render from
about twenty call sites and modals appear later still; hooking each one would
have left the next new route silently unreachable again.
Four views had no tip at all. Playlists is the important one: a playlist is the
concept the reported confusion was actually about, and the page said nothing
about what one is or how it reaches a screen. Activity and Settings now have
one too. Help does not, because it is the help.
The schedule tip described a product that no longer exists — it said to click
Add Schedule, predating the drag, resize and right-click gestures. Rewritten.
All four are translated into every active locale rather than left to fall back
to English, since a tip falling back is a non-English user being handed an
English paragraph at the moment they are confused. hi.js stays deliberately
empty per the note in that file. Tests now check that every tip is translated
everywhere, and that a tip marker never names a string that does not exist.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
10pm to 4am is an ordinary signage schedule and the playback engine has always
understood it — schedule-eval treats an end before a start as a wrap. The
calendar did not. It computed four minus twenty-two, got negative eighteen
hours, and drew an eighteen-pixel sliver at 10pm with nothing at all after
midnight. The schedule played correctly while appearing broken.
An overnight window is now split into the pieces a week grid can draw: the part
before midnight on its own day, the part after it on the next, squared off
where they meet so they read as one window rather than two schedules. The
tooltip names the whole span, since neither half shows it alone. A Saturday
night spill is simply not drawn rather than wrapped round to Sunday, where it
would appear to have played six days early.
Dragging one is refused. A drag describes a window inside a single day, so
applying it to a wrap would clamp it into that day and silently destroy the
schedule — the same reason a recurring schedule's day cannot be dragged.
Verified in a browser against a real 22:00 to 04:00 schedule: 88px on Tuesday
night, 176px on Wednesday morning, alongside an ordinary daytime block.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A widget playlist item carries its id in widget_id and has no content_id at
all. The player sent only content_id, so a widget play arrived with nothing
identifiable and was written with both columns null — and play_end bound
content_id to BOTH columns, so that row could never match itself and was never
closed or given a duration.
Nothing looked broken: a row existed for every play. It just named neither what
had played nor which widget, and never ended. Reports read empty for any screen
showing a widget, which is most of the interesting ones. Seen on a live screen
playing a single widget: one open row, both columns null.
The player now sends widget_id alongside content_id, and a name falling back
through the fields a widget item actually has, so the event records what played
even when neither id resolves. The server prefers an explicit widget_id and
keeps the old content_id sniff as the fallback for players that predate this,
so an older client that puts a widget id in content_id still attributes
correctly.
Found by reading a real screen's proof-of-play rather than the code. The first
attempt at the fix broke the statement outright — the explanatory comment was
placed inside the SQL template literal, where a JS comment becomes SQL, and the
server logged `near "/": syntax error` on every play_end. Comments now sit
above db.prepare(), with a note saying why.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The week grid was a fixed 800px of seven columns. On a phone that is a
horizontal scroll through ~50px columns — too narrow to read a name or aim a
finger at, and the sideways scrolling fights the vertical drag gesture the
calendar depends on.
Below 700px it now renders a single day, with a strip of the seven dates above
it to move between them. The hour column narrows to match, and nothing scrolls
horizontally in either orientation.
Rotation crosses that boundary in both directions — a phone is about 390px
upright and about 844px on its side — so the layout is rebuilt on resize and on
orientationchange. Both are debounced: rotation fires a burst of resize events,
and on iOS the reported dimensions are briefly the pre-rotation ones, so
settling first avoids rebuilding against a size that is about to change again.
Only a crossing rebuilds; resizing within one layout leaves the view alone. The
opening scroll is re-aimed after a crossing, since it was measured against a
grid that no longer exists.
Verified by driving a real browser through portrait, landscape and back:
one column then seven then one, no horizontal overflow at any point, and the
day strip moves between days.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Two things a browser run made obvious that reading the code did not.
The week view opened at midnight. A new user landed on four hours of empty
night with every hour anything is actually scheduled in below the fold, which
reads as an empty product rather than an empty morning. It now opens on the
earliest scheduled hour, or the start of a working day when nothing is
scheduled yet, and only on the first render so it never yanks the view back
while someone is scrolling.
The grid is also its own scroll container now, with the day header pinned. A
full day at the new row height is a thousand pixels; without this the controls
scroll away and you lose track of which column you are in.
An empty calendar said nothing at all. It now carries a line explaining that
dragging across a time creates a schedule and right-click has more — placed
outside the grid so it cannot intercept the gesture it describes.
Getting there took two wrong attempts, both caught by looking: the hint was
first appended after the grid, which put it a thousand pixels below the fold,
and the scroll used offsetTop while the container was not a positioned
ancestor, so it measured from the page body and overshot by hours. The scroll
is plain grid arithmetic now, and the container is positioned.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Driving the app in a real browser showed a context menu whose only item read
"schedule.ctx_new". t() returns the KEY when a string is missing — it never
returns undefined — so a missing key renders literally, and the common
`t('x') || 'A readable default'` guard is dead code: the key is truthy, the
default can never fire, and the pattern hides the problem instead of covering
it. Every occurrence of it in the app was doing exactly that.
Nineteen strings were affected, most of them predating this work: fifteen in
the self-hosted update panel and four in video walls, all of which have been
showing raw keys to users. The intended text was recovered from the dead
defaults, so the wording is the authors' own, and the defaults are removed
rather than left to imply a safety net that does not exist.
A test now walks the views for the keys they actually ask for and fails on any
that English does not define, and separately rejects the `|| default` pattern.
Neither problem is visible to a syntax check, a unit test, or review — only to
someone looking at the screen — so the guard is the only thing that keeps them
from coming back.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A user reported not knowing how to get content onto a screen. There was already
onboarding — a modal wizard — but it is gated on a localStorage flag: skip it
once and it never comes back, and it never knew whether you succeeded at
anything. Someone who closed it was left with no thread to pull, which is
exactly what was described.
A second tour would repeat that mistake. Tours are dismissed and forgotten, and
they describe the product rather than the account. This is a checklist on the
dashboard that reads real state, so it cannot claim you have done something you
have not, it is still there tomorrow, and it names the one thing to do next
rather than everything the product can do.
The steps are the shortest true path to a screen showing something: connect a
screen, add content, put it in a playlist, send it to the screen. Only the last
one cannot be satisfied by creating an object and walking away — a screen has to
actually be pointed at something — so an account full of playlists with nothing
playing is correctly reported as unfinished, which is the failure that was
reported. Steps stay in dependency order, so nobody is sent to a page they
cannot use yet.
It disappears on its own once the first screen is live and can be hidden before
then, so it never nags someone who already knows the product. Once hidden or
finished it costs no extra request at all.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The drag gestures did nothing on a phone. touch-action was set to none only
once the pointer had already travelled far enough to count as a drag, and by
then it is too late: a browser decides at touch-START whether a gesture scrolls
the page, so the page scrolled, the pointer stream was cancelled, and the block
never moved. The rule that works for a mouse cannot work for a finger.
Touch now arms by HOLDING. A press that stays put for a moment takes the
gesture over — at which point scrolling is suppressed and the block dims — while
a press that moves first is left alone as the scroll it plainly is. Everything
that is not a drag still scrolls exactly as a phone user expects. A mouse or pen
is unchanged and arms as soon as it has travelled.
Tapping empty space now creates a default one-hour slot at that time. On a
phone that is the only practical way to create, since drawing a range with a
finger is awkward, and on a desktop it is a shortcut worth having anyway.
The arming rule is a function rather than a pointerType check at each site, so
the touch and mouse paths cannot drift apart, and it is tested — including that
the hold is long enough to mean intent without feeling stuck.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Direct manipulation existed but was awkward, and one part of it was outright
broken. A drag was recognised on ANY pointer movement, so the pixel or two of
travel in an ordinary click counted as a drag and suppressed click-to-edit —
the most common interaction on the calendar would have felt broken. A press now
has to travel a few pixels before it becomes a drag.
At 28px per hour a fifteen-minute block was seven pixels tall. Legible, but not
something a pointer can reliably hit, and its resize grip would have covered the
whole block. Rows are 44px, which makes the smallest block an 11px target while
still fitting a full day on a laptop screen; a test pins both halves of that
trade so neither can be tuned away silently. That height had been written as a
bare 28 in five places in the view that all had to agree with the module — it is
now one constant.
The rest is feedback. A block shows a grab cursor, dims while it is being moved
so it is clear what is travelling, and its grip is taller with a visible edge.
While dragging, the grid switches to a grabbing cursor and suppresses touch
scrolling, so the gesture works on a touchscreen instead of panning the page.
Pointer capture is released and the chrome reset on every exit path, including
a cancelled drag.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The calendar rendered schedules but could not be used to change them. Creating
or moving anything meant opening a dialog and typing times, which is the wrong
instrument on a week grid: the grid already shows exactly where a thing goes, so
the grid should be where it is put. My previous change made the grid easier to
READ — all screens at once, a colour and a name per target — and left the
interaction untouched, which was only half of what was asked for.
Three gestures now share one pointer loop. Dragging empty space draws a slot and
opens the dialog prefilled with the time drawn, so the gesture supplies the
times and the dialog supplies only what it alone knows. Dragging a block moves
it. Dragging its bottom grip resizes the end. A live ghost shows the range as a
readable time while dragging, and nothing is committed until release, so an
accidental nudge costs nothing. Right-click acts on what is under the pointer:
new here, or edit, duplicate and delete on a block.
Dragging a repeating schedule sideways is refused. A one-off's day IS its date,
but a repeating one's day comes from its rule, so moving an instance across
columns would rewrite the recurrence for every other occurrence — a different
operation, and not one a mouse gesture should perform silently. Changing a
repeating schedule's TIME does still edit the whole series, since a series has
one time of day, so that is confirmed out loud rather than assumed.
The arithmetic is a separate module of pure functions, because it is the part
that fails quietly: a block that ends before it starts, a move near midnight
truncated instead of slid back, or a stamp built with toISOString() putting
anyone west of Greenwich on the previous day. Tests pin each of those. That last
one was already present in the create path and is fixed here too.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
socket.io does not retry every disconnect. On 'io server disconnect' it stands
down deliberately and waits to be told to reconnect. The player assumed the
opposite in two places: the disconnect handler stopped the watchdog because
"socket.io owns the reconnect once it KNOWS it's down", and verifyLivenessSoon
skipped a present-but-disconnected socket for the same stated reason.
So when the server closed a socket — a handler throwing, a deploy, an eviction
— nothing was left watching and the player stayed down until someone reloaded
the page. That is what it does on a wall: nothing, indefinitely, with no error
on screen. It happened to a live panel whose heartbeat hit a constraint error;
the server dropped the socket and the display sat dark until reloaded by hand.
A supervisor now backs up every disconnect the client did not itself initiate.
It re-establishes only a socket that is genuinely not connected, and only after
a grace longer than socket.io's maximum backoff, so the reconnection socket.io
does own is never raced. Our own teardown is excluded, since connect() closes
the previous socket before opening the next and supervising that would fight
the attempt already in flight. A resume now hands a stranded socket to the
supervisor rather than assuming someone else has it.
The decisions are pure functions alongside the existing watchdogShouldReconnect,
so they are testable without a browser, and a test asserts the grace still
exceeds the configured backoff ceiling if either is ever retuned.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display panel has no keyboard, no pointer and usually no way to clear site
data, but the URL it loads is configurable from whatever manages it. Loading
the player with ?reset=<token> now discards this install's identity so the
panel returns as a new device with a fresh pairing code — the recovery path
when a panel is holding an identity that belongs to a different screen, and the
ordinary path when redeploying a panel to another site.
It applies once per token, which is the whole design. A configured URL is
permanent; nobody goes back and removes the parameter. A reset that fired on
every load would drop the pairing on every reboot and present as a screen that
cannot hold its pairing at all — which reads as an intermittent server fault
rather than the URL doing exactly what it was told. The applied token is
remembered, so ?reset=1 left in place forever resets exactly once; any other
value resets again.
The server URL is deliberately kept, since clearing it would strand a panel
that cannot be typed into, and the cached playlist and layout are dropped so
the new device does not come up showing the previous screen's content.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The web player derived its fingerprint entirely from hardware traits: user
agent, screen geometry, colour depth, timezone, core count, platform and a
canvas raster. Every one of those describes a model rather than a unit, so two
identical panels produced the same value and the server, which matches on that
value globally, treated them as one device. Two UniFi Pro Displays at different
sites both produced web-m73u8w-5f; the second could not be brought online, and
the row ended up shared, each display evicting the other every thirty seconds.
The identity a player presents is now hardware plus a random per-install salt
kept in localStorage, so two identical panels differ from their first
connection. This is what the Tizen player has always done; the web player is
brought in line with it rather than given a new scheme.
The hardware value is still sent, but only as a hint, and only to move a caller
that has ALREADY authenticated with a device id and token onto its own row —
which is how an existing player carries its identity across this change. A
caller without credentials never resolves through it, however few rows it
appears to match: one row recorded does not mean one display exists, and that
distinction is the whole bug. Such a caller is provisioned a new device, which
costs one pairing code and cannot be wrong.
Older clients are unaffected. They send no hardware value, so they take the
exact-match path exactly as before, and both keep working: the APK's
fingerprint already includes ANDROID_ID and the Tizen player's is already a
stored random id, so neither ever shared an identity between units.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Three players died with "Cannot set properties of null (setting 'textContent')"
and it could not be traced. The message names no file, and every candidate line
in the current player was ruled out by inspection: the unguarded writes all
build their element with createElement, every getElementById target exists in
the markup, and the script runs after the markup. That points at an older
cached build still served by the service worker, which is exactly the case
where reading current source proves nothing.
The ErrorEvent already carried filename, lineno and colno. They were being
discarded. Keeping them makes the next occurrence name its own line.
Composed to fit the 200 characters the server stores, so the location is not
truncated away: message plus one location, basename only since the origin is
already known from the device. A promise rejection has no filename, so it falls
back to the first stack frame. A cross-origin script, which reports a bare
"Script error." with nothing else, says so rather than emitting :0:0 as if that
were an answer.
A resource load failure still is not a crash; a test guards that, since this
touched the handler that decides it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A sampling window that recorded nothing leaves the histogram empty, and an
empty IntervalHistogram reports its mean as NaN. Its percentiles return a floor
instead, which is why only the mean was affected and why this went unnoticed.
NaN then survives every arithmetic step in the sampler without complaint and
becomes visible only at the edge, where JSON.stringify renders it as null. So
/api/status served "mean_ms": null while nothing raised an error anywhere, and
any consumer of that gauge read null instead of a number.
Non-finite readings now report 0, which is the honest value: no samples means
no measured delay. Applied to every field so a later change to the histogram
source cannot reintroduce this one field at a time.
Found by CI rather than locally, because an idle window is far likelier on a
loaded runner with several test servers in flight. The failure was real; the
new tests establish the NaN premise and the null serialisation directly rather
than relying on that timing to reproduce.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The auth limiters are app.use middleware that return 429 before the handler
that writes activity_log, so a rejection left no trace anywhere — the limit
suppressed the record of itself. Four production IPs sit at exactly ten logins
a minute and there was no way to tell whether that is one attacker or an office
whose staff share an egress address, which is the difference between the
limiter working and the limiter locking out customers.
The rejection count does not answer that. The number of distinct accounts per
IP does: one account hammered is the limiter doing its job, several accounts
each denied a few times is a shared egress. Both are now recorded, and a
platform-admin-only endpoint reads the tally back.
Identifiers are salted-hashed with a per-process salt and only ever counted, so
this cannot accumulate into a roster of a customer's addresses. Memory is
bounded per key and overall, and says when a count was capped rather than
silently undercounting.
Behaviour is unchanged: same status, same body, and the recording is wrapped so
telemetry can never break the limiter. A test asserts ten through then 429 with
the identical response shape, since a diagnostic that alters what it measures
is worse than none.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A player that reconnects after its row was deleted sends the id it still has
cached. device_fingerprints.device_id has a foreign key to devices(id), so
writing that id back fails the constraint. The throw was caught, which is why
this looked harmless, but the catch abandons the whole fingerprint block:
last_seen is not updated, the reinstall link is not made, and the settings
restore never runs. That restore exists specifically for the post-delete
re-pair, so the failure landed exactly where the feature was meant to help and
a re-paired panel came back with its orientation, name and playlist reset.
Production shows 37 of these, timestamped identically to the "sending unpaired"
log lines — the same event seen from the other side.
The incoming id is preferred, then whatever is already stored, and only an id
that still resolves is written; otherwise NULL, which the column allows and
which ON DELETE SET NULL already leaves behind. The INSERT path a few lines
below had this guard; the UPDATE was missed, and it is the one that fires.
Tests cover the deleted-id reconnect, that last_seen still advances, and that
live ids are unaffected. One asserts the raw unguarded statement really does
raise FOREIGN KEY constraint failed, and another asserts the guard is present
in the handler itself, since the others exercise a mirror of that statement.
Also ignores *.sqlite / *.sqlite3, which the existing *.db rules missed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display panel usually has no keyboard and no pointer, so a recovery path that
waits for input is not a recovery path. When the server stopped recognising a
device, the player revealed the server-URL form — typing that cannot happen on a
screen-only panel — and hid the pairing section, which was the one thing that
would have rescued it. The screen then sat on "Device was removed from server"
until someone physically reloaded it, even though the player was still connected
to the right server and could have asked for a new code itself.
Both handlers now drop the stale credentials and reconnect on a short countdown.
Reconnecting re-registers with no device_id, so the server issues a fresh pairing
code and the existing registered handler puts it on screen. config.serverUrl is
known-good by construction — we are talking to that server at the moment we are
rejected — so there is nothing for a human to re-enter.
The URL field stays editable throughout, and typing cancels the countdown, so
someone who does have a remote and wants to repoint the player is not yanked
mid-edit. The countdown is the same helper the first-boot path already used,
lifted out and shared rather than duplicated; its input listener is bound once
at setup instead of per countdown, which would have stacked a listener each time.
The Android player already behaved this way (ProvisioningActivity repair mode);
this brings the web player in line.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
A display going offline is one event, but the alert loop re-evaluated every
still-offline device on each 60s tick, so the 2-hour dedup window re-qualified
the same outage over and over. One closed browser tab produced six "your
display is offline" mails overnight, and would have kept going to the 24h cap.
Repeat suppression now keys on devices.offline_alert_heartbeat: the heartbeat
value an alert was already sent for. A device can only come back by sending a
heartbeat, so a later outage always carries a later value and the marker
invalidates itself on recovery — no cleanup, no state to reset. Keeping it on
the row also fixes a second source of duplicates: the in-memory window used to
empty on restart and re-alert the whole offline fleet.
The window stays, doing the job it is actually suited to — bounding how often a
flapping device can alert — and is checked before the marker is written, so a
rate-limited alert is deferred rather than marked and dropped.
The backfill runs once, via schema_migrations rather than the migrations array:
statements there re-run every boot, and an IS NULL backfill would then swallow
the first alert of any outage beginning after the last restart. It marks
currently-offline devices as already-alerted so upgrading does not itself mail
about outages the owner has already been told about six times.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
The week view could only answer "what plays on THIS screen". With one screen
at a time an empty grid is ambiguous — nothing scheduled, or the schedule
points at a different screen? That ambiguity is what a user actually hit.
Adds an "All screens" scope alongside the per-screen one. Every block now
names its target, with a stable per-target colour and a legend, so a full
grid stays readable.
The scope for all=1 comes from the request's resolved tenancy and is filtered
on nothing else, so the tenant boundary rests entirely on that resolution.
Tests pin both halves: an ordinary tenant gains nothing by naming another
workspace in the query string, and the platform-admin act-as path still
resolves the workspace it asks for — the two are easy to mistake for each
other, so they are asserted separately.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uaeo9MvzKoyXuN6ZsbhtkL
Creation and playback disagreed about which clock a schedule's hours are on.
The player evaluated blocks in the device's zone — an operator override, else
whatever the player's OS reported. Creation defaulted to a bare 'UTC', because
the dialog never asked for a zone and the server filled the silence with one.
So hours typed as "09:00 to 17:00" were stored as UTC and evaluated somewhere
else. For anyone outside UTC the schedule was correct and appeared to do
nothing, opening hours later than intended, with nothing on screen to explain
why. A user in Asia/Tokyo hit exactly this and reported it as "I added
something and it didn't appear".
Both sides now resolve through lib/device-timezone, so they cannot drift: an
explicit device override wins, then the OS-reported zone, then null. A legacy
'UTC' override counts as unset, since that was the old default rather than a
deliberate choice and a genuine UTC deployment is indistinguishable from an
unconfigured one.
A new schedule inherits its target's zone — the device's, or for a group its
leader's, falling back to the oldest member that reports one. A zone named
explicitly by the caller still wins; this only fills the silence. A target that
has never reported one still lands on UTC, which is the previous behaviour made
explicit rather than assumed.
The dialog now states which clock the hours are on, and says so differently when
that clock is not the operator's own. Stating it is the other half of the fix:
the server can pick the right zone, but the user still has to be able to see it.
Tests pin both directions and, most importantly, that creation and playback
resolve identically from the same device row.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Not a port — a way to answer on real hardware the questions that decide what a port
looks like, instead of guessing them from documentation.
The one that matters is persistence. ScreenTinker's device identity (deviceId,
deviceToken, paired, serverUrl) lives in localStorage, and on BrightSign that behaves
like sessionStorage: without a durable store every panel re-pairs on every boot and
spawns a new device row. The registry is the alternative, so the probe reports whether
it resolves and whether either store survives a power cycle.
It runs LOCALLY first on purpose. That establishes whether the @brightsign/* modules
resolve at all, separately from whether a remotely-served page can reach them — the
question that decides between reusing the hosted web player and building a local shim
that owns the registry and passes identity to an iframe via postMessage. Without that
split a failure is ambiguous: an origin restriction and nodejs_enabled not taking look
identical. Once local works, changing one line points it at a hosted copy and the
delta is the answer.
Also reports the web-platform features the player leans on — service workers and the
Cache API for content caching, h264 in <video>, CSS clamp() for the directory-search
keyboard — plus model, OS and Chromium version, since Series 4 is pinned to Chromium
87 and would give a misleadingly pessimistic result.
SD-card ready: FAT32, both files at the root, empty card. Remote devtools on :2999.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The kiosk page interpolates style.fontFamily and style.background into a <style>
block, escaped with escapeHtml. That is the wrong tool twice over: it escapes
& < > " ' but not { } ;, and inside a raw-text <style> element the entities it does
produce are never decoded, so it neither contains the value nor renders it correctly.
A value could therefore close the declaration, close the rule, and append its own —
putting an attacker-chosen rule on every panel showing the page. There is no XSS,
since </style> stays unreachable, but a url() in an injected rule is an outbound
request from every display, which is a beacon and a cross-site tracking channel.
Both values are now checked structurally rather than against a value allowlist,
because background is a free-text field: linear-gradient(), rgb() and url() are all
legitimate and keep working. Only characters that could terminate the declaration or
open a new rule are refused, along with comment syntax (which can swallow the
declarations that follow) and control characters. font-family needs no parentheses,
so it gets a tighter allowlist.
Tests cover both directions — injection refused and falling back to the default, and
ordinary gradients, colours and font stacks passing through untouched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The update check is deliberately unauthenticated — every client version has to be
able to ask, including old ones that never learned to send a token — and it keys the
rate breaker on the caller-supplied device_id. Keying on IP is not available either:
the fleet SNATs behind one address, so per-IP would collapse a whole site into a
single bucket.
The result was that the bucket belonged to whoever cited the id rather than to the
device that owns it. A handful of requests naming a panel's UUID left that panel in
rate-backoff, un-updatable for up to half an hour at a time and renewable
indefinitely, while every other device stayed healthy.
Rather than adding auth (which would strand old clients) the state is now
self-healing: when a device registers on the /device socket with a valid device_token
its bucket is cleared. Noise is still possible, but it now lasts until the panel's
next genuine reconnect instead of as long as someone keeps poking.
This is not an escape hatch from the breaker's real job. A device stuck in an update
loop is re-registering legitimately, and clearing its rate state on each genuine
reconnect is what a healthy device looks like; the loop protection that matters is
the download guard. The version-keyed bucket that covers old clients sending only
?version= is a separate namespace and is deliberately not reachable this way.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Players replay a cached playlist, so the id reported on play_start can outlive the
row it names. play_logs.content_id carries a foreign key to content(id), and the id
went straight into the INSERT — so deleting a piece of content made every subsequent
play of it throw, and the whole event was discarded by a catch that logged no
identifiers. On production this fired roughly 360 times in six hours and wrote zero
rows in 24h: Reports was recording nothing at all, for everyone.
Widgets had a quieter version of the same bug. play_logs.widget_id exists and was
never written, so a widget play could not be attributed even when it did insert, and
play_end matched on content_id alone and so could never close a widget's open row.
The reported id is now looked up before use and written to whichever column it
belongs to. An id matching neither degrades to null references rather than losing the
event — content_name still records what played. A play event for a device that does
not exist is still refused; that foreign key is a real invariant, not an obstacle.
play_end matches on either column, and breaks ties on id: started_at has second
granularity, so two plays inside one second tie on it and the wrong row could be
closed. The new tests caught exactly that as flakiness before it was pinned.
The catch now logs the event, device, content and zone. Without them this was
undiagnosable in production.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
sharp decodes uploaded files directly (lib/content-ingest.js, routes/content.js
both call sharp(file.path) on whatever a user uploaded), so its bundled libvips is
part of the request path rather than a build-time detail. Moves 0.33.5 -> 0.35.3,
libvips 8.15 -> 8.18.
Validated against the calls this codebase actually makes, because it is a major
bump: metadata() still reports EXIF orientation (1/3/6/8 all round-trip, which is
what lib/media-orientation.js exifSwapsWH and the rotation-aware dimensions depend
on), a bare .rotate() still auto-orients, and resize().jpeg().toFile() is unchanged.
png/webp/jpeg/gif/avif all still encode and decode, and malformed input still throws
rather than crashing.
The new libpng is stricter, which surfaced a latent problem in the AUTH-01 test: its
1x1 PNG literal had a corrupt IDAT chunk whose stored CRC did not match its data. The
old decoder accepted it; the new one refuses with "vipspng: libpng read error", so no
thumbnail was written and the content-gate assertions failed with a 404 that reads
like an auth regression. Replaced with a PNG whose every chunk CRC verifies. The
stricter decode is the correct behaviour and is kept.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A device row carries two fields that are not ordinary data: device_token, the
credential the player proves with on the /device socket, and settings_pin, which
unlocks the player's on-device settings menu and so hands physical control of the
panel to anyone holding it.
device_token was already stripped everywhere. settings_pin was not — it went out on
both the collection and the detail endpoint. The dashboard does show it, but on one
screen only: the device detail page, which fetches a single device. The collection
endpoint had no consumer for it and was returning the PIN for every device in the
workspace on every load.
The detail endpoint keeps it, so that page is unchanged. The list no longer sends it.
Same data, much smaller blast radius, no feature lost.
Tests pin the split in both directions — absent from the list, present on the detail,
and the socket credential absent from both (asserted on the whole serialized payload,
not just the top-level key, so a nested echo would fail too).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two problems on a panel showing one fullscreen widget, both visible as flashing.
The player re-navigated the WebView every duration_sec. PlaylistController.next()
requests a playlist refresh between plays and playCurrentItem() re-issues the item
unconditionally, so a one-item playlist reloaded the same URL forever. The existing
dedupe guard only covers the playlist-update path, so it logged "not restarting"
AFTER the reload had already happened. On an interactive widget that also discarded
whatever the viewer had typed.
showWidget() is now idempotent: same URL with the widget already on screen returns
without re-navigating, and the cached URL is cleared at every media-type transition
so switching away and back still reloads. The refresh itself is untouched — schedule
re-evaluation and dayparting still run on the timer, and widgets keep refreshing
their own data client-side (directory-search polls its board every 30s and preserves
the current query). The web player already behaved this way via reevaluateHeldWidget;
this brings the Android player to parity.
Separately, the directory-search keyboard was laid out in fixed pixels for a
1920-wide viewport. A panel's CSS viewport is its resolution over its density, so a
1080p screen at 240dpi presents 1280x720 — where four rows of 56px keys took ~37% of
the height instead of ~24%, and the lone max-width:700px breakpoint never fired to
correct it. Key metrics are now clamped against vh. The clamp maxima are the previous
fixed values and both vh terms exceed them at 1080 tall, so a 1080 viewport renders
pixel-identically; shorter viewports scale down. The breakpoint no longer re-pins .key,
which would have undone the clamp.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The chips are labelled "in view" but were tallied from the alert query result.
Alerts are fetched per state — one request instead of one per county — so the
feed routinely carries warnings hundreds of miles away. A Kenosha-centred map
reported "2x Tornado Warning" for tornadoes in Calumet and Winnebago, neither
of them on screen and neither reachable, since the view is bounded to two
counties.
Warnings are now sorted into three states rather than two:
- Unreachable: outside the bounded frame the map can ever show. Not drawn, not
counted. This is what produced the phantom tornado count.
- Reachable but off-screen: drawn, so it can slide into view at the edge as the
frame widens, but not claimed as "in view".
- On screen: tallied into the chips, recomputed on moveend/zoomend, because
framing settles asynchronously and it is the settled zoom that decides what
"in view" means.
Bounds come off the GeoJSON coordinates directly, covering every ring of a
MultiPolygon, rather than building a throwaway layer per feature to ask Leaflet
for an extent.
Asset version bumped to 3 so players holding the cached copy pick this up.
The auto-framing fitted the view to whatever warning polygons were active, so a
storm a few counties away pulled the frame out to cover it and the configured
area shrank to an unreadable corner of a half-state view. On signage that is
read at a glance, a map that wanders is worse than one that shows less.
Framing is now centred and bounded:
- The map never pans. The centre stays on the configured point and only the
zoom responds, because the box handed to fitBounds is symmetric about home.
- Zoom-out is capped at `max_counties` (default 2) county-widths in every
direction, with longitude scaled by cos(lat) so the budget is the same
distance on the ground north and south.
- Warnings entirely outside that box are not chased at all; the configured view
is held. Warnings clearing returns to it rather than staying parked on the
last storm.
- A floor on the frame keeps one small cell overhead from zooming to street
level, and fit padding drops to 24px, which on a PiP-sized overlay was
discarding a third of the width per side.
The overlay assets are served max-age=14400, so a player that had already
loaded them kept the old copy for four hours and silently ignored a redeploy.
The page URL and its script tag now carry a version, documented to be bumped
together.
Tests cover the invariants against the shipped frameFor source rather than a
copy of it: centred after reframing, capped at the county budget, small cells
floored, distant storms not chased.
Until now the only ways back into an account were an admin setting your password for you
or shell access to run scripts/reset-admin.js. A self-hosted operator who forgot their
password had no path at all, and the admin-reset route explicitly refuses to reset a
platform admin's password — so a single-admin instance was unrecoverable without a shell.
The per-account login lockout added recently makes that sharper: a user who forgets their
password will hit the lockout and see the same generic error, with no way out.
Two unauthenticated endpoints (they must be — the user cannot log in):
POST /api/auth/forgot-password { email } -> always the same 200
POST /api/auth/reset-password { token, password } -> 200 / 400
The properties that matter, each covered by a test:
- NO ENUMERATION. The request endpoint answers identically — same status, same body —
for a real address, an unknown one, an SSO identity with no local password, and a
malformed string. The frontend shows the same confirmation even on a network error,
so the client cannot leak what the server refused to.
- NO MFA BYPASS. Completing a reset does NOT issue a session; the user signs in
afterwards, so a TOTP-enabled account still clears its second factor. Returning a token
here would turn "read one email" into a full session without the second factor.
- SINGLE USE, SHORT LIVED. 32 random bytes, stored only as a SHA-256 hash (same
discipline as email verification, recovery codes and API tokens), 1h TTL, and the
redeeming UPDATE is conditioned on the hash still being present so concurrent
redemptions cannot both win.
- LOCAL ACCOUNTS ONLY. SSO identities have no local password; no token is minted.
- IT ACTUALLY UNBLOCKS YOU. A completed reset clears the per-account login lockout and
must_change_password, otherwise someone who locked themselves out would reset and still
be locked out.
Rate limited: 5/min on the request (it sends mail to a caller-supplied address), 10/min
on the redeem. If no email transport is configured the response is unchanged — no oracle —
but the server logs loudly, because the user will otherwise wait for mail that cannot
arrive and the generic response cannot tell them.
Frontend: a "Forgot your password?" link on the sign-in card, a request card, and a
new-password card. app.js had to learn #/reset-password explicitly — the auth guard
rewrites any unauthenticated hash to #/login, which would have discarded the one-time
token in the emailed link and made it silently do nothing.
Migration adds users.password_reset_hash / password_reset_expires: additive, nullable,
idempotent; a code-only rollback leaves two dead columns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A screen that was still connected and still displaying its pairing code could not be
paired. Reloading the player produced the same code, and the on-screen instruction
("restart the display to get a new code") could not help.
devices.created_at is written once, at first registration, and the row is never recreated:
a player persists its device_id and its pairing code in local storage and re-registers
with them forever. Expiry was measured from created_at, so 15 minutes after first boot the
row became permanently unclaimable while the device kept heartbeating — and a restart
reused the stored identity and reproduced the same code, so there was no way out.
Observed in production: an unclaimed web player, still online and heartbeating, whose row
was created 4 days 20 hours earlier and had been unpairable for all but its first 15
minutes. Prod is carrying several such rows; alpha has some 13 days old.
Key expiry on last_heartbeat instead, falling back to created_at for a row that has never
checked in. That answers the question the operator actually has — is this screen still
there showing me this code? — while keeping the property the expiry exists for: a device
that has genuinely gone away still expires.
Trade-off, taken deliberately: a code stays claimable while its screen is connected rather
than for a fixed 15 minutes. That is what the product implies, since the code is on the
screen the whole time, and guessing is bounded by lib/pair-lockout (5 failures per IP per
15 min) and the 5/min route limit rather than by this TTL.
SERVER-ONLY. The player's device:registered handler reads only device_id and device_token
and has no way to display a server-issued code, so reissuing one would have left fielded
players showing a stale code — strictly worse. This fix needs no player update and
un-strands every already-affected device in the field on deploy.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
scripts/reset-admin.js mints a JWT carrying `recovery: true`, and middleware/auth.js
accepted that claim on its own with no database involvement. Three consequences:
- NOT REVOCABLE. The only way to invalidate an outstanding recovery token was to rotate
JWT_SECRET, which logs out every user on the instance.
- NOT ENUMERABLE. Nobody could answer "is a recovery token outstanding right now?"
- NOT AUDITED. The synthetic id ('recovery-<nonce>') is not a users row, so every
activity_log insert for it failed the user_id foreign key and was swallowed by a catch —
a break-glass session left no trace at all.
A `recovery_grants` row per minted token turns all three around: DELETE revokes, SELECT
enumerates, expires_at bounds, and used_at + source_ip record when and from where it was
first exercised. The migration is additive and idempotent, so re-running is a no-op and a
code-only rollback just leaves an unused table.
The grant is session-scoped, NOT single-use-per-request. Recovery means many requests —
load the dashboard, list users, reset a password — so consuming the grant on the first
would make break-glass unusable, a worse outcome than the narrow replay window it closes.
Revocation and expiry are the controls; used_at is the audit stamp.
Also fixed, because it is the mechanism that hid this: logActivity now rewrites a
'recovery-*' id to a NULL user_id with the identity in `details`, so break-glass actions
are actually recorded instead of failing the FK; and a dropped audit row now logs a loud
[AUDIT-DROP] line naming the action and increments a counter, rather than vanishing into
console.error.
The token is written to a 0600 file instead of stdout — under systemd or Docker, printing
it meant journald captured a live admin credential well past its lifetime. Added --list
and --revoke-all.
In-flight recovery tokens minted before this change stop working; they live one hour and
were unrevocable, which is the problem being fixed. Minting already required a working DB,
so redeeming against one is not a new dependency.
test/session-token-resolution.test.js now mints a real grant for its recovery token, so
its assertions keep testing that break-glass is refused on those surfaces for lack of a
users row — not for the unrelated new reason that the token is invalid.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The on-device settings PIN (devices.settings_pin, minted at pairing) and the pairing code
assigned to imported devices both came from
`Math.floor(100000 + Math.random() * 900000)`.
Math.random is not a CSPRNG. V8 implements it as xorshift128+, whose internal state is
recoverable from a handful of consecutive outputs, and every call in a process draws from
that one shared stream. Both values are also observable by ordinary users — settings_pin
is returned in device API responses today — so a user who collects a few outputs could
predict the values minted around them, including for other tenants.
lib/numeric-code.sixDigitCode() uses crypto.randomInt, which is CSPRNG-backed and
rejection-samples so the distribution stays uniform. Range is 100000..999999 inclusive,
identical to the old expression, so codes are still exactly six digits with no leading
zero — the on-device keypad and pairing UI are unchanged.
Deliberately NOT converted, because neither gates access: the image-generation seed in
lib/image-gen.js, and the anti-burn-in pixel jitter inside generated widget HTML.
Also unchanged: the settings_pin backfill in db/database.js, which uses SQLite's random()
— that is ChaCha20 seeded from OS entropy, not a weak PRNG.
This is the generator half of the finding only. The separate half — that settings_pin is
returned to every workspace member, including read-only roles — is a response-shape change
and waits on the consumer enumeration.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
GET /api/devices/:id/screenshot returns a live picture of what a screen is showing, but
it was still authorized pre-tenancy: `device.user_id !== user.id`, with a role bypass
listing 'admin'/'superadmin'. Three consequences, all now covered by tests:
- `device.user_id &&` SHORT-CIRCUITED. A device with no user_id — never paired, or its
owner deleted — skipped the ownership test entirely, so any authenticated account on the
instance could read it. An unpaired panel displays its pairing code on screen, so that
image is also a route to claiming the device (AUTH-10, out of scope here but connected).
- 'platform_admin' was absent from the bypass list. #14 renamed 'superadmin' to
'platform_admin', so an actual platform admin fell through to the ownership test and was
denied unless they happened to own the row.
- Workspace members other than the owner were denied a device they administer through
every other endpoint.
Now uses accessContext() against the device's workspace — the same helper routes/devices.js
uses — which covers direct membership, org-level access and platform staff in one call. A
device with no workspace is denied outright rather than defaulting open.
Deliberately unchanged: the ?token= query-parameter mechanism on this route, which is a
separate finding with its own blast radius.
No response shape change: still 200 / 401 / 403 / 404 with the same bodies.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The only throttle on POST /api/auth/login was the per-IP limiter in server.js. That
bounds one noisy source and nothing else: it does not bound a distributed attempt, and
it is only as accurate as a deployment's proxy configuration. Nothing counted failures
against the account actually being attacked, and nothing cleared such a count on success
because no such count existed.
lib/login-lockout.js mirrors lib/totp-lockout.js and lib/pair-lockout.js so there is one
lockout idiom here rather than three. 10 failed passwords lock an account for 15 minutes.
Keyed on user.id, never on the submitted email: the email is attacker-supplied and
unbounded, so keying on it would let anyone grow the Map without limit — the same class
of bug fixed elsewhere in this campaign. A user id only exists for a real account, so the
key space is bounded by the user table and needs no eviction sweep, exactly like
totp-lockout.
A locked account returns the SAME 401 and body as a wrong password. A distinct 429 would
tell an attacker "this account exists and is under attack", turning login into an
account-existence oracle; the test asserts the locked response is byte-identical to both
the wrong-password and unknown-account responses. The trade is that a locked-out
legitimate user sees the generic message, so the trip is recorded in activity_log
(auth:login_locked) for the operator instead.
The counter is cleared as soon as the password verifies — before the TOTP and
email-verification branches, which return early and never reach issueSession, so a reset
placed there would never fire for those accounts. SSO paths do not share this code and
are unaffected.
Frontend needs no change: login.js renders any non-ok body's `error` string verbatim, and
the body is unchanged.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The diag widget runs in a null-origin sandboxed iframe, so it cannot carry a session and
its telemetry POST must stay unauthenticated. But the handler stored into a plain Map
keyed on a value taken from the request body, with no cap, no TTL and no eviction — an
unauthenticated caller could add entries until the process died. On this product a dead
server is a fleet-wide reconnect, so a bound here is a fleet-safety control.
Two changes:
- lib/bounded-snapshot-store.js: a "latest snapshot per key" store with a global entry cap
and a TTL, evicting least-recently-WRITTEN. The cap is GLOBAL rather than per-IP on
purpose — signage sites egress through one NAT address, so a per-IP limit punishes a
whole venue for one noisy panel and does nothing about a distributed writer. Same
reasoning the OTA download guard already documents ("NEVER per-IP (SNAT)"). A live panel
rewrites its key every 2.5s, so only entries the dashboard already treats as stale
(>15s) are ever eligible for eviction.
- The POST now answers 204 instead of res.json({ok:true}). The reporting widget ignores
the response (fetch(...).catch()), and services/activity.js activityLogger wraps
res.json — so this also stops an anonymous caller from writing one activity_log row, and
running two synchronous statements, per report.
Read contract unchanged: a live key returns its object, an unknown OR expired key returns
null — the shape frontend/js/views/device-detail.js already handles ("no report yet"), and
it treats anything older than 15s as stale regardless, so the 60s TTL is 4x looser than
what the UI honours. No client change; no rate limiter added.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
getClientIp() decides the value every per-IP control keys on — the auth/pairing rate
limiters, lib/pair-lockout, and activity_log.ip_address — so a caller must never be able
to choose it. It believed CF-Connecting-IP whenever the immediate peer was in the
`trust proxy` list, which includes loopback/linklocal/uniquelocal.
Those entries are correct for X-Forwarded-For: a proxy APPENDS to that header and Express
walks the chain right-to-left, so a client-supplied value cannot become the resolved
address. CF-Connecting-IP has no chain — a local reverse proxy passes through whatever
single value the client sent — so treating a loopback peer as evidence the request came
through Cloudflare means trusting the client.
Gate it on the published Cloudflare ranges alone. This is also the portable behaviour:
most self-hosted installs are not behind Cloudflare, and for them the header is now
simply ignored, with attribution falling back to req.ip under whatever `trust proxy` the
operator configured. Installs that do front with Cloudflare are unaffected — their peer
really is a CF edge.
Documented the distinction at config/cloudflareIps.js so the two lists are not conflated
again. No response shape or DB change; no client impact.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Uploaded files are served from the SAME ORIGIN as the dashboard, so how a browser
interprets them is a security boundary. Two things decided that interpretation, and
both were caller-controlled: the stored extension came from
`path.extname(originalname)`, and the only type check read `file.mimetype` — a request
header. A caller could therefore choose to have their bytes served as an active
document from the app origin.
Two independent invariants now hold the boundary:
1. INGEST — lib/upload-sniff.js sniffs magic bytes after multer writes a neutral
`.part` file (diskStorage names the file before any bytes exist, so the sniff cannot
happen there), maps the result through a hardcoded mime->extension allowlist, renames
accordingly, and stores the sniffed mime. Unsupported bytes are refused with a 400.
2. SERVING — upload responses carry `Content-Security-Policy: sandbox`, so if a response
is ever treated as a document it lands in an opaque origin with scripts disabled.
Anything outside the inline-safe extension set is additionally forced to download.
This holds regardless of how a file reached disk, so a future gap in (1) is contained
rather than exploitable.
Applied at every instance of the pattern, not just the first: lib/content-ingest.js,
the /replace route, the four content-serving paths across server.js and routes/content.js
(the latter pair currently shadowed by mount order, which is not a guarantee), and the
ZIP-import path in routes/status.js, which took its extension from the archive entry.
SVG stays accepted and stays inline: white-label logos are SVG, and octet-stream +
nosniff makes <img> fail. Scripts in an SVG never run in an image context, and the
sandbox CSP covers the one case where they would — a direct navigation. SVG is also no
longer handed to sharp, which removes the librsvg path where the open libvips CVEs live.
Existing rows are untouched — no migration. The four upload fixtures in agency.test.js
uploaded `Buffer.from('x')` declared as image/png; that is the exact "declared type is a
lie" case this closes, so the fixtures now use real PNG bytes. No assertion changed.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The previous commit's `--exclude='.env.*'` also matched `.env.example`, silently
dropping the config template self-hosters need from the release tarball.
Exclude `.env*` wholesale, then explicitly re-add `.env.example` (tar cf / tar rf /
gzip), so a new secret file is excluded by DEFAULT and the one legitimate file is a
named exception rather than something a glob has to be written carefully enough to
spare. The credential audit now subtracts `.env.example` from its matches, and a
second check fails the upload outright if the template is absent - the regression
this commit fixes would have been caught by that check.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The complete-tarball step archives `server/` wholesale, and tar includes dotfiles,
so any gitignored local config living under it (.env, .mcp.json, key material) is
packaged unless excluded by name - gitignore has no effect on tar.
Two changes:
- Add excludes for .env / .env.* / .mcp.json and jks|keystore|pem|key|p12|pfx.
- Follow the tar with an audit that inspects what is actually IN the archive and
refuses to upload when anything credential-shaped is present.
The exclude list fails OPEN (a new file added under server/ ships unless someone
remembers to exclude it); the audit fails CLOSED, which is the property that
matters. .env.example is deliberately shipped and is not matched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
optionalAuth was exported but never mounted on any route (verified by grep across
server, frontend, scripts and tests: only its own definition, its export, and one
stale comment referenced it). It also carried a second, slightly different copy of
the token-resolution logic - its own user column list, and no forced-password-change
check - which is exactly the drift the preceding commit consolidates away.
Removing it rather than porting it to resolveSessionUser: a "set req.user if a token
happens to be present" middleware is a few lines on top of the shared resolver if a
route ever needs one, and an unused export is a standing invitation to mount it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Six places verified a session JWT inline instead of going through requireAuth,
each repeating a slightly different subset of its checks. Introduce
resolveSessionUser() in middleware/auth.js as the single definition of "this
token is a usable session, and here is whose it is", and route all of them
through it: the three /api/status token routes, the screenshot route, the
content-reference gate, and the /dashboard socket handshake. requireAuth is now
a thin wrapper over the same helper, so the two cannot drift.
Also:
- Give the pre-TOTP token a distinct audience so it is redeemable only through
verifyMfaPendingToken (POST /api/auth/totp/verify). verifyToken refuses any
token carrying an audience, so a token minted for one purpose cannot be
redeemed on another path.
- The dashboard socket handshake now takes userId/userRole from the live users
row rather than from the token claim, so role changes take effect on the next
connection instead of riding the token's remaining lifetime.
- Add test/session-token-resolution.test.js covering all six surfaces,
including the socket handshake.
Every call site keeps the status code and error body it returned before.
Net query cost: the content-reference gate and the socket handshake each gain
one users-by-id lookup (the same one requireAuth already does per request); the
other four are unchanged or replace an equivalent lookup.
In-flight pre-TOTP tokens are invalidated by the audience change; they live 5
minutes, so the window is a re-login at worst.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The webpage-widget preview note claimed: "the site blocks embedding in a browser
— it will still display on the device screen." The second half is false. The
widget renders the URL in an <iframe> (renderWebpage), and the device player
loads that page in a Chromium WebView, so a site sending X-Frame-Options /
CSP frame-ancestors (Amazon, Google, most large sites/banks) is refused on the
device exactly as in the browser preview. The note set the wrong expectation —
a customer (and we) chased CORS and "should work on device" when the live
device screen was blank too.
Reword to tell the truth in all 6 languages (en/es/fr/de/it/pt), both the
frontend i18n key (widget.webpage_blocked_note) and the player's
preview_webpage_blocked string: if the preview is blank the site blocks
embedding and won't display on the device either — try a page that allows it.
Copy-only; no behaviour change. This is not an Amazon-side fix (embedding refusal
is the site's choice) — just accurate messaging.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Dashboard updated. Reload now" toast (fired when /api/version's hash changes
after a deploy) used `href="javascript:location.reload()"`. The dashboard CSP is
`script-src 'self'` with no 'unsafe-inline', which blocks `javascript:` URIs — so
the link was dead: clicking it did nothing but log a CSP violation. Users had to
hard-refresh manually.
Build the link and attach a real click listener (first-party script, CSP-clean)
instead of the inline javascript: href. No behaviour change beyond the link now
working; text unchanged.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
getUserPlan()'s auto-downgrade was guarded on `subscription_status !== 'active'`,
but that column DEFAULTs to 'active' and is only ever changed by Stripe webhook
events. For trial users who never touch Stripe — the entire population it's meant
to catch — the condition was always false, so the downgrade never ran and every
signup kept Pro free forever.
Re-key the guard on the real signals:
- trial expired (!trial_active), AND
- stripe_subscription_id IS NULL (never paid), AND
- plan_id === trial_plan (still on the plan the trial granted), AND
- plan_name !== 'free'
The plan_id === trial_plan clause is load-bearing: it protects comped / hand-
granted plans (e.g. a manually-set enterprise plan, where plan_id !== trial_plan)
from being silently downgraded. Grandfathered accounts (trial_started IS NULL)
never enter the block at all, so the ~home cohort is untouched. Added a comment
documenting the subscription_status-default trap so it isn't reintroduced.
Enforcement stays forward-only/lazy — the downgrade happens in the resolver on a
user's next request; no mass update here.
Downstream (deviceSocket.checkDeviceAccess, traced, unchanged): a genuinely-
expired free-tier trial now resolves to free and its device-limit block correctly
caps it to 1 device; grandfathered home (2 devices) and paid users are not
blocked. NOTE: the separate "Trial Expired" screen branch there is a pre-existing
dead condition (it needs trial_started set AND plan_name='free' at once, but the
downgrade clears trial_started) — left as-is per scope; flagged for follow-up.
Tests (new trial-expiry.test.js — there was none, which is how this shipped):
lapsed trial downgrades; comped enterprise (plan_id!=trial_plan) not downgraded;
grandfathered home (trial_started NULL) not downgraded; paid user not downgraded;
in-window trial not downgraded; plus a regression pinning that subscription_status
='active' no longer shields a lapsed trial. Suite 563/563.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add allow_promotion_codes: true to the checkout.sessions.create call in
POST /checkout. This is what renders the "Add promotion code" field on Stripe's
hosted checkout page; for API-created sessions there is no Dashboard equivalent
(that toggle only exists for Payment Links, which we don't use), so a comment
warns against removing it as "redundant". The billingPortal branch is untouched
— portal sessions handle discounts separately.
Testing: no Stripe-SDK test/mock existed (the billing-*.test.js files cover the
#146 usage-metering path, not Stripe). Added stripe-checkout.test.js using the
repo's in-process router-mount convention with a minimal `stripe` stub injected
via require.cache, asserting the checkout payload carries
allow_promotion_codes:true (and still builds a subscription session for the
requested price). Full suite 557/557.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The android-test job ran ./gradlew with no Gradle caching, so every run
re-downloaded the full Gradle distribution (gradle-8.5-bin.zip, ~130MB) from
services.gradle.org. A transient "Connection reset" mid-download failed the job
before any test ran (stack bottomed out in org.gradle.wrapper.Install.forceFetch)
— e.g. run 30063222009 on the npm-audit-fix PR, which passed on a plain re-run.
Add `cache: gradle` to the existing setup-java step. It caches ~/.gradle/caches
and ~/.gradle/wrapper; the wrapper cache holds the distribution zip, so cache-hit
runs skip the download entirely — removing the network dependency that flaked.
Also speeds the job up (build cache reuse).
Residual: a cold cache (first run per key, or a gradle-wrapper.properties change)
still downloads once. If that proves flaky too, a download retry can be layered on,
but caching turns "download every run" into "download rarely".
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Ran `npm audit fix` (no --force) in server/. Only transitive dependencies
moved, within existing semver ranges — package.json is unchanged, so this is
purely a package-lock.json update:
ws 8.18.3 -> 8.21.1, qs -> 6.15.3, body-parser -> 1.20.6,
engine.io -> 6.6.9, js-yaml -> 4.3.0, plus express/socket.io sub-deps.
Vulnerabilities: 13 (6 moderate, 7 high) -> 2 high.
Verified: full server suite 556/556 (incl. socket-handler + reconnect-storm
tests that exercise ws); boot smoke OK (server starts, /api/version responds,
socket.io/engine.io handshake returns 200).
Left for a separate, deliberate change (both need breaking major bumps):
- nodemailer 6 -> 9 (email send API; several CRLF/SSRF advisories)
- sharp 0.33 -> 0.35 (libvips CVEs; thumbnail/image path)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Subtitles/captions are set once in the content library and applied
automatically by the player — no in-player controls (the player stays bare).
- DB: 4 new content columns (captions_enabled, captions_lang for YouTube;
subtitle_url, subtitle_lang for uploaded videos), all default off/NULL.
- buildSnapshotItems: denormalize the 4 fields into published_snapshot so the
player receives them (enumerated query).
- content.js PUT: accept the 4 fields (subtitle_url only clearable here).
- POST /:id/subtitle: dedicated .vtt uploader (separate multer, since the main
filter is video/image-only); stores the file in the content dir, records
subtitle_url + subtitle_lang. Old subtitle file replaced; DELETE cleans up
the sidecar.
- Player: YouTube -> loadModule('captions') + setOption(...languageCode) in
onReady (best-effort, wrapped). Uploaded video -> a <track kind="subtitles">
appended to the <video>, forced mode='showing' on load (same-origin, so
CORS-clean like the video).
- Edit modal: YouTube gets an enable-captions checkbox + language; uploaded
video gets a .vtt file picker + language + a remove-subtitle option. en/es.
Honest limitation (in the PR): YouTube caption control via the IFrame API is
undocumented/version-dependent and only works if the video actually has
captions — hence best-effort and wrapped so it can never break playback.
Test: content-subtitles.test.js — the 4 fields survive publish -> snapshot,
the .vtt upload endpoint stores + records the file, and a non-.vtt is rejected.
Suite 550/550.
Closes#216
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The content library had no batch operations — every item was managed one at a
time. Add multi-select with batch delete and batch move.
Backend (content.js):
- POST /content/batch/delete — array of ids, atomic: validates + authorizes
EVERY id first (malformed/missing/forbidden rejects the whole batch), then
deletes in one transaction. Reuses the single-delete teardown.
- POST /content/batch/move — array of ids + target folder_id, same atomic
validate-all-first; target folder must share each item's workspace. Folder is
organizational (not in the snapshot), so no device push.
- Refactor: extract purgeContentRow() (file removal + snapshot scrub + row
delete + affected-device collection) and pushContentUpdates(); DELETE /:id now
uses them, so single + batch share one scrub path (no duplication). Add a
boolean contentWritable() mirroring checkContentWrite's authorization.
- 500-item cap per batch; UUID validation guards the snapshot-scrub LIKE.
Frontend (content-library):
- Per-card selection checkbox, select-all/none (visible), shift-click range.
- Selection persists across folders/pages (issue-aligned cross-page selection);
cleared after a successful batch op.
- Batch toolbar (shown when >0 selected): count, move-to-folder picker, delete
with click-again confirm. Selected cards get an outline.
- api.batchDeleteContent / batchMoveContent; en/es i18n.
Not included: batch "set expiry" (listed in the issue's toolbar sketch but only
delete/move had endpoint specs) — deferred; PUT already does per-item expiry.
Test: content-batch-ops.test.js — batch delete removes rows+files+scrubs
snapshots; atomic rejection leaves valid rows intact; malformed id -> 400;
batch move reassigns folder; cross-workspace folder refused; empty batch -> 400.
Suite 553/553.
Closes#213
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Uploading N files fired N sequential XHRs (one POST per file). Select-many now
goes up in a single request.
- Server POST /api/content: upload.array-style `files` field (up to 20) via
upload.fields, looping ingestUploadedFile per file. Keeps the legacy single
`file` field so older clients / API callers are unaffected. Response shape is
backward-compatible: a single file returns the content object (what every
existing caller reads), a batch returns the array.
- api.uploadContent: accepts a File, FileList, or array; appends all under
`files`; aggregate upload progress; resolves to object (single) or array
(batch).
- content-library handleFiles: one batched request with aggregate progress and
a "N files uploaded" toast instead of a per-file loop.
- en/es i18n for the count-based progress/toast strings.
checkStorageLimit is left as-is — it's a coarse pre-gate (blocks only when
already at/over the limit), same as before; per-file aggregate sizing was a
listed "consideration", not required, and is out of scope here.
Test: content-multi-upload.test.js drives the real router+multer over HTTP —
3-file batch creates 3 rows and returns an array, legacy single `file` returns
an object, single `files` returns an object, empty -> 400. Suite 545/545.
Closes#212
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Content discovery was client-side only, scoped to the items already rendered
on the current page — searching "logo" on page 1 couldn't find logos on page
2 or in another folder.
Server (GET /api/content):
- ?q= text search on filename (LIKE, workspace-wide — a search ignores the
open folder so nothing is missed). LIKE metacharacters are escaped so a
filename with % or _ matches literally.
- ?type=video|image|youtube|web — youtube (video/youtube) and web (other
remote_url) are split from plain uploaded video/image so the four UI buckets
map cleanly.
- ?sort=date_desc|date_asc|name|size — whitelisted (never interpolates user
input into ORDER BY); default keeps the legacy newest-first ordering.
Frontend (content-library):
- Type filter + sort dropdowns; search debounced (300ms) and now hits the
server instead of filtering the DOM.
- Result count shown while a search/type filter is active.
- en/es i18n.
api.getContent gains an opts arg ({q,type,sort}); folder_id is omitted while
searching to match the server's workspace-wide behaviour.
Test: content-search-filter-sort.test.js mounts the real router and covers
substring match, LIKE-escape (literal %), the type buckets, name/size sort,
the ORDER BY injection guard, and combined filters. Suite 541/541.
Closes#214
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
On Android TV with weak/unstable WiFi, YouTube embeds auto-select 1080p+
and buffer/stall. Add a per-item "Unstable connection" flag that biases the
YouTube embed toward a 720p ceiling.
- DB: content.unstable_connection INTEGER NOT NULL DEFAULT 0 (non-destructive,
existing rows unchanged).
- buildSnapshotItems: denormalize the flag into published_snapshot so it
reaches the player (that query enumerates columns, so it had to be added
explicitly — covered by a new test). preview-payload reuses the same query.
- content.js PUT: accept + coerce unstable_connection to 0/1.
- Player: playerVars.vq='hd720' + best-effort setPlaybackQuality('hd720') in
onReady when the flag is set. Both are hints YouTube may still override, but
together they bias the initial selection down to 720p.
- Edit modal: YouTube-only checkbox + hint; en/es i18n.
Scoped to the core ask; the issue's optional "Shorts get inverse hd1080"
refinement is intentionally left out (dubious for signage, and forcing higher
quality on a weak link is the opposite of the goal).
Closes#217
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
YouTube Shorts never fire the ENDED state via the IFrame API, and some
Android TV WebViews drop ENDED even for regular videos. The player advanced
solely on onStateChange ENDED, so a missing event stalled the playlist
indefinitely.
Arm a duration-based fallback timer in onReady (getDuration + 3s slack) that
calls nextItem() if ENDED never arrives. It is cleared on a real ENDED, on
onError, when a newer player is created, and in teardownCurrentMedia so a
stale timer can't force a spurious advance after rotation. Skipped when
looping (single-item playlists) and when duration is 0 (live streams).
The Tizen player is not affected: it embeds YouTube as a plain iframe and
already advances multi-item playlists on a duration timer rather than the
YT JS API, so it never waits for ENDED.
Closes#215
Refs #184
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The setup screen buttons used a bare <ripple> which only reacts to
state_pressed (touch). D-pad navigation triggers state_focused, which the
ripple ignored, leaving the focused button nearly invisible against the
dark background from TV viewing distance.
Wrap the button shape in a <selector> (kept inside the ripple so touch
still gets the press ripple) that adds a bright 3dp white stroke on
state_focused.
Closes#209
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add Device modal now shows the server URL and full Smart TV player URL
- Smart TV note changed from bare /player to full URL (dynamic via JS)
- /download/apk error page now includes a download link to GitHub Releases
- i18n keys added in en + es, old smart_tv_note removed
Previously the dashboard upload always sent files to root (folder_id=NULL)
because the upload flow never read or forwarded the current folder context.
The agency upload already handled this correctly — this applies the same pattern.
Changes:
- api.js: uploadContent() accepts optional folderId, appends to FormData
- content-library.js: handleFiles() passes state.currentFolderId
- content.js: POST / reads folder_id from multipart body
Three features from this session, full server suite green (535/535).
TOTP 2FA (#100) — backend shipped without a UI; add it:
- Login: mfa_required -> 6-digit challenge (recovery codes accepted) -> /totp/verify.
- Settings > Account: enable (QR + confirm -> recovery codes once), regenerate,
disable; SSO accounts see "managed by your identity provider".
- /totp/setup returns a server-rendered qr_data_url (bundled qrcode dep). keyuri
folds the request Host into the issuer so multi-instance accounts are
distinguishable in the authenticator app.
Email verification on signup — hosted HARD-block / self-host SOFT-nudge:
- email_verified column; existing users asked on first login (SSO + platform
admins grandfathered); single-use 24h tokens (SHA-256 hashed).
- Gate engages only when email is configured (never locks out a no-mail instance).
GET /verify-email + POST /resend-verification (generic, no account enumeration).
- Client: "confirm your email" flow + resend, verified/error toasts, self-host
banner; onAuthSuccess refuses a tokenless response (defensive).
Tizen SSSP URL-Launcher install — Fusion-style one-URL native install:
- Server hosts /tizen/sssp_config.xml (dynamic <size>, always matches the served
.wgt) + /tizen/ScreenTinker.wgt + a human landing. lib/wgt-cache.js resolves the
signed .wgt (/data mount wins, mirroring the APK).
- build-wgt.sh also emits a static sssp_config.xml for CDN hosting.
- Retail panels require a Samsung Partner cert; dev-mode is SDB self-signed only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The cold-start cached-playlist restore runs at top-level during initial
script execution: it calls startPlaybackAt(0) -> playCurrentItem ->
renderContent, whose first statement is `renderSeq++`. But renderSeq was
declared with `let` next to the buffered-video code far below, so it was
still in the temporal dead zone on that early path:
ReferenceError: can't access lexical declaration 'renderSeq' before
initialization (renderContent -> playCurrentItem -> startPlaybackAt)
Result: any paired device with a cached playlist + known layout threw on
cold load and rendered nothing. Regression from the warm-play/buffered
render work, which made renderContent touch renderSeq at its very top.
Fix: declare `let renderSeq = 0` with the other top-level player state so
it is initialized before the restore path can call renderContent. No
behavior change to the buffered-render logic.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Android and Tizen never emitted device:play-event, so Reports showed Total
Plays / Hours / proof-of-play as all zero for those devices (only the web
player logged plays). Both now emit play_start on show and play_end on
advance/teardown, mirroring the web player's contract (leader-gated for walls,
widget-id fallback so durations close). Server side unchanged — play_logs and
the reports queries were already waiting for the events.
Tizen parity with the web player (from the parity audit):
- audio: landscape <video> honors item.muted (warm-muted for autoplay, then
applies the real state) instead of force-muting; wall followers stay silent
- device:mute-changed: real-time per-item mute of the on-screen video
- device:remote-key: D-pad/volume/mute/home, BACK=info overlay, POWER=screen-off
- device:remote-touch: normalized-coordinate touch injection
- buffered widget swap: reveal the new iframe on load then clear (no black flash)
- diagnostic info overlay toggled by the dashboard BACK key
Still muted on Tizen: the portrait AVPlay video path and transition-composited
video (would need webapis.avplay volume APIs / renderVideoBuffered work).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- openapi.yaml: use the numeric entity < so Redoc renders
'read < write < full' in the scope-ladder nav + section header,
instead of the double-escaped 'read < write < full'
- README: add a centered dashboard hero image + quick-links row
(Live demo / API reference / Self-hosting guide / Discord) at the top,
and refresh the Support section
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reconcile advanceTimer on mode enter/exit via reconcileAdvanceTimerForMode in applyWallMode/applyGroupSync — fixes the group-entry zombie timer and the solo-exit frozen image. Closes#200.
Designs round-trip for visual editing: store the design source in the widget config, reroute Edit to the designer, reconstruct legacy HTML-only designs, PUT the original in place.
Pre-release review follow-up to #204: fixes the Android superseded-wipe playlist wedge + GL leak, and adds the stale-item guard to web/Tizen renderVideoBuffered.
Compositor panel-ring board scroll (smooth on Blink+Gecko, no blank-on-refresh), a per-device frame-rate diagnostic widget + dashboard card, and web/Android/Tizen device-id passthrough to widget render URLs.
* fix(web-player): buffered widget swap + solo-board hold to end directory-board black flicker
A fullscreen widget (e.g. a solo directory board) re-rendered on the advance timer:
renderContent tore the container down to black (innerHTML='') BEFORE the replacement
iframe finished loading, and a single/only-active widget re-advanced to itself every
duration_sec — so the board cycled black every few seconds. That reload was ALSO the
only thing refreshing the board's static, server-rendered data, so simply holding it
in place would freeze the data.
- Buffered swap: build the new widget iframe hidden OVER the current content and reveal
it on 'load', then tear down the outgoing content — no black frame on any widget
transition. On a load timeout, keep the last-good board and discard the dead hidden
frame via a shared cleanup path (don't reveal a blank frame); a transient server blip
self-heals on the next refresh.
- Solo/held widget (nextActiveIndex === currentIndex): hold in place and refresh its
DATA on a decoupled interval (WIDGET_SOLO_REFRESH_MS = 60s) via the buffered swap,
instead of re-querying the DB + re-rendering full HTML every duration_sec, fleet-wide.
Scoped to non-wall fullscreen widgets; wall+widget keeps the legacy path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* fix(web-player): route held directory-board refresh through nextItem (schedule-aware)
Follow-up to the buffered widget swap: the solo/held board refreshed via a bespoke
self-rescheduling loop that never re-evaluated the schedule — so a board could outlive
its daypart, and a newly-active sibling item was never picked up (the player stuck on
the board). Delete the duplicate loop entirely and advance via nextItem in both the
held (WIDGET_SOLO_REFRESH_MS cadence) and rotating (duration) cases: nextItem
re-evaluates the schedule every cycle and re-renders the held board through the buffered
swap (still no flash), and drops the duplicate code path that caused the bug.
Verified: the timer-lifecycle harness (6 scenarios / 68 assertions) still passes,
including widget->video transition and the leak/timer-count checks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A duration_sec=0 assignment (especially a widget) made the player schedule a 0ms
auto-advance, self-looping and black-screening the TV. #198 fixed the Android
client; this hardens the source so a 0 can't be stored or served in the first
place. assignments.js accepted an explicit 0 on the POST/PUT/copy write paths —
the `= 10` destructure default only covers an ABSENT field, not an explicit 0.
- Add normalizeDuration() and apply it on all assignment write paths so any
missing/invalid/<1 duration is floored to the 10s default.
- Add an idempotent migration repairing existing playlist_items rows with
duration_sec IS NULL OR < 1 (fixes the live widget on existing DBs).
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A solo fullscreen widget (or image) with duration_sec=0 hit an unclamped
scheduleAdvance(item.durationSec * 1000L) in PlaylistController.playCurrentItem,
scheduling a 0ms auto-advance. For a single-item playlist next() re-selects the
same item, so it re-played every looper tick (~20x/sec) — black-screening the TV
and locking the UI (couldn't even reach home). Triggered when a schedule collapses
the playlist to a single always-on duration-0 widget.
Use slotMs() (the max(1, duration||10) contract shared with the web/Tizen players)
so a zero/negative duration floors to 10s. Also floor scheduleAdvance() itself to
MIN_ADVANCE_MS (500ms) as a backstop so no future path can busy-loop the main thread.
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The vertical auto-scroll is a CSS keyframe that translates the track by
cycleH = baseH + GAP_PX and loops linear infinite. GAP_PX was 100 but the actual
.gap element between the content and its seamless clone is 120px, so every cycle
the reset landed 20px off — a visible jump/stutter once per loop.
Set GAP_PX = 120 to match the .gap CSS, and drive each gap element's height from
GAP_PX inline so the scroll math and the rendered gap can never drift again.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Follow-up to #195. The CORP fix there landed on routes/content.js `/:id/file`, but that
handler is SHADOWED: server.js registers a public `app.get('/api/content/:id/file')`
(and `/thumbnail`) BEFORE the auth-gated content router, and that public route (gated by
playlist/widget reference) is what actually serves widget logo/background images. So the
header never changed on the wire — origin still returned CORP: same-origin and the player's
sandboxed (opaque-origin) widget iframe kept getting NS_ERROR_DOM_CORP_FAILED / 0 bytes.
Set Access-Control-Allow-Origin: * + Cross-Origin-Resource-Policy: cross-origin on the real
public routes in server.js: /file, /thumbnail (local), and the remote-thumbnail proxy.
Revert the now-dead content.js edit so the fix lives only where the bytes are served.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): bulk import for the directory board (JSON / CSV / TSV / text)
Adds an "Import from JSON / CSV" button to the directory-board editor. Paste JSON
(the { company, tenantsByFloor, advertisements, backgroundImages } shape plus
categories[]/floors[]/flat-array/bare-floor-map variants), a CSV/TSV/pipe/semicolon
table (with or without a header — vacant/yes/1 => available, quoted fields), or a
sectioned "room name" text list, and it auto-fills title, footer, floors->categories,
rooms/names/details/availability, and background-image URLs. "Replace / append" toggle.
Tolerant key matching (room/suite/unit/id, name/tenant/company, details/subtitle, …);
warns on things it can't use (bare-filename background images, headerless columns).
parseDirectoryImport is pure and was unit-tested in node across every format.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(widgets): directory board — logo replaces title, and images load on the player
Two on-screen bugs on the directory board:
1. A logo did not remove the title text — both rendered, stacking the wordmark over
the name. renderDirectoryBoard (and the directory-search header) now gate the title
h1 behind !logoSrc, so a logo replaces the title. New render test guards it.
2. Logo + background images did not show on the player (NS_ERROR_DOM_CORP_FAILED,
0 bytes). The player embeds widgets in a sandbox="allow-scripts" (opaque-origin)
iframe, so /api/content image requests are cross-origin, and the helmet default
Cross-Origin-Resource-Policy: same-origin blocks them. Set CORP: cross-origin (+
ACAO:*) on the content file + thumbnail routes, matching the existing /uploads/content
static route. Content already serves publicly, so no new exposure. Verified in a real
sandboxed iframe: same-origin blocks, cross-origin loads.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The base .modal had no max-height/overflow on desktop — only the mobile media
query capped it — so a tall modal (e.g. the directory-board widget editor with
many tenant entries) grew past the screen with no scroll, stranding the lower
entries and the Save button off-screen ("unusable").
Cap .modal to 90vh and lay it out as a flex column so .modal-body becomes the
scroll region (flex + min-height:0 + overflow-y:auto) while the header and footer
(Cancel / Save) stay pinned and always reachable. Moved the cap onto the base
rule and dropped the now-redundant overflow from the mobile override.
Shared across all modals (all use the header/body/footer structure); short modals
are unchanged since max-height is a ceiling, not a fixed height. Verified in real
Chrome at a 700px viewport: modal capped to 630px, body scrollable (overflow=auto),
Save footer on-screen. CSS-only, no JS.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The Tizen .wgt player black-flashed between IMAGE items on slow decode HW
(Samsung OM55B / SSSP). Root cause: playCurrent() called clearStage() before
renderImage() set img.src, so the stage was empty (black) until the new image
decoded. Images had no decode-gated double-buffer — video gained one in #167
(938a43a), which made the always-present image flash conspicuous by contrast.
renderImage has been byte-identical since the first Tizen commit, so there was
nothing to revert; the buffer had to be ADDED, mirroring the video path.
- preloadImage()/_takePreloadImage()/_releasePreloadImage(): one-ahead,
image-only decode-gated buffer modeled on preloadVideo()/_takePreload().
Detached <img>, src set, warmed via HTMLImageElement.decode() (feature-
detected — onload/complete fallback for Tizen 5.0 / SSSP6). Warmed when the
current image begins its dwell and from the group-sync boundary tick.
- renderImage now SWAPS: take the pre-decoded <img> (or decode a fresh one) and
only THEN clearStage()+append, in one synchronous block — the compositor
never sees an empty stage. Never clear-then-load on the image path.
- Scoped to images only: playCurrent() skips the up-front clearStage() solely
for image targets (same branch order as the dispatch); video/youtube/widget
keep their pre-dispatch clear untouched. onerror and decode() rejection route
to skipSoon(); stale-index guard blocks mounting a stale decode over the
current item after next()/gotoIndex/load(); one-ahead with stale release on
index move, load(), stop(), and group-sync exit. #A1 single-item heal intact.
Tests:
- server/test/tizen-image-blackflash.test.js (new, 4/4): loads the real
player.js in a vm context with a test-controllable decode() Promise and proves
the invariant — across image->image the #stage is NEVER without a mounted
<img> (old element held until the new image's decode()/onload resolves, then
swap). Covers decode() supported, decode() absent (onload fallback), and
broken-image (decode-reject / onerror) -> skipSoon. Proven to VIOLATE on the
old clear-then-load ordering and HOLD on the fix.
- server/test/pip-overlay.test.js: the decode-gate makes image mount async,
which broke its older shim (no decode()/onload/complete). Teach the shim
element complete/naturalWidth so renderImage takes its synchronous
complete-fallback branch and mounts. Test-only.
Full server suite 486/486. node -c clean. Headless proves the DOM ordering
invariant (the flash's precondition); final black-frame sign-off needs a real
OM55B panel (manual steps in the test-file header).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
A fresh unclaimed player that reconnects (same fingerprint) INSIDE the server's
~5s deferred-offline grace hit a false 'active on another connection' reclaim
reject, then collided on UNIQUE(devices.pairing_code) on the fall-through INSERT
and wedged unclaimed with no content. Real trial customer (web player) hit it.
server/ws/deviceSocket.js:
- Fix A (guard): gate the liveConn reclaim reject on !inDeferredOffline
(pendingOfflines.has(id)). A device mid-deferred-offline is a zombie, not live,
so a same-fingerprint reconnect is a legit reconnect, not a hijack. A genuinely
live socket (never disconnected -> no pending-offline) still rejects a cloned
fingerprint -> anti-hijack boundary preserved (documented).
- Fix B (idempotency): when the unclaimed old row holds the SAME pairing_code the
reconnecting player presents, ADOPT/refresh it (mirror the claimed-reclaim path,
but no device:paired) instead of INSERT-colliding. Differing-code case unchanged.
- deferOffline is NOT shrunk (it exists to prevent transient-blip flapping).
server/player/index.html:
- The cold-boot flap source: an unfiltered pageshow handler ran verifyLivenessSoon()
on every load, opening+registering a socket early, which the boot connect() then
tore down and rebuilt (connect->register->disconnect->reconnect). Guard it with
ev.persisted (mirror the pagehide guard) so only real bfcache restores trigger it.
server/test/pairing-race.test.js:
- Forces the race against the real socket server (log-gated reconnect inside the
deferred-offline window), asserts no false reject / no UNIQUE collision / single
claimable row; + a hijack case asserting a cloned fingerprint on a genuinely-live
display is still rejected. Web- and android-shaped fingerprints. Fails 2/4 on
pre-fix code, 4/4 with the fix.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The hidden-settings PIN box (2x back) and the change-server URL dialog couldn't be
typed into on kiosk devices: a plain AlertDialog shown over the player's
SYSTEM_UI_FLAG_IMMERSIVE_STICKY activity never gains window focus, so the soft
keyboard doesn't attach and the EditText gets no cursor. On a panel/Fire TV with
no hardware keyboard that means the PIN can't be entered at all. Pre-existing
(showPinDialog unchanged since it was added; immersive flags since the initial
release) — surfaces on tier-0 kiosk devices where immersive is active.
Fix: shared showImeDialog() applies the standard immersive-dialog IME workaround —
mark the dialog NOT_FOCUSABLE before show() (so it doesn't steal focus and reset
the activity's immersive flags), mirror the immersive systemUiVisibility onto the
dialog, then clear NOT_FOCUSABLE after show() so the IME can attach, force
SOFT_INPUT_STATE_ALWAYS_VISIBLE, and requestFocus the field. Routed both the PIN
and change-server dialogs through it.
Compiles (:app:compileDebugKotlin). IME behavior needs a real tier-0 device to
confirm (can't be exercised headless).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Symptom 1's 'stuck on first load, fixed by toggling the playlist' is stale
download backoff. On a fresh device the first downloads fail while the link is
settling; DownloadCoordinator escalates an exponential backoff (15s..5min cap),
and ensure() then SKIPS those items. The 60s playlist refresh re-fires
onPlaylistUpdate but ensure() still skips them, and backoff was only ever cleared
by forget() (content-delete) — never by a re-assignment. So the item stays stuck
until the 5-min window happens to lapse; toggling the playlist is just a manual
way to wait it out.
Fix (storm-safe — neither reset fires on the routine same-playlist 60s refresh):
1. DownloadCoordinator.resetBackoff(id) / resetAllBackoff() — clear attempts +
nextAttemptAt but KEEP inFlight (single-flight preserved, no duplicate .part).
2. onPlaylistUpdate resets backoff for each item ONLY when the content-id
signature changed (first load, reassignment, toggle-back), then ensures — so a
genuine (re)assignment retries immediately. Same-signature 60s refresh -> no
reset -> the retry-storm guard stays intact.
3. Network onAvailable (was onLost-only) -> resetAllBackoff() + requestPlaylistRefresh,
so content that failed while the link was settling retries the moment real
connectivity arrives.
Tests: DownloadCoordinatorTest — resetBackoff/resetAllBackoff re-attempt a
backed-off item before the clock advances; existing backoff/single-flight tests
unchanged. :app:testDebugUnitTest green.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Vertical Shorts were played in a player forced to 100%x100% on a landscape
frame, so they looked wrong (pillarboxed/small). Option A: detect vertical at
ingest, persist it, and have every player honor it.
- Ingest (routes/content.js): detect a Short from the /shorts/ URL form OR
portrait oEmbed dims (oEmbed now queried with the ORIGINAL url so /shorts/
reports its true dimensions), and persist it as st_aspect=vertical on the
stored embed URL. That's the only signal players get (remote_url), so it must
be captured at ingest, not re-derived per loop. YouTube ignores the unknown
param; players read the video id, not the full URL, to build the embed.
- Players read st_aspect=vertical and center a 9:16 box (fills a portrait screen,
pillarboxes cleanly on landscape) instead of 100%x100%:
web (player/index.html), Android (WebViewSupport.youtubeEmbedHtml), Tizen
(player.js single-zone + zone paths). Dashboard library uses a static thumbnail,
so it's unaffected.
Not doing Option B (yt-dlp): runtime dep + storage/bandwidth + maintenance +
YouTube ToS; embed-disabled Shorts already skip gracefully.
Tests: youtube-shorts.test.js (4) — /shorts/ and portrait-dims tag vertical,
landscape stays untagged, /shorts/ tags even if oEmbed fails. Android compiles;
web player inline JS + Tizen player.js parse.
Note: pre-existing Shorts added before this aren't retagged (would need an oEmbed
backfill) — re-add to fix, or a follow-up migration.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): add directory-search widget
An interactive, walk-up search view of an existing directory-board. It
references a source board by id (no data copy), so a venue can run the
scrolling board on a main screen and a search view on a tablet, letting
people find an entry instantly.
Server (routes/widgets.js):
- register 'directory-search' + renderDirectorySearch(): resolves the source
board, inlines its categories as one \u003c-guarded JSON blob, renders all
text via textContent (XSS-safe), live case-insensitive filter over
identifier/name/subtitle (debounced), grouped results, available styling,
optional touch on-screen QWERTY keyboard that drives the same filter path.
- missing / non-directory-board source -> friendly full-page fallback, not a 500.
- live-sync while open is out of scope; left a // TODO for a poll hook.
Frontend editor (views/widgets.js): type + magnifier icon, source-board
dropdown (from loaded widgets, filtered to directory-board), title, logo
(reuses the board's picker), placeholder text, theme, on-screen-keyboard toggle;
getConfigFromForm case. i18n: widget.dirsearch.* + type keys in en/es/it/de/pt/fr.
docs: openapi widget_type enum. Tests: server/test/directory-search.test.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(widgets): live-sync for directory-search (poll source board, no reload)
Reflect directory-board edits on an open directory-search page without a reload.
- New public GET /api/widgets/:id/data.json returns { categories } for a
directory-board (404 for missing/wrong-type so the page keeps last-good data
on a transient miss). CORS-open (ACAO:*) + no-store so a null-origin sandboxed
widget iframe can read it; exposes only data already public via /render.
Exempted from CSP + auth in server.js alongside /render.
- directory-search page inlines its source_widget_id and polls the board's
data.json every 30s via a relative URL (works behind a proxy/base path and
from a null-origin iframe). Only rebuilds + rerenders when the data actually
changed, so a mid-search view isn't disturbed; skips while document.hidden;
keeps last-good data on any fetch error. Flatten logic factored into
buildFlat() and reused by the poll.
Tests: data.json feed (categories, CORS header, 404s) + poll wiring in
directory-search.test.js (13/13). Verified live in a browser (page.clock
fast-forward): editing the board updates the search page with no reload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* fix(android): let player WebViews take touch focus for interactive widgets
directory-search is served through the existing generic widget path
(loadUrl <server>/api/widgets/:id/render), so it already renders on Android
with JS + DOM storage + mixed-content enabled, same-origin (so its live-sync
fetch of the source board's data.json works), and no touch blocking.
Add isFocusable/isFocusableInTouchMode to the shared WebView config so the
search field reliably takes a tap/cursor inside the kiosk lock-task WebView.
Harmless for passive widgets (board/YouTube have no focusable inputs); the
widget's own on-screen keyboard still drives the filter when the system IME
is suppressed. Verified with :app:compileDebugKotlin.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
#182 shipped hydrateAuthImages() loading every thumbnail immediately, which
regressed the content-library grid from lazy to eager (a fetch per thumbnail on
render) and left the IntersectionObserver as dead code.
Restore lazy-by-default (observe-only) so large grids only fetch thumbnails as
they scroll into view, and add an { eager: true } opt-in for the transient
pickers where every item is on screen and immediate load reads better: the
device assign-content modal, the playlist add-item modal, and the widget
content picker. Grids and inline lists (content library, playlist items, device
playlist tab, directory logo/background) use the lazy default.
Behavior for those pickers is unchanged; only the large grids revert to the
lazy loading they had before #182.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* fix(dashboard): use data-auth-src for thumbnail images in modals and views
Plain <img src> tags can't send the Bearer token, causing 403 on
/api/content/:id/thumbnail. Extracted loadAuthImage/hydrateAuthImages
from content-library.js into utils.js and applied the data-auth-src
pattern to playlists, device-detail, and widgets views.
Closes thumbnail rendering in:
- Playlist items list and add-item modal
- Device assignment list and assign-content modal
- Widget content picker, logo, and background images
* fix(dashboard): add requestAnimationFrame fallback for auth image hydration
The IntersectionObserver callback fires asynchronously and may miss
images on first render when the DOM layout isn't settled yet. Add a
rAF fallback that manually loads any still-unloaded images visible
within the viewport (same 300px margin as the observer).
* fix(dashboard): load visible auth images synchronously, not via observer
getBoundingClientRect() forces layout synchronously so visible images
load immediately. IntersectionObserver is now only used for lazy-
loading off-screen images. This eliminates the async timing gap on
first render where neither the observer callback nor rAF would fire.
* fix(dashboard): load all auth images immediately, skip visibility check
Simplifies hydrateAuthImages to load every img[data-auth-src] directly.
loadAuthImage deletes the attribute so observer double-fire is safe.
This eliminates any possible IntersectionObserver/BoundingClientRect
timing issues on first render.
* debug: add console logs to trace auth image hydration flow
* fix(dashboard): hydrate auth images in device detail initial load
loadDevice() renders the playlist tab with data-auth-src images
but never called hydrateAuthImages. Only the playlist-switch path
(line 1022) had the hydrate call. Added hydrateAuthImages to the
initial contentEl.innerHTML render so thumbnails load on first view.
* chore: remove debug logs, final clean version
raspberry-pi-setup.sh bundled `chromium-browser` into the X11 apt-get install.
That package name only exists on Raspberry Pi OS / Ubuntu; on Debian it's
`chromium`, so the combined install hard-failed and `set -e` aborted the whole
installer on any Debian-based player.
Split Chromium out of the bundle into an install_chromium() helper that tries
`chromium-browser` then falls back to `chromium` (no-op if already present).
CHROMIUM_BIN detection already resolved either binary. Found by running the
installer end-to-end on a Debian arm64 VM (QEMU) standing in for a Pi.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(dashboard): show version loading indicator and fire poll immediately
- Show "Verificando..." while /api/version resolves on first load
- Fire first version poll immediately instead of waiting 15s
- Fallback to "-" when version is unavailable
* i18n: localize the version-check loading label
The sidebar version indicator hard-coded the Spanish string 'Verificando...',
shipping it to every user regardless of locale. Route it through i18n instead:
new 'common.checking' key (en: 'Checking...', es: 'Verificando...'); all other
locales fall back to the English canonical, matching the rest of the UI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: ScreenTinker <hello@screentinker.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Bold Media Group's fleet broke on the 1.9.3->1.9.6 upgrade. Their MDM does an
uninstall/reinstall (app data wiped), so the player registers with
{ pairing_code, fingerprint } and NO device_id and shows a pairing code — but the
dashboard reported "code does not exist". Deleting the device_fingerprints row fixed
it, which pinpointed the fingerprint-reclaim guard in server/ws/deviceSocket.js.
Root cause: the reclaim guard was
`stillAlive = !!liveConn || secondsSince < reclaimSettleSeconds; if (stillAlive) reject`.
On an in-place reinstall the old row heartbeat seconds ago, so `secondsSince < 300` is
ALWAYS true -> it emitted device:auth-error and returned BEFORE the pairing_code INSERT,
so the code the player displayed never existed server-side.
The settle window's real purpose was to REMATCH an existing fingerprint back to its
device row on reinstall — not to force a fresh re-pair. So the fix keys off claim status,
not the timer (server-only; no APK change — reviewed and confirmed unnecessary):
- Reject ONLY when the old row has a genuinely LIVE socket (liveConn) — the real anti-
hijack boundary. Unchanged.
- CLAIMED old row (user_id set) -> RECLAIM it regardless of the settle window: reuse the
row, rotate the token, emit device:registered{online} + device:paired. The panel returns
straight to paired (no operator re-pair, no orphaned duplicate row), preserving name /
claim / playlist / content. device:paired drives the app off the pairing screen, so the
fresh code it showed is irrelevant.
- UNCLAIMED old row -> fall through to the pairing_code path and PROVISION FRESH with the
shown code (reclaiming would leave a stale/null code -> "code does not exist"). #150
relinks the fingerprint to the new row.
`reclaimSettleSeconds` is now vestigial for this path. Trade-off: a fingerprint-only reclaim
of a CLAIMED-but-offline device is no longer delayed ~300s — not a new attack class (the old
code already granted it once the window elapsed); liveConn remains the hard boundary. Truly
closing that window without a re-pair needs client keystore attestation (a future APK).
Also fixes a latent crash this newly exercises: middleware/subscription.js getUserPlan()
dereferenced an undefined user in its else branch ("Cannot set properties of undefined
(setting 'trial_active')") when the user/plan JOIN missed. Under the claimed-reclaim path
that ran checkDeviceAccess->getUserPlan, the throw was swallowed by the reclaim try/catch and
silently dropped the device to provision-fresh. Guard: `if (!user) return null`.
Tests (server/test/fingerprint-reclaim.test.js):
- NEW: a CLAIMED reinstall reclaims the SAME row, emits device:paired, creates no duplicate,
keeps the fingerprint linked — regardless of the settle window (the Bold repro, fixed right).
- NEW: recent heartbeat + no live socket, UNCLAIMED -> provisions fresh with the shown code.
- NEW: a LIVE old socket still rejects and creates no new row (security preserved).
- Updated the #143 gone-device test to expect provision-fresh for an unclaimed row, and the
log-noise assertion to the "reclaim rejected" message.
465/465 server tests pass. Server-only: NOT deployed, no version bump, Android untouched.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Adds a pluggable email transport so self-hosters without Azure/M365 can send
mail through any standard SMTP server (Postfix, Gmail, Mailgun, SendGrid, corp
relay). Graph stays the default; behavior is byte-for-byte unchanged when
EMAIL_TRANSPORT is unset or "graph".
- config: EMAIL_TRANSPORT ("graph"|"smtp", default graph) + SMTP_HOST/PORT/
SECURE/USER/PASSWORD/FROM.
- services/email.js: branch by transport behind the SAME public sendEmail()/
isConfigured() surface. SMTP via nodemailer (lazy-required, like MSAL).
Shared across both transports: the "[ScreenTinker] " subject prefix (unless
rawSubject), the GRAPH_DEV_RESTRICT_TO allow-list, html-from-text derivation,
and the never-throws contract (failures log + return sent:false). SMTP_SECURE
true=implicit TLS(465)/false=STARTTLS(587). Auth optional (unauthenticated
relay ok); SMTP_USER without SMTP_PASSWORD is flagged. SMTP_FROM parses
"Name <addr>". New emailConfigStatus() for startup diagnostics.
- server.js: startup logs the transport and a LOUD error when the selected
transport is partially configured (some fields set, others missing) or when
EMAIL_TRANSPORT is invalid (falls back to graph). A fully-unset transport
stays a silent stdout fallback (unchanged dev behavior).
- nodemailer ^6.9.16 added as a production dep (bundled in the Docker image).
- .env.example + README: SMTP config section, Gmail example, transport table.
- test/email-transport.test.js: 15 tests — transport selection, config
validation (missing/partial/invalid), SMTP message building (from/prefix/
fromName override/text alt), sendEmail routing (mocked nodemailer), rawSubject,
dev-restrict on smtp, and the smtp_error never-throws path.
462/462 server tests pass. Boot verified for all four states (configured,
misconfigured, invalid, default).
Closes#173
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
express.static runs with index:false, so a bare /integrations/ fell through to the
SPA catch-all and rendered the dashboard login instead of the integrations hub — the
top-nav "Integrations" link, the canonical, and the sitemap entry all dead-ended at
login. Add an explicit route (like /agency, /sitemap.xml): /integrations/ -> the hub's
index.html, and /integrations -> 301 /integrations/. Spoke pages are real .html files
already served by static. Folded into a re-cut of v1.9.6.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add "Integrations" to the top nav on the landing page and all 17 SEO pages
(targeted at the nav Compare→Sign-In boundary; breadcrumbs untouched).
- Contextually cross-link the 6 integration spokes from the what-is and
open-source guides (YouTube/RSS/Weather/Google Slides/Canva/Power BI) — each
spoke now has 5 inbound links instead of hub-only.
- Remove the public "Status" footer link to /api/status from landing.html
(endpoint stays for the admin panel + healthcheck; just not advertised).
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Bold field report: portrait video on Tizen = black screen. Root cause: our orientation
support rotates #stage with a CSS transform, but on Tizen the HTML5 <video> is composited
on a HARDWARE video plane that ignores CSS rotate — so portrait/flipped video blacks out
(images/widgets/text rotate fine). It's a Tizen platform limitation, not a regression.
Fix: route portrait / portrait-flipped VIDEO through Tizen AVPlay, whose setDisplayRotation
rotates the hardware plane itself. Scoped to portrait/flipped ONLY — landscape keeps the
proven HTML5 <video> path (double-buffer + group-sync drift), so the working case is untouched.
- index.html: <object id="avPlayer" type="application/avplayer"> hole-punch surface (hidden
until a portrait video plays; off-hardware it's inert).
- player.js: setOrientation()/avAvailable(); renderVideoAv() (open/setDisplayRect/
setDisplayRotation 90|270/setDisplayMethod LETTER_BOX/prepareAsync/play; onstreamcompleted
-> loop|advance); avStop() torn down in clearStage() before every render; renderVideo()
branches to AVPlay only for portrait/flipped when webapis.avplay exists.
- Graceful: any AVPlay error/absence -> honest note (portrait_video_unsupported, 5 locales),
NEVER a silent black screen. currentVideoEl stays null for AV (portrait is solo-first;
schedule engine still drives index/position).
- app.js: applyOrientation() now tells the player the orientation so renderVideo can choose
the path.
Exit-signal marker slice unaffected (test green). Landscape + off-hardware paths unchanged.
NEEDS ON-DEVICE VALIDATION on a real Tizen TV (AVPlay can't be exercised off-hardware) —
signed test .wgt built for Bold.
Refs #170.
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): device incident log — why a screen went offline/black, with device-attested cause
Field request (Bold/s_t_r_o_b_e): "screens go offline randomly — let us see the cause." Answers it
across the fleet with a unified incident log, and — the key insight — lets the DEVICE disambiguate
the cause the server can't: if the app process survived the gap it was a NETWORK problem (not a
reboot), and it can even tell a dropped Wi-Fi/Ethernet link from a link-up-but-server-unreachable
(router/upstream) failure.
Schema:
- device_status_log gains reason + detail (WHY each offline transition happened).
- NEW device_events table (unified incident feed): type (offline/online/display_off/display_on/
crash/reboot/network/app_error) + reason + detail, indexed, age-pruned + per-device capped.
Server:
- Capture the socket.io disconnect REASON (transport_close/ping_timeout/transport_error) instead of
discarding it — recorded in the offline-cause log. devices.offline_reason stays on the EXIT-SIGNAL
contract (crashed/clean_exit/silent) — a separate axis, preserved (violent death = 'silent').
- device:event handler (typed incidents) + device:connectivity-report handler (device-attested).
lib/incident-classify.js (pure, unit-tested) composes reason+detail: cold_start->reboot;
link_lost->network "Wi-Fi/Ethernet link lost"; else network "LAN up, server unreachable
(router/upstream)"; appends SSID / weak-signal (rssi<-75) / IP-changed. On a report it upgrades the
most-recent offline row from the server's guess to the device's ground truth.
- heartbeat timeout -> 'heartbeat_timeout'; retention/cap for device_events.
- Device-detail API returns statusLog.reason/detail + the last 50 device_events.
Device (Android WebSocketService): ConnectivityManager default-network callback (link-lost during a
gap) + Wi-Fi SSID/RSSI + IP snapshot -> device:connectivity-report on reconnect (app survived =>
network); ACTION_SCREEN_ON/OFF receiver -> device:event display_on/off ("screen went black"). All
guarded/feature-detected; no manifest change; compiles clean.
Web + Tizen players: reconnect connectivity-report (link_lost from navigator.onLine during the gap)
+ visibilitychange -> display_off/on. Best-effort (no wifi detail in a browser). Tizen exit-signal
marker slice untouched.
CMS (device-detail): the offline cause on the uptime-timeline hover + a new "Recent incidents" panel
(merged offline periods + typed events, friendly labels, detail, relative time + down-duration).
Built as a 4-way parallel agent fan-out over disjoint domains against a locked contract, then
integrated. Verified: full server suite 443/443 (incl. the seam fix keeping the exit-signal contract
intact), Android compileDebugKotlin clean, all players + CMS node -c clean.
Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): internet-reachability probe — split "our server down" from "no internet" (#170)
Follow-up to the incident log: when a device's link is UP but it's offline, "router/upstream" was a
catch-all. The device now probes a public host (1.1.1.1 / 8.8.8.8 :443) DURING the gap, so the cause
pinpoints blame:
- link_lost=true -> Wi‑Fi/Ethernet link lost (device's own link)
- link up, internet_ok=true -> server_down: internet reachable, OUR server was unreachable
- link up, internet_ok=false -> no_internet: router/ISP down
- link up, no probe result -> generic router/upstream (unchanged fallback)
- Android WebSocketService: fire a short daemon-thread TCP probe (443, either host) at disconnect;
the result rides the connectivity-report as internet_ok (omitted if the gap ends before it finishes).
- lib/incident-classify.js: 3-way split on internet_ok; new reasons server_down / no_internet.
- Frontend i18n: device.event.server_down / .no_internet labels.
- Tests: +3 classify cases (server_down, no_internet, link_lost wins over internet_ok). 12/12.
Verified: classify 12/12, Android compileDebugKotlin clean, node -c clean. Refs #170.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(diagnostics): log an 'upgrade' incident (old → new app_version) — server-side (#170)
When a device reports an app_version different from the stored one, applyDeviceInfo logs an
'upgrade' device_events row (detail 'old → new'). Server-side, so it covers Android/Tizen/web with
no client change; a fresh pair (no prior version) isn't counted. Adds device.event.upgrade label.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* feat(seo): enable IndexNow (key file + submission script)
Instant re-crawl pings to Bing/Yandex/Seznam/Naver on content changes (Google ignores IndexNow
but uses the same sitemap). Hosts the ownership key at frontend/<key>.txt (served at
https://screentinker.com/<key>.txt) and adds scripts/indexnow-submit.sh which POSTs the sitemap
URLs to api.indexnow.org (DRY_RUN=1 to preview). Run after a content deploy / from CI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(seo): landing-page optimization pass (schema fixes, FAQ, content depth, CWV)
From a 3-way SEO audit (technical / structured-data / content). Highest-value fixes:
Structured data (penalty risk + rich results):
- REMOVE the fabricated aggregateRating (4.8/50) from SoftwareApplication — no visible reviews
on the page = a "spammy structured markup" risk. Replace loose Offers with a proper AggregateOffer
+ publisher + image/screenshot.
- Add a VISIBLE FAQ section (10 Q&As) so the FAQPage schema finally has on-page content (it shipped
4 Q&As with no visible counterpart — a mismatch); expand the FAQPage JSON-LD to mirror all 10.
- Add a WebSite entity block; add YouTube to Organization sameAs + a description.
- Fix the guides/compare BreadcrumbList position-2 target (dead /#features -> /).
Content / keywords / IA:
- Hero + Features subtitle rewritten to surface "digital signage software" / "digital signage CMS"
/ "self-host" / "free" above the fold.
- New "How It Works" (3-step) and "Use Cases / Industries" (8 verticals) sections for snippet +
long-tail intent. Platform tiles (Android TV / Fire TV / Raspberry Pi) now link to their guides.
- FAQ answers add keyword-rich internal links to the guides + compare pages.
Technical / Core Web Vitals:
- Lazy-load the YouTube iframe (loading=lazy + youtube-nocookie + explicit width/height) — the top
LCP/TBT win on mobile.
- Title 84->~60 chars (keyword-front), meta description ~178->~156 + CTA.
- <div> footer -> <footer> landmark; favicon sizes (192+512).
- sitemap.xml: add <lastmod> to all 10 URLs.
All JSON-LD validated (4 blocks parse; single H1; no fabricated data).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
* feat(seo): open-source/what-is pillars, Xibo+Anthias compares, integrations hub [#177]
Competitor-SEO gap-fill from the Yodeck/ScreenCloud/OptiSigns/Xibo teardowns.
11 new static pages + sitemap/landing/README wiring. All match the existing
seo-page.css template; BreadcrumbList on every page, FAQPage (visible-backed)
on guides + integration spokes. No fabricated ratings.
Pillar guides:
- guides/open-source-digital-signage.html (head term "open source digital signage")
- guides/what-is-digital-signage.html (TOFU definitional pillar + FAQ)
Comparisons (the open-source SERP Xibo/Anthias own):
- compare/xibo-alternative.html (wedge: every ScreenTinker player free vs Xibo's paid Android/Tizen/webOS licences; no free plan)
- compare/anthias-alternative.html (wedge: fleet + video walls + multi-platform vs one-Pi-one-screen)
Integrations (OptiSigns' top tactic — one page per app):
- integrations/index.html hub
- google-slides / canva / power-bi (honestly framed as the universal Webpage widget, with the X-Frame-Options / publish-vs-edit-URL caveat + Power BI public-data warning)
- youtube / rss / weather (native widgets)
Wiring:
- sitemap.xml +11 URLs (lastmod 2026-07-13)
- landing.html Resources grid: 6 new cards (open-source, what-is, vs Xibo, vs Anthias, integrations hub)
- README.md: keyword-rich open-source/self-hosted intro + platform list + guide links (GitHub-SERP asset)
- docs/seo-directory-listings.md: off-repo G2/Capterra/AlternativeTo/awesome-selfhosted/fingoweb submission checklist + reusable kit
Validated: all JSON-LD parses, canonicals match paths, 0 broken internal links, sitemap well-formed (21 URLs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The subprocess-booting test suites hand-picked fixed ports in a cramped ~3955-4021 range, and
156-schedule-read-path deviated to a RANDOM port (3900 + rand%90) that overlapped those fixed
ports. Under CI load two servers could race on the same port, surfacing as flaky "no such table:
devices" / "FOREIGN KEY constraint failed" (a server answering a request against a half-migrated
or wrong DB). It's environmental — the suites pass locally and in isolation.
Fix: a shared test/helpers/free-port.js (bind :0 on loopback, read the OS-assigned port, release)
called in before() so every suite gets a guaranteed-unique ephemeral port — concurrent suites can
no longer collide, and no one has to hand-assign ports.
- Codemod converted 30 suites: const PORT = <fixed|random> -> let PORT (+ BASE) assigned via
`PORT = await freePort()` at the top of before().
- 3 hand-fixed (different structure): 148-eviction-storm (lowercase `base`), boot-health (no
before() — allocates PORT + a throwaway SEED_PORT inside the test, replacing the hardcoded
3894), totp-keyrotation (no before() — allocates at the test start before bootServer()).
No fixed 39xx/40xx ports remain. Full server suite 435/435; the 4 hand-touched suites pass in
isolation. Pure test-infra change — no app code touched.
2026-07-13 09:51:40 -05:00
456 changed files with 60082 additions and 2469 deletions
echo "- \`ScreenTinker.apk\` - signed Android player (attached during release finalization)."
echo "- \`screentinker-sbom-${{ steps.ver.outputs.version }}.cdx.json\` - CycloneDX 1.5 software bill of materials for the server's production dependencies, with the licence of every component."
| `max_counties` | `2` | How far the auto-framing may pull back from the centre, in county-widths. Warnings inside that box are framed; one entirely outside it is not chased, so a distant storm can't zoom your area down to nothing. |
| `area_label` | — | Shown in the overlay header |
| `states` | `[]` | 2-letter codes used to fetch warning polygons (`?area=ST`). Empty → `?point=` |
| `events` | Tornado/Severe Tstorm/Flash Flood/Flood Warning | Which warnings qualify & are drawn |
# ScreenTinker — Open-Source, Self-Hosted Digital Signage Software
ScreenTinker is self-hosted digital signage software. Manage screens across multiple locations from one dashboard — built for retail, offices, lobbies, and any environment where you need centralized control over what's displayed on remote screens. Open source, multi-tenant, single-developer maintained with direct contact access.
<palign="center">
<imgsrc="frontend/assets/dashboard-preview.png"alt="ScreenTinker dashboard showing online displays with playlist assignments"width="800">
ScreenTinker is a free, open-source **digital signage CMS** you can self-host on your own server — or run in our managed cloud. Manage TVs, video walls, and kiosks across multiple locations from one dashboard, with remote control, scheduling, playlists, and analytics. Built for retail, QSR menu boards, offices, lobbies, education, and any environment where you need centralized control over remote screens. Multi-tenant, MIT-licensed, single-developer maintained with direct contact access.
**Runs on any screen** — Android TV, Fire TV, Samsung Tizen, LG webOS, Amazon Vega OS, Raspberry Pi, Windows, ChromeOS, or any web browser. No per-device player licence, no hardware lock-in.
**Why self-host?** Keep your content and data on your own infrastructure, avoid per-screen SaaS fees, run air-gapped on a private LAN, and read or fork the source. Set `SELF_HOSTED=true` and a $5 VPS drives hundreds of screens.
**Guides:** [What is digital signage?](https://screentinker.com/guides/what-is-digital-signage.html) · [Open-source digital signage](https://screentinker.com/guides/open-source-digital-signage.html) · [Self-hosting guide](https://screentinker.com/guides/self-hosted-digital-signage.html)
- **Proof-of-play** — per-content and per-device analytics, hourly/daily breakdowns, CSV export for ad verification
- **Device telemetry** — battery, storage, RAM, CPU, WiFi signal strength, and uptime reported by Android players
- **Device telemetry** — battery, storage, RAM, CPU, Wi-Fi signal strength and uptime reported by the players, plus both of a display's addresses: its **local (LAN) IP** as the player sees itself, and the public/WAN address the server saw it connect from. Wi-Fi network name is included where the platform allows it (Android 10+ needs an opt-in location permission — see Device Setup)
- **Offline resilience** — both web and Android players keep displaying cached content during server or internet outages (Android ContentCache, web player Service Worker); state syncs when connectivity returns
- **Mobile-responsive** — full management dashboard and landing page work on phones and tablets
- **Workspaces** — multi-tenant data model: organizations contain workspaces, workspaces contain devices/content/playlists/schedules; users can be members of multiple workspaces and switch via a dropdown in the sidebar
@ -30,6 +46,7 @@ ScreenTinker is self-hosted digital signage software. Manage screens across mult
- **Security** — JWT auth, bcrypt hashing, parameterized SQL, rate-limited endpoints, per-user ownership checks on all resources, ongoing auth/IDOR/XSS audits
- **Built-in billing** — Stripe integration for SaaS subscriptions (optional)
- **Auto-update** — OTA updates pushed to devices automatically
- **Public REST API** — scoped personal access tokens (`read` / `write` / `full`) over the same resources the dashboard uses, workspace-confined by construction. Documented as an OpenAPI 3.1 contract ([`docs/openapi.yaml`](docs/openapi.yaml)) and browsable on any instance at `/docs` (served locally, no CDN, so it works air-gapped)
- **Activity log** — full audit trail of user and system actions
## Architecture
@ -72,11 +89,23 @@ Schema migrations run automatically the first time the server starts after a git
- **Android / web players** → device-namespace WebSocket → server. Authenticated per-device with a long-lived device token. Each device joins a room keyed on its `device_id`.
- **Admin dashboard** → dashboard-namespace WebSocket → server. Authenticated with the user's JWT. Each socket joins one room per accessible workspace so outbound events (device status, screenshots, playback progress) only reach dashboards that should see them.
- **Admin REST** → `/api/*` HTTPS → Express → SQLite. Everything scoped by `workspace_id` from JWT `current_workspace_id` claim.
- **Email** → Microsoft Graph `sendMail` via client-credentials OAuth flow. In-memory token cache. Sequential send pattern through alert backlogs to respect Graph's per-app concurrency limits.
- **Email** → pluggable transport (`EMAIL_TRANSPORT`): Microsoft Graph `sendMail` via client-credentials OAuth (in-memory token cache) **or** SMTP via nodemailer. Sequential send pattern through alert backlogs to respect per-app concurrency limits.
## Supported Platforms
Android TV, Fire TV, Raspberry Pi, Windows, ChromeOS, LG webOS, Samsung Tizen, and any device with a web browser.
Android TV, Fire TV, Raspberry Pi, Windows, ChromeOS, LG webOS, Samsung Tizen, BrightSign, and any
device with a web browser.
Anything with a reasonably modern browser can be a display without installing anything: point it at
`/player`. The native players add what a browser cannot: the **Android APK** gives you unattended boot,
OTA self-update, remote power and touch injection, and a content cache that survives a reboot; the
**Tizen `.wgt`** gives you an installed app that launches itself on the TV. Tizen does not
self-update — new versions are installed the same way the first one was.
> **BrightSign** runs the unmodified browser player (verified on Series 5 / Chromium 120) and needs
> no separate build. One caveat worth knowing before you rely on it: BrightSign's HTML widget does
> not always survive the page reload the player performs when you deploy new content, and may need a
> restart to come back. Treat it as working but less hands-off than the native players.
## Self-Hosting
@ -85,6 +114,11 @@ Android TV, Fire TV, Raspberry Pi, Windows, ChromeOS, LG webOS, Samsung Tizen, a
- Node.js **20.6+** (the npm scripts use the built-in `--env-file-if-exists` flag, added in 20.6)
- Linux, macOS, or Windows
- SQLite (bundled via `better-sqlite3`; no separate install needed — `npm install` handles the native bindings)
- **ffmpeg** (optional but recommended) — powers video thumbnails and duration extraction
(`sudo apt-get install ffmpeg` / `brew install ffmpeg`). Without it, videos upload and
play fine but show no thumbnail in the content library. The Docker image includes it.
The server logs a `[MEDIA]` line at startup telling you whether it was found, and
backfills missing thumbnails automatically once ffmpeg appears after a restart.
### Quick Start
@ -120,7 +154,119 @@ Schema migrations run automatically on first boot — no manual migration comman
| `HEARTBEAT_INTERVAL` | App-level offline-checker frequency (ms). How often the server sweeps the device list looking for stale heartbeats. | `10000` |
| `HEARTBEAT_TIMEOUT` | How long without an app-level heartbeat (ms) before marking a device offline. Raise for slow/jittery networks. | `45000` |
| `MAX_FILE_SIZE` | Largest upload the server will accept. Bytes, or a suffix (`2GB`, `1500MB`). **A reverse proxy caps this independently** — see below. | `500MB` |
| `COMMAND_QUEUE_TTL_MS` | How long the server holds commands and playlist-updates for a device that's offline at emit time (ms). Flushed in order on reconnect within this window; dropped past TTL. | `30000` |
| `OTA_ALLOW_MANAGED_DEVICES` | Let Android players self-update even when an MDM/DPC owns the device. Off by default — see below before enabling. | `0` |
#### Android players under an MDM
By default a player **stands down from self-updating** when it detects that another device owner
(an MDM/DPC such as an EMM agent) manages the panel. The reasoning is that on a managed device the
install confirmation dialog cannot be reliably auto-dismissed, so it ends up sitting over customer
content — and the MDM is normally the thing distributing packages anyway. Such a panel reports
`manual_update_required` rather than going quiet, so it still shows up as needing attention.
Set `OTA_ALLOW_MANAGED_DEVICES=1` if you run an MDM that does **not** distribute the player and you
want ScreenTinker's OTA to own updates instead. The server then advertises `allow_managed: true` in
`/api/update/check` and players stop standing down.
Two things to know before enabling it:
- **It does not grant the ability to install silently.** Unless the player is the device owner, or
the MDM has delegated `DELEGATION_PACKAGE_INSTALLATION` to it, Android still raises a confirm
dialog that somebody (or an accessibility service) has to accept. If installs are failing *with*
an MDM present, delegating that scope is usually the real fix — not this flag.
- **It is read by the player, not the server**, so only players new enough to understand
`allow_managed` honour it. Older players keep standing down regardless.
#### When a display will not update itself
OTA is per-display and can be turned off per display. If one is not taking an update, the order to
check is:
1. **Is OTA enabled for it?** There is a per-display toggle; a display with it off will never
self-update, by design.
2. **Is it standing down for an MDM?** It reports `manual_update_required` if so — see above.
3. **Has it been retrying and failing?** Retrying and telling you about it are two separate
things, on purpose:
- After **3** failed installs the display **flags itself as needing attention** in the dashboard.
A human is demonstrably required by then, so it says so early rather than at the end.
- It **keeps retrying anyway**, up to 40 attempts. Attempts after the first are close to free —
the APK is downloaded and signature-checked once and then reused from cache, so retry number
twelve pulls no bytes.
- Past that it settles to about **one attempt a day**, indefinitely. It never gives up for good,
and a new version clears the count — so a display stuck for a week still picks up the next
release on its own.
The flag is what to watch for. Silence is not the signal.
**Force update** — per display, or as a group command — deliberately ignores the back-off, the
attempt count *and* the MDM stand-down, and tries straight away. It reports back either way,
including "already up to date", so the button never just appears to do nothing. What it cannot do is
invent permissions: if installs need a confirmation tap on that hardware, forcing still raises the
dialog. It is the right button once you have fixed whatever was breaking the update.
#### Running a beta channel
By default an instance serves one APK to every display, at `/download/apk`. You can publish a second
build alongside it and send it only to displays you choose:
1. Put the beta APK next to the stable one, as **`ScreenTinker-beta.apk`** (same locations as
`ScreenTinker.apk` — `/data/` in a container, or the install root).
2. Declare its version in a sidecar text file, **`ScreenTinker-beta.apk.version`**, containing just
the version — e.g. `1.9.27-rc1`. This is required. The server cannot read the version out of an
APK cheaply, and advertising a version that does not match the bytes it serves is how update
loops start, so **a beta with no declared version is ignored entirely** and opted-in displays
keep getting the stable build.
3. Tick **Accept pre-release builds** on any display that should receive it.
Untick the box to move a display back to the release build — the server offers it the stable build
even though it is technically "older" than the beta. Displays you never put on the channel are
untouched by any of this.
> **Cut beta builds with the same `versionCode` as the stable release they branch from.** Android
> refuses to install a lower `versionCode`, so a beta numbered above stable can be installed but
> never returned without uninstalling the app (which loses the display's pairing). Equal numbers
> install in both directions, which is what makes switching back work.
#### Deleting and re-pairing a display
A display's settings are keyed to the hardware, not to its row in the database. Delete a display and
pair the same panel again and it comes back with its previous **name, orientation, timezone, notes
and assigned playlist** already set — you do not have to configure it twice, and a panel that is
physically hard to reach does not need a visit. (The playlist only returns if it still exists; a
deleted one is not resurrected.)
Two consequences that are easy to misread:
- The old playlist reappearing is ScreenTinker restoring it, not a bug. If you deleted the display
in order to *clear* it, change the playlist after re-pairing rather than before.
- **A blocked display stays blocked**, deliberately. Blocking is a security control, so it must not
be defeatable by deleting the display and pairing again. Use **Unblock** — that clears the stored
block as well as the live one. (Before 1.9.25, Unblock only cleared the live one and the block came
back on the next re-pair; if you have a display that refuses to pair for no visible reason, unblock
it once on this version.)
#### Raising the upload limit
`MAX_FILE_SIZE` sets what **the application** accepts. It is usually not the only limit, and it
is the last one in the chain — so raising it on its own often changes nothing and the upload
still fails with a `413`:
- **nginx** (or any reverse proxy) caps the request body with `client_max_body_size`. The
default is 1MB, and a typical signage deployment sets 500M. Raise it to match:
```nginx
client_max_body_size 2048M; # must be >= MAX_FILE_SIZE
```
- **Cloudflare** caps uploads per plan (100MB on Free/Pro at the time of writing) and returns
413 at the edge, before your server is involved. Large uploads need a plan that allows them,
or a route that bypasses the proxy.
If an upload fails and nothing appears in the server log, the request never reached the app —
check the proxy first.
### Optional Integrations
@ -159,35 +305,270 @@ If you want to charge your users, plug in your own Stripe keys. Without them, al
The default plans are: Free (2 devices), Starter (8 devices), Pro (25 devices), and Enterprise (unlimited). Edit the `plans` table to change pricing, limits, or add/remove tiers. In self-hosted mode, the first user gets Enterprise automatically.
#### Google OAuth
#### Plans and comped accounts
Let users sign in with Google.
Platform admins get a plan overview under **Admin → Subscription Plans**: every plan on the instance with how
many accounts, organizations and displays are on each, so you can see what people actually use
before changing a price or retiring a tier. It also flags accounts pointing at a plan that no longer
exists, which otherwise surfaces only as odd entitlement behaviour.
1. Create a project in [Google Cloud Console](https://console.cloud.google.com)
2. Enable the Google Identity API
3. Create OAuth 2.0 credentials (web application)
4. Add `https://yourdomain.com` as an authorized origin
A plan marked **inactive** disappears from the customer-facing pricing page but keeps working
normally for anyone already on it. That is how you run a comped, beta or legacy tier without
advertising it — put the account on the hidden plan and it simply gets those limits. The overview
above deliberately lists hidden plans too (marked as such), because the previous behaviour was that
a hidden plan was invisible to the operator as well as the customer.
#### Single sign-on (OpenID Connect)
> **Setting it up?** [**docs/sso-setup.md**](docs/sso-setup.md) is the step-by-step guide — Google and
> Microsoft console walkthroughs, per-organization SSO, account linking, and a table of every error
> code with its actual cause. The rest of this section is the reference.
Any OIDC provider works — Google, Microsoft/Entra, Okta, Auth0, Keycloak, Authentik, Zitadel — through
one flow: **Authorization Code with PKCE, run server-side**. The browser never talks to the provider
directly, so there is no SDK to load and no third-party script origin to allow in the CSP.
Every login is verified as an **ID token**: signature against the provider's published JWKS,
`iss` exactly as discovered, `aud` (and `azp`) matching your client, `exp`, and a `nonce` this server
generated for that specific login. An access token is never accepted as proof of identity.
| `MICROSOFT_CLIENT_SECRET` | Required in practice — register the redirect URI under the **Web** platform, which Entra treats as a confidential client. A **SPA** registration is rejected at the token endpoint, because this exchange runs server-side and sends no browser `Origin` |
#### Microsoft OAuth
Register the redirect URI under **Web**, add the **`email`** optional claim under *Token configuration →
ID*, and note that **Entra ID v2 does not send `email_verified`** — ScreenTinker treats a
tenant-pinned Microsoft entry as vouching for the address rather than demanding a claim Microsoft
never emits. An explicit `email_verified: false` is still refused, and an organization's own provider
can never make that assumption.
Let users sign in with Microsoft/Azure AD.
⚠️ **Multi-tenant Microsoft (`common`) is deliberately refused, and Microsoft sign-in stays disabled
until you set a tenant GUID.** Two reasons that point the same way. It cannot work: Microsoft's
multi-tenant metadata advertises the literal template `https://login.microsoftonline.com/{tenantid}/v2.0`,
so the issuer never matches and every login fails anyway. And the obvious fix is dangerous — accepting
that template means accepting tokens from *every* Azure tenant, which is
[nOAuth](https://www.descope.com/blog/post/noauth): any tenant admin can set an arbitrary, unverified
`email` on one of their own users and be issued a session as that address. Safe multi-tenant support
needs per-tenant pinning (validate `tid` against an allowlist, key accounts on `oid`+`tid` rather than
email) and is not implemented.
1. Register an app in [Azure Portal](https://portal.azure.com/#blade/Microsoft_AAD_RegisteredApps)
2. Add a web redirect URI: `https://yourdomain.com`
3. Note the Application (client) ID
**Any other provider** is added by slug:
| Variable | Description |
|----------|-------------|
| `MICROSOFT_CLIENT_ID` | Your Azure AD application client ID |
| `MICROSOFT_TENANT_ID` | Tenant ID (`common` for multi-tenant) |
```bash
OIDC_PROVIDERS=okta,authentik
OIDC_OKTA_ISSUER=https://example.okta.com
OIDC_OKTA_CLIENT_ID=0oa...
OIDC_OKTA_NAME=Okta # optional button label
OIDC_OKTA_CLIENT_SECRET=... # optional — PKCE means a public client works
OIDC_OKTA_SCOPES=openid email profile # optional
OIDC_OKTA_ASSUME_EMAIL_VERIFIED=true # only if the IdP verifies addresses but omits the claim
```
#### Email Alerts (Microsoft Graph)
The issuer is the base URL whose `/.well-known/openid-configuration` describes the provider; endpoints
and keys are discovered from it and cached.
Send email notifications when devices go offline. Backed by Microsoft Graph Mail.Send via the client-credentials flow.
**Account rules.** A provider must assert a verified email, because the whole account model keys on
it. An SSO login never takes over an existing account that has a password — the owner signs in
locally and links from Settings. If the provider's stable subject (`sub`) changes for an address, the
login is refused rather than handing an account to a recycled mailbox.
An account established by one provider is **not** adopted by another. A per-organization provider may
only claim an account that its own organization established, or a `local` account that has never set
a password (an invited user signing in for the first time); anything else is refused with
`account_exists_other_provider`. The earlier rule — "any account without a password may be re-pointed
at whichever provider spoke last" — was safe only while the operator chose every provider, and became
an account-takeover primitive the moment customers could add their own.
⚠️ **TOTP is not prompted on an SSO login.** Second-factor is the identity provider's job in this
flow, matching the long-standing behaviour of the SSO and API-token paths.
#### Per-organization SSO (customer-configured)
The providers above are **instance-wide** — they belong to whoever runs the server and appear as
buttons on the login page for everyone.
An organization can also bring **its own** identity provider, configured by an org owner or admin in
**Settings → Single sign-on**. No environment variable or restart is involved.
A per-org provider is **never listed publicly**. It appears only when someone types an email address
at one of that organization's **verified** domains, at which point the login page offers a generic
"Continue with single sign-on" button. The domain lookup answers only whether that domain uses SSO
and whether it is required — never a provider name or slug — so a guessed domain cannot confirm who
a customer is, and the mapping back to a provider happens server-side on submit. Both endpoints are
rate limited.
**Instance-wide is the default; an organization overrides only its own verified domains.** Type an
address whose domain no organization has verified and you get the local password form plus every
instance provider you configured. Type one that an organization has verified and its own button is
added — and if that organization requires SSO, it becomes the only option.
Each provider gets a randomly generated redirect URI, shown in Settings, which the admin registers
The slug is generated rather than chosen so two customers cannot collide on — or guess — each
other's. A domain may be claimed by only one organization; a second claim is refused.
A customer bringing **Microsoft/Entra** registers a single-tenant application in their own directory
and uses `https://login.microsoftonline.com/<their-tenant-guid>/v2.0` as the issuer. Because Entra
does not send `email_verified`, an organization's provider is trusted to assert addresses **once it
has verified a domain** — the DNS proof is what stands in for the claim, and the provider is confined
to those domains regardless. A provider that has verified nothing assumes nothing, and an explicit
`email_verified: false` is refused whoever sends it.
⚠️ **A provider may only authenticate emails inside the domains it has VERIFIED.** An organization
supplies its own issuer and client ID, so it controls that identity provider completely and could
otherwise assert any address at all — including another company's, or an administrator's. Confining
assertions to verified domains is what makes customer-configurable SSO safe to offer.
⚠️ **Public email providers cannot be claimed.**`gmail.com`, `outlook.com`, `yahoo.com`, `icloud.com`
and the rest of the consumer mailboxes are refused (`server/lib/public-email-domains.js`). Claiming
one would offer every Gmail user a "sign in with your organization" button pointing at one tenant's
infrastructure — phishing launched from this product's own login page — and would let one account
deny a public domain to everyone else.
##### Proving a domain
A claimed domain **routes nobody and authenticates nobody until DNS proves the organization controls
it.** Typing a domain into a form reserves the name and nothing more.
Publish this record, then press **Verify**:
```
_screentinker-verify.example.com. IN TXT "st-verify=<token>"
```
The token is unique per domain, so publishing one proof cannot be replayed to claim a second. A
dedicated `_`-prefixed name is used rather than the apex, where a careless edit would sit alongside
SPF and DMARC and break mail — and where a wildcard `*.example.com` could not be confused for a
proof, since a wildcard answers with its own value and never with the token.
TXT is the only accepted form. A CNAME alternative would have to point at a wildcard zone this
project operates, answering for every token ever issued; documenting one without running it would
describe a check that can never pass.
⚠️ **The proof name itself must not be a CNAME.** A TXT lookup follows CNAMEs, and a wildcard
`*.example.com` covers `_screentinker-verify.example.com` too — so a wildcard CNAME would let
whoever controls its target prove the domain, turning an ordinary subdomain takeover into control of
every `@example.com` login. A delegated proof name is refused, which is stricter than ACME's dns-01.
**An unverified claim lapses after 8 hours, and lapsing RELEASES it.** Pressing Verify on an
expired claim does not reissue it in place — that renewed the clock, so one request per window held
a domain forever. The claim is released, the domain becomes free for anyone else, and re-adding it
is a new claim: new token, and the operator is notified again. A verified domain never expires;
re-proving on a timer would log a customer out over a DNS edit made months afterwards. Squatting is
not made impossible — it is made loud.
**Deleting a provider releases its domains and returns its accounts to local sign-in**, so the
organization can re-claim its own domain and its people can recover by password reset. Both used to
be stranded: a verified domain row outlived its provider and blocked that domain for everyone
permanently, and its users could neither sign in nor reset.
Platform admins are emailed whenever a domain is claimed. Verification is what makes an unowned
claim worthless; the notification is what makes an attempt visible. Nothing is ever sent to the
claimed domain itself — that would let any tenant make this product email third parties.
⚠️ **Instance-wide providers are exempt from all of the above.**`GOOGLE_CLIENT_ID`, `OIDC_*` and
friends are the operator's own configuration, are not domain-restricted, and require no verification.
Domain proof exists because per-organization providers are supplied by CUSTOMERS.
Signing in through an organization's provider makes the user a member of that organization
(`org_member`). Existing members keep whatever role they already have — logging in never promotes or
demotes anyone. Client secrets are optional (PKCE), and are stored AES-256-GCM encrypted and never
returned by the API.
##### Requiring single sign-on
An organization can turn off password sign-in for its verified domains, so its identity provider is
the only way in — which is the point of buying SSO: the IdP holds the MFA, the conditional access
and the instant removal of access, and a password box beside it is a way around all three.
Settings → Single sign-on → **Require single sign-on**. It needs at least one verified domain, so an
organization cannot leave its own people with no way to sign in, and cannot switch off passwords for
a domain it merely typed.
When it is on:
- the login page **hides** the password field for those domains rather than letting someone type a
password that is going to be refused and then send them to reset it;
- `POST /api/auth/login` refuses with `403 sso_required` — distinguishable from a wrong password,
because the page must not tell a user to fix a credential that is not the problem;
- **every other identity provider is refused too**, including the instance's own Google or
Microsoft. Those belong to the operator and are not domain-restricted, so leaving them available
would be a side door straight past the customer's MFA — blocking passwords while leaving
"Continue with Google" is not requiring single sign-on, it is renaming the bypass.
**Turning it off is a request, not a switch.** That direction re-opens password sign-in, so it is
the direction an attacker who has taken an org admin would take, and it is also what a customer will
demand at their worst moment — identity provider down, nobody can work — which is exactly when a
self-service toggle gets flipped without thinking. The org admin files a request; a **platform admin
approves it**, and nothing changes until they do.
The approval email deliberately carries **no action link**. A token that acts on its own would turn
every forwarded, archived or auto-previewed copy of that message into a way to switch off a
customer's single sign-on. The decision is made signed in, under Admin.
⚠️ **`platform_admin` is exempt from enforcement, and that exemption is load-bearing.** The operator
is who approves removal. If the operator's own address sat at an SSO-only domain and that identity
provider broke, nobody could sign in to approve anything and the instance would be bricked with no
way out. It is the break-glass — it applies to the people running the server, never to a customer's
own admins.
⚠️ **This makes the approval queue an availability dependency.** An organization whose IdP breaks is
locked out until an operator acts. That is the intended trade — deliberate friction on the dangerous
direction — but it should be a decision, not a surprise.
#### Dependency preflight on boot
Before anything else is loaded, the server checks that the packages this build declares are actually
installed and that the native database module loads under the running Node. If either is wrong it
repairs it (`npm install --omit=dev`, or `npm rebuild better-sqlite3`) and continues; if it cannot,
it exits saying what to run rather than dying on a `MODULE_NOT_FOUND` naming a file.
`scripts/upgrade.sh` already installs dependencies, so this is not for the normal path. It is for
the ways a box ends up with the wrong `node_modules`:
- **rolling back** to an older tag restores that tag's `package.json` but not its packages — and you
are rolling back because something is already wrong;
- **upgrading Node** leaves `better-sqlite3` compiled against the previous ABI, which fails in a way
that reads like database corruption and is not.
Set `ST_SKIP_DEP_PREFLIGHT=1` on an air-gapped host, or anywhere you manage `node_modules` yourself
and do not want a boot reaching for the registry.
#### Email (Microsoft Graph or SMTP)
Email powers offline alerts, welcome/signup mail, admin notifications, and password reset. Two interchangeable transports are supported, selected by `EMAIL_TRANSPORT`:
| Variable | Description | Default |
|----------|-------------|---------|
| `EMAIL_TRANSPORT` | `graph` (Microsoft Graph) or `smtp` (any mail server) | `graph` |
Configure the variables for whichever transport you pick (below). If the selected transport is left blank, email is disabled and delivery is logged to stdout instead. If it is **partially** configured (some fields set, others missing), the server logs a clear `[EMAIL] … MISCONFIGURED — missing: …` error at startup.
##### Option A — Microsoft Graph (`EMAIL_TRANSPORT=graph`, default)
Microsoft Graph `Mail.Send` via the client-credentials flow. Best if you already run Microsoft 365 / Azure.
| Variable | Description |
|----------|-------------|
@ -206,13 +587,40 @@ Send email notifications when devices go offline. Backed by Microsoft Graph Mail
5. Capture the **Directory (tenant) ID** and **Application (client) ID** from the Overview page
6. Set the five env vars above in your deployment (systemd unit, `.env` file, etc.)
**Local dev fallback:** if any of `GRAPH_TENANT_ID`, `GRAPH_CLIENT_ID`, `GRAPH_CLIENT_SECRET`, or `GRAPH_SENDER_EMAIL` is unset, `sendEmail()` short-circuits and logs `[EMAIL] not configured - would send to ...` to stdout instead of calling Graph. The app keeps running normally; only delivery is suppressed. This means a minimal local-dev install with no M365 access works fine — email-triggering features (device-offline alerts, future invite emails) just won't deliver anything externally.
##### Option B — SMTP (`EMAIL_TRANSPORT=smtp`)
Send via any standard mail server (Postfix, Gmail, Mailgun, SendGrid, a corporate relay, …) using [nodemailer](https://nodemailer.com). Ideal for self-hosters without an Azure/M365 setup.
| Variable | Description | Default |
|----------|-------------|---------|
| `SMTP_HOST` | Mail server hostname (e.g. `mail.example.com`) | _(required)_ |
| `SMTP_PORT` | Port — `587` for STARTTLS, `465` for implicit TLS | _(required)_ |
| `SMTP_USER` | Auth username. Omit (with `SMTP_PASSWORD`) for an unauthenticated relay | _(none)_ |
| `SMTP_PASSWORD` | Auth password. Required **if**`SMTP_USER` is set | _(none)_ |
| `SMTP_FROM` | From address — `Name <addr@example.com>` or `addr@example.com` | _(required; falls back to `SMTP_USER`)_ |
Example (Gmail app password):
```
EMAIL_TRANSPORT=smtp
SMTP_HOST=smtp.gmail.com
SMTP_PORT=587
SMTP_SECURE=false
SMTP_USER=you@gmail.com
SMTP_PASSWORD=your-app-password
SMTP_FROM=ScreenTinker <you@gmail.com>
```
The Docker image bundles nodemailer, so no extra steps are needed for a self-hosted container — just set the `SMTP_*` vars in your `env_file` / compose `environment`.
**Local dev fallback:** if the selected transport is unconfigured (e.g. no `GRAPH_*`, or no `SMTP_*`), `sendEmail()` short-circuits and logs `[EMAIL] not configured - would send to ...` to stdout instead of sending. The app keeps running normally; only delivery is suppressed. A minimal local-dev install with no mail access works fine — email-triggering features just won't deliver anything externally.
**Dev safety allow-list:**
| Variable | Description |
|----------|-------------|
| `GRAPH_DEV_RESTRICT_TO` | Comma-separated allow-list of recipient emails. When set, sends to addresses **not** in the list are suppressed (logged but never posted to Graph). |
| `GRAPH_DEV_RESTRICT_TO` | Comma-separated allow-list of recipient emails (applies to **both** transports). When set, sends to addresses **not** in the list are suppressed (logged but never delivered). |
Use this in local dev when running against a fresh production database clone to prevent accidental emails to real users. Leave it **unset in production** so emails flow to everyone normally.
@ -222,6 +630,10 @@ Use this in local dev when running against a fresh production database clone to
- **Sequential send pattern** through the offline-alert backlog — avoids Graph's per-app concurrent-send throttling (HTTP 429 `ApplicationThrottled`)
- **Per-user opt-out** via the `email_alerts` toggle in Settings → Account; respects user preference before any Graph call
> **Running one day to day?** [**docs/operations.md**](docs/operations.md) is the runbook —
> deploy and rollback for both shapes, how to verify a deploy actually took, the served-APK rules,
> and the traps that have cost real time.
### Production Deployment
For production, put the app behind a reverse proxy (nginx, Caddy, etc.) with SSL:
- **Windows**: Run the setup script from `scripts/windows-setup.bat`
- **Samsung Tizen TV / signage**: point the TV's URL Launcher (or browser) at `https://your-instance/player` - no signing needed. For an installed native app, see [tizen/README.md](tizen/README.md)
- **Any browser**: Open `https://your-instance/player` in kiosk/fullscreen mode
4. Enter the pairing code shown on the device
### Raspberry Pi notes
**Run it with `sudo`.** The script installs packages and writes systemd units, so it refuses to
run otherwise. Piping is fine — prompts are read from your terminal, not from the pipe:
if(cache.isContentCached(contentId)){DebugLog.v("DownloadCoordinator","ensure($contentId): SEED-A cached -> ack ready");onAck(contentId,"ready");return}// already have it — re-ack (SEED-A)
if(cache.isContentCached(contentId, rev)){DebugLog.v("DownloadCoordinator","ensure($contentId): SEED-A cached -> ack ready");onAck(contentId,"ready");return}// already have it — re-ack (SEED-A)
// Socket down => the WATCHDOG owns recovery; don't hammer downloads over a dead connection.
if(!socketAlive()){DebugLog.v("DownloadCoordinator","ensure($contentId): socket not alive -> skip");return}
if(now()<(nextAttemptAt[contentId]?:0L)){DebugLog.v("DownloadCoordinator","ensure($contentId): in backoff until ${nextAttemptAt[contentId]} -> skip");return}// in failure backoff — don't storm
Log.i(TAG,"Managed by a foreign DPC — self-OTA stands down; $latestVersion needs the MDM (or a human)")
if(first){
report("warn","Update $latestVersion available but this panel is managed by another device owner — self-install is disabled; push it from your MDM or update manually")
announceOtaStatus()// transition -> 'manual_update_required' so the badge shows
}
return@Thread
}
if(managedNow){
// Loud on purpose: a safety default was overridden, and the confirm dialog
// this may raise over customer content is the cost of that choice.
Log.i(TAG,"Managed by a foreign DPC, but $why — proceeding")
if(forced)report("warn","Force update: this panel is managed by another device owner — installing anyway at your request; a confirm dialog may appear on screen")
}
if(forced){
// Hand the attempt budget back so a device parked in backoff acts NOW
"Force update: $latestVersion downloaded and verified, install launched — a confirm dialog must be accepted on the device unless an accessibility service does it")
}
if(enteredBackoff){
report("warn","Update $latestVersion available but not installing after ${afterLaunch.attempts} attempts — manual update required (backing off to one retry per ${OtaThrottle.BACKOFF_MS / 3_600_000L}h)")
report("warn","Update $latestVersiondownloaded and verified, but ${afterLaunch.attempts} install attempts have not completed — a human needs to accept the install prompt on this device (or the MDM needs to delegate install permission). Still retrying.")
<stringname="accessibility_description">RemoteDisplay nutzt die Bedienungshilfen, um Fernsteuerung der Stromzufuhr und Systemnavigation zu ermöglichen.</string>
<stringname="nothing_scheduled">Derzeit ist nichts geplant</string>
<stringname="waiting_for_content">Warte auf Inhalte…</string>
<stringname="device_blocked_status">Dieser Bildschirm wurde im Dashboard gesperrt</string>
<stringname="device_unpaired_status">Dieser Bildschirm wurde entkoppelt — warte auf erneute Kopplung</string>
<stringname="accessibility_description">RemoteDisplay usa accesibilidad para habilitar el control remoto de encendido y la navegación del sistema.</string>
<stringname="nothing_scheduled">No hay nada programado en este momento</string>
<stringname="accessibility_description">RemoteDisplay utilise l\'accessibilité pour activer les contrôles d\'alimentation à distance et la navigation système.</string>
<stringname="nothing_scheduled">Rien de programmé pour le moment</string>
<stringname="waiting_for_content">En attente de contenu…</string>
<stringname="device_blocked_status">Cet écran a été bloqué dans le tableau de bord</string>
<stringname="device_unpaired_status">Cet écran a été dissocié — en attente d\'un nouvel appairage</string>
<stringname="hw_enroll_constraints">Or scan the provisioning QR from the dashboard after a factory reset (tap the setup-wizard Welcome screen 6×). Device owner is optional — the app works fully without it.</string>
out.write("HTTP/1.1 416 Range Not Satisfiable\r\nContent-Range: bytes */${content.size}\r\nContent-Length: 0\r\nConnection: close\r\n\r\n".toByteArray())
"why":"JSON Licence — the 'shall be used for Good, not Evil' clause. Not OSI-approved, non-free per Debian and Fedora, Apache Category X. Arrives transitively via socket.io-client and was previously packaged into the APK in full (19 classes). Excluded in app/build.gradle.kts; Android provides org.json in the platform from API 1 and minSdk is 24, so nothing is lost."
}
},
"denied_licenses":[
{"match":"AGPL","why":"network copyleft"},
{"match":"GPL","why":"strong copyleft in a commercially distributed binary"},
The player is the ordinary web player (`server/player/index.html`) running in an `roHtmlWidget`.
It already runs unmodified on real hardware — a Series 5 (HD1026, BOS 9.1, Chromium 120) played
4,723 items over 12.4h averaging 9.4s against a 10s slot. So the port is not "can it run". It is
the four things a page cannot do for itself.
```
autorun.brs the host: owns the widget, identity, outputs, recovery
| @brightsign/messageport (bidirectional)
st-bridge.js the page's half of the same contract
|
server/player/index.html the unmodified player
```
## Files
| file | role |
|---|---|
| `autorun.brs` | BrightScript host. Builds the widget, supervises it, persists identity, drives a second output, executes what the page cannot. |
| `st-bridge.js` | Loaded by the player on this platform. Registry identity, restart-instead-of-reload, heartbeat, sync-backend reporting. Degrades to no-ops everywhere else, so it is safe to load unconditionally. |
| `st-sync.js` | Native SyncManager adapter. Inert without the platform module, so the player falls back to its own group sync. |
| `probe.html` | The original capability probe. Still useful on a new model/OS build. |
| `offline.html` | Local fallback page — names the server, keeps probing it, and asks the host to restart the player the moment it answers. |
## The four things the host exists for
**1. It owns the widget lifecycle.** A page-initiated `location.reload()` does not reliably bring
an `roHtmlWidget` back. On 2026-07-28 a ScreenTinker deploy reloaded every connected player;
the BrightSign was the only one that never returned, and a browser on the same deploy reloaded and
was heartbeating minutes later. So the page never reloads itself here — it posts
`{type:"restart"}` and the host tears the widget down and builds a new one. Without this, every
deploy silently darkens every BrightSign panel until someone power-cycles it.
**2. It recovers.** `load-error` retries with backoff (5s → 15s → 30s → 60s) and after three
failures falls back to a local page, so a dead server shows something truthful instead of white.
On top of that, a watchdog: the page beats every 30s and three missed beats rebuild the widget.
That covers the case `load-error` never reports — a page that loaded fine and then wedged on a
dead socket, a JS exception, or a stalled decoder.
**3. Identity lives in the registry.** `localStorage` is tied to the page's origin and quota; the
registry survives reboots, content updates and origin changes. The hardware serial is the stable
id, so two panels imaged from the same card never collide — which is exactly how the web player's
hardware-only fingerprint once merged two identical panels into a single device row.
**4. It reaches BrightScript-only capabilities** — video mode, a second output, and native
BrightWall sync — on the page's behalf, over `@brightsign/messageport`.
## Where the files go — card OR internal flash
```
autorun.brs the host
offline.html local fallback, used after three failed loads
screentinker.json optional — server URL, sync backend, output mode
```
**A player will boot `autorun.brs` from internal flash, not just from a card.** Confirmed on real
hardware (XT245, BOS 9.0.189) whose microSD interface is physically dead:
- **dual** — a second widget loads the same player with `&screen=2`, so the server can hand it its
own playlist. Two independent displays from one player.
- **clone** — the second widget loads `&screen=1`: the same content on both outputs.
Confirmed multi-output: **XC2055** (dual HDMI) and **XC4055** (quad).
⚠️ **Do not trust the series-level spec blurb.** It credits the whole XT5 family — XT245, XT1145,
XT2145 — with "dual HDMI outputs", but an **XT245 in hand is single-output**; that phrase appears
to cover HDMI *in* plus *out*. Verify the individual model before enabling `dual`.
Every other model is single-output, so the second widget is only ever created when the config asks
for it — an unsupported model keeps working as a normal single-screen player rather than failing to
start.
## Synchronisation — ours or theirs
Both, chosen per group. `server/lib/sync-backend.js` decides and `resolveSyncBackend()` is pure,
so the decision is tested without a fleet (`server/test/sync-backend.test.js`).
| backend | reach | accuracy |
|---|---|---|
| `screentinker` | Android, web, Tizen, BrightSign — any mix | to the second; clock-derived, no leader, survives a server outage |
| `brightsign` | BrightSign only | frame-accurate (BrightWall) |
`auto` picks native sync when **every** member is a BrightSign and ours otherwise. Explicit
settings are honoured, with one refusal: native sync selected for a group containing a
non-BrightSign display **downgrades and reports why**. A group that half-syncs is worse than one
that syncs to the second everywhere — and the failure would be invisible from the dashboard,
because the BrightSigns would look perfectly synchronised while the odd panel drifted alone.
A player paired before this port is still recognised, by its BrightSign user agent.
### How the choice reaches a screen
`device_groups.sync_backend` (`auto` | `screentinker` | `brightsign`) is the operator's **request**.
The server resolves it per push through `resolveSyncBackend()` and sends the answer — plus the
reason and a `downgraded` flag — in the `group_sync` payload, so the players, the dashboard and the
stored setting can never disagree about which protocol is running.
Three things force a fallback to our protocol, and each is reported rather than applied silently:
| condition | why native sync cannot run |
|---|---|
| any non-BrightSign member | BrightWall cannot include a foreign screen |
| members on different subnets | it is multicast; it does not cross networks |
| the elected leader is offline | it is leader/follower — nobody would broadcast |
That last one has no equivalent in our protocol, which is leaderless and carries on regardless.
Leadership uses the existing election (`resolveGroupLeader`): the pinned leader if it is an online
member on the shared playlist, else the first online member, else the first member by id.
**Item selection stays clock-derived under both backends.** Native sync only replaces the
seek/nudge drift correction, because `setSyncParams` has the video element hold its own alignment —
and correcting it ourselves would fight the platform. That also keeps images and widgets, which have
no `setSyncParams`, advancing with the videos instead of drifting off on their own.
## Command parity
The web player handles four of the ~20 fleet commands — `launch`, `refresh`, `screen_on`,
`screen_off` — because a browser tab genuinely cannot do more. A BrightSign can, through the host
and the platform APIs:
| command | web player | BrightSign |
|---|---|---|
| `screen_on` / `screen_off` | black overlay; panel stays lit | **CEC** Image View On / Standby — the display actually sleeps |
| `reboot` | ignored | **real reboot** via `RebootSystem` in the host |
| `set_volume` | — | applied to current and future media |
| `refresh` | `location.reload()` | widget rebuilt by the host (reload is unreliable here) |
### ⚠️ Nothing in the DOM can cover video
With `hwz_default: "on"` the widget decodes video onto a **hardware plane**, and the graphics plane
— everything in the DOM — sits behind it. Blanking the screen took three attempts on real hardware,
and each failure taught the same lesson from a different angle:
1. **Black overlay** → the video played straight *through* it. A `z-index: 9999` div cannot cover a
hardware plane.
2. **Pause + hide the element** → playback stopped, but the **last decoded frame stayed on screen**.
Hiding a DOM element does nothing to the plane; the plane is not part of the DOM.
3. **Pause + `removeAttribute('src')` + `load()`** → releases the plane. Black at last.
Coming back out re-mounts through `nextItem()`, because a torn-down element cannot be resurrected.
The playlist keeps advancing while the screen is off, so each newly started item is torn down too,
caught on the `play` event in the capture phase — otherwise the next video lights the panel back up.
Any feature that assumes an overlay can hide video needs rethinking here: screen blanking, masking,
fades over video.
`displayPower()` (CEC) is best effort and deliberately **not** load-bearing — it returns false when
CEC is unavailable and the media teardown does the real work. Our XT245 reports
`failed to get cec clock` in the kernel log and does not respond to CEC at all, which is exactly why
blanking must not depend on it. Plenty of displays ignore broadcast CEC or need direct addressing. Volume is re-applied on every `play` event in the capture phase, because
media elements are created per item across several code paths and setting it once would otherwise
last only until the playlist advanced.
Still Android-only, and correctly inert here: the Tier-2 device-owner commands (`kiosk_lock`,
`install_apk`, `shell`, `block_uninstall`, …) and `set_brightness` / `set_screen_timeout`, which
have no BrightSign equivalent — a signage player has no per-window brightness or screen timeout.
## Declared capabilities
The table above says what a BrightSign *can* do. What the dashboard actually offers comes from
`BS.capabilities()`, computed fresh on every call and sent with the device registration, where
`server/lib/player-capabilities.js` turns it into rendered controls.
It is computed rather than tabulated because **the same model differs from unit to unit**. Our
XT245 supports remote screenshots with an SSD fitted and not without — the DWS snapshot endpoint
writes the full-size capture to disk before returning a thumbnail, so a unit booting from internal
flash is answered `No primary storage found`. No static per-platform table can know that, and a
table that guessed would put a button in the dashboard that cannot work.
### How each one is decided
| capability | condition | why |
|---|---|---|
| `playback.video``.image``.widget``.youtube``.zones` | always | properties of the renderer, not the hardware |
| `sync.clock` | always | pure JS, needs no host |
| `remote.input` | always | synthesised DOM events; needs no `mouse_enabled` |
| `playback.transitions``playback.pip` | always, **with a caveat** | see below |
| `offline.cache` | `navigator.serviceWorker` exists | no SW, no offline story |
| `system.restart_player``system.reboot``display.rotation``display.resolution` | host bridge is live | each is a BrightScript call |
| `remote.screenshot``remote.stream``system.self_update` | host reports a mounted volume | DWS needs primary storage; the updater needs somewhere to stage `autorun.zip` |
| `display.power` | `@brightsign/cec` resolves | weak signal — see below |
| `sync.native` | `@brightsign/syncmanager`**and** OS ≥ 8.2.10 | below the floor the module can exist and silently do nothing |
The storage answer comes from a `probe` message the bridge posts to the host during boot, before
the player registers. `StorageProbe()` in `autorun.brs` walks `SSD:`, `SD:` and `USB1:` through
`roStorageHotplug.GetStorageStatus().mounted` and reads real capacity via `roStorageInfo`. There is
no JS equivalent for either, which is also why device telemetry now reports the **disk** rather than
the widget's cache quota — the previous numbers were the `storage_quota` from `autorun.brs`
presented as if they were the drive.
`FLASH:` is deliberately excluded from that walk. Internal flash is where the player boots from, not
a volume the DWS will accept a snapshot on; counting it would re-introduce exactly the button that
does nothing.
**Unknown is treated as NO.** If the probe never answers — a widget built without `nodejs_enabled`
has no host at all — nothing storage-gated is declared. A control that appears later, once a disk is
fitted and the player reconnects, is a much smaller problem than one that silently fails today.
### Never declared
| | |
|---|---|
| `system.kiosk` | no lock-task or device-owner concept. The player is the only application on the box, so kiosk is not a mode to enter — it is the permanent state |
| `system.brightness` | no per-window or system brightness control |
| `system.screen_timeout` | no OS screen timeout; blanking is scheduled content, not a setting |
| `system.install_apk` | not Android |
| `system.shell` | no remote shell exposed to the player |
| `system.time` | BrightScript **can** set time and timezone — this host does not implement it. Declaring an unimplemented capability is the same lie in the other direction |
Only the last one is a gap rather than a platform limit. The other five have no BrightSign
equivalent and should stay undeclared permanently.
### The two caveated declarations
**`playback.transitions` / `playback.pip`** both composite DOM content over video, and with `hwz`
the video is on a hardware plane the DOM sits *behind* (see above). They work over images and
widgets and may be invisible over video. Declared anyway: the failure is benign — a transition
degrades to a hard cut, which the engine already does on any failure — and withholding them would
remove a feature that genuinely works for the non-video majority of content.
The likely fix is `roVideoMode.SetGraphicsZOrder("front")`, **deliberately not applied**. Changing
the z-order blind risks hiding video entirely on a player that currently works, and the trade is not
obvious: putting graphics in front may mean video is only visible through a colour key. This wants a
hardware experiment on a unit that is not in service — set the z-order in `autorun.brs` before
`FullScreenRect()`, play a video, and check that (a) video is still visible and (b) a DOM overlay
now covers it. Until someone runs it, the honest state is "transitions work except over video".
**`display.power`** is declared on module presence, which we know is a weak signal: our XT245
resolves `@brightsign/cec` perfectly while the kernel logs `failed to get cec clock` and the display
never responds. There is no way to distinguish "sent" from "received" without a cooperating display.
Blanking does not depend on it — the player tears the media down, which is what actually works — so
a display that ignores CEC still goes dark. The capability being optimistic here costs an
already-working feature nothing.
### Needs hardware to verify
Everything below was implemented against the documented APIs and the dev-cookbook, and reasoned
through, but has not run on a unit in the state that exercises it:
- **The storage probe returning `present: true`.** Our XT245 has a dead microSD interface and boots
from flash, so it has only ever been observed answering `false`. The false path is verified on
hardware; the true path is verified only in tests.
- **`remote.screenshot` / `remote.stream` end to end** with a disk fitted — the DWS snapshot call
has never succeeded on our unit for that reason.
- **`system.self_update`** staging `autorun.zip` onto a real volume.
- **`sync.native`** on two or more units on one L2 network. Requires `networking/ptp_domain="0"`
and a reboot.
- **The `SetGraphicsZOrder` experiment** above.
## Offline playback
Content bytes are cached by the service worker (`server/player/sw.js`) into a dedicated
`rd-content-v1` cache, so a player that loses its server keeps playing its playlist.
This used to be left to the browser's HTTP cache — the server sends
`Cache-Control: public, max-age=2592000, immutable`. That is fine on a desktop and is **not a
documented-persistent store here**: BrightSign guarantees survival across reloads, app restarts and
reboots for **IndexedDB, localStorage and SQLite**, and their own answer for offline video is to
cache the bytes explicitly. A panel could come back from a power cut with its playlist intact (that
lives in `localStorage`) and no media to play.
The reason content was skipped originally is real, and `server/lib/player-cache-policy.js` is what
makes intercepting it safe. Video elements issue **range requests** when they seek, and naive
caching breaks playback in two ways that are worse than not caching at all:
- storing a `206` as if it were the whole file — every later full request gets a fragment, and it
stays broken until eviction
- answering a range request with a `200` — some media stacks treat the mismatch as fatal and the
video never starts
So only complete `200`s are ever stored, and a range request is served by slicing the stored body
into a correct `206`. The content cache is deliberately **not** dropped when the shell is
re-versioned, or every deploy would re-download the whole playlist over a link that may be exactly
what is broken.
## Self-update
The player can replace its own host package. This is the most dangerous thing it does: a truncated
or half-applied `autorun.brs` is a dark panel and a site visit, because there is no app underneath.
The safety is the **ordering**, and every step earns its place:
1. Download to `autorun.zip.part` — never straight to `autorun.zip`. A file still downloading must
never be a candidate for extraction.
2. Verify **sha256 and size** before promoting. A captive portal answering with a login page
produces a perfectly well-formed small file; the size floor catches that, the hash catches the
rest. sha256 specifically, because that is what BrightScript's `roMessageDigest` can compute —
a checksum the player cannot verify is an unverifiable package.
3. Promote: delete the `.done` marker **first**, then rename `.part` → `autorun.zip`, then reboot.
Marker first is not stylistic — leaving it makes the next boot skip the new archive and the
update silently never happens.
4. A failed extract renames the archive to `.bad` rather than retrying. A zip that cannot be
unpacked will not unpack on the tenth attempt, and retrying every boot is a loop that looks
exactly like a hardware fault.
**The decision is the server's**, in `server/lib/brightsign-update.js` — unit-tested, and the same
place the prerelease rule lives. The host only executes what it is told; re-implementing the version
comparison in BrightScript would put the prerelease trap somewhere it cannot be tested.
**The version is baked into `autorun.brs`**, stamped at build time by both
`scripts/build-autorun-zip.sh` and `server/lib/brightsign-package.js`, anchored on the
`ST_PACKAGE_VERSION` marker. A version record that can disagree with the code actually running is
the OTA-loop condition by the back door: apply, still report the old version, get offered the same
package forever.
**The manifest and the download come from one buffer**, hashed once. Advertising a version whose
checksum does not match the bytes served is the same loop from the front door.
Config: `self_update` (default **on** — a fleet that cannot be updated remotely needs a van) and
`allow_prerelease` (default off, mirroring the Android beta channel; an opted-in player also
*holds* a prerelease of its own core rather than being pulled back to the release).
## Rotation
Rotate the OUTPUT, never the DOM. The web player rotates with a CSS transform — correct in a
browser, wrong here: with `hwz` enabled the video decodes onto a hardware plane the DOM cannot
transform, so a CSS rotation turns the images and widgets and leaves the video sideways on a
portrait panel.
`roVideoMode` takes a transform (`normal` / `90` / `180` / `270`) and rotating the screen rotates
**every layer**, video included, because it happens below the compositor. The player asks the host
first; when the host succeeds it clears its own CSS transform, or the graphics would rotate twice.
If the host cannot, the CSS path stands — rotating most of the content beats rotating none.
Tizen reached the same conclusion independently and routes portrait video through AVPlay, with the
comment that a CSS-rotated `<video>` "blacks out". Any platform that composites video below the DOM
needs its rotation done at the output, and this is the second one we have found.
## What is NOT done yet
Stated plainly so nobody reads this as finished:
- **Nothing consumes the `bs_model` / `bs_serial` / `bs_screen` fields** the player reports.
Temperature telemetry likewise has no schema to land in yet. Storage does now report the real
drive (via the capability probe) rather than the widget's cache quota.
- **Native sync is wired but UNPROVEN on hardware.** The player drives it end to end — the leader
announces on each advance, every member (leader included) binds via `attachVideo()` on a new id,
and the resolved backend is chosen per group and pushed down. It cannot be verified with one
player: a single unit is trivially "in sync with itself". **Two BrightSigns on one subnet are
needed** to confirm frame alignment, that the leader does not run ahead, and that the 1Hz repeat
? '<spanclass="y">registry resolves</span> — persistence has a home. Next question: does it still resolve when this page is served from a <b>remote https:// URL</b> instead of file:///? Change <spanclass="k">url:</span> in autorun.brs to the hosted probe and re-run.'
: '<spanclass="n">registry did NOT resolve</span> — check <spanclass="k">nodejs_enabled: true</span> is set on the widget. If it is set and this still fails, a local shim page owning the registry + postMessage to an iframe is the fallback design.';
| `playback.transitions` | ✅ `TransitionCompositor` | ⚠️ declared only when the bundle loads (`transitionRuntimeReady()`) — a failed load hard-cuts rather than breaking playback | ✅ `transitions.js` | ⚠️ composites DOM over video; with hwz it may be **invisible over video** and degrade to a hard cut |
| `playback.pip` | ✅ `PipOverlay` | ✅ `#pipContainer` | ✅ `pip-overlay.js` | ⚠️ same hwz caveat as transitions |
| `display.rotation` | ✅ native `rootView.rotation` — the ExoPlayer surface rotates with it | ✅ CSS transform | ✅ CSS + AVPlay `setDisplayRotation` for video | ⚠️ CSS cannot turn the hardware video plane; the host would have to (`roVideoMode`), and the page never calls `BS.setVideoMode` |
| `display.power` | ⚠️ conditional. `screen_off` needs owner / device-admin FORCE_LOCK / accessibility; `screen_on` is a **wake lock**, which works anywhere — but only since `812e89f`. On the fielded build `screen_on` is a logged no-op, which is why the Android baseline no longer claims this | ❌ a browser tab cannot power a panel — the overlay only paints black | ✅ both halves on every build, no signing needed: `showScreenOff()` / `clearScreenOff()`, plus the real panel API where `STDeviceControl` finds one | ⚠️ needs `hasHost()`. Media teardown always blanks; ❓ **CEC is unverified** — our XT245 resolves `@brightsign/cec` while the kernel logs `failed to get cec clock` and the display never responds |
| `display.resolution` | ❌ needs system/root | ❌ not addressable from a browser | ❌ no web-accessible mode setting on the TV profile | ⚠️ **declared but unreachable** — `st-bridge.js` exposes `setVideoMode`, the page never calls it, and no command maps to this capability |
| `remote.screenshot` | ⚠️ `captureView` always (a real frame of the player's own view); full-screen only with accessibility or MediaProjection. Declared **only** for the full-screen path | ⚠️ canvas only — same-origin content, and the alpha probe rejects frames where no pixels arrived | ⚠️ `captureAndSend` captures **images only**; video and YouTube get an honest status card reading "Live preview unavailable for video / YouTube on Tizen" | ⚠️ `st-bridge.js` gates host framebuffer capture on **primary storage**; without a disk it falls back to canvas, which cannot read the video plane |
| `remote.stream` | ✅ | ✅ 1fps | ✅ 1s interval over `captureAndSend`, so the same image-only limit | ⚠️ as web |
| `remote.input` | ✅ `TouchInjector` — plain `dispatchTouchEvent`, no privilege | ✅ | ✅ `elementFromPoint().click()` + D-pad/volume keys | ✅ synthesised DOM events, needs no host |
| `system.restart_player` | ✅ `launch` / `refresh` | ✅ `location.reload()` | ✅ `location.reload()` via `STDeviceControl` | ⚠️ needs `hasHost()` so the host rebuilds the widget. **A page-initiated reload does not reliably bring an roHtmlWidget back** — that darkened a customer's panel on 2026-07-28, which is why neither `st-bridge.js` nor the baseline offers this without a host |
| `system.reboot` | ⚠️ **device owner only** (`STPolicy.reboot()`). Off-owner it degrades to an accessibility power *dialog*, which needs someone at the screen | ❌ a browser tab cannot reboot its host | ⚠️ only on a **partner-signed** panel where `STDeviceControl.capabilities().reboot` is true | ⚠️ `RebootSystem()` via the host |
| `system.self_update` | ✅ APK OTA (`UpdateChecker`), and `update` forces a check | ❌ the server deploys the player; there is nothing for it to update | ❌ a `.wgt` is installed by the panel, not the app | 💀 **for the dashboard button.** The host really does self-update — `autorun.brs` polls `CheckPackageUpdate` every `PKG_CHECK_MS` — but that is a host-side poll on a socket it is not listening to. The page declares `system.self_update` behind `hasHost()`, the dashboard renders "Force update", and `index.html` has **no `update` branch at all**. See gap 3 |
## Device management
Android device-owner territory. Everything here is ❌ elsewhere for the same reason — no equivalent
privilege model exists on those platforms — so the column is collapsed. Tizen and BrightSign both
decline these explicitly and in writing in their own capability modules.
| `system.kiosk` | ⚠️ owner-only. Off-owner `startLockTask()` is screen pinning, which prompts — unusable on a panel with no input | ❌ no device-owner concept |
| `sync.clock` | ✅ `GroupScheduleController` | ✅ | ✅ `syncedNow()` + `schedule-eval.js` | ✅ as web |
| `sync.native` | ❌ no native protocol | ❌ | ❌ | ⚠️ `st-sync.js` / SyncManager, gated on module presence **and** BOS 8.2.10+ (below the floor the module can resolve and silently do nothing, which on a wall means every panel reports healthy while drifting). ❓ **unverified on hardware** |
| `offline.cache` | ✅ `ContentCache` + `DownloadCoordinator`, resumable (Range/If-Range), revision-keyed | ✅ service worker, resumable chunked prefetch, revision-keyed; declared only when a worker is genuinely **controlling** the page | ⚠️ `js/media-cache.js` caches media to `wgt-private` — **new at HEAD**, absent from the fielded build, and declared at runtime only where the platform grants storage | ❓ **unverified.** See gap 4 |
---
## Where the four declaration sites disagree with each other
| | Android | Web | Tizen | BrightSign |
|---|---|---|---|---|
| declaration site | `telemetry/PlayerCapabilities.kt` | `declaredCapabilities()` in `index.html` | `js/capabilities.js` | **`index.html` again** |
⚠️ **`brightsign/st-bridge.js``computeCapabilities()` IS DEAD CODE.** It is exported as
`BS.capabilities`, and nothing calls it: `grep -n "BS\.[a-zA-Z]*(" server/player/index.html` lists
23 bridge calls and `capabilities` is not among them. The BrightSign declaration actually comes
from the web player's `declaredCapabilities()`, and the two disagree substantially:
| capability | `st-bridge.js` says | `index.html` actually declares | which is right |
|---|---|---|---|
| `offline.cache` | `navigator.serviceWorker`**exists** | a worker is **controlling** the page | index.html. The bridge's version is the exact lie that shipped on the XT245 |
| `remote.screenshot` | needs `probe.storage_present` | any 2d canvas | the bridge. A canvas cannot read the video plane |
| `system.restart_player` | needs a host | unconditional | the bridge — see the 2026-07-28 incident |
| `sync.native` | module **and** OS ≥ 8.2.10 | `ScreenTinkerBSSync.available()`, which is **module presence only** | the bridge. `index.html` skips the firmware floor |
**`server/test/brightsign-capabilities.test.js` is 199 lines of thorough tests for this dead
function.** Every one passes, and none of them constrains what a BrightSign actually declares. That
is worse than no coverage: it reads as proof.
The fix is small and belongs to whoever owns those files — have `declaredCapabilities()` return
`BS.capabilities()` when `BS.isBrightSign()`, and the storage/firmware gating that was already
written and tested starts being true.
---
## Real gaps worth closing
Prioritised by how visible the failure is to an operator.
**Gaps 1, 2 and 5 are closed** (gap 1 shipped in 1.9.31; 2 and 5 are on
`fix/player-parity-small-gaps` and unreleased). ⚠️ **The baselines below have deliberately NOT been
moved** — per the rule in this document a baseline entry moves when the fix *reaches displays*,
which is the release AFTER the one carrying it. Moving them together would grant a capability to
every panel still running the old build.
⚠️ **Gaps 3 and 4 were implemented, audited, and REVERTED.** Both are still open, and both are now
known to be considerably more expensive than "small". Their rows record what the audit found, so the
next attempt starts from the traps rather than rediscovering them.
| # | gap | difficulty | why it matters |
|---|---|---|---|
| 1 | ✅ **`set_volume` payload mismatch** (`server/player/index.html`, `tizen/js/app.js`) — accept `level` (0..1) alongside `value` (0..100). | **trivial** — one line each | The volume slider is dead on 3 of 4 players. Highest visibility, lowest cost in the list. **Fixed and released in 1.9.31** (`volumeLevelFromCommand()`). |
| 2 | ✅ **`PlayerCapabilities.kt` under-declares.** Add `display.brightness` (Tier 0, `setWindowBrightness`, always available) and `system.device_owner` under `if (isOwner)`. | **trivial** | Updating an Android panel currently *loses* it the per-window dim slider, and keeps the Tier-2 stand-in in `player-capabilities.js` necessary. **Fixed** — both declared; the `system.kiosk` stand-in can retire one release after this ships. **The gap was wider than written**: `remote.screenshot` and `remote.stream` were gated on the accessibility service while `captureScreen()` falls through to `ScreenshotCapture.captureView`, a plain view draw with no permission check — so a Tier-0 panel *lost live view and screenshots by updating*, and a granted MediaProjection never became a capability at all (nothing re-declares on consent, so the operator granted it, capture started, and the server went on refusing). Both are now unconditional, matching the baseline's own reasoning. `display.power` remains conditional on purpose — see the DELIBERATE list in `player-parity-baselines.test.js`. |
| 3 | ❌ **REVERTED — BrightSign "Force update" is a dead button.**`index.html` has no `update` branch; the host self-updates on its own poll. | **NOT small — needs host work first** | Wiring the button to `CheckPackageUpdate` was tried and withdrawn. The update path is **synchronous and unbounded** (no `SetTimeout` on either transfer), so a slow failing download blocks the message loop past `WATCHDOG_MS` (120s), fabricating a crash event and rebuilding the widget. Worse, `MAX_ATTEMPTS_PER_VERSION` is 3 and the counter carries **no version binding**, so three presses on a bad link refuse that panel *every future version* until someone clears the registry by hand. `cfg.self_update` is not in the probe payload either, so an opted-out fleet shows a button guaranteed to do nothing while the dashboard toasts success — and `update` is allowed as a **group broadcast**, so one click can start N synchronous downloads. Prerequisites: a transfer timeout under the watchdog, a version-bound (or manual-exempt) attempt counter, a result message so the toast can tell the truth, and `self_update` in the probe. Until then, **withdrawing the claim is the cheaper honest fix.** |
| 4 | ❌ **REVERTED — `declaredCapabilities()` should defer to `BS.capabilities()` on BrightSign.** | **NOT small — the bridge's list is not a superset** | Deferring wholesale was tried and withdrawn: the two lists disagree in **both** directions. The bridge gates `remote.screenshot`/`remote.stream` on `storage_present` alongside `system.self_update`, but that reasoning is stale — the player captures via `@brightsign/screenshot` into **RAM** (`/tmp`) and falls back to canvas, so both work with no disk and deferring *removes working controls*. Only `system.self_update` is genuinely storage-gated. The bridge also declares `playback.transitions` unconditionally, where the page checks `transitionRuntimeReady()` — an over-declare on the one platform where the UMD/`nodejs_enabled` collision silently kills transitions. And `offline.cache` gets *looser*, not stricter: the bridge omits the page's `swRegistrationFailed` check. Compounding all of it, `probeHost`'s 3s timeout sets `answered = true`, so a late `probe-result` is discarded **for the page's lifetime** — and `autorun.brs` runs a blocking update check *before* entering the message loop, making a >3s answer plausible. A correct fix is a per-capability MERGE, not a wholesale hand-off, plus fixing the probe timeout. |
| 5 | ✅ **The capture-bootstrap button is hidden where it is needed** (`device-detail.js`, `can('remote.screenshot')`). | **small** | Server-side gating is fixed; the UI half is not. **Fixed** via `isAndroidDevice()`, mirroring `platformFamily()` in `server/lib/player-capabilities.js` — all four signals in the same order, since a Tizen TV registers `android_version: 'Tizen 6.5'` and an Android-test-only helper classifies every Samsung panel as Android. ⚠️ The gate is Android-and-nothing-else, **not** "Android that lacks `remote.screenshot`": `/api/devices/:id` ships `capabilitiesFor()`, which flattens declared and baseline into one array, and the android baseline *contains*`remote.screenshot` — so that condition hides the button from all ~440 undeclared panels. The dashboard cannot currently distinguish "declared" from "baseline-filled" at all; if a future gate needs that, the API must expose the raw declaration. |
| 6 | **Tizen `remote.screenshot` is images-only.** Video and YouTube return a status card. AVPlay has no readable surface for a canvas. | **hard**, possibly impossible | Honest today, but an operator checking a video panel gets a card instead of a picture. |
| 7 | **BrightSign transitions/PiP over video.** DOM composited over a hwz hardware plane may be invisible. The likely fix is `roVideoMode.SetGraphicsZOrder("front")`, deliberately not applied blind. | **medium**, ❓ **needs hardware** | Changing z-order blind risks hiding video entirely on a player that currently works. |
| 8 | **BrightSign offline caching is unproven either way.** See below. | ❓ **needs hardware** | |
### The BrightSign `offline.cache` question, stated honestly
A real XT245 on alpha exposes `navigator.serviceWorker`, and then never even fetches `sw.js`:
registration is refused, so there is no worker, no content cache and no offline playback. That unit
runs **BSN Supervisor** (`autorun.createdby = Supervisor 2.1.18.3`) rather than our
`brightsign/autorun.brs`, and Supervisor's widget has no `storage_path` — the setting our own host
script does set (`storage_path: "/cache"`, `storage_quota: "1073741824"`) and the precondition for a
widget having persistent storage at all.
So this is *very likely* a widget CONFIG issue rather than a platform limit. **It is unverified: no
one has yet watched a player running our package register a worker.** Until someone has, this
document does not claim it, the `brightsign` baseline does not grant it, and the player declares it
only when a worker is genuinely in control — a refused registration reports
`app_error/sw_unavailable` to the server rather than a `console.warn` on a display nobody has a
console for.
## Correctly impossible — do not "fix" these
- **`system.reboot` on web.** No API exists. A browser tab rebooting its host would be a browser
vulnerability.
- **`display.power` on web.** The overlay is the honest maximum; the panel stays lit.
- **Device management off Android.** No equivalent privilege model exists on Tizen or BrightSign,
and a web player has no device to manage.
- **`system.self_update` on web.** The player *is* the deployment; there is nothing to update.
- **`sync.native` off BrightSign.** It is BrightSign's own protocol, and the clock-derived one is
the cross-platform answer that already works everywhere.
- **`display.resolution` off BrightSign.** No other platform exposes mode setting to an app.
---
## Baselines: what an un-updated display is assumed to be able to do
~446 fielded displays declare nothing and fall back to `BASELINE` in
`server/lib/player-capabilities.js`. Because v1.9.29 is the first build in which *any* player
declares anything, every display reading a baseline is running **v1.9.28 or older by construction**
— so each entry below is justified against `git show v1.9.28:<player source>`, not against HEAD.
`server/test/player-parity-baselines.test.js` pins these to the player sources.
### Corrections made in this pass
| baseline | change | evidence |
|---|---|---|
| `android` | **removed `display.power`** | v1.9.28 `MainActivity`: `"screen_on" -> Log.w("no privileged wake path on a non-rooted panel — no-op")`. The ON half is dead on 100% of fielded panels, and one capability renders **both** buttons. |
| `android` | **removed `system.reboot`** | `STPolicy.reboot()` requires device owner; off-owner v1.9.28 shows the accessibility power *dialog* — which on the accessibility-enabled panels common in this fleet paints that dialog **over the signage**. Owner provisioning is unreleased (#161 / PR #168 still open), so "device owner AND pre-1.9.29" is effectively an empty set. |
| `tizen` | **added `display.power`** | v1.9.28 `app.js` implements both halves with no signing and no panel API: `showScreenOff()` / `clearScreenOff()` + `keepAwake()`. Unlike Android, neither half is privilege-gated. Withholding it hid a working control on every Tizen panel. |
| `web` | **removed `audio.volume`, then RESTORED it in 1.9.31** | Removed when v1.9.28 `index.html` contained the string `set_volume` zero times. Restored once the handler landed — this player is served by the server, so there is no fielded build to lag behind. |
| `brightsign` | **removed `display.power`, `system.reboot`, `system.restart_player`, `offline.cache`** (and `audio.volume`, restored in 1.9.31 with `web`) | All five need a host bridge (`hasHost()`) or a service worker that a Supervisor-built widget refuses. `system.restart_player` is the 2026-07-28 panel-blackout path. `offline.cache` is the documented lie this whole model exists to stop. |
### When a baseline may move
A baseline describes what an **un-updated** display can do, so the question "has this shipped?"
has two different answers depending on how the player reaches the screen.
**Served by the server — `web`, `brightsign`.** The player is a document this server hands out. A
display running against this build *is* running this build's player; there is no such thing as a
browser panel stuck on last release's. So the baseline moves the moment the server ships the fix,
and holding it back hides a control that already works. `test/player-parity-baselines.test.js`
judges these two against the working tree, in **both** directions.
**Shipped as a device artifact — `android`, `tizen`.** The player is an APK or a `.wgt` sitting on
the panel. Cutting a release puts nothing on any screen; a panel updates when somebody updates it,
and this repo cannot know how many are still back on which build. These are judged against the
**previous release**, and only in the over-claim direction: "the baseline claims it, so the shipped
player had better implement it" is always worth failing on, while "HEAD gained the handler, so add
it to the baseline" is a guess about the fleet, not a fact about it. A panel that HAS updated
declares its own capabilities and never reads the baseline at all.
The cost of the one-directional rule is that a stale entry can sit here after the artifact really
has reached the fleet. That is a judgement call about panels, so a person makes it in
`server/lib/player-capabilities.js` and records why — which is what the Tizen `audio.volume` note
there is doing right now.
> This distinction was learned the hard way. The test used to read "shipped" as *the newest tag*,
> which is HEAD on a release commit — so tagging 1.9.31 flipped every biconditional at once and
> demanded a baseline change for displays that could not possibly have the fix yet. The build went
> red naming a baseline, with nothing in the diff to explain it.
### Consequence, deliberately accepted
`server/services/scheduler.js` gates the nightly scheduled reboot on `system.reboot`. Removing it
from the Android baseline means scheduled reboots now **no-op for undeclared Android panels**
instead of logging `scheduled reboot fired` for a panel that never rebooted. That log line is the
stated reason the gate exists; skipping is the honest answer, and an owner panel on v1.9.29+
declares `system.reboot` for itself and is unaffected.
- **Category:** Digital Signage Software / Digital Signage CMS
- **One-liner:** Free, open-source, self-hostable digital signage CMS. Runs on any screen — Android TV, Fire TV, Tizen, webOS, Raspberry Pi, Windows, browser — with no per-device player licence.
- **Short desc (≈50 words):** ScreenTinker is an open-source (MIT) digital signage platform you can self-host or run in the cloud. Manage TVs, video walls, and kiosks from one dashboard with remote control, scheduling, playlists, multi-zone layouts, and analytics. Free plan; Pro from $39–99/mo; unlimited free when self-hosted.
- **Differentiators to emphasize:** open source, self-host/air-gapped, no per-screen fee, all players free, live Android remote control.
## Tier 1 — highest ROI (do first)
- [ ] **Capterra** — https://www.capterra.com/vendors/sign-up · digital-signage category. The #1 review moat competitors have (Yodeck 4,700+ reviews). Claim/create the profile, then seed honest reviews from real users.
- [ ] **G2** — https://www.g2.com/products/new · ranks for "[competitor] alternatives". Create the product, request reviews.
- [ ] **AlternativeTo** — https://alternativeto.net/manage-item/ · submit ScreenTinker as an alternative to **Yodeck, ScreenCloud, OptiSigns, Xibo, Anthias/Screenly**. Tag: open source, self-hosted, free. This is where OSS-seekers browse.
- [ ] **awesome-selfhosted** — PR to https://github.com/awesome-selfhosted/awesome-selfhosted (Digital Signage / Media section). High-authority, high-intent backlink; Anthias/Xibo are there.
- [ ] **fingoweb "Top open source digital signage" roundup** — pitch inclusion via their contact form (their article ranks #1 for several OSS queries and omits us). Highest-value single listicle.
## Tier 2 — directory saturation
- [ ] **SourceForge** — https://sourceforge.net/create/ (OSS directory, ranks for "open source digital signage").
- [ ] **GitHub repo polish** — topics/tags: `digital-signage`, `signage`, `self-hosted`, `open-source`, `cms`, `raspberry-pi`, `kiosk`, `android-tv`. Keyword-rich description + README (done). Stars are themselves a ranking signal (Anthias ranks partly because its repo does).
- [ ] **Roundup outreach** — signagespace.com, cenareo, nento, digitalsignagehub.org, softwaresuggest "15 best" — ask to be added.
## Notes
- **Do NOT fabricate reviews or ratings** — seed real ones from actual users only. Fake aggregateRating is a Google penalty risk (we already removed a fabricated one from the landing page).
- Reuse the exact same name/desc/logo everywhere for entity consistency (helps Google's Knowledge Graph).
- Re-run `scripts/indexnow-submit.sh` after the new pages deploy to prod so Bing/Yandex re-crawl immediately.
Then press Verify. An unverified claim lapses after 8 hours and releases the domain.
Your provider may only assert addresses at domains you have **proved** you control. A domain can be
claimed by one organization only; a second claim is refused.
> Proof by CNAME is not accepted — it would need a wildcard zone we do not operate, and would turn a
> subdomain takeover into an apex takeover.
Once a domain is verified, your provider is trusted to assert addresses in it even if it omits
`email_verified` (as Entra does) — the DNS proof stands in for the claim. A provider that has
verified nothing assumes nothing.
---
## Requiring SSO for your organization
**Settings → Single sign-on → Require single sign-on.** Then, for anyone at your verified domains:
- passwords are refused
- other providers are refused, **including the instance's own Google/Microsoft** — otherwise
"requires SSO" would just be renaming the bypass
⚠️ **Enabling this clears the passwords** of members at your verified domains. That is not reversible
without a reset.
Turning it **off** requires a platform administrator to approve the request, so one compromised org
admin cannot quietly reopen password login. Plan for that turnaround before you enable it.
---
## Linking an existing account
Signing in with a provider never takes over an account that already has a password — otherwise
anyone who could get a provider to assert your address would inherit your account. Link it
deliberately instead:
**Settings → Sign-in method → Link `<provider>`**
- An account has **one** credential. Linking **deletes** the password; afterwards you sign in with
the provider only.
- **Unlink** asks for a new password and applies both changes together, so the account is never left
without a way in.
- The provider account must use the **same email address** as the ScreenTinker account.
- Only the providers this server offers can be linked — an organization's own provider cannot attach
itself to an account.
> ⚠️ If you link the **platform administrator** account, that provider becomes the only way in.
> Should it break, recovery is `scripts/reset-admin.js` on the server, not the login page.
---
## What users see at sign-in
The login page asks for an email address first and shows the password box only after you continue.
That is what lets it check whether the address belongs to an organization with its own provider
*before* offering a credential — so someone whose company requires SSO is shown that, rather than a
password box that was going to be refused. Correcting the address takes you back a step.
The instance's own providers are shown throughout.
---
## Troubleshooting
Errors appear as a message on the login page (or Settings, when linking). The exact code is in the
URL as `sso_error=…`, and the server logs a matching `[oidc]` line with the underlying reason.
| Code | What it means | Usual cause |
|---|---|---|
| `unknown_provider` | No such provider on this server | Slug typo; or `MICROSOFT_TENANT_ID` is multi-tenant, so Microsoft was disabled at boot — check the `[sso]` warning |
| `provider_unavailable` | Discovery or the token exchange failed | Wrong issuer URL; no outbound network; **missing client secret** on a confidential client |
| `provider_refused` | The provider itself said no | Consent declined; conditional-access policy; account not on the Google test-user list |
| `expired` | The round trip took too long | Left the tab open; started over in another tab |
| `bad_state` / `no_code` | The response did not match the request | Started in one browser and returned in another; a redirect URI that does not match the registration |
| `verification_failed` | The ID token did not verify | **Wrong tenant** — the log prints the `iss` actually seen; clock skew; wrong client ID |
| `no_email` | The token carried no address | Entra: add the **`email`** optional claim under Token configuration |
| `email_unverified` | The provider would not vouch for the address | The provider sent `email_verified: false`; or it omits the claim and is not eligible to assume (an org provider with no verified domain) |
| `account_exists_local` | That address already has a password | Sign in with the password, then **Settings → Sign-in method → Link** |
| `account_exists_other_provider` | The account belongs to a different provider | Unlink first, or sign in with the provider that owns it |
| `subject_mismatch` | Same address, different provider subject | The address was reassigned. Deliberate: it stops a recycled mailbox inheriting an account |
| `domain_not_allowed` | The provider asserted a domain it has not verified | Verify the domain, or check which address the provider is actually sending |
| `sso_required` | The organization requires its own provider | Use the organization's button, not the password box or an instance provider |
| `registration_disabled` | New accounts are turned off | The address has no account and self-registration is disabled |
| `link_email_mismatch` | The provider account has a different address | Sign in to the provider with the same address as the account |
| `link_already_used` | That provider identity is linked elsewhere | Unlink it from the other account first |
### Checks worth doing first
```bash
# What the server thinks is configured (public endpoint)
| `instance_id` | A random UUID generated by your server on first use and kept in its own database. It carries no information about you — its only job is to let two reports from the same server be recognised as the same server, so a count is a count rather than a sum of duplicates. |
| `version` | The ScreenTinker version this server is running. |
| `screen_count` | How many displays have been paired with this server. |
## What is not sent
No hostnames, IP addresses or domains. No organization, workspace or user names. No email
addresses and no user count. No device names, locations or serial numbers. No content, filenames,
playlists or schedules. No logs and no configuration.
The request is sent over HTTPS, and the receiving service does not record the source address.
## Verifying that
Rather than take the above on trust:
- **In the product** — Settings → Install statistics shows the exact payload your server would
send, generated live from your own data, plus what it last actually sent and when.
- **In the source** — the payload is built in one function, `payload()` in
[`server/lib/telemetry.js`](../server/lib/telemetry.js). Every field that leaves your server
is in that object literal. `server/test/telemetry.test.js` fails if a field is added.
- **On the wire** — the destination is a single `POST`, overridable with `TELEMETRY_ENDPOINT`, so
you can point it at your own collector and read exactly what arrives.
## Turning it on or off
You are asked once, on the dashboard, if you are a platform administrator. Both answers are
remembered, so declining is permanent and you will not be asked again after an update.
To change your mind at any time: **Settings → Install statistics**.
Reports are sent 5 minutes after the server starts, then once a day while it keeps running.
Nothing is queued or retried — if your server is offline or the request fails, that attempt is
simply skipped.
## If your outbound traffic is filtered
Reports are an ordinary HTTPS `POST` from your server to:
<title>Best Anthias Alternative (2026): ScreenTinker vs Anthias | ScreenTinker</title>
<metaname="description"content="Looking for an Anthias (Screenly OSE) alternative? ScreenTinker is also free, open source, and self-hostable - but adds a modern web dashboard, multi-device fleet management, video walls, and players beyond the Raspberry Pi.">
<metaname="keywords"content="anthias alternative, screenly ose alternative, open source digital signage, self hosted digital signage, digital signage cms">
<metaproperty="og:title"content="Best Anthias Alternative (2026): ScreenTinker vs Anthias | ScreenTinker">
<metaproperty="og:description"content="ScreenTinker vs Anthias. Also free and open source, but with fleet management, video walls, and players beyond the Raspberry Pi.">
<metaname="twitter:title"content="Best Anthias Alternative (2026): ScreenTinker vs Anthias">
<metaname="twitter:description"content="ScreenTinker vs Anthias. Also free and open source, but with fleet management, video walls, and players beyond the Raspberry Pi.">
<h1>Best Anthias Alternative (2026): ScreenTinker vs Anthias</h1>
<pclass="lead">Anthias (formerly Screenly OSE) is a beloved free, open-source signage project for the Raspberry Pi. But it is built around one Pi driving one screen. Here is an honest comparison with ScreenTinker for anyone who needs to manage more than a single display.</p>
<h2>The short answer</h2>
<p><strong>Anthias</strong> is free, open source, and has been active since 2012 with around 3,500 GitHub stars. It runs on the Raspberry Pi 2 through 5 and positions itself as "free digital signage for everyone - no subscriptions, no cloud lock-in." It is essentially one-Pi-one-screen: single-screen oriented, with no multi-tenant or team management and a thin widget ecosystem. (Screenly is the paid-cloud parent product.)</p>
<p><strong>ScreenTinker</strong> is also free, open source (MIT), and self-hostable - but it adds a modern web dashboard, multi-device fleet management, video walls with multi-screen sync, group sync, scheduling and dayparting, players well beyond the Pi, and an optional managed cloud. It is the better fit the moment you go past a single screen.</p>
* Live remote control is Android only and requires granting the on-device accessibility permission.<br>
Comparison as of July 2026, based on each project's publicly listed documentation and repositories. Spot an error? <ahref="https://github.com/screentinker/screentinker/issues"target="_blank"rel="noopener">Open an issue on GitHub</a> and we'll fix it.
</p>
<h2>Where Anthias does well</h2>
<ul>
<li><strong>Dead-simple single Pi setup.</strong> If you have one Raspberry Pi and one screen showing a rotating playlist, Anthias is lightweight and gets you there fast.</li>
<li><strong>Genuinely free and open.</strong> No subscriptions, no cloud lock-in, active since 2012 with a large community (~3,500 GitHub stars).</li>
<li><strong>Low footprint.</strong> Purpose-built for the Pi, so it runs well on modest hardware.</li>
</ul>
<h2>Where ScreenTinker is the better choice</h2>
<ul>
<li><strong>You have more than one screen.</strong> Anthias is single-screen oriented with no multi-tenant or team management. ScreenTinker is built around multi-device fleet management from the start.</li>
<li><strong>You need video walls or synced screens.</strong> ScreenTinker does video walls with multi-screen sync and per-group synchronized playback. Anthias does not.</li>
<li><strong>You run mixed hardware.</strong> Beyond the Pi, ScreenTinker has native players for Android TV, Fire TV, Samsung Tizen, LG webOS, Amazon Vega OS, and any web browser. Anthias is Raspberry Pi only.</li>
<li><strong>You want real scheduling and widgets.</strong> Dayparting, content expiry, and native widgets (YouTube, RSS, Weather, Clock, plus a universal Webpage widget for any framable URL) go well past Anthias's basic scheduling and thin widget set.</li>
<li><strong>You want the option of managed cloud later.</strong> Self-host for free now, and move to the managed cloud without changing products if you ever want hosting handled for you.</li>
</ul>
<h2>Pricing snapshot</h2>
<p>Both Anthias and self-hosted ScreenTinker are <strong>free and open source</strong> - Anthias on your Raspberry Pi, ScreenTinker on a $5 VPS that comfortably runs hundreds of screens. The difference is not price but reach: ScreenTinker adds fleet management, video walls, group sync, and multi-platform players at the same free-and-self-hosted price point, plus an optional managed cloud (Free, Starter $39/mo, Pro $99/mo) if you would rather not run a server.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/compare/xibo-alternative.html">Compare: ScreenTinker vs Xibo</a></li>
<li><ahref="/compare/yodeck-alternative.html">Compare: ScreenTinker vs Yodeck</a></li>
<li><ahref="/guides/raspberry-pi-digital-signage.html">How to set up digital signage on a Raspberry Pi</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
<li><ahref="/guides/open-source-digital-signage.html">Open-source digital signage: complete guide</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try ScreenTinker free</h2>
<p>Start a 14-day Pro trial. No credit card required.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
<title>Best Xibo Alternative (2026): ScreenTinker vs Xibo | ScreenTinker</title>
<metaname="description"content="Looking for a Xibo alternative? ScreenTinker is open source, MIT licensed, self-hostable, and every player (Android, Tizen, webOS, Fire TV, Pi, web) is free. Compare features, pricing, and platform support.">
<metaname="keywords"content="xibo alternative, free xibo alternative, open source digital signage, self hosted digital signage, digital signage cms">
<h1>Best Xibo Alternative (2026): ScreenTinker vs Xibo</h1>
<pclass="lead">Xibo is one of the oldest open-source digital signage projects. But its open-source edition ships only a Windows player - the Android, Samsung Tizen, and LG webOS players you probably want cost money. Here is an honest comparison with ScreenTinker.</p>
<h2>The short answer</h2>
<p><strong>Xibo</strong> is a mature, well-documented signage platform that has been around since roughly 2010, with a strong community forum. Its CMS is open source under the AGPLv3 licence - but only the CMS and the Windows player are free. The Android, Tizen, and webOS players require paid perpetual per-device licences, and there is no free plan (the homepage funnels you into a 14-day trial and a paid cloud CMS).</p>
<p><strong>ScreenTinker</strong> is open source (MIT licensed), self-hostable, and <em>every</em> player is free - Android TV, Fire TV, Samsung Tizen, LG webOS, Amazon Vega OS, Raspberry Pi, and any web browser. No per-device player licence, and there is a genuine free plan. It is the better fit if you want the mainstream players without buying licences, or you want a straightforward MIT codebase you can fork.</p>
* Live remote control is Android only and requires granting the on-device accessibility permission.<br>
Comparison as of July 2026, based on each vendor's publicly listed pricing and documentation. Spot an error? <ahref="https://github.com/screentinker/screentinker/issues"target="_blank"rel="noopener">Open an issue on GitHub</a> and we'll fix it.
</p>
<h2>Where Xibo does well</h2>
<ul>
<li><strong>Maturity.</strong> Xibo has been developed since around 2010 and is battle-tested in large deployments.</li>
<li><strong>Community and docs.</strong> An active community forum and extensive documentation make it easy to find answers.</li>
<li><strong>Windows-first deployments.</strong> If your fleet is Windows players, the free Windows player plus the free AGPLv3 CMS is a genuinely capable open-source stack.</li>
</ul>
<h2>Where ScreenTinker is the better choice</h2>
<ul>
<li><strong>Every player is free.</strong> The players most people actually deploy - Android TV, Fire TV, Samsung Tizen, LG webOS - all cost money on Xibo as paid perpetual per-device licences. On ScreenTinker they are free, with no per-device player fee.</li>
<li><strong>There is a real free plan.</strong> Xibo funnels you into a 14-day trial and a paid cloud CMS. ScreenTinker has a genuine free tier (1 device, 500MB) and free unlimited self-hosting.</li>
<li><strong>Broader player support out of the box.</strong> Amazon Vega OS, a first-class web player for any browser, and a free Raspberry Pi setup script - all included, no licence gate.</li>
<li><strong>Live remote control.</strong> ScreenTinker streams a live view of an Android display and forwards taps and key events back to the device.</li>
<li><strong>Simple MIT licence.</strong> ScreenTinker is MIT licensed on <ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener">GitHub</a> - audit it, extend it, or fork it without AGPL copyleft obligations.</li>
</ul>
<h2>Pricing snapshot</h2>
<p>Xibo's CMS is free and open source, but the Android, Tizen, and webOS players carry <strong>paid perpetual per-device licences</strong>, and Xibo explicitly frames self-hosting as "typically a higher total cost of ownership than a plan" to steer you toward its paid cloud CMS. ScreenTinker charges nothing per player on any platform: the managed cloud is a flat <strong>$99/mo for 15 devices</strong> on Pro, and self-hosting is free and unlimited on a $5 VPS.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/compare/anthias-alternative.html">Compare: ScreenTinker vs Anthias</a></li>
<li><ahref="/compare/yodeck-alternative.html">Compare: ScreenTinker vs Yodeck</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
<li><ahref="/guides/open-source-digital-signage.html">Open-source digital signage: complete guide</a></li>
<li><ahref="/guides/raspberry-pi-digital-signage.html">How to set up digital signage on a Raspberry Pi</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try ScreenTinker free</h2>
<p>Start a 14-day Pro trial. No credit card required.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
{ "@type": "ListItem", "position": 3, "name": "Android TV and Fire TV Signage", "item": "https://screentinker.com/guides/digital-signage-android-tv.html" }
<metaname="description"content="A guide to open source digital signage software. Own your data, pay no per-screen fees, and self-host or use the cloud. ScreenTinker is a free, MIT-licensed digital signage CMS.">
<metaname="keywords"content="open source digital signage, open source digital signage software, open source digital signage cms, free digital signage software, self hosted digital signage, mit licensed signage">
<metaproperty="og:title"content="Open Source Digital Signage Software - Free & Self-Hosted (2026)">
<metaproperty="og:description"content="Own your data, pay no per-screen fees, self-host or use the cloud. ScreenTinker is a free, MIT-licensed digital signage CMS.">
<metaname="twitter:title"content="Open Source Digital Signage Software - Free & Self-Hosted (2026)">
<metaname="twitter:description"content="Own your data, pay no per-screen fees, self-host or use the cloud. ScreenTinker is a free, MIT-licensed digital signage CMS.">
<h1>Open Source Digital Signage Software: Free & Self-Hosted (2026)</h1>
<pclass="lead">Open source digital signage lets you own your content, skip per-screen subscription fees, and run your screens on your own terms. Here is what it means, why it matters, and how ScreenTinker fits in.</p>
<h2>What is open-source digital signage?</h2>
<p>Open-source digital signage is signage software whose source code is publicly available under a permissive license, so anyone can inspect, run, modify, and redistribute it. Instead of renting access to a closed cloud platform, you get the actual application - the content management system (CMS) that schedules and pushes content, plus the players that run on your screens.</p>
<p>ScreenTinker is an open-source digital signage CMS released under the <strong>MIT license</strong>. That license is about as permissive as it gets: you can audit the code, fork it, extend it, and deploy it commercially with no strings attached. You can run it as a managed cloud service or self-host it on a server you control - the same codebase either way.</p>
<h2>Why choose open source over cloud SaaS?</h2>
<ul>
<li><strong>Data ownership.</strong> With a self-hosted open-source deployment, your content, schedules, device list, and logs live on infrastructure you control - not in a vendor's cloud. For healthcare, finance, government, and education, that is often a hard requirement.</li>
<li><strong>No per-screen fees.</strong> Closed SaaS products charge a recurring fee for every screen, typically $5-15/screen/month. Self-hosting ScreenTinker replaces that with a flat server cost - a $5 VPS can run hundreds of screens.</li>
<li><strong>No vendor lock-in.</strong> If a cloud vendor raises prices, pivots, or shuts down, your deployment goes with it. With MIT-licensed source you own your copy and control your own roadmap.</li>
<li><strong>Auditable and MIT-licensed.</strong> You can read every line, run a security review, and satisfy procurement teams that need to know exactly what runs on the network.</li>
<li><strong>Self-host or cloud.</strong> Open source does not force you onto your own servers. Start on the hosted free plan to evaluate, then self-host when you are ready - or stay on the cloud if you prefer managed hosting.</li>
</ul>
<h2>What ScreenTinker gives you</h2>
<p>ScreenTinker is a full digital signage platform, not just a media player. Everything below is in the open-source project:</p>
<ul>
<li><strong>Content and scheduling:</strong> playlists, scheduling and dayparting, content expiry, and multi-zone layouts.</li>
<li><strong>Multi-screen:</strong> video walls with multi-screen sync, group sync, kiosk mode, and offline-native playback that keeps running when the network drops.</li>
<li><strong>Management:</strong> live remote control (Android players, with accessibility permission), auto-update/OTA, telemetry, a public API with scoped tokens, an agency portal, and white-label / reseller support.</li>
<li><strong>Every player is free:</strong> Android TV / Fire TV (native APK), Samsung Tizen (.wgt), LG webOS, Amazon Vega OS, Raspberry Pi (free setup script), and Windows / ChromeOS / any browser via the web player.</li>
<li><strong>Native widgets:</strong><ahref="/integrations/youtube-digital-signage.html">YouTube</a>, <ahref="/integrations/rss-digital-signage.html">RSS</a>, <ahref="/integrations/weather-digital-signage.html">Weather</a>, Clock, Text/HTML, Social, and a Directory-board. A universal <strong>Webpage</strong> widget embeds any framable public URL - published <ahref="/integrations/google-slides-digital-signage.html">Google Slides</a>, <ahref="/integrations/canva-digital-signage.html">Canva</a>, <ahref="/integrations/power-bi-digital-signage.html">Power BI</a>, and live dashboards. See all <ahref="/integrations/">integrations</a>.</li>
<li><strong>Self-host switch:</strong> set <code>SELF_HOSTED=true</code> to unlock the enterprise plan, disable subscription and Stripe checks, and run unlimited devices for free.</li>
</ul>
<h2>Open source vs the paid SaaS incumbents</h2>
<p>The dominant hosted products - Yodeck, ScreenCloud, OptiSigns - are closed, cloud-only, and billed per screen. Here is how an open-source CMS compares:</p>
<h2>How ScreenTinker compares to other open-source options</h2>
<p>ScreenTinker is not the only open-source signage project - the two best-known alternatives are Xibo and Anthias (formerly Screenly OSE).</p>
<p><strong>vs Xibo:</strong> Xibo is open source on the server side, but its player apps are not all free - the Android, Tizen, and webOS players are paid licenses. With ScreenTinker every player is free on every platform. See the <ahref="/compare/xibo-alternative.html">ScreenTinker vs Xibo comparison</a>.</p>
<p><strong>vs Anthias:</strong> Anthias is a lightweight single-screen player built for one Raspberry Pi at a time, without a true multi-device fleet CMS. ScreenTinker is a modern multi-device platform - manage Android TV, Fire TV, Tizen, webOS, Vega, Pi, and browsers from one dashboard. See the <ahref="/compare/anthias-alternative.html">ScreenTinker vs Anthias comparison</a>.</p>
<h2>Getting started</h2>
<p>The fastest path is the hosted free plan - one device, no server to run. When you are ready to self-host, clone the repo:</p>
# edit .env with your domain, JWT_SECRET, and SELF_HOSTED=true
node server.js</code></pre>
<p>ScreenTinker runs on Node.js with a SQLite database, so a $5 VPS is enough to manage hundreds of screens. Full deployment details are in the <ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener">GitHub README</a>, and the <ahref="/guides/self-hosted-digital-signage.html">self-hosted guide</a> walks through reverse proxy, TLS, and backups.</p>
<h2>Frequently asked questions</h2>
<h3>Is ScreenTinker really free and open source?</h3>
<p>Yes. ScreenTinker is released under the MIT license, so the full source code is public and you can audit, fork, and extend it. Self-hosting is free with unlimited devices; the managed cloud has a free plan plus paid tiers if you prefer hosted convenience.</p>
<h3>What does the MIT license let me do?</h3>
<p>The MIT license lets you run, modify, and redistribute the software - including commercially - with essentially no restrictions beyond keeping the copyright notice. You can build custom widgets, integrate it into your own systems, and white-label it.</p>
<h3>Do I have to self-host to use open-source digital signage?</h3>
<p>No. Open source means the code is available if you want it, but you can still use ScreenTinker's managed cloud. Many teams start on the hosted free plan and self-host later once their screen count grows.</p>
<h3>Are all the player apps free?</h3>
<p>Yes. Android TV / Fire TV, Samsung Tizen, LG webOS, Amazon Vega OS, Raspberry Pi, and the browser-based web player are all free on every platform, with no per-player license.</p>
<h3>How is ScreenTinker different from Xibo?</h3>
<p>Both are open source on the server, but Xibo charges license fees for its Android, Tizen, and webOS players. ScreenTinker keeps every player free on every platform.</p>
<h3>How many screens can a self-hosted server handle?</h3>
<p>ScreenTinker runs on Node.js and SQLite, which is efficient. A small $5/month VPS can comfortably manage hundreds of screens; larger fleets just need a bit more CPU, RAM, and storage.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/guides/what-is-digital-signage.html">What is digital signage? A complete guide</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
<li><ahref="/guides/raspberry-pi-digital-signage.html">How to set up digital signage on a Raspberry Pi</a></li>
<li><ahref="/compare/xibo-alternative.html">Compare: ScreenTinker vs Xibo</a></li>
<li><ahref="/compare/anthias-alternative.html">Compare: ScreenTinker vs Anthias</a></li>
<li><ahref="/compare/yodeck-alternative.html">Compare: ScreenTinker vs Yodeck</a></li>
</ul>
</div>
<divclass="cta">
<h2>Start with open-source signage</h2>
<p>Try the hosted free plan in under a minute, or clone the repo and self-host today.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
"name": "Is ScreenTinker really free and open source?",
"acceptedAnswer": { "@type": "Answer", "text": "Yes. ScreenTinker is released under the MIT license, so the full source code is public and you can audit, fork, and extend it. Self-hosting is free with unlimited devices; the managed cloud has a free plan plus paid tiers if you prefer hosted convenience." }
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},
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"@type": "Question",
"name": "Are all the player apps free?",
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},
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<title>What Is Digital Signage? A Complete Guide (2026) | ScreenTinker</title>
<metaname="description"content="What is digital signage? A clear guide to how it works, what you can display, common use cases, the hardware you need, and what it costs. Free and open-source options included.">
<metaname="keywords"content="what is digital signage, digital signage, digital signage software, how does digital signage work, digital signage explained, digital signage guide">
<h1>What Is Digital Signage? A Complete Guide (2026)</h1>
<pclass="lead">Digital signage turns everyday screens into centrally managed displays for menus, announcements, dashboards, and ads. This guide explains what it is, how it works, and what it costs.</p>
<h2>What is digital signage?</h2>
<p>Digital signage is the use of electronic displays - TVs, monitors, or video walls - to show content such as images, video, menus, and live information, all managed remotely from a central software platform. Instead of printing and swapping posters, you update what appears on every screen from one dashboard. It is used in stores, restaurants, offices, schools, hospitals, and public spaces to inform, advertise, and guide people.</p>
<h2>How does digital signage work?</h2>
<p>Every digital signage setup has three parts:</p>
<ul>
<li><strong>A CMS (content management system).</strong> The web dashboard where you upload media, build playlists, set schedules, and assign content to screens.</li>
<li><strong>A player.</strong> A small device (or app) connected to the screen that downloads content from the CMS and plays it - even when the network is down.</li>
<li><strong>A display.</strong> The TV, monitor, or video wall that people actually see.</li>
</ul>
<p>In ScreenTinker's model, you manage everything from the CMS, and a free player app runs on the screen. You pair a display with a 6-digit code, assign it a playlist, and the player pulls content and plays it. Playback is offline-native: once content is cached, the screen keeps running through network outages.</p>
<li><strong>YouTube</strong> - <ahref="/integrations/youtube-digital-signage.html">embed videos or channels</a> directly with a native widget.</li>
<li><strong>Playlists</strong> - sequences of items that rotate on a schedule, with dayparting and content expiry.</li>
<li><strong>Web pages and dashboards</strong> - a universal Webpage widget embeds any framable public URL: published <ahref="/integrations/google-slides-digital-signage.html">Google Slides</a>, <ahref="/integrations/canva-digital-signage.html">Canva</a>, <ahref="/integrations/power-bi-digital-signage.html">Power BI publish-to-web</a>, and live BI dashboards.</li>
<li><strong>RSS feeds</strong> - <ahref="/integrations/rss-digital-signage.html">headlines, alerts, or any syndicated feed</a>.</li>
<li><strong>Weather and clock</strong> - native <ahref="/integrations/weather-digital-signage.html">weather</a> and clock widgets for local conditions and time.</li>
<li><strong>Menus and directories</strong> - menu boards for QSR/retail and a directory-board widget for building listings.</li>
</ul>
<h2>Common use cases</h2>
<ul>
<li><strong>Retail and QSR</strong> - digital menu boards, price displays, and promotional loops.</li>
<li><strong>Corporate communications</strong> - lobby screens, KPIs, and internal announcements.</li>
<li><strong>Education</strong> - campus notices, event schedules, and emergency messaging.</li>
<li><strong>Healthcare</strong> - waiting-room information, wayfinding, and queue status.</li>
<li><strong>Hospitality</strong> - welcome screens, event boards, and guest information.</li>
<li><strong>Events</strong> - schedules, sponsor loops, and live directional signage.</li>
</ul>
<h2>What hardware do you need?</h2>
<p>Digital signage needs two things: a screen and a player device to drive it. Almost any modern TV or monitor with an HDMI input works as the screen. For the player, ScreenTinker supports a wide range of free options:</p>
<ul>
<li><strong>Android TV / Fire TV</strong> - a native APK; the most common low-cost choice.</li>
<li><strong>Raspberry Pi</strong> - a free setup script turns a Pi into a kiosk player.</li>
<li><strong>Samsung Tizen and LG webOS</strong> - run directly on compatible commercial smart TVs, no external box.</li>
<li><strong>Amazon Vega OS</strong> - the newer Fire TV platform.</li>
<li><strong>Windows, ChromeOS, or any browser</strong> - the web player runs on hardware you may already own.</li>
</ul>
<p>All ScreenTinker players are free, so hardware is the only cost - and it can be as little as a Raspberry Pi or a budget Android TV stick.</p>
<h2>How much does digital signage software cost?</h2>
<p>Pricing splits into two models. Closed cloud SaaS products bill per screen, typically $5-15/screen/month, which adds up quickly across a fleet. Open-source and self-hosted software can be free: with ScreenTinker you can self-host for free with unlimited devices, paying only for a small server (a $5 VPS runs hundreds of screens).</p>
<p>If you prefer managed hosting, ScreenTinker's cloud has a Free plan (1 device, 500MB), Starter at $39/mo (5 devices, 5GB), Pro at $99/mo (15 devices, 20GB, all features), and custom Enterprise pricing. Either way, all player apps are free.</p>
<h2>Digital signage software vs a plain TV</h2>
<p>You could plug a USB stick into a TV and loop a video - but that is not digital signage. A signage platform adds the management layer that makes screens practical at scale:</p>
<ul>
<li><strong>Scheduling</strong> - show different content by time of day (dayparting) and auto-expire dated promotions.</li>
<li><strong>Remote management</strong> - update every screen from one dashboard instead of visiting each TV with a USB stick.</li>
<li><strong>Multi-screen</strong> - synchronize video walls, group screens, and keep dozens or hundreds of displays consistent.</li>
<li><strong>Reliability</strong> - offline-native playback, auto-updates, and telemetry so you know a screen is alive.</li>
</ul>
<h2>Frequently asked questions</h2>
<h3>What is digital signage?</h3>
<p>Digital signage is the use of electronic displays - TVs, monitors, or video walls - to show content like images, video, menus, and live information, managed remotely from central software. It replaces printed posters with screens you update from one dashboard.</p>
<h3>Do I need special hardware?</h3>
<p>Not necessarily. You need a screen and a player device. Almost any TV or monitor with HDMI works, and the player can be an inexpensive Android TV / Fire TV stick, a Raspberry Pi, a compatible Samsung or LG smart TV, or a Windows/ChromeOS device running the web player.</p>
<h3>Is there free digital signage software?</h3>
<p>Yes. ScreenTinker is open-source (MIT licensed) and free to self-host with unlimited devices. There is also a free managed cloud plan for a single device, plus paid tiers if you want hosting managed for you. All player apps are free.</p>
<h3>Can I run digital signage without internet or offline?</h3>
<p>Yes. ScreenTinker's playback is offline-native: once a player has cached its content, it keeps playing through network outages. You can also self-host entirely on a private LAN with no internet at all.</p>
<h3>What's the difference between digital signage and a smart TV?</h3>
<p>A smart TV plays apps or a looping file on that one screen. Digital signage adds a central CMS that schedules content, manages many screens at once, synchronizes video walls, and reports device status - things a standalone smart TV cannot do.</p>
<h3>What can you display on digital signage?</h3>
<p>Images, video, YouTube, playlists, web pages and live dashboards, RSS feeds, weather and clock widgets, and menu or directory boards - all scheduled and rotated from the dashboard.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/guides/open-source-digital-signage.html">Open source digital signage software: free & self-hosted</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
<li><ahref="/guides/raspberry-pi-digital-signage.html">How to set up digital signage on a Raspberry Pi</a></li>
<li><ahref="/compare/xibo-alternative.html">Compare: ScreenTinker vs Xibo</a></li>
<li><ahref="/compare/anthias-alternative.html">Compare: ScreenTinker vs Anthias</a></li>
<li><ahref="/compare/yodeck-alternative.html">Compare: ScreenTinker vs Yodeck</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try digital signage free</h2>
<p>Start a free ScreenTinker account in under a minute, or self-host the open-source CMS on your own server.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
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<pstyle="font-size:12px;color:var(--text-muted,#64748b);margin-bottom:10px;font-weight:500"data-i18n="add_display.need_player">Need a player app? Install one to get a pairing code:</p>
<spanstyle="font-size:11px;color:var(--text-muted,#64748b)"data-i18n="add_display.server_url_hint">Use this URL when configuring the Android app</span>
<pstyle="font-size:12px;color:var(--text-muted,#64748b);margin-bottom:10px;font-weight:500"data-i18n="add_display.need_player">Need a player app? Install one to get a pairing code:</p>
<pstyle="font-size:11px;color:var(--text-muted,#64748b);margin-top:8px" data-i18n-html="add_display.smart_tv_note">Smart TVs (LG/Samsung): open the built-in browser and navigate to <codestyle="background:var(--bg-input,#0f172a);padding:1px 4px;border-radius:3px">/player</code></p>
<pstyle="font-size:11px;color:var(--text-muted,#64748b);margin-top:8px;line-height:1.5"><spandata-i18n="add_display.smart_tv_prefix">Smart TVs (LG/Samsung): open the built-in browser and navigate to</span><codeid="addDeviceSmartTvUrl"style="background:var(--bg-input,#0f172a);padding:1px 4px;border-radius:3px;white-space:nowrap">/player</code></p>
<pstyle="font-size:12px;color:var(--text-muted,#64748b);margin-bottom:10px;font-weight:500"data-i18n="add_display.owner_prompt">Provisioning a fresh / factory-reset Android panel? Enroll it as device owner for silent updates, reboot & kiosk:</p>
<title>How to Display Canva Designs on Digital Signage (2026) | ScreenTinker</title>
<metaname="description"content="Show a Canva design on digital signage. Publish it as a website, paste the public link into ScreenTinker's Webpage widget, and loop it as a slideshow on any screen. Step-by-step guide.">
<metaname="keywords"content="canva digital signage, canva on tv, canva signage, publish canva website, canva embed signage, canva slideshow kiosk">
<metaproperty="og:title"content="How to Display Canva Designs on Digital Signage (2026)">
<metaproperty="og:description"content="Publish a Canva design as a website and paste the link into ScreenTinker's Webpage widget to loop it on any screen.">
<metaname="twitter:title"content="How to Display Canva Designs on Digital Signage (2026)">
<metaname="twitter:description"content="Publish a Canva design as a website and paste the link into ScreenTinker's Webpage widget to loop it on any screen.">
<h1>How to display Canva designs on a digital signage screen</h1>
<pclass="lead">ScreenTinker has no dedicated "Canva app," and it does not need one. Canva can publish a design as a public website, and ScreenTinker's universal Webpage widget can show that public link on any screen - looping it as a slideshow for lobbies, menus, and announcement boards.</p>
<h2>The short version</h2>
<p>In Canva, open <strong>Share → Publish → Website</strong> (or <strong>Embed</strong>), copy the public link, then add a <strong>Webpage</strong> widget in ScreenTinker, paste the link, add it to a playlist, and assign the playlist to a screen. That is the entire integration.</p>
<h2>Step by step</h2>
<ol>
<li><strong>Open your design</strong> in Canva and click <strong>Share</strong> in the top-right.</li>
<li><strong>Choose Publish → Website</strong> (or the <strong>Embed</strong> option). For a multi-page design, pick a navigation style such as <em>Scroll</em> or a presentation layout so all pages are reachable.</li>
<li><strong>Publish the design</strong> and copy the public website link (or the <code>src</code> URL from the embed snippet). This is a public URL - <em>not</em> your normal edit link.</li>
<li><strong>In ScreenTinker, add a Webpage widget.</strong> Create or edit a playlist item and select the <strong>Webpage</strong> widget type.</li>
<li><strong>Paste the Canva public link</strong> into the URL field and save.</li>
<li><strong>Add the widget to a playlist</strong> and set a duration long enough to show the whole design.</li>
<li><strong>Assign the playlist to a screen.</strong> The player loads the published design and displays it on the wall.</li>
</ol>
<p>A published Canva website URL looks like this:</p>
<p>Only a <strong>published, public</strong> Canva URL will embed. The private editing link will not:</p>
<ul>
<li><strong>The edit URL</strong> (contains <code>/design/</code> and <code>/edit</code>) requires a Canva login and blocks framing - it will <em>not</em> appear in the Webpage widget.</li>
<li><strong>The published website / embed URL</strong> (from <em>Publish → Website</em> or <em>Embed</em>) is public and framable. Always use this one.</li>
</ul>
<p>As with any embedded page, the deciding factor is <code>X-Frame-Options</code> / <code>frame-ancestors</code>: a page that denies framing cannot be shown in ScreenTinker's Webpage widget, because the widget is an iframe. Canva's published website URL is served to allow embedding; the private edit link is not. If your design does not show up, the URL is the first thing to check.</p>
<h2>Auto-advance and refresh tips</h2>
<ul>
<li><strong>Use a looping presentation for slideshows.</strong> When you publish, choose a presentation/autoplay option so a multi-page design advances on its own and loops rather than sitting on page one.</li>
<li><strong>Give the playlist item enough time.</strong> Set the Webpage widget's on-screen duration to at least one full pass through the design so every page is seen.</li>
<li><strong>Re-publish to update.</strong> Canva does not always push edits to an already-published URL instantly; after changing a design, use <strong>Share → Publish</strong> again to refresh the public version the screen loads.</li>
<li><strong>Match the aspect ratio.</strong> Design at your screen's resolution (for example 1920×1080) so the published page fills the display without letterboxing.</li>
</ul>
<h2>FAQ</h2>
<h3>Why won't my Canva link show up on the screen?</h3>
<p>You likely used the private edit link (the one with <code>/design/</code> and <code>/edit</code>). It needs a login and blocks framing. Re-open <strong>Share → Publish → Website</strong> and copy the public <code>.my.canva.site</code> link instead.</p>
<h3>Does the design have to be public?</h3>
<p>Yes. Only a published, public Canva design embeds. Private designs are login-gated and cannot be shown on an unattended signage player.</p>
<h3>Can I loop a multi-page design as a slideshow?</h3>
<p>Yes. Choose a presentation or autoplay publish option so the pages advance automatically and loop, then set the widget duration to cover the full cycle.</p>
<h3>Will the screen update when I change the design?</h3>
<p>Not always automatically. Canva may keep serving the previously published version, so re-publish after edits to make sure the screen loads the latest.</p>
<h3>Is there a native Canva widget?</h3>
<p>No - this uses the universal Webpage widget with the design's published website URL. That is the supported way to show Canva on ScreenTinker.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/integrations/">All digital signage integrations</a></li>
<li><ahref="/integrations/google-slides-digital-signage.html">Put Google Slides on digital signage</a></li>
<li><ahref="/integrations/power-bi-digital-signage.html">Power BI dashboards on digital signage</a></li>
<li><ahref="/guides/what-is-digital-signage.html">What is digital signage?</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try ScreenTinker free</h2>
<p>Add a Webpage widget, paste your published Canva link, and see it on a screen in minutes. Free plan, no credit card required.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
{ "@type": "Question", "name": "Why won't my Canva link show up on the screen?", "acceptedAnswer": { "@type": "Answer", "text": "You likely used the private edit link (the one with /design/ and /edit). It needs a login and blocks framing. Re-open Share > Publish > Website and copy the public .my.canva.site link instead." } },
{ "@type": "Question", "name": "Does the design have to be public?", "acceptedAnswer": { "@type": "Answer", "text": "Yes. Only a published, public Canva design embeds. Private designs are login-gated and cannot be shown on an unattended signage player." } },
{ "@type": "Question", "name": "Can I loop a multi-page design as a slideshow?", "acceptedAnswer": { "@type": "Answer", "text": "Yes. Choose a presentation or autoplay publish option so the pages advance automatically and loop, then set the widget duration to cover the full cycle." } },
{ "@type": "Question", "name": "Will the screen update when I change the design?", "acceptedAnswer": { "@type": "Answer", "text": "Not always automatically. Canva may keep serving the previously published version, so re-publish after edits to make sure the screen loads the latest." } },
{ "@type": "Question", "name": "Is there a native Canva widget?", "acceptedAnswer": { "@type": "Answer", "text": "No - this uses the universal Webpage widget with the design's published website URL. That is the supported way to show Canva on ScreenTinker." } }
<title>How to Put Google Slides on Digital Signage (2026) | ScreenTinker</title>
<metaname="description"content="Show a Google Slides deck on digital signage. Publish the slideshow to the web, paste the published URL into ScreenTinker's Webpage widget, and let it auto-advance on any screen. Step-by-step guide.">
<metaname="keywords"content="google slides digital signage, google slides on tv, google slides signage, publish google slides to web, google slides embed signage, google slides kiosk">
<metaproperty="og:title"content="How to Put Google Slides on Digital Signage (2026)">
<metaproperty="og:description"content="Publish a Slides deck to the web and paste the URL into ScreenTinker's Webpage widget to auto-advance it on any screen.">
<metaname="twitter:title"content="How to Put Google Slides on Digital Signage (2026)">
<metaname="twitter:description"content="Publish a Slides deck to the web and paste the URL into ScreenTinker's Webpage widget to auto-advance it on any screen.">
<h1>How to put Google Slides on a digital signage screen</h1>
<pclass="lead">ScreenTinker does not have a dedicated "Google Slides app" - and it does not need one. Google Slides can publish a deck to the web, and ScreenTinker's universal Webpage widget can display that published URL on any screen, auto-advancing through the slides on a loop.</p>
<h2>The short version</h2>
<p>In Google Slides, go to <strong>File → Share → Publish to web → Embed</strong>, set the auto-advance interval, and copy the published URL. In ScreenTinker, add a <strong>Webpage</strong> widget, paste that URL, drop the widget into a playlist, and assign the playlist to a screen. That is the whole integration.</p>
<h2>Step by step</h2>
<ol>
<li><strong>Open your deck</strong> in Google Slides and choose <strong>File → Share → Publish to web</strong>.</li>
<li><strong>Switch to the "Embed" tab.</strong> Pick how fast slides should advance (for example, every 5 seconds) and tick <em>Auto-advance</em> and <em>Restart the slideshow after the last slide</em> so it loops forever.</li>
<li><strong>Click Publish</strong> and confirm. Copy the published URL from the embed snippet - it is the <code>src</code> value that looks like the one below, <em>not</em> your normal editing link.</li>
<li><strong>In ScreenTinker, add a Webpage widget.</strong> Open your dashboard, create or edit a playlist item, and choose the <strong>Webpage</strong> widget type.</li>
<li><strong>Paste the published URL</strong> into the widget's URL field and save.</li>
<li><strong>Add the widget to a playlist</strong> and set its duration to at least one full loop of the deck.</li>
<li><strong>Assign the playlist to a screen.</strong> The player pulls the published deck and it starts advancing on the wall.</li>
</ol>
<p>A published Slides embed URL looks like this:</p>
<p>This is the step that trips people up. Google Slides has several URLs and only one of them will embed:</p>
<ul>
<li><strong>The /edit URL</strong> (ends in <code>/edit</code>) is your working document. It requires a Google login and refuses to be framed - it will <em>not</em> show up in the Webpage widget.</li>
<li><strong>The /present URL</strong> (ends in <code>/present</code>) is presenter mode and also blocks framing.</li>
<li><strong>The published URL</strong> from <em>Publish to web</em> (contains <code>/pub</code> or <code>/pubembed</code>) is the only one that permits embedding. Always use this one.</li>
</ul>
<p>The reason is <code>X-Frame-Options</code> / <code>frame-ancestors</code>: any page that sends those headers to deny framing cannot be shown in an iframe, and ScreenTinker's Webpage widget is an iframe. The published URL is served without that restriction specifically so it can be embedded. If your slides do not appear, the URL is almost always the cause.</p>
<h2>Auto-advance and refresh tips</h2>
<ul>
<li><strong>Set the pace in Slides, not ScreenTinker.</strong> The <code>delayms</code> parameter in the published URL controls how long each slide holds. Adjust it by re-publishing with a different interval, or edit the <code>delayms</code> value directly in the URL (milliseconds).</li>
<li><strong>Keep <code>loop=true</code></strong> so the deck restarts after the last slide and never goes blank.</li>
<li><strong>Give the playlist item enough time.</strong> Set the Webpage widget's on-screen duration to at least the length of one full loop so viewers see every slide.</li>
<li><strong>Content updates are automatic-ish.</strong> When you edit the source deck, Google re-publishes changes to the published URL within a short window (usually a few minutes), so the sign updates without touching ScreenTinker.</li>
</ul>
<h2>FAQ</h2>
<h3>Why won't my Google Slides link show up on the screen?</h3>
<p>You almost certainly pasted the <code>/edit</code> or <code>/present</code> URL. Those require a login and block framing. Go back to <strong>File → Share → Publish to web</strong> and copy the published <code>/pubembed</code> URL instead.</p>
<h3>Do viewers need a Google account to see the deck?</h3>
<p>No. A published-to-web deck is public and renders without any login, which is exactly why it works on an unattended signage player.</p>
<h3>Can I make the slides advance automatically?</h3>
<p>Yes. Enable auto-advance when you publish and set the interval; the <code>delayms</code> and <code>loop</code> parameters in the published URL handle timing and looping.</p>
<h3>Will the sign update when I edit the deck?</h3>
<p>Yes, on a short delay. Google re-publishes edits to the published URL automatically, so the screen picks up changes without any change in ScreenTinker.</p>
<h3>Is there a native Google Slides widget?</h3>
<p>No - this uses the universal Webpage widget with the deck's published URL. That is the supported and reliable way to show Slides on ScreenTinker.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/integrations/">All digital signage integrations</a></li>
<li><ahref="/integrations/canva-digital-signage.html">Display Canva designs on digital signage</a></li>
<li><ahref="/integrations/power-bi-digital-signage.html">Power BI dashboards on digital signage</a></li>
<li><ahref="/guides/what-is-digital-signage.html">What is digital signage?</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try ScreenTinker free</h2>
<p>Add a Webpage widget, paste your published deck, and see it on a screen in minutes. Free plan, no credit card required.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
{ "@type": "Question", "name": "Why won't my Google Slides link show up on the screen?", "acceptedAnswer": { "@type": "Answer", "text": "You almost certainly pasted the /edit or /present URL. Those require a login and block framing. Go back to File > Share > Publish to web and copy the published /pubembed URL instead." } },
{ "@type": "Question", "name": "Do viewers need a Google account to see the deck?", "acceptedAnswer": { "@type": "Answer", "text": "No. A published-to-web deck is public and renders without any login, which is why it works on an unattended signage player." } },
{ "@type": "Question", "name": "Can I make the slides advance automatically?", "acceptedAnswer": { "@type": "Answer", "text": "Yes. Enable auto-advance when you publish and set the interval; the delayms and loop parameters in the published URL handle timing and looping." } },
{ "@type": "Question", "name": "Will the sign update when I edit the deck?", "acceptedAnswer": { "@type": "Answer", "text": "Yes, on a short delay. Google re-publishes edits to the published URL automatically, so the screen picks up changes without any change in ScreenTinker." } },
{ "@type": "Question", "name": "Is there a native Google Slides widget?", "acceptedAnswer": { "@type": "Answer", "text": "No - this uses the universal Webpage widget with the deck's published URL. That is the supported and reliable way to show Slides on ScreenTinker." } }
<title>Digital Signage Integrations - Connect Any App | ScreenTinker</title>
<metaname="description"content="Connect ScreenTinker to the apps you already use. Native widgets for YouTube, RSS, weather, and clocks, plus a universal Webpage widget that embeds any public URL - Google Slides, Canva, Power BI, and more.">
<metaname="keywords"content="digital signage integrations, digital signage widgets, embed webpage digital signage, google slides signage, canva signage, power bi signage, screentinker integrations">
<metaproperty="og:title"content="Digital Signage Integrations - Connect Any App | ScreenTinker">
<metaproperty="og:description"content="Native widgets plus a universal Webpage widget that embeds any public URL - Google Slides, Canva, Power BI, and more.">
<metaname="twitter:title"content="Digital Signage Integrations - Connect Any App">
<metaname="twitter:description"content="Native widgets plus a universal Webpage widget that embeds any public URL - Google Slides, Canva, Power BI, and more.">
<pclass="lead">ScreenTinker connects to the tools you already use in two ways: purpose-built <strong>native widgets</strong> for common content types, and a universal <strong>Webpage widget</strong> that embeds any public web page on your screens. Between the two, most apps that can produce a public link can appear on a ScreenTinker display.</p>
<h2>Native widgets</h2>
<p>These are built directly into ScreenTinker. You configure them in the dashboard - no embed URL required - and they render natively on every player (Android TV, Fire TV, Tizen, webOS, Vega, Raspberry Pi, Windows, ChromeOS, and the browser player).</p>
<ul>
<li><strong><ahref="/integrations/youtube-digital-signage.html">YouTube</a>.</strong> Play a single video, a playlist, or a live stream, with autoplay and loop handled for you.</li>
<li><strong><ahref="/integrations/rss-digital-signage.html">RSS</a>.</strong> Pull headlines from any feed - news, blogs, internal announcements - and rotate them on screen.</li>
<li><strong><ahref="/integrations/weather-digital-signage.html">Weather</a>.</strong> Current conditions and forecast for any location.</li>
<li><strong>Clock.</strong> Analog or digital time and date, with time-zone support for multi-site fleets.</li>
<li><strong>Social.</strong> Surface social posts and feeds in a signage-friendly layout.</li>
<li><strong>Text / HTML.</strong> Free-form rich text or hand-written HTML for banners, notices, and custom markup.</li>
<li><strong>Directory board.</strong> A building or event directory board for lobbies and wayfinding.</li>
</ul>
<h2>Embed anything with the Webpage widget</h2>
<p>The Webpage widget renders any framable public URL inside an iframe on your screen. If a service can publish a public link and does not block framing, you can put it on a display - no dedicated integration needed. This is how you connect apps that ScreenTinker does not have a native widget for.</p>
<p><strong>Honest caveat:</strong> sites that send <code>X-Frame-Options</code> or a <code>frame-ancestors</code> Content-Security-Policy that denies embedding <em>cannot</em> be shown in the Webpage widget. You must use each service's official "publish to web" / "embed" URL - not the normal share, edit, or present URL - because the published URL is the one that permits framing.</p>
<ul>
<li><strong><ahref="/integrations/google-slides-digital-signage.html">Google Slides</a>.</strong> Publish a deck to the web and auto-advance it as an announcement board.</li>
<li><strong><ahref="/integrations/canva-digital-signage.html">Canva</a>.</strong> Publish a design as a website and loop it as a slideshow.</li>
<li><strong><ahref="/integrations/power-bi-digital-signage.html">Power BI</a>.</strong> Use "Publish to web (public)" to put a live-refreshing dashboard on a wall.</li>
<li><strong>Tableau.</strong> Embed a published Tableau Public view or a share URL that allows framing.</li>
<li><strong>Grafana.</strong> Point the widget at a public or LAN-reachable Grafana dashboard URL.</li>
<li><strong>Internal dashboards.</strong> Any in-house web app on a URL your player can reach that does not block framing.</li>
</ul>
<h2>Frequently asked questions</h2>
<h3>Can ScreenTinker integrate with a specific app?</h3>
<p>If the app has a native widget above, use that. Otherwise: if the app can produce a public embed or "publish to web" URL that allows framing, then yes - add a Webpage widget and paste that URL. If the only URL the app offers denies framing, it cannot be embedded, and you would need a screenshot, export, or a native widget instead.</p>
<h3>What is the difference between a native widget and the Webpage widget?</h3>
<p>Native widgets are built into ScreenTinker and configured with a few fields in the dashboard; they render reliably on every player. The Webpage widget is a generic iframe - more flexible, since it can show almost any public page, but subject to the framing rules of the site you point it at.</p>
<h3>Do I need a paid plan to use integrations?</h3>
<p>No. Native widgets and the Webpage widget are available on the free plan and in self-hosted deployments. Plans differ by device count and storage, not by which widgets you can use.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/integrations/google-slides-digital-signage.html">Put Google Slides on digital signage</a></li>
<li><ahref="/integrations/canva-digital-signage.html">Display Canva designs on digital signage</a></li>
<li><ahref="/integrations/power-bi-digital-signage.html">Power BI dashboards on digital signage</a></li>
<li><ahref="/guides/what-is-digital-signage.html">What is digital signage?</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try ScreenTinker free</h2>
<p>Add a widget, drop in a URL, and see it on a screen in minutes. Free plan, no credit card required.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
<title>Power BI Dashboards on Digital Signage (2026) | ScreenTinker</title>
<metaname="description"content="Put a live Power BI dashboard on a digital signage screen. Use Publish to web to get an embeddable URL, paste it into ScreenTinker's Webpage widget, and show a self-refreshing report on the wall. Includes the important public-data security caveat.">
<metaname="keywords"content="power bi digital signage, power bi on tv, power bi dashboard wall, power bi publish to web, power bi embed signage, power bi kiosk display">
<metaproperty="og:title"content="Power BI Dashboards on Digital Signage (2026)">
<metaproperty="og:description"content="Use Publish to web to get an embeddable URL and paste it into ScreenTinker's Webpage widget for a live dashboard on the wall.">
<metaname="twitter:title"content="Power BI Dashboards on Digital Signage (2026)">
<metaname="twitter:description"content="Use Publish to web to get an embeddable URL and paste it into ScreenTinker's Webpage widget for a live dashboard on the wall.">
<h1>How to put a Power BI dashboard on a digital signage screen</h1>
<pclass="lead">ScreenTinker has no dedicated "Power BI app," and it does not need one. Power BI can produce an embeddable public URL with "Publish to web," and ScreenTinker's universal Webpage widget can display that live, self-refreshing report on a wall - as long as you understand the security trade-off first.</p>
<h2>The short version</h2>
<p>In Power BI, use <strong>File → Embed report → Publish to web (public)</strong> to generate an embeddable URL, then add a <strong>Webpage</strong> widget in ScreenTinker, paste the URL, add it to a playlist, and assign it to a screen. Because "Publish to web" makes the report <em>public</em>, only do this for non-confidential data.</p>
<h2>Step by step</h2>
<ol>
<li><strong>Open the report</strong> in the Power BI service (app.powerbi.com).</li>
<li><strong>Confirm the data is safe to make public.</strong> "Publish to web" exposes the report to anyone with the link - see the caveat below before continuing.</li>
<li><strong>Choose File → Embed report → Publish to web (public).</strong> Create the embed code and copy the <em>link</em> (the standalone URL, not just the <code><iframe></code> snippet).</li>
<li><strong>In ScreenTinker, add a Webpage widget.</strong> Create or edit a playlist item and select the <strong>Webpage</strong> widget type.</li>
<li><strong>Paste the Publish-to-web URL</strong> into the widget's URL field and save.</li>
<li><strong>Add the widget to a playlist</strong> and set a comfortable on-screen duration.</li>
<li><strong>Assign the playlist to a screen.</strong> The player loads the report and it refreshes on its own schedule.</li>
<p>Power BI offers two very different "embed" paths, and only one works on an unattended screen:</p>
<ul>
<li><strong>Publish to web (public)</strong> produces a URL (<code>app.powerbi.com/view?r=...</code>) that anyone can open with no login and that is allowed to be framed. This is the one that works on signage.</li>
<li><strong>Embed (for your organization)</strong> requires each viewer to sign in with a Microsoft Entra / Azure AD account. A signage player has no one to complete that login, so this path generally will <em>not</em> display on an unattended screen - it will show a sign-in wall instead.</li>
</ul>
<p>The underlying reason is the same as every embed: pages that send <code>X-Frame-Options</code> / <code>frame-ancestors</code> to deny framing, or that demand authentication, cannot render in ScreenTinker's Webpage widget (it is an iframe). Publish-to-web is served specifically to be publicly embeddable; the org embed and the normal report URL are not.</p>
<h2style="color:#dc2626">Security caveat: Publish to web makes the report public</h2>
<p>This matters, so it gets its own section. <strong>"Publish to web" exposes your report and its underlying data to anyone who has the link - no authentication, no row-level security, indexable by search engines in some cases.</strong> Do not use it for confidential, personal, financial, or otherwise sensitive data. Many organizations disable Publish to web in the Power BI admin portal for exactly this reason.</p>
<p>If the dashboard contains anything private, do not put it on a public URL. The safer pattern for confidential dashboards is to <ahref="/guides/self-hosted-digital-signage.html">self-host ScreenTinker on a trusted LAN</a> and point the Webpage widget at an internal, network-restricted dashboard URL that never leaves your network. Reserve Publish to web for genuinely public metrics - marketing stats, public KPIs, community dashboards, and the like.</p>
<h2>Auto-refresh tips</h2>
<ul>
<li><strong>Refresh is driven by Power BI, not ScreenTinker.</strong> A Publish-to-web report updates on Power BI's cached schedule (typically about hourly, and roughly every few minutes for visuals in an open view). Design expectations around that cadence rather than expecting real-time.</li>
<li><strong>Match your dataset refresh schedule.</strong> The screen can only be as fresh as the dataset behind it, so set the dataset's scheduled refresh to the fastest cadence your source and license allow.</li>
<li><strong>Reload periodically if needed.</strong> For long-running displays, rotating the report through a playlist (so the widget reloads on each cycle) helps ensure the latest cached view is fetched.</li>
<li><strong>Design for the wall.</strong> Build a report page sized for your display and hide slicers/filters the audience cannot interact with, so the unattended view stays clean.</li>
</ul>
<h2>FAQ</h2>
<h3>Why won't my Power BI report show up on the screen?</h3>
<p>You probably used the normal report URL or the "Embed for your organization" link, both of which require a Microsoft login. Use <strong>Publish to web (public)</strong> and paste that <code>app.powerbi.com/view?r=...</code> URL instead.</p>
<h3>Is it safe to put a Power BI dashboard on signage?</h3>
<p>Only if the data is non-confidential. "Publish to web" makes the report public to anyone with the link. For private data, self-host ScreenTinker on a trusted LAN and point the Webpage widget at an internal, network-restricted dashboard URL instead.</p>
<h3>Can I use "Embed for your organization" on a screen?</h3>
<p>Generally no. That path requires each viewer to sign in with an organizational account, and an unattended signage player cannot complete that login - it will show a sign-in wall.</p>
<h3>How often does the dashboard refresh?</h3>
<p>On Power BI's cached schedule for Publish-to-web (roughly hourly, with visuals updating every few minutes in an open view), and never fresher than the dataset's own scheduled refresh.</p>
<h3>Is there a native Power BI widget?</h3>
<p>No - this uses the universal Webpage widget with a Publish-to-web URL. That is the supported way to show Power BI on ScreenTinker.</p>
<divclass="related">
<h2>Related guides</h2>
<ul>
<li><ahref="/integrations/">All digital signage integrations</a></li>
<li><ahref="/integrations/google-slides-digital-signage.html">Put Google Slides on digital signage</a></li>
<li><ahref="/integrations/canva-digital-signage.html">Display Canva designs on digital signage</a></li>
<li><ahref="/guides/what-is-digital-signage.html">What is digital signage?</a></li>
<li><ahref="/guides/self-hosted-digital-signage.html">Self-hosted digital signage: complete guide</a></li>
</ul>
</div>
<divclass="cta">
<h2>Try ScreenTinker free</h2>
<p>Add a Webpage widget, paste a Publish-to-web URL, and see your dashboard on a screen in minutes. Free plan, no credit card required.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
{ "@type": "Question", "name": "Why won't my Power BI report show up on the screen?", "acceptedAnswer": { "@type": "Answer", "text": "You probably used the normal report URL or the Embed for your organization link, both of which require a Microsoft login. Use Publish to web (public) and paste that app.powerbi.com/view?r=... URL instead." } },
{ "@type": "Question", "name": "Is it safe to put a Power BI dashboard on signage?", "acceptedAnswer": { "@type": "Answer", "text": "Only if the data is non-confidential. Publish to web makes the report public to anyone with the link. For private data, self-host ScreenTinker on a trusted LAN and point the Webpage widget at an internal, network-restricted dashboard URL instead." } },
{ "@type": "Question", "name": "Can I use Embed for your organization on a screen?", "acceptedAnswer": { "@type": "Answer", "text": "Generally no. That path requires each viewer to sign in with an organizational account, and an unattended signage player cannot complete that login - it will show a sign-in wall." } },
{ "@type": "Question", "name": "How often does the dashboard refresh?", "acceptedAnswer": { "@type": "Answer", "text": "On Power BI's cached schedule for Publish-to-web (roughly hourly, with visuals updating every few minutes in an open view), and never fresher than the dataset's own scheduled refresh." } },
{ "@type": "Question", "name": "Is there a native Power BI widget?", "acceptedAnswer": { "@type": "Answer", "text": "No - this uses the universal Webpage widget with a Publish-to-web URL. That is the supported way to show Power BI on ScreenTinker." } }
<title>RSS Feeds on Digital Signage - News Tickers (2026) | ScreenTinker</title>
<metaname="description"content="Show live RSS headlines on your digital signage with ScreenTinker's native RSS widget. Build news tickers, blog headlines, and status boards. Free and open source.">
<metaname="keywords"content="rss digital signage, rss ticker signage, news ticker digital signage, rss feed on tv, headlines digital signage, rss widget signage">
<metaproperty="og:title"content="RSS Feeds on Digital Signage - News Tickers (2026)">
<metaproperty="og:description"content="Show live RSS headlines on your screens with ScreenTinker's native RSS widget. Build news tickers and status boards.">
<metaname="twitter:title"content="RSS Feeds on Digital Signage - News Tickers (2026)">
<metaname="twitter:description"content="Show live RSS headlines on your screens with ScreenTinker's native RSS widget. Build news tickers and status boards.">
<h1>RSS Feeds on Digital Signage: News Tickers & Headlines</h1>
<pclass="lead">ScreenTinker has a native RSS widget. Point it at a feed URL and it renders live headlines on screen - perfect for a news ticker, blog headlines, or an internal announcement board.</p>
<h2>The short version</h2>
<p>The RSS widget is built in - no plugins or embeds. You give it a feed URL like <code>https://example.com/feed.xml</code> and it pulls the latest items and renders the headlines on screen. Because it is a configurable widget, you can add it to playlists and layouts, and it can share a multi-zone layout with your main content so headlines run alongside images or video.</p>
<h2>Step by step</h2>
<ol>
<li>Open the <strong>Content Library</strong> (or the layout editor) in your ScreenTinker dashboard.</li>
<li>Add the <strong>RSS</strong> widget.</li>
<li>Configure it with your feed URL, for example <code>https://example.com/feed.xml</code>. The widget fetches the feed and renders the current headlines.</li>
<li>Add the RSS widget to a <strong>Playlist</strong>, or place it in a zone of a multi-zone <strong>layout</strong> next to your other content.</li>
<li>Publish and <strong>schedule</strong> the playlist or layout, then assign it to one or more screens.</li>
</ol>
<h2>Tips & use cases</h2>
<ul>
<li><strong>News ticker.</strong> The classic use - a strip of scrolling or rotating headlines along the bottom or side of the screen while the main zone shows video or promos.</li>
<li><strong>Multi-zone layouts.</strong> Put the RSS widget in one zone and your primary content in another so headlines and the main message play at the same time instead of taking turns.</li>
<li><strong>Internal announcements.</strong> If your intranet, wiki, or CMS can publish an RSS feed, point the widget at it to broadcast staff updates without emailing everyone.</li>
<li><strong>Status pages.</strong> Many status and monitoring tools expose an RSS feed - surface incidents on an ops or NOC wall board.</li>
<li><strong>Blog and content marketing.</strong> Show your own latest posts in a waiting area or office lobby to keep visitors engaged with fresh material.</li>
<li><strong>Which feeds work.</strong> Any standard RSS or Atom feed URL that returns headline items. Feeds you control are the most reliable, since you know they will stay online and public.</li>
</ul>
<h2>FAQ</h2>
<h3>Is the RSS widget really built in?</h3>
<p>Yes. RSS is a native ScreenTinker widget - you configure a feed URL and it renders headlines. There is no third-party plugin or embed code to manage.</p>
<h3>What kind of feed URL do I use?</h3>
<p>A standard RSS or Atom feed URL, such as <code>https://example.com/feed.xml</code>. Most blogs, news sites, CMSes, and status pages publish one.</p>
<h3>Can the RSS ticker share the screen with other content?</h3>
<p>Yes. Place the RSS widget in one zone of a multi-zone layout and your main content in another. Headlines and your primary message then display at the same time.</p>
<h3>Can I use an internal or private feed?</h3>
<p>The widget fetches a feed URL, so any feed the player can reach works - including an internal feed on your network for a self-hosted deployment. Publish your announcements as RSS and point the widget at that URL.</p>
<h3>Does it work on all ScreenTinker players?</h3>
<p>Yes. The RSS widget runs on Android TV, Fire TV, Tizen, webOS, Vega, Raspberry Pi, Windows, ChromeOS, and the browser player - all free.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
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<title>Weather Widget for Digital Signage (2026) | ScreenTinker</title>
<metaname="description"content="Show current weather on your digital signage with ScreenTinker's native weather widget. Set a location and timezone, pair it with a clock in a lobby layout. Free and open source.">
<metaname="keywords"content="weather digital signage, weather widget signage, weather on tv signage, lobby weather display, digital signage weather clock, weather board signage">
<metaproperty="og:title"content="Weather Widget for Digital Signage (2026)">
<metaproperty="og:description"content="Show current weather on your screens with ScreenTinker's native weather widget. Set a location, pair it with a clock in a lobby layout.">
<metaname="twitter:title"content="Weather Widget for Digital Signage (2026)">
<metaname="twitter:description"content="Show current weather on your screens with ScreenTinker's native weather widget. Set a location, pair it with a clock in a lobby layout.">
<pclass="lead">ScreenTinker has a native weather widget. Set a location, optionally a timezone, and it shows current conditions on screen - a lobby-board staple next to a clock and your main content.</p>
<h2>The short version</h2>
<p>The weather widget is built in. You configure a location and, if you want, a timezone, and it renders current conditions on the display. It is most often placed in a multi-zone layout alongside a clock and a main content area to make a clean reception or lobby board.</p>
<h2>Step by step</h2>
<ol>
<li>Open the <strong>Content Library</strong> (or the layout editor) in your ScreenTinker dashboard.</li>
<li>Add the <strong>Weather</strong> widget.</li>
<li>Configure it with your <strong>location</strong>, and optionally set a <strong>timezone</strong>. The widget renders current conditions for that location.</li>
<li>Add the widget to a <strong>Playlist</strong>, or place it in a zone of a multi-zone <strong>layout</strong> next to a clock and your main content.</li>
<li>Publish and <strong>schedule</strong> the playlist or layout, then assign it to one or more screens.</li>
</ol>
<h2>Tips & use cases</h2>
<ul>
<li><strong>Pair it with a Clock.</strong> ScreenTinker's native Clock widget plus the weather widget is the classic lobby combo - people glance up for the time and today's conditions.</li>
<li><strong>Reception and lobby boards.</strong> A multi-zone layout with weather in a corner, a clock, and a main zone for announcements or a welcome message makes a polished front-of-house display.</li>
<li><strong>Set the location correctly.</strong> Configure the location for where the screen physically lives so staff and visitors see local conditions.</li>
<li><strong>Set the timezone when it matters.</strong> If you run screens across regions, set the timezone so a paired clock and any time-based content line up with the local site.</li>
<li><strong>Keep it as a supporting element.</strong> Weather works best as a small, always-there widget in a zone rather than a full-screen item - it complements your main message instead of competing with it.</li>
<li><strong>Multi-site fleets.</strong> Give each location its own layout with the local weather so every site's board feels local, all managed from one dashboard.</li>
</ul>
<h2>FAQ</h2>
<h3>Is the weather widget built in?</h3>
<p>Yes. Weather is a native ScreenTinker widget. You configure a location (and optionally a timezone) and it renders current conditions - no third-party embed required.</p>
<h3>What do I configure?</h3>
<p>A location, and optionally a timezone. That is enough for the widget to show current conditions on screen.</p>
<h3>Can I show weather and a clock together?</h3>
<p>Yes. The Clock is also a native widget. Put both into a multi-zone layout - weather in one zone, clock in another, main content in a third - for a lobby or reception board.</p>
<h3>Can I show different weather on different screens?</h3>
<p>Yes. Configure a layout per location with that site's location set, then assign each layout to the screens at that site.</p>
<h3>Does it work on all ScreenTinker players?</h3>
<p>Yes. The weather widget runs on Android TV, Fire TV, Tizen, webOS, Vega, Raspberry Pi, Windows, ChromeOS, and the browser player - all free.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
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<title>How to Display YouTube on Digital Signage (2026) | ScreenTinker</title>
<metaname="description"content="Play YouTube videos on your digital signage screens with ScreenTinker's native YouTube widget. Paste a URL, add it to a playlist, schedule it. Free and open source.">
<metaname="keywords"content="youtube digital signage, youtube on signage, play youtube on tv signage, youtube video signage, youtube widget signage, loop youtube signage">
<metaproperty="og:title"content="How to Display YouTube on Digital Signage (2026)">
<metaproperty="og:description"content="Play YouTube videos on your signage screens with ScreenTinker's native YouTube widget. Paste a URL, schedule it, done.">
<metaname="twitter:title"content="How to Display YouTube on Digital Signage (2026)">
<metaname="twitter:description"content="Play YouTube videos on your signage screens with ScreenTinker's native YouTube widget. Paste a URL, schedule it, done.">
<h1>How to Display YouTube Videos on Digital Signage</h1>
<pclass="lead">YouTube is a built-in content type in ScreenTinker. Paste a video URL, give it a name, and it plays on your screens like any other media - no embed code, no browser hacks.</p>
<h2>The short version</h2>
<p>ScreenTinker has a native YouTube widget, so you do not need to download videos or wire up a browser workaround. In the Content Library you choose <strong>Add YouTube</strong>, paste the video URL, give it a name, and it becomes a library item you can drop into any playlist, schedule, and assign to screens. On the display it plays muted (browser autoplay policy) using YouTube's iframe player.</p>
<h2>Step by step</h2>
<ol>
<li>Open the <strong>Content Library</strong> in your ScreenTinker dashboard.</li>
<li>Click <strong>Add YouTube</strong> and paste the YouTube video URL (for example <code>https://www.youtube.com/watch?v=...</code>).</li>
<li>Give the item a name so you can find it later - something like "Brand reel" or "Product loop."</li>
<li>Save it. The video now appears in your library alongside images and uploaded video. The dashboard preview plays it muted so autoplay works.</li>
<li>Add the YouTube item to a <strong>Playlist</strong>, set its duration or let it run to the end of the clip, and order it with your other content.</li>
<li>Publish the playlist, then <strong>schedule</strong> it or assign it directly to one or more screens.</li>
</ol>
<h2>Tips & use cases</h2>
<ul>
<li><strong>It plays muted.</strong> Browsers only allow autoplay when audio is muted, so plan for silent playback. Pick videos that read well without sound, or add on-screen captions in the source video.</li>
<li><strong>Great for brand reels and product loops.</strong> A single hero video on a lobby or retail screen is one of the easiest ways to fill a display with high-production content you already have.</li>
<li><strong>Ambient and atmosphere.</strong> Aquarium scenes, fireplaces, and slow B-roll make good background content for waiting areas when you want motion without a hard message.</li>
<li><strong>Mix it into a rotation.</strong> Because a YouTube item behaves like any other playlist entry, you can alternate a brand video with images, a menu, or an RSS ticker.</li>
<li><strong>Schedule it.</strong> Run a promo video during business hours and swap to quieter content after close using the same scheduling tools as the rest of your content.</li>
<li><strong>Pick stable URLs.</strong> Use videos on channels you control or trust, so the content does not disappear or get set to private mid-campaign.</li>
</ul>
<h2>FAQ</h2>
<h3>Do I need to download the YouTube video first?</h3>
<p>No. The YouTube widget is native - you paste the video URL and ScreenTinker's player streams it through YouTube's iframe player. There is nothing to download or re-upload.</p>
<h3>Why does the video play without sound?</h3>
<p>Browsers require muted playback for autoplay to work reliably, so YouTube content plays muted on the display and in the dashboard preview. Choose videos that work as silent visuals or that have burned-in captions.</p>
<h3>Can I loop a single YouTube video all day?</h3>
<p>Yes. Put the YouTube item in a playlist on its own (or with a short rotation) and assign that playlist to the screen. The playlist repeats, so the video loops.</p>
<h3>Can I schedule YouTube content to specific times?</h3>
<p>Yes. YouTube items schedule exactly like images and uploaded video - assign the playlist to a daypart or specific screens using ScreenTinker's scheduling.</p>
<h3>Does this work on every player?</h3>
<p>The YouTube widget works on ScreenTinker's players - Android TV, Fire TV, Tizen, webOS, Vega, Raspberry Pi, Windows, ChromeOS, and the browser player - all free.</p>
<ahref="https://github.com/screentinker/screentinker"target="_blank"rel="noopener"class="btn btn-outline"style="padding:14px 28px;font-size:16px;margin-left:12px">View on GitHub</a>
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